Author: Konstantinos Dimopoulos

Indie Games

Phenomenon 32

Phenomenon 32, being Kyratzes’ most ambitious project so far, is much more than the sum of its parts. Besides the beautiful black and white visuals, its atmospheric soundscape and a deeply depressing and simultaneously surreal game world, Phenomenon 32 is an incredibly immersive experience, designed to be savored slowly and carefully. It is after all a hard and demanding game, that simply cannot be completed in one sitting. It also is a game filled with surprises and little touches of excellence, that go far beyond what you might expect from a free game.

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Modern PC Gaming

Warhammer 40k: Fire Warrior

The problems with Fire Warrior, you see, are firmly rooted in its dirty console past. The game sports an incredibly annoying auto-save/checkpoints feature that forces you to replay levels again and again (only to be killed seconds before beating them), has pretty clumsy controls, very poor AI, astonishingly few tweaking options and an obviously tacked-on online multiplayer side. Then, it doesn’t even try to add anything new to the genre and its sole innovation is a rather failed copy of HALO’s shield system. And don’t get me started on the extreme linearity of the thing or the truly archaic need to collect color-coded keys…

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DOS GamesPC

Red Baron

Between battles, you’d keep up with the “real world” through the game’s newspaper. I can’t tell you how proud I was (or how embarrassed I ought to be, today) when the newspaper’s lead story was on my bravery in shooting down some minor German Ace, or the stoic countenance I’d sported upon receiving my first medal. There was my teenage pride when, mouse in hand and Mountain Dew nearby, I’d read that my squadron’s efforts had led to a break in the lines, or frustration in reading about the Red Baron’s exponential kill-count. The newspaper was a (virtual) tangible anchor for the game’s sense of reality. Brilliant, really.

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Indie Games

Snakes of Avalon

Space and even time in Snakes of Avalon is a most relative thing after all, and the protagonist’s warped perception of everything makes sure the game is actually much longer and quite a bit more challenging than its excellent and confined location would imply. As for the puzzles themselves, well, they are at times taxing, enjoyable and -impressively- make sense in the demented game world.

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Modern PC Gaming

Hector: Badge of Carnage: Episode 1

Hector, you see, the eponymous Badge of Carnage protagonist is a (shockingly and spontaneously anti-authoritarian) cop in what can only be described as Britain’s most run-down town. His moral compass is all over the place, his remarks biting, his humour dark and his pants struggling. He’s also more than willing to negotiate with terrorists, as this game’s full title is none other than Hector: Badge of Carnage – Episode 1: We Negotiate With Terrorist, in which Hector seems hell-bent on fulfilling the ultra-conservative, yet at times rather sensible, demands of a deeply frustrated and particularly murderous terrorist.

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Game Reviews

Little Computer People

It might have inspired The Sims and that happily forgotten Tamagotchi craze, but David Crane’s Little Computer People was far from a commercial success back in 1985. Surely the atrocious cover art couldn’t have helped much… The game itself though remains fresh, unique, innovative, pretty brilliant and beautiful in a way only those chunky Commodore 64 games can be. And did you know that its complete title is Little Computer People Discovery Kit and that it was also known as a House-on-a-Disk? Oh, I see…

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DOS GamesPC

The Dig

The Dig was released -after many a delay- in 1995 by Lucasarts and, despite failing to be a spectacular critical and commercial hit, should be considered one of the company’s most impressive offerings. Actually, I’d easily classify it as one of my all time favorite adventures and one of the few truly successful attempts at proper video game science fiction. What’s more, it still looks stunning and even has a whole museum (which, among other things, details The Dig’s incredible development history) dedicated to its glorious, digital self.

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Indie Games

Dead Hotel

The game itself is a menu-driven affair, not dissimilar to Snatcher (sans graphics of course), that puts gamers (or should I say interactive readers?) in the shoes of a former policeman trapped in a hotel and facing a zombie apocalypse. Rather banal, I know, but it is pretty well written, though admittedly very short and obviously not quite complete. It’s more of a demo really. A demo with some interesting and i-f compatible combat mechanics.

