Month
January 2013

Pitstop II

You also have to be careful how you drive as not only can you run out of fuel but you can also wear out your tyres too. Driving too fast around corners too often, for example, will soon see your car squeal off to the side like a burst balloon and stop dead. This, as well as the fuel situation, can be overcome by making one of the titular pit-stops. These can take some time but are unfortunately necessary if you want to make it to the end of a race in anything resembling a decent position. [...]

Twonky Beam app review

The video quality of the beamed content was just as good as the content appears within the websites themselves. While using the app only a little buffering was apparent early on in some higher quality videos, but at a level far less than often encountered when playing content straight from the built-in XBox 360 applications. Each HD video used to test the application, once streaming on the television, was indistinguishable from broadcast quality programming. [...]

Kirby Tilt and Tumble

A s for the game, it’s well suited to the Gameboy and really did deserve to reach a worldwide audience. It has small, manageable maze levels that are suited to quick bursts of play, and is simple enough to be grasped by most players. Stabs of annoyance can occasionally be inflicted through the game’s controls, such as having to flick your gameboy to jump, which temporarily snatches any view you may of the actual screen. Fortunately, foibles such as these aren’t enough to boil over into out and out frustration. [...]

Growing up in Arcades

This week on the Obsolete Gamer show we reminisce about arcade rooms and the various arcade games and establishments we visited in our youth. Check out the various questions we asked fans on our Fan Book fan page and look for our game where we send in pictures of arcade games where ever we find them. [...]

At A Distance

At A Distance, you see, is a psychedelic two-player puzzle game that’s been designed to be played on two computers running side by side. It is a game sporting unique visuals, an amazing atmosphere, fantastic mechanics and an uncanny ability to feel like a collaborative board game that has somehow made it inside a computer. It is thus an original and very much indie offering in which the right player will be looking at something like this: [...]

Ehrgeiz

The graphics are very good and sharp. The game does deliver some of the best graphics for its day. Squaresoft did a good job making the characters look how they are supposed to. Just think about this, remember how the Final Fantasy VII characters looked in the game? Well, look at them in this game and tell me they don’t look better. Tifa’s boobs are yummier than ever! [...]

Barbie

Each “level” of this “game” is actually a dream that Barbie is having, which is a convenient cop-out way to explain the ridiculous elements in each stage. Nonetheless, Barbie is armed to confront her adversaries with projectiles that never seem to hit anything, despite their somewhat potentially interesting mechanic of traveling a certain distance dependent on how long the player holds the B button. It is a shame that the potential of this degree is play control is wasted on such garbage of a video game. [...]

Robotron:2084

With the plot set, the next thing to get your head around playing this game is the dual-joystick control system. The left-hand joystick provides maneuverability (usual eight directions) to evade the robots and also rescue the humans. The right-hand joystick is used to fire the laser gun (also in eight directions) to disintegrate the robots in each wave (level). Once you get the hang of the control system, you will be blasting Grunts, Tanks, Brains and rescuing the hapless humans in no time. [...]

Metal Slug 3

The third mission begins in a janky underwater area and the entire stage exemplifies the initial slow pace of MS3 in comparison to other titles in the series. The third mission’s boss is very easy and very generic, which does nothing to prepare you for the little stage of horrors that is the fourth mission. Our zombie friends are back, newly equipped with their own blood-vomit attack, along with Audrey-esque cannibalistic plants. This stage is hard, bloody, and will leave you begging for more. [...]

Skylanders: Giants

Each Skylander represents one of eight different “elements” like fire, wind, technology, or undead. The levels are divided with multiple gates and hidden areas that can only be accessed by certain elements, meaning in order to fully unlock everything the game has to offer you must own at least one character from every element. If you are defeated, the only way to continue the level is by swapping out figures on the fly, making the game near impossible with only the starter set, but very manageable with a stable of Skylanders figures at your disposal. [...]

The Game Genie

Many gamers found this helpful, and different Game Genies were produced for a variety of game consoles, including the Nintendo Entertainment System (NES), the Nintendo GameBoy, the Super Nintendo, the Sega Genesis, and the Sega Game Gear. Two different companies distributed the Game Genie over the years it was being manufactured: Galoob and Camerica, one of which (Galoob) was actually sued by Nintendo in an effort to prevent the Game Genie from being sold. Fortunately for many gamers, Nintendo lost their legal battle and had to pay Galoob for damages. [...]

Violent video game debate goes back decades

“You cannot tell me that a kid sitting in a basement for hours playing Call of Duty and killing people over and over and over again does not desensitize that child to the real life effects of violence,” Christie said. The topic of video game violence has been going on almost since the day the general public first became aware of video games. In 1976, Exidy’s Death Race became the first video game to spark such discussion. A game which challenged players to run over stick figures with cars,Death Race made national news headlines on shows such as 60 Minutes and created such an outcry that many video arcades removed the game. [...]

Gex: Enter The Gecko (GBC)

Most noticeable is that the game uses ‘B’ to progress through menus and jump, which goes against the unwritten rule that ‘A’ is the main button. The fact that this is one of the most noticeable elements of the game does not bode well. Actually, the controls are generally rubbish (walk more than a few consecutive steps and the green one breaks into a run) and level design is of a labyrinth rather than linear nature, which helps brew up a sense of confusion after playing only for a few minutes. A lack of map doesn’t help either. [...]

