Megarace 2 Cut Scene Videos (Lance Boyle is a God!)

Megarace 2 was one of my favorite DOS racing games from the 90s. Sure, the AI in the game was really cheap (think of the catch up option always ON for the computer opponents only) but it had a unique style that in my opinion made it the best game of the entire Megarace series. Part of that style was the hilariously funny videos that were used as cut scenes before and after battles.

megarace 2 lance boyle and girl

These cut scenes consisted of Lance Boyle, the game’s host, and always his lovely assistant which either is a different clone every time or Lance is enough of a dick that he never remembers her name or calls her a random woman’s name just to troll her. If you’ve never seen it before press play and prepare to have your mind blown. Here are all the Megarace 2 cut scene videos!

You know that just became your favorite cheesy game scene set in a dystopian future!

Why you should Subscribe to The Obsolete Gamer YouTube Channel

Why you should Subscribe to The Obsolete Gamer YouTube Channel

Let’s be honest, there’s tons of YouTube channels out there, great ones even and they are all asking for you to subscribe. Now it’s not a big deal to subscribe to multiple channels, but it would be nice if you knew why you were subscribing so we at Obsolete Gamer won’t just tell you why, we will show you.

Our channel is conversation and discussion focused, we like talking to people be it other gamers, people in the industry, celebrities or fans. However, we split our shows up so you can watch or listen to what you like based on your preference. So here is the rundown.

The Obsolete Gamer Show

This show spawned out of our original radio show where we would talk with anyone about video games. As we great bigger and went to conventions, we were lucky enough to meet actors who work in the gaming and entertainment industry. We decided to change to focus to make OGS the premiere show to showcase those guests.

The Gamer Profiles Show

With OGS we needed a show for the developers and publishers in the gaming industry. We already had our gamer profiles which were in article format, but we thought it would be great to be able to have people see and hear from their favorite developers and publishers from around the world. With GPS, we bring you conversation style interviews, it’s not so much about a specific game, but more the people and companies and even the culture behind it. We love talking to people around the world about games and seeing the differences and what makes all gamers the same.

The Obsolete Gamers

Sure it’s a little confusing, but with OGS and GPS we needed a place for the writers and contributors of the site to just hang out and talk about all the gamer and geek stuff we used to do on the old radio/podcast version of the Obsolete Gamer Show. With OGZ, we record a long show, but then break it down into funny clips and share them with you as often as can. Now, this show is Rated R, sometimes a bit higher than that, but it’s all in good fun and we mean no harm, just gamers trying to have fun and keep it funny.

Alt F4

When we added some professional gamers to the staff the question was asked, why we don’t have a show for them and so Alt F4 was created. This show is all about swagger, we reach out to the best of the best, the ones who believe gaming is series business and have the awards and cash to prove it. Here you can learn about how they got to where they did and maybe how you can to or just talk some trash.

M.A.M.E. of the Game

While Obsolete Gamer is more discussion, profile focused now we are still retro gamers at our core and M.A.M.E. of the game is our show to feature a mix of gameplay footage and commentary with a bit of humor to put our own spin on an old concept. Sometimes we might play a new game, but for the most part we will play a series of older games based on a theme.

We need your Input

So there you have it, we also have non-commentary gameplay footage, classic commercials and footage from events we go to such as E3, CES, Blizzcon, ComicCon and more. We also are always looking for new people to talk to so we take suggestions.

We are constantly uploading new videos and booking new guests so I hope you will consider subscribing and spreading the word about Obsolete Gamer and our channel.

So what do you say?

Come on, join the nation.

The Daily Awesome: the Model G1 from Rabbit Engineering

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The Model G1 from Rabbit Engineering

Today’s Daily Awesome is the Model G1 from Rabbit Engineering. It is an arcade unit that allows you to play almost any NES cartridge. What’s cool is the styling’s which was made to order and features arcade-style inputs and its own screen and the classic wooden finish is pretty sweet.


Model G1 from Rabbit Engineering

Now this rig is a bit pricy at $199, but for retro enthusiast it’s a must have!

P.S. In the video above is the G2 which features an Atari 2600!

Check out the specs and details here – Rabbit Engineering Model G1

How my Mom saved Christmas

This is a repost from a story I wrote a long time ago and has been featured a number of times, hope you like it.

In the age of online shopping and overnight delivery, the hunt to get the game or game system we want is less of a hassle than it used to be in the past. Sure, we can camp out for special deals and sometimes miss out on getting something on day one, but overall we have it easy. Regardless, for many of us gamers we had parents who struggled to make us happy on Christmas morning and it is important to remember what they did for us especially during the holidays.

NES Controll Deck

This is a story about my mother going on a hunt with me for my NES.

It was about a week before Christmas and the Nintendo Entertainment System was on every kid’s wish list. I had made bargains and promises and finally my mother agreed to get it for me. She was old school in that she did not keep up on anything technical and didn’t really even know where to go get it, so I was tasked to find out where to get it and she would go and pay for it.

It was Friday night and I was at home searching the phone book to call stores asking if they had the NES. Many of the stores were sold out and the smile on my face that I had when I started had quickly faded. Then I got a stoke of good luck. A Toys-R-Us had one, but the store was thirty miles away. To me that was nothing and when my mother walked in the door I had the address and directions to the store ready to go. I was bouncing around with all the energy of a child not taking notice of my mom’s condition. I doubt I even gave her a moment to rest before I was dragging her back out to the car.



Now I grew up in Chicago, so in December it was bitter cold and snowing. There was ice on the ground and tons of people going home from work, out for the night or shopping as we were. The traffic was horrible, but all I could think about was my new NES and how I’d soon be playing Mario Bros.

We get to Toys-R-Us and I fly inside not waiting for my mother. In seconds I was at the electronics section. By the time my mother got there I was almost in tears. They had sold the last one just ten minutes ago. I had no back-up plan, no other store directions or addresses. I just wanted to die. My mom suggested we try a few stores on the way home which temporality lifted my spirits.