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Indie Games

Delve Deeper: Treasures and Tunnels

Delve Deeper is an excellent game. It’s smart, unique, easy on the retro-loving eye and, now that the Treasures and Tunnels DLC has been released, pretty huge too. Fresh off the indie forges of Lunar Giant and costing less than one (rapidly devaluating) dollar, Treasures and Tunnels extends the game with 10 new levels -including the brilliantly named Big Orc Candy Mountains- and 25 brand new relics; that is 50% more Delve Deeper maps, 30% more treasure and absolutely no extra fat. Oh, and apparently each level is custom-tailored to be tackled by different teams of dwarfs, whereas each new relic is designed to influence both new and old maps.

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Indie Games

Dead Meets Lead

To the game’s defense though one could add that by featuring a shotgun it does turn itself into a rather lovely yet more traditional arena-shooter. One would of course be only partly correct, as the ammunition for the shotgun (and the rest of the firearms that are eventually unlocked) is far too sparse and in certain levels simply absent, which is a crying shame. Shooting the zombie hordes as a cursed pirate on a bleak exotic island is immensely enjoyable and goes on to show how great Dead Meets Lead could have been; especially if it had bothered to include a few save-points in its brutally hard levels.

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Modern PC Gaming

Dungeons & Dragons: Daggerdale

The game itself is a pure hack-and-slash affair sporting some great combat mechanics, deeper character customization than one would expect and -impressively- some lovely and pretty varied graphics. What’s more, the thing is properly entertaining and really addictive, meaning that, yes, Daggerdale did manage to endear itself. At heart it’s a great action-RPG with some good ideas and an apparently powerful engine behind it. Even the lack of a proper save function doesn’t completely destroy the experience, despite it being incredibly frustrating.

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Indie Games

Cthulhu Saves the World

What’s more the game itself is rather good too, though definitely not exactly my kind of CRPG. It’s pure hack-and-slash with minimal exploration, only slightly confusing dungeons and simplistic combat. If it weren’t for the demented plot, the brilliantly hilarious cut-scenes, the hundreds of hidden jokes, the excellent and deep combat system, and the fact that the game wisely rewards gamers with something different every hour or so, I’d have probably given up on it, and would have lost one of the most ridiculous game finales this side of Monkey Island 2.

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Indie Games

Thunder Fleets

I could go on and try to ridicule the thing, but I wont. Sadly knowing that the developers are reading this, I’ll humbly suggest a few things to vastly improve the game and give it a fighting chance in the rich world of commercial indie games, where it will apparently have to compete with such acclaimed games as AI War, VVVVVV, Eufloria, The Dream Machine and Revenge of the Titans. I also promise that should Thunder Fleets get an update in the correct direction, I’ll be more than willing to re-review it.

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Indie Games

The Dream Machine

Stunning visuals aside, the Dream Machine is an impressively good and rather traditional indie game of the point-and-click sort, that is less traditionally played via a browser and somehow manages to save your process in a cloud; or was that clouds? I frankly wouldn’t know. Steam also sports some sort of a cloud they tell me, but I’m pretty sure I was once taught clouds are made of steam and, well, did I mention it’s a great game? It is. And it’s got a great and appropriate soundtrack to go with it too.

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DOS GamesPC

The Syberia Collection

As for the misguided souls that haven’t tried any of the games on offer yet, let me just say they all feature excellent art -Mr. Sokal is after all a most talented comic artist- classic gameplay mechanics, great soundtracks, mostly easy but well-integrated puzzles, traditional interfaces, brilliant settings and pretty decent plots. The two Syberias in particular are played from a third person perspective and take place in a whimsical clockwork-operated world, whereas the first-person Amerzone is set in a fantastical version of a thinly disguised Amazon rainforest.

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