Venture

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Venture

 

Usually with games from the early 80’s you can either claim that they still retain a basic charm – or you can dismiss them as utterly archaic and not worth playing nowadays. I’ll do the former.

Venture hasn’t aged as badly as you might expect though. Sure, the graphics are incredibly basic, but it’s compulsive structure is timeless.

A basic dungeon crawler at heart, the game has two main styles of play. The first is a large view of each level (see screenshot below) where you control a tiny dot.

Venture-ColecoVision

Even on a huge television this dot is tiny – but once you figure out where it is (it’s at the bottom in the middle of the screen in the picture above) you’ll be fine.

Each level has four rooms for you to explore, which you enter using white doors. At first entering these rooms is easy, but the further you progress in the game the more aggressive the green squid-beasts that patrol the corridors become.

One touch from them and you lose a life, so when you exit rooms you have to be very careful not to immediately bump into them. There’s no way to fight back against them either.

This is contrasted by the challenges within the rooms themselves, where you can actually fight back (see top screenshot).

In these you are a much more distinguishable entity, taking the form of a smiley face with an arrow launcher (its name is Winky – no i’m not kidding).

Venture-ColecoVision

Within each room lies a treasure which you have to grab and escape the room with.

There’s always an obstacle to avoid or defeat in each one though, and most of the time it’s a group of enemies – which can either already be in the room or appear once you grab the treasure.

Sometimes there are other traps to avoid, such as tidal waves (blue rectangles – you have to use your imagination) and disappearing walls.

There’s a basic thrill to be had not knowing what’s waiting behind each door, and the way enemies take a second to appear once you’ve entered a room only adds to the suspense.

Venture-ColecoVision

The sound and music is also excellent, and not just for the time – it may consist of basic bleeps and blorks, but it’s genuinely charming and adds a lot to the old school atmosphere.

Although Venture isn’t a must-play by any means, it’s well worth a look if you ever get into the ColecoVision scene – it’s gameplay may be simple but it’s still a enjoyable slice of old-school action.

It even has a solid amount of content thanks to its range of difficulty settings and a serviceable two player mode.

Zenji

Zenji - Colecovision - Gameplay Screenshot

One thing I always loved about the Colecovision is how beautifully bright the colors were, compared to the Atari 2600 and Mattel’s Intellivision. I played all 3 as a kid, and always thought the CV was the best console, even though the Atari turned out to be my long-term favorite, mainly because of the quantity of titles and a quality controller. Having said that, I was playing Zenji today, a puzzle/maze game (Activision 1984) that plays/looks as well (maybe better) on the Colecovision than any other console or computer.

Zenji - Colecovision - Gameplay Screenshot
At first glance, Zenji seemed to be a simple ‘kiddie’ game, with easy gameplay and cutesy graphics and background music. Then as I played more, I realized it was much more than that.
The screen is filled with yellow and blue hexagons, within them are white pathways. You are a rolling white ball with a smiley face (don’t ask me why). As you roll on the paths from hex to hex, you can rotate the hexes 90 degrees at a time, turning the pathways green and eventually connecting them to make one continuous path. After completion of the pathway, you’ll move on to another level, larger with more dangerous hazards. Seems simple, as I said, but a couple of things are in your way: First is a time limit, 30 seconds for a smaller maze, up to 60 for a full-screen…..that is not a hell of a lot of time to connect 42 (6×7) of these things!

Zenji - Colecovision - Gameplay Screenshot

Secondly, roaming fire (think Donkey Kong) will try to kill you. Just when you think you can outsmart them by rotating out of their way, blue fire will appear and start shooting at you! What kind of kid’s game is this?!?
The gameplay is fast, addicting, and will challenge your reflexes and brain……because I think the pieces will only fit one way.
You score as you connect the pieces, and whatever time is left after level completion. High scores are kept (Yay!).

[youtube]http://www.youtube.com/watch?v=C8uGGs2ZKxc[/youtube]
I’ve always been a fan of this genre, and I easily think this is one of the better games I have ever played. It’s much more than just connecting pipes, a game I’ve seen done a million times. Frankly, any time I have the chance to play the Colecovision without using that damned keypad, I take it. Zenji is a must-own for the console.