Seven stores later with no NES in sight I just wanted to go home and quit. I felt Christmas was ruined and didn’t even want to celebrate it anymore. Nothing my mom said or did make me feel any better. I had laid down in the backseat of the car when it came to a stop. I knew we couldn’t have arrived home yet.

I looked out the window to see another store. Now for the life of me I can’t remember the store name, but what I can tell you was it was not known for any toys or electronics for the matter. It was what I would call an “old ladies” store. My mom had dragged me there many times for clothes or home appliances and stuff.

I was actually upset that my mom had brought me to a store like this that had no chance to have my NES. However, I was pretty well behaved thanks to my mom’s firm hand so I did not put up a fuss. We entered the store and my mom headed for the electronics section. Then I caught a glimpse of it. My eyes widened, my heart began to race. It was a display of Nintendo’s behind a glass counter. There were at least ten of them. I couldn’t believe it and I guess that was the point. The store normally would not have carried NES’s, but since it was such a hot item and it was the holidays they did. I guess kids and parents alike did not think to go there to look for a NES so they had them in stock.

I was in heaven until my mom pulled out her checkbook. The lady behind the counter said they no longer accepted checks, only cash or charge. As I said my mom was old school and did not have a credit card and surely did not have the cash on her. I was ready to die again until the lady looked at my mother’s check number.

Now some of you might not know this but the number to the right of the check not only tells you how many checks you wrote but, at least back then, was an indicator of your credit status. Think of it like a credit score, the more checks you wrote the better your credit was. My mother had written over eight thousand checks which showed she could be trusted. The sales lady spoke to the manager and he agreed to sell my mom the NES. It truly felt like Christmas morning. I had my NES and all was right in the world. I was energized all the way home dying to play it.

Even though I was really excited I did take a moment to thank my mom and that was when I saw it. She was tired, like the tired you would have after working ungodly hours as a nurse. My mother was an LPN (licensed practice nurse) and she worked 12 to 16 hours shifts all the time. In fact many times she would work back to back and even overnights. As a kid with no responsibility, I did not fully understand the strength it took to come home after working that hard and having to drive me all over town for some game.

She could have ended our trek after the first store or told me to wait until the next day to go. I understood a bit more that day what it took to raise me and my sister as a single parent, but it took years for me to fully understand all her sacrifices. I made sure to think of that night whenever I got mad over something stupid. Sometimes I forgot and acted like she had never done anything for me, but then I quickly remembered that night and many other things she did for me.

That was not the first or last time that my mother and I went off on an adventure for something gaming related. Perhaps one day I will tell you about our hunt for Texas Instruments software. For now, think about your own parents and what they did for you and if you can, tell them thanks.

Alone in the Dark

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Alone in the Dark

Way back when the graphic adventure genre was relatively new and ruled by games such as the King’s Quest and Leisure Suit Larry series, the concept of a survival horror game was an untouched subject area.  There were games using a haunted house motif, such as Poltergeist, released in 1982 for the Tandy TRS-80 Color Computer orUninvited, Infocom’s graphical text adventure released in 1986, but the game that set the gold bar standard and helped to inspire the flourishing of the entire subgenre was Infogrames’ 1992 classic PC game, Alone in the Dark.

alone in the dark box art
Box front for Alone in the Dark (1992)

Alone in the Dark was set in the late 1920′s, with gamers assuming the role of either private detective Edward Carnby or young heiress Emily Hartwood, who enter the sprawling Louisiana mansion, “Delcarto” in search of a piano supposedly stored in the attic.  The house is reputed to be haunted, and it’s last owner, Ms. Hartwood’s uncle Jeremy, committed suicide in highly unusual circumstances.  If that’s not creepy enough, after the player enters the mansion, the front doors slam shut without any help from mortal hands.  Like any good actor in a teenage slasher flick, Edward (or Emily, depending on who the player chose), heads up the stairs to find the attic.  And once they reach the attic, the game begins.

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Alone in the Dark for Panasonic 3D0

Alone in the Dark is a game that dabbles in the  Cthulhu mythos.  The horrific situations found within the game display their Cthulhulian influence, and even the mansion is discovered to be actually named after Shub-Niggurath, H.P. Lovecraft’s The Black Goat of the Woods with a Thousand Young.  However, the creatures that Edward and Emily encounter are more standard fare (and are a mixed bag when it comes to frightening appearance), and do not possess the mind and world-shattering power of Lovecraftian monsters.

alone in the dark
Cthulhu references in Alone in the Dark (1992)

The atmosphere is aided by both creepy sound effects and a well-thought out musical score.  For example floorboards creak as they’re walked on, and the character’s footsteps echo through the room as an eerie reminder that you’re the only human in the house.  The music switches to a more aggressive melody when creatures appear, and returns to a sombre melody when they’ve been dispatched.  I still have great gaming memories of hearing the strains of Strauss’ The Beautiful Blue Danube in the ballroom (you could put records in the phonograph there and see what happens).

alone in the dark gameplay
Exploring the attic in Alone in the Dark

Some people say that Alone in the Dark was the very first PC survival horror PC game using the Cthulhu Mythos as a theme, but most forget that there was another game published within the same time period that can also lay claim to that title.  MicroProse published Magnetic Scrolls’ The Legacy: Realm of Terror in 1992, a game that was set in a haunted mansion, with bizarre Cthulhulian creatures to overcome.  The two had similar concepts, but of the two, Alone in the Dark was the better game, so usually gets all the credit.

alone in the dark legacy box cover
Box front for The Legacy: Realm of Terror

The game used a different style of graphic engine than gamers were used to.  2-D polygons (colored, not textured) were used to render 3-D objects in real-time, with very quick responses to whatever action the player attempted.  These 3-D objects were then placed against standard pre-rendered backgrounds.  The result was an impressive illusion that the entire game world was being rendered in three-dimensions.  It also permitted unusual camera angles that could be quickly switched from one perspective to another on the fly, which is what Alone in the Dark is usually remembered for by those who played it.