Happy Monster

Actually, now that I think about it, this must be how Mr. Neelsen was able to fund his F-Zero exploits. Oh well, he’s no worse than Zoda I suppose. Whether the F-Zero tournaments are tainted or not, our hero is gifted with only the basic platforming actions here. He can drop down through platforms, and he can fall an unlimited distance without harm, but contact from any monsters causes instant death. By means of offensive abilities, he can shoot fireballs from his torso to take out the monsters, of which there are several colours which determines their speed and how many hits they take to defeat, but he can only jump a short height. [...]

The Healthy Gamer

This week on the Obsolete Gamer show we had the chance to speak with Dr. Jean-Philippe Chaput on his research study on video game playing and the increase in food intake. We discussed the effects of video games on the body and how it can result in weight gain due to overeating and how even motion games like the Nintendo Wii and Microsoft Xbox 360 Kinect may not be the answer. There has been many articles on gamers health including the effects it can have on your life. However many focus only on the negative effects and not so much on how to game and still remain healthy and safe. On the panel we discussed various ways to be a healthy gamer as well as the negative effects of playing video games for to long. [...]

The Walking Dead: Episodes 1-5

Much like previous Telltale Games, you use a four tied conversation tree that corresponds with each direction of your control pad. Unlike previous titles, however, in The Walking Dead all of your choices are timed (and some you only have mere seconds to make). There is absolutely zero backtracking to see different options or outcomes. This gives each of the choices a weight that just didn’t exist in similar point and click adventure games; once you make a decision, you are stuck with it unless you restart the entire chapter. [...]

Kinky Island

Basically, Kinky Island will be a game created with the ever-handy and very freeware AGS development tool. It will most obviously be a pretty naughty offering too (rumors speak of -wait for it- full frontal nudity), sporting quite a bit of humor, lovely pixel-art graphics, traditional gameplay, over 30 locations, 20 fully animated characters and some hopefully interesting puzzles. [...]

Alpha Mission

Alpha Mission already suffers a blow in being ported to a television setting, since vertically scrolling shooters are much more apt to their original arcade screens, oriented to provide an optimal perspective and taller screen. With so much working against it, and forcing the player to deal with a ship that begins so slowly and existing under the constant threat of downgrades (which, by the way, actually serves to discourage quickly going after power-ups, which seems outrageously philosophically counter-intuitive of shooter design), this video game is just not good. Even worse, it is not fun. [...]

Banana Prince

The game is a simple platformer that is just too fun to put down. The game has a lot of different features from such games as Super Mario and even Zelda 2. Combine those two schemes and you have an awesome title if done right that is. Be sure to check it out! FUN FUN FUN! The game itself is great. You’ll definitely have to come back for another run. The game is a great experience from beginning to end. Any platformer fan has to try this one out. The animation and beauty of this game makes you want to come back for more! [...]

Standing the test of Time

For our panel the gang went over some questions featured on our Facebook page and then discussed games that stand the test of time. In other words, classic games that even over 30 years old are still fun and worth playing today. Finally, we discussed classic games that had a lasting impact on us. Games that defined the culture of the time and/or our gaming habits. [...]

Dirty Larry: Renegade Cop

The first thing I noticed was that is a very well presented game, with looks that shout scream retro appeal and a rather cool sounding backing tune. Controls wise it also feels solid, but a few minutes in and you realise exactly why Dirty Larry has been long since forgotten. First off, enemies emerge very quickly from either side of the screen and it can prove very difficult to avoid their attacks without taking damage. Like many games of this type you can creep slowly to the right and play it safe, but that just isn’t fun – which is surely the whole point of the game. [...]

Off The Beaten Path: Sega Saturn Edition

If that’s a bit too esoteric how about Black/Matrix, an SRPG series by Flight Plan (creators of the Summon Night series and DS SRPG Shining Force Feather) that started on the Saturn and spawned two remakes (Dreamcast and PS1), a direct sequel (PS2), a prequel (GBA), and later a remake of that prequel (PS1) – yet these games are hardly discussed anywhere! What’s especially enticing about this game to a curious import gamer is that it’s rather linear meaning more time can be spent enjoying the battles rather than scouring FAQs for the NPC you should have spoken to in the last town but completely missed. [...]

One Pound Fish

While this video is now everywhere I have to admit I like the backstory behind it. The guy has never sung before and just made up a little jingle to get people to visit his fish stand. His friend ended up recording him doing his song and put it on Youtube and now not only is he an internet sensation, but has a deal pending with Warner Bros. Also, watching the video with the girls I pretend the one pound fish he is talking about is them. [...]

Did you know: That Girl is Poison

Poison’s gender came into question when Final Fight was being ported to North America and then for the Super Nintendo Entertainment system. A concern for hitting women was brought up to which Akira Yasuda responded that Poison was not actually a female, but a transvestite. We are not really sure if Yasuda felt hitting transvestites was ok, but regardless having Poison as a post op transvestite did not sit any better with the censors and so for the SNES release of Final Fight, Poison and Roxy were changed to male punks, Billy and Sid. [...]