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Gex: Enter The Gecko
Yep, there’s a reason why you don’t see ol’ Gexy around anymore. Smart ass characters can work if the game’s any cop – but if not, a title has usually got one step in the forgotten gaming crypt before it has even been played. Gex: Enter The Gecko on GBC is an example of one of those, even though the titular hero has thankfully little opportunity to get his annoying personality across very well in this portable outing. The gameplay does more than enough to annoy you as it is. Expectations shouldn’t be set too high for a handheld version of a home console game that was pretty poor to begin with, but even so the game does little to make any kind of impression.
Most noticeable is that the game uses ‘B’ to progress through menus and jump, which goes against the unwritten rule that ‘A’ is the main button. The fact that this is one of the most noticeable elements of the game does not bode well. Actually, the controls are generally rubbish (walk more than a few consecutive steps and the green one breaks into a run) and level design is of a labyrinth rather than linear nature, which helps brew up a sense of confusion after playing only for a few minutes. A lack of map doesn’t help either.
Overall, this is a poorly designed game – the fact it’s a retro title is no excuse. This title signaled the end of Gex and his tail whipping antics, and I very much doubt many will be saddened by that fact. Gex, and this game, are best left forgotten.