alone in the dark gameplay
Under attack in Alone in the Dark

Alone in the Dark did very well for Infogrames, and was released on multiple platforms, including MS-DOS in 1992, the NEC -PC9801 system in 1993, and the Panasonic 3D0 and Apple Macintosh systems in 1994. (It was also scheduled to be ported over to the Atari Jaguar system, but, alas, that project was canceled.)  Its success resulted in a number of sequels, including Alone in the Dark 2 (released in 1993, and featuring another haunted mansion), and Alone in the Dark 3 (released in 1994 and sending the player to the Old West).  The franchise was rebooted in 2001 with Alone in the Dark: The New Nightmare, where the player got to explore an entire island, and again in 2008, with Alone in the Dark, taking the series to the modern age.

alone in the dark inventory screenshot
Inventory management in Alone in the Dark

The success of the original Alone in the Dark franchise gave the entire survival horror graphic adventure genre its birth. In fact, every time you start up a game of Left4 Dead 2, give thanks to the developers of the granddaddy of them all, Alone in the Dark!

The Rolling Thunder Series

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Rolling Thunder

I’ve described my childhood circumstances in many past articles, including the nature of my relationship with arcade games. I simply didn’t get to play them very often, because my grandmother felt it was a waste of money to give me quarters for games that I’d only last a few minutes on if I were lucky. Looking at it from that perspective, you could arguably see her point. But that doesn’t change the fact that arcade games and arcades in general were simply amazing back in the 80s and early-to-mid-90s. If you weren’t around in those times to experience arcades as they truly were, back when they were new, exciting, and relevant, it’s honestly very hard to try and really describe it to you. In many ways, while home gaming (especially my beloved NES) was amazing in it’s own right, some rightly viewed the arcades as the pinnacle of gaming. How it used to work, is that arcade games would inevitably be “bigger and better”, at least in terms of graphics and certain types of content, than home console or home computer games. So in some respects, arcade games back during their golden era, were the vanguard of video gaming as a whole.

As a gamer, you would go out to wherever your local arcade was, and if you weren’t, like me, lucky enough to live in a big enough town that had it’s own local dedicated arcade, then you went to whatever businesses where such machines could be found, whether it was local pizza joints, bowling alleys, skating rinks, bars (if you were old enough of course), or even laundry mats or gas stations/convenience stores. You would go to these places to experience the newest advancements in video game graphics or sometimes even brand new concepts in gaming. And then, as the process went, if you were lucky, some of these arcade games would eventually be “ported” (with obvious downgrades to accommodate lesser technology), to some kind of home platform that you hopefully owned or knew someone who had one.

Rolling Thunder
You know….it’s still beautiful, in a simplistic sort of way.

One of my own personal favorites, that I of course rarely got to actually play, was a game called Rolling Thunder. It was at my local Pizza Hut, where so many other treasures came and went over the years, like Klax, and Teenage Mutant Ninja Turtles, and Double Dragon II, and Final Fight, and Pole Position II, and Ghost Pilot, and 1943, and my biggest childhood arcade crush, Street Fighter II. Rolling Thunder was a very intriguing, unusual game that for whatever reasons caught my attention, and it was one of the games I gravitated to most whenever we’d go out for pizza. One of the allures it had, I’d have to say, was the unique graphical presentation. It was a sprite based game, as almost all were in the 80s and early 90s, but as you can see above, it had a very simple, shaded, almost “pre-rendered” look, akin to an early prototype of the sort of thing games like Donkey Kong Country would pull off years later. The characters also had unusually smooth animation for the time it released (1986), and the game had a very intense, but subdued, moody soundtrack, very much “secret agent” type of fare, and the whole thing was just very novel in it’s approach. I suppose the other reason this game stuck with me, is because of the “Game Over” screen: when you lost, it took you to the big screen from the title, where the boss “Maboo” (this big green fucker) would laugh at you for losing. That alone probably kept me coming back, because as a kid, this really genuinely upset me that this assclown was laughing at me, and I wanted revenge.

Rolling Thunder
This asshole haunted my childhood. What a jerk.

Rolling Thunder was developed by Namco, creators of groundbreaking classics like Pac-Man, Dig Dug and Galaga. It was released in 1986, right in the midst of the “arcade boom” of that decade, and it was a different sort of game that caught people’s attention. At it’s core, it’s a side-scrolling shooter, similar to something like Contra, but unlike Contra where you just run, shoot, and hope you don’t lose too many lives per-level, Rolling Thunder was a lot more about strategy. The most immediately noticeable feature of the game when you start, is that you have limited ammo, even with the simple pistol you start with. You can’t ever totally run out of ammo with the pistol, but once you “run out”, you can only shoot one slow bullet at a time until you find more ammo. That alone plays into the “strategy” nature of the game.

Another main feature of the gameplay, is that the levels feature doors all over the place, and you can open pretty much any door you wish. However, it is sometimes a gamble, because certain doors have enemies that will pop out. Other doors (typically labelled “bullets”) hold more bullets for you, or even a temporary upgrade to a machine gun. And there are yet other doors that you can duck inside of to avoid enemies or enemy fire, and then pop back out to blast ’em in kind. Lastly, the other major facet of gameplay, and perhaps the one thing that this game really added to the gaming spectrum (as it was emulated by several other games down the road), was the ability to jump between the ground floor and an upper floor of each level. That in itself presented more strategy to be utilized by the player, to move upstairs or down to avoid obstacles or enemies. All in all, much like the graphics and music, like I said, a very unique game unto itself.

Rolling Thunder
He means it, dammit!

The basic story of the game, is that you are a secret agent called “Albatross”, who works for an international group called “W.C.P.O”, which stands for “World Crime Police Organization”. You are on a secret mission in New York, trying to rescue a fellow agent named Leila Blitz, who has been captured by the sinister terrorist secret society known as “Geldra”. Most of these “Geldra” goons are hooded baddies known as “Maskers”, who frankly look kinda like prototypes for the TMNT “Foot Soldiers”, as they are covered head-to-toe and come in different colors, each color having different weapons or abilities. The game has other enemies like mutant bats, ninjas, robots, etc., but the “Maskers” are the main course. Ultimately, the game plays out over two distinct parts, each having five levels, and at the end of the tenth, to save Leila, you face off with that green-faced asshole who laughed at you after every game over screen, “Maboo”. So at least, I guess, the developers were nice enough to give you the possibility of catharsis: if you could actually MAKE it through this fucking game, you could shoot that son-of-a-snake right in his smirking mug, and make him pay!

As you can see in the picture above, the game got it’s share of home “ports”, first coming to various home computers in 1987 and 1988. Tengen, Atari’s home console publishing arm that had infamous issues with Nintendo over their own less-than-scrupulous efforts to get around the NES lock-out chip that kept third party publishers from being able to put out more than five games a year on the system, put out many unlicensed (aka not officially approved by Nintendo releases) games for NES, and in 1989, one of them was Rolling Thunder. Namco didn’t yet publish their own games outside of Japan, and so they contracted Tengen to do it….which of course probably wasn’t the smartest move, but I digress. Nonetheless, Rolling Thunder on NES was, for all intents a purposes, a pretty strong port of the game. It didn’t have the technical prowess of it’s arcade original, but the core gameplay and atmosphere where still intact, and it’s still pretty damn fun to play. 

Rolling Thunder
Leila Blitz gets her revenge!

The first game was popular enough, that in 1991, Namco made a lesser-known sequel, Rolling Thunder 2. A slightly confusing affair, as the original game was apparently supposed to take place in the 60s, but now the sequel takes place in modern times, yet the characters in both games are named Albatross and Leila. In Rolling Thunder 2, Leila is now the main character, which is a cool touch, not only letting her get her revenge, but also making her one of the first playable female protagonists in gaming. The biggest addition to the sequel, was simultaneous 2-player action (a big feature in many arcade games of the day), with Player 1 playing Leila, and Player 2 controlling Albatross. They have identical abilities, outside of their visual differences, of course. The gameplay is essentially the same fare, focused on doors and jumping between upstairs and down. However, the level designs are more varied, this time splitting the game between Florida beaches and Egyptian ruins. The “Maskers” also this time become (if not visually) a bit more “Foot Soldier”-esque, as they are now robots, whereas in the first game they were live villains. Storyline-wise, Geldra, thought destroyed for good in the first game, is back, and it’s up to the heroes to stop ’em. 

Rolling Thunder
Our heroes, kicking ass.

The Sega Genesis (Mega Drive in the rest of the world), received a port of the game that included cut scenes and additional levels that featured new weapons and bosses. It was apparently successful enough to warrant Namco producing a third, Genesis exclusive game, Rolling Thunder 3, released only in North America in 1993. Gameplay-wise, it took a bit of a step back, once again only being single player, where part 2 was 2-players. But on the other hand, they greatly expanded the weapons format. Where the first and second games only made use of pistols and temporary machine-gun upgrades, in Rolling Thunder 3, you can choose one of 9 different “special weapons” before each stage begins, and you get two separate fire buttons, one for your regular pistol, and one for the special weapon. The special weapons, once out of ammo, can’t be used for the rest of the game, thus maintain the strategic element of gameplay. Another way the game differs, is that the levels now have no time-limit: instead, if you take too long, a sniper will eventually come out and try to kill you. Story-wise, the game seems to be a companion piece to Rolling Thunder 2, where while our heroes Leila and Albatross are busy fighting the main Geldra forces in that game, in RT3, a new hero, special agent “Jay”, is chasing after Geldra’s “Number Two” in command, another green-faced mother-fucker named “Dread”. In an era when the Super Nintendo tended to get most of the cool third party published exclusive games, Rolling Thunder 2 and 3 were an exception to the rule. 

Rolling Thunder
Albatross, Leila Blitz, and…………….Jay. Just Jay.

All in all, while I’m not as experienced with the sequels, I need to play them more, because the original Rolling Thunder will always have a special place in my gaming heart. If you’ve never heard of or never had a chance to play these games, find a way to do so (however that may be), because there are fun times to be had, guaranteed. And give my old pal “Maboo” a kick in the balls for me while you’re at it.

Tiger Direct Titanfall Tournament

The hosts of  Alt F4Joshua Laus and J.A. Laraque will be at the Flagler location for Tiger Directs Titanfall Tournament today, June 21, 2014 in Miami Florida providing coverage for this event. If you do not already know about the tournament here is the word on today’s events.


WHAT:          TigerDirect is proud to announce the first ever live streaming tournament of TitanFall! Sponsored by Xbox One, Creative Labs, TigerDirect and BAWLS, 16 teams will fight for the right to be crowned Titanfall Champion. The top two teams will enjoy free premium gaming headsets provided by Creative Labs. In addition to exclusive Xbox One deals, free giveaways from TigerDirect, and free drinks from BAWLS, contestants are also eligible to win cash prizes up to $1500.

WHO:    , a subsidiary of Systemax Inc. (NYSE: SYX) and retailer specializing in consumer electronics, technology products and computer services; XBOX, one of the world’s leading video game companies created by Microsoft; BAWLS, a soft drink with the Amazonian stimulant Guarana.

WHEN:          Saturday, June 21, 2014 | 2-6PM ET

WHERE:        TigerDirect Flagler Store, 47795 W Flagler St, Miami, FL 33144

PRIZES:         1st Place Grand Prize: $1,500 | 2nd Place: $900 | 3rd Place: $600

DIGITAL: & for a live stream of the entire tournament

Now if you are local, come on by and check out the event if you are not already part of the tournament (and you should be) for those of you who are not local, you do not even need to go anywhere, just stay right here and watch the live Twitch Stream of the event!

Princess Peach and the Pooper

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Princess Peach and the Pooper

You have to love the internet and artists for that matter. Who would have ever thought to paint Princess Peach in a bathroom giving you the “Oh my Gosh” look. I mean could you even go to the bathroom with her looking at you like that, the answer of course is yes.

princess and the pooper

All we need is one of Mario coming out of the toilet to make this perfect.

The Amiga CD32

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What if? The Amiga CD32

I love What if? scenarios. What could have been if things hadn’t gone a bit pear-shaped for a certain company. This particular scenario though surrounds the question, What if the Amiga CD32 had been a success… would we be seeing an Amiga console today? Equal to the PS3 or X-Box?

There’s plenty of debate on the interweb, schools of thought on the future of Commodore and Amiga. I’ve been dipping in and out of some forums recently and there is certainly a lot of passion surrounding this subject. However, my own personal opinion doesn’t seem to fit in with these particular debates. I’ve always dreamt of an Amiga console, a continuation of the CD32, with Commodore backed and developed hardware, chipsets and designs with the same Amiga enthusiasm for gaming, graphics and entertainment.


I look all bleary eyed as I imagine the release of the ‘Commodore Amiga *insert awesome console name here*’, the anticipation as to the specs of this new machine, the controllers, the online game play… I’ve pretty much invented this fantasy console already, it has everything that made the Amiga and its successors the gaming giants they were (and still are in my opinion).

I’ve imagined the specs, it rivals the PS3 and X-Box for graphics and online gaming, it has an entertainment centre for playing Blu-ray and downloadable movies, it has the retro back catalogue of Amiga games and software, all in a glorious online archive of classics from the past… sorry, drifted off for a bit there.

In short, I think an Amiga console would have easily fitted in amongst the latest gaming platforms, having an incredible legacy behind it and a gaming archive for it to include in its package, sitting alongside any of the latest games. Somehow (don’t ask me how) this latest Amiga console would also allow people to develop their own Amiga projects, the software played just as big a part in the history of Commodore and Amiga as the games did and it would be awesome to see that included, and of course backed by a genuine and passionate Commodore company.

amiga cd32_back

Now, lets not forget this is a What if? scenario, I like to dream of what could have been, and of course in an ideal world this is where I would have liked the direction of the company to have gone. The reality of course was a lot more complicated and depressing, and currently, at least for the brand we all know and love, it’s not looking much better.

Check out another blog post on the CD32 over at Last of Commodore: Amiga CD32, it’s a lot more informative and a lot less fantasy (see above). Thanks for indulging my imagination, until my dreams come true, I’ll be playing on my Amiga 500.

Thanks to Gamester81 for the video review.

Did you know: NBA Jam was Rigged?

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Did you know: NBA Jam was Rigged?

We are retro gaming fans not experts so what this means is we are always learning new things and today we saw a post on Reddit about how apparently NBA Jam was rigged against the Chicago Bulls. We had to see if it was true so we searched around the internet and looked at a couple sites and apparently it is true.

nba jam bulls vs pistons

Here is a post from the Huffington Post about it. So if you are not familiar, in the 90’s the Bulls were winning a ton of titles under Air Jordan after finally getting over the hump of beating the Detroit Pistons. Now the lead designer for the game, Mark Turmell was a serious Piston fan and Michigan native. One if the things he did was write in a special code that lowered Scottie Pippen’s ratings whenever you selected him and played against Detroit. But there was more.


Back in 2013, Trumell said the following in an ESPN The Magazine interview:

“If there was a close game and anyone on the Bulls took a last second shot, we wrote special code in the game so that they would average out to be bricks. There was the big competition back in the day between the Pistons and the Bulls, and since I was always a big Pistons fan, that was my opportunity to level the playing field.”


Being from Miami and so many people hating on the Miami Heat I wonder if there is some Indian Pacer fan that might be adding some code in a future NBA 2K game.

Check out the video from the Emulated Gamer for more info.

Games I wanted when I was a kid: The Tomy Racing Turbo

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This thing took four D batteries; does anything even take D batteries anymore? ~J.A. Laraque

The Tomy Racing Turbo

If you read this blog often and you should, you heard me talk about my friend, Jimmy that is/was rich. He had all the toys and was really cool about it in that he was a good friend and would allow me to play with all of them and never was a jerk about it.

There were a ton of toys he had that I never did so I will tell you about the video game related ones in a series of posts starting with the Tomy Racing Turbo. Now in the days of Hi-Def video game racers a gamer like this may seem crappy, but back in the 80’s this was the shit.

The Tomy Racing Turbo

Not only did it have the look at feel of a cool sports car, but the sounds and cool lights to boot and to us kids at the time, it felt like a true driving sim. This thing took four D batteries; does anything even take D batteries anymore?

The video above features a great review of the Tomy Racing Turbo by YouTube member Ashens.

When Grandparents fail

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By the time I was 10, I had enough plastic army men to take North Korea. ~J.A. Laraque

When Grandparents fail

So this was sent to us from a post on Reddit. Apparently this was given to someone from their grandparent as a gift. It was hailed as the next gen handheld console that all the kids are playing from the person that sold it to the grandparent. Well it is in fact a very cheap little game that costs about 10 bucks on Amazon.

Agp x-system

Sadly this happens a lot not just to older people put to people who do not know a console from a cheap piece of plastic or a Nintendo Wii. For years growing up I was a victim of the relative that either had no idea of how to shop for a kid for Christmas or a last minute shopper who bought me plastic army men from the gas station on the way to holiday dinner. By the time I was 10, I had enough plastic army men to take North Korea.

Now this buy was bad, but it can get worse because many people are fooled by knock-offs. You can see a number of them on our Monday Motivation post about them. In Miami, we have a ton of flea markets where you can find these and the sales people are more than willing to trick unsuspecting shoppers into buying a Gamecast for only 69.99 that has 180 built in games that your 16 year old will absolutely hate.

Do us all a favor, stick to gift cards.

All Atari Consoles and Computers

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All Atari Consoles and Computers

You can never get enough information and pictures of Atari computers right, am I right guys! Well here we have Imgur user zadoc with a information and images on all the Atari console and computer systems. It’s like porn for classic computer geeks like me!

Here is a sample.

1975 – Home Pong

Home Pong

Pong has a long history going back before the 1972 release of the arcade version which popularized video games. “Home Pong” is a game changer in the home console market, previously occupied by only the Magnavox Odyssey. Unlike Odyssey, this game has a microchip; it’s a computer and can keep score. Pong was ready to go in 1974, actually, but Atari could not find anyone to sell it. People thought it was too expensive and no one would want to play it.

After a year Atari agreed to let Sears sell it through their sporting goods catalog. That’s why the first version of Home Pong carries the Sears Tele-Games brand. In 1976 Atari was able to release it under their own brand, and that’s the version pictured here. Between 1976 and 1977 several variations of Pong consoles would be released by Atari.

Pong Doubles, Super Pong, Super Pong Pro-Am, Super Pong Pro-Am Ten, Ultra Pong, and Ultra Pong Doubles. All are variants on Pong, some are up to four players. It would not only be Atari to release a slew of Pong consoles.

Aside from 1972’s Magnavox Odyssey, the entire first generation of video game consoles would be almost nothing but dedicated consoles. Magnavox made a slew of Odyssey models, Coleco made numerous models, as did APF, and dozens of companies you’ve never eve heard of. The craze ended in the first video game crash, as everyone got sick of these things and it became apparent that “programmable” consoles were the future. We’ll look at non-pong dedicated consoles that Atari released, but not every single Pong variant.

Check out the rest here – All Atari Consoles and Computers


The OTHER fake gamers

The OTHER fake gamers

I remember going to my friend, Jimmy’s house. His dad made commercials and he was showing us this glass of what I thought has ice and Pepsi in it. Funny thing was it had neither.  The ice cubes were a specially made plastic and the liquid was designed to look even better than real Pepsi. A piece of my childhood died that day and that was before he showed us all the other fake food they show us in commercials. He was kind of a buzz kill.

they are not really having fun

This picture is setup perfectly which leaves so much wrong with it. I mean first of all, they are playing Mario Bros and the Mario Bros cartridge is sitting outside so I guess they got two of them, one to play and one so you can see what they are playing, nevermind that there is the television and all.

Second of all, no parents as old as the ones pictured are that interested in any video game, yes, even the Wii. Finally, will someone tell that poor kid in the yellow and black that he is not really playing? I am sure his life is sad enough, don’t torment him any further.

Best Buy Owned

Best Buy Owned

Sadly this is more truth than just a funny picture and a joke. I have been to Best Buy a number of times and beside either never finding help or being hounded to buy a service warranty on a toaster they just don’t have the selection that gamers really want.

Best Buy Owned

Now for last minute people who think they are buying a gift for a gamer and end up giving you some crappy game you won’t even bother installing, Best Buy is for you.

Your Epic Gaming moment Contest

Your Epic Gaming moment Contest

We’ve all had them, the tale that you tell your friends and maybe your children. It might have been a game you have been trying to beat and finally defeated that last boss. Perhaps you were going for an achievement that was really hard and finally got it. Sometimes an epic gaming moment can just be a really great night gaming with friends, but often it is taking down another player online or in person in versus competitions.

My Story

I had a lot of epic gaming moments, but one that really stuck out for me was in World of Warcraft. I was in a guild with a number of friends and we decided to start fresh on a new server. This was still early in WOW, so there was no expansion yet.

world of warcraft zone, molten core

We had gotten to Molten Core and have been trying to beat the end boss for some time. One day the guild leader said that today was the day we would beat the boss and so we started the fight and as we began he played this over the Ventrilo channel.

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Sure, it was geeky, but we loved it and it did get us focused and fired up. Not only did we beat the boss, but we beat it just as the song was ending, it was awesome, it was perfect, for me, it was epic.

The Contest

We want to hear your epic story, but we know how people are about posting anywhere expect Reddit and Facebook so we added an incentive. SteelSeries is sponsoring our contest to find the top epic gaming moments from you, the fans of Obsolete Gamer.

It’s simple, post a comment telling us your epic gamer moment in the comment section below. Post using your Facebook login so we can find you to send the prize. Over the next week we will read them all and decide on the best. The top three will receive SteelSeries swag. Here are the three price levels.

The Swag


Top Prize: Steelseries-5hv3 Gaming Headset


Runner up Prize: Steelseries-3hv2 Gaming Headset


Third Prize: The Steelseries OcK+ Pro Gaming Surface

The Requirements

To win you have to post your story here, we cannot accept it posted anywhere else. In addition, you need to be a fan of the Obsolete Gamer Facebook Page and the Steel Series Facebook Page. Our team will pick the top three and announce the winners via our Facebook Page. The contest is only for people in the U.S. We will sent you the prize once we get in contact with you.

So what’s your story?

The contest ends this Friday April 25th at Midnight Eastern so post your stories now!

Pathetic displays of Nudity in Classic Video Games

Just like how dads in America used to hide their Playboy magazines it should be no surprise that wizards and spell makers of old would do the same. ~J.A. Laraque

Pathetic displays of Nudity in Classic Video Games

The other day I was told that the laser disc version of the movie, Who framed Roger Rabbit, is worth a lot of money because you can slow down the speed enough in a specific scene to get a Basic Instinct shot of Jessica Rabbit. If you are creepy enough to go research that yourself then these displays of nudity in classic games are for you.

Diplocephalus: Castlevania Symphony of the Night

The ultimate Myspace angle monster, you guys remember Myspace angles right? Diplocephalus is a monster from the Sony PlayStation game, Castlevania Symphony of the Night.  She has a beautiful upper body, but look out below because she is attached to a horrible monster.

nudity in gaming

When you hit her she turns and you get a shot of her bare hind quarters.  I just realized this is a monster representation of a hot click dating an ugly dude.

Big Snail: Metal Slug 3

A long time ago desperate horny boys with cable television would turn to the adult channel which was naturally scrambled and stare at it for hours for a few milliseconds glance of a semi-unscrambled signal. This is exactly what the nudity here is like.

nudity in gaming

In Metal Slug 3, when this monster spays you with acid, if you are a guy you dissolve into bones. If you are a girl, the acid dissolves her clothes and for a second you get a few frames of her naked body. Look, if they took the time to code it in the game we might as well take the time to stare at it.

Lizzy: Rampage World Tour

Why did all the boys love to play the lizard in Rampage, for the few seconds of heavy pixelated nudity when she reverts to her human form that’s why. Her expression is similar to waking up in bed next to someone you though was attractive last night at 3am after you had twelve beers only to wake up to a nightmare.

nudity in gaming

And don’t worry about the pixelated dots; they have breast augmentation that can fix that right up.

Centerfold: Secret of Mana

Just like how dads in America used to hide their Playboy magazines it should be no surprise that wizards and spell makers of old would do the same. In the 16-bit RPG, Secret of Mana, there are mystic book enemies than once in a while show you a nude centerfold spread of a woman lying on her stomach.

nudity in gaming

It’s cool though because even ancient spell-weavers needed a little me time.

Medusa: Super Castlevania IV

Ever had someone yell; “Oh my God, Look at that!” and you turn around too late to see it? I never noticed Medusa’s nipple-less fun bags when I used to play Super Castlevania IV on my SNES. I was too busy worrying about the snakes flying at me, but apparently a lot of parents noticed it.

nudity in gaming


You know, a lot of busty women always say; “My eyes are up here.” In Medusa’s case it’s better to remain focused on her boobs.

Peter: Power Instinct 2

It makes sense with all the fighting games and all the fighters and all the powerful attacks on people, many with little clothing that parts would become exposed. In fact they have videos all about women’s tops being ripped open in fighting games, but for as many horny teens that there are who would ask for that there are ten times that many who would beg you not to have this.

nudity in gaming

Rule one of Street Fighting should be put to on some high quality underwear.

Zelda Cartridge Soap Bar

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I know there is a joke in here somewhere about gamers needing a bath, but I won’t go there. ~J.A. Laraque

Zelda Cartridge Soap Bar

Our image of the day comes from This is why I’m Broke, a website for those of us with disposable incomes or those who think they  do, but are sadly mistaken. Now obviously it was a smart move to go with Ocearina of Time and not the original game as a NES cartridge size bar of soap would be kind of weird. I know there is a joke in here somewhere about gamers needing a bath, but I won’t go there.

Zelda Cartridge Soap Bar

Apparently this bar of soap smells like the “enchanted woods” I am not sure what those woods smell like but I’m guessing a lot like those green pine tree car air fresheners you used to see in every delivery van. So the question is, do you use this $15 dollar bar of soap when you get it or keep it in a; do not use dish like your old aunt Bertha?

Raccoon City or Silent Hill

Raccoon City or Silent Hill

Why did you talk to the girl with the sexy Myspace photo that lived in the middle of nowhere? You knew that either you would end up with a serious case of blue-balls or you would end up making a lost trip to the town that time forgot. The things we do for sex and she was a sure thing, but now it is time to make the drive home only to realize it will be months before you make the trek back to see her again that is if you ever go back.

Perhaps the visions of her naked body claimed your attention at the wrong moment, but soon you find yourself on a road you don’t know. Your phone isn’t working and as you go further and further your only hope is that you can turn around or find a gas station because you really need to take a piss.

You spot a road sign that just reads “Choice, 1 mile ahead.” What the hell kind of a road sign is this, you think to yourself, but before you have a chance to curse the department of transportation you see the roads ahead of you and the choice you have to make.

Raccoon City, Silent Hill

So, which one will it be, Raccoon city where you are bound to meet some zombie-type creatures and other abominations not to mention umbrella goons, or do you go to Silent Hill which could be any incarnation of the games or even the movies, or maybe they will force you to watch the second movie which is a horror to behold.

What’s it gonna be?

Pyramid Head

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Dead Lasers?

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You vote and tell us which one you would choose and if you think you can turn back, ya, you tried that and it lead you right back here.

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Catlateral Damage

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Catlateral Damage

Goat Simulator with a Cat?

Perhaps not, but this indie game caught my eye when I saw it. First it is called, Catlateral Damage which is awesome in itself. What it is, is a first person mischievous cat simulator. Just like that damn goat, your mission is to knock over your owners belonging making a mess on the floor, just like real life am I right?

Catlateral Damage

You have 2 minutes to achieve this and just like the Table Flipping Game, the fun is in the knowledge that you are messing up someone else’s stuff. So the Dev is going to be adding more to the game so there will be different rooms and more stuff to knock off and the game is Greenlit and will support Occulus Rift.

Catlateral Damage Catlateral Damage Catlateral Damage

  • Visit the Greelight page & leave gameplay suggestions & feedback HERE
  • Play in a Unity supported browser HERE or Download the Alpha HERE


Thanks to PressHeartToContinue for the video review.

Portable N64 Handheld System

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Portable N64 Handheld System

You know personally I was not a fan of the controller on the N64, but I learned to get used to it and after that had a lot of fun. I remember years back an emulator for the N64 that we tried desperately to get working, but it used so much CPU resources most games were not playable. In the age of gaming on the going with handhelds and mobile devices you might ask why would you want to Portal N64 system, the answer is why wouldn’t you want one.

Portable N64 Handheld System

I love the way this looks, the unit uses a 3.5 inch screen and uses a Rumble Pak as well as an Expansion pak. It features an analog stick and get this, it has about 4 hours of battery life. The modders name is Bungle and has hopes to sell them. If he does we’ll buy a copy.


  • Custom controller-shaped case with hand grips
  • 3.5″ screen
  • Battery: 4400mAh at 7.4v
  • Battery life: 4 hours 15 minutes
  • Expansion Pak 
  • Battery indicator
  • 1st party N64 controller
  • Custom buttons and d-pad, dual z buttons
  • Gamecube style replacement joystick
  • HMDX Go Portable Audio amp and speakers with volume buttons
  • Switchable internal memory/rumble

Lego Batman for the Sega Mega Drive

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Lego Batman for the Sega Mega Drive

If you head down to your local Gamestop you won’t find new games for the Sega Mega Drive, but in Russia you can, well kind of. There are a number of Bootleg releases of games being release for the Mega Drive and Lego Batman is one of them. Before you get excited, check the video, it does not look like the official Lego Batman in graphics, sound or gameplay, but hey, it’s a new Mega Drive game right.


If you are curious, Super Mario 64, Lord of the rings and even Metal Gear Solid will be making appearances on the Mega Drive, yes, seriously.


Commodore 64: A Visual Compendium Kickstarter

Commodore 64: A Visual Compendium Kickstarter

The “Commodore 64: a visual Compendium” is a Kickstarter for a high-end, coffee table book that celebrates the visual beauty of the worst best-selling computer the Commodore 64.  This will be the first book by new publisher Bitmap Books who specialise in high-end books all about computer games. Created by lifelong Commodore 64 fan and Graphic Designer Sam “MrSID” Dyer to combine his passions for visual art and retro gaming.

The final book will be 200 pages and ready to be posted in September 2014. It will showcase loading screens, graphics, maps and cover art along with information such as facts, a small review or even a quote from one of the developers.

The book will start with a foreword by legendary Sensible Software Graphic Artist, Stoo Cambridge. Whilst at Sensible, Stoo created artwork for games such as Sensible Soccer, Cannon Fodder and Mega Lo Mania. The book will start with the very early games such as Juniper Lander and work its way through games being released now by companies such as RGCD and Psytronik Software. Featured throughout the book will be double page spreads full coloured illustrations by Oliver Frey, a selection of game maps, and loading screens.

A pledge of £25 will secure a copy of the book along with one of five ‘Loader’ postcards

Other rewards include

  • Personally signed books by Stoo Cambridge
  • The chance to own your OWN spread in the book. You choose the game to be featured and even write your own mini-review to accompany the image.
  • A full page advert placed in the book next to the campaign supporters.
  • One of 100 exclusively copies of the PAL only game Micro Hexagon on cartridge. 50 will even be signed by programmer Paul Koller and musician Mikkel Hastrup.


The Kickstarter has already achieved over 75% of his target in just over 5 days. You can find out more about the book and the campaign here.

Nintendo 1DS Launching this Fall

With the huge success of the Wii U and the 2DS it was the perfect time to make this announcement.~J.A. Laraque

Nintendo 1DS Launching this Fall

For a while now people have been asking, “Why won’t Nintendo enter the mobile gaming market?” There have been a number of emulators and Nintendo-like games available for mobile systems, but a true Nintendo authorized mobile gaming unit eluded us, until now.

Nintendo 1DS

Coming November 12 is the Nintendo 1DS the portable system that will not only play all Nintendo titles from the NES to the GameCube, but will also play original DS titles. In addition, this handheld is a phone that can work on any mobile for carrier in Iran.

The Nintendo 1DS will have its own App store similar to the Apple or Android, (We did not mention Windows phones because seriously does anyone have a Windows phone, ok, that Nokia is cool. You remember Nokia right? Hey, what brand was the one that got infected with a virus and transformed in the Transformers move? Wait, didn’t that thing have missiles? Where did a phone get fuel to launch a missile?) that will allow you to download games. Classic NES game can go for as low as 99 cents, while newer titles can run as high as 9.99 or 99.99 or π.

The unit itself will start at –($99x^2) solve for x, and will feature a built-in NSA ready HD camera and video hidden cam recorder. Battery life is reported to be up to 12 hours when plugged in with a charger. Now, not only will you be able to play classic games, but many titles are being remade to support multiplayer and online play will tons of downloadable content, micro-transactions and no support for bugs ala Warner Bros Games.

So you might be asking yourself. Why now, why did Nintendo decide to do this. Well, part of it had to do with Flappy Bird. That scam, I mean, marketing program, proved very well for the developer. Also, we know Nintendo has had a long history of understanding the gaming market, especially in recent years including calling online gaming a fad and taking forever to switch to the compact disc format. With the huge success of the Wii U and the 2DS it was the perfect time to make this announcement.

Finally, and most importantly, it is April 1st and everyone knows the news you read on April 1 has to be real. It could not be say, a repost of a joke from last year when the website was created as a joke after the release of the 2DS. Especially, considering reputable sites like Obsolete Gamer have never done April fools posts before.

So head on our and get your 1DS today because like the people at Apple say, a fool and their money soon part.

Donkey Kong Tropical Freeze and Nintendo Cat Ears

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Life is like that. One minute you got nothing, the next you got a game and some cat ears. Thanks Nintendo.~Derek Heinbokel

Donkey Kong Tropical Freeze and Nintendo Cat Ears

The other day I headed on over to GameStop to pick up the new Donkey Kong Country Tropical Freeze. During my visit a Nintendo representative was there and gave me a promotional Super Mario 3D World cat ears with a pin.

Donkey Kong and Cat Ears

Life is like that. One minute you got nothing, the next you got a game and some cat ears. Thanks Nintendo.

Editors Notes:


You might not have known this but catgirls have been popular in Japan for a long time, they are just cooler than us on some things. It is called, Shippo which means tail is Japanese and this device allows you to communicate using your ears and tail because we need new forms of communication using no sound or text.

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J.A. Laraque on Game Talk Live

J.A. Laraque on Game Talk Live


Obsolete Gamer’s own J.A. Laraque will be on the 1337 Lounge Live’s video game talk show, Game Talk Live tonight during the 5PM PST/ 8PM EST broadcast. He will be talking about his recent article on The Jace Hall Show page, 10 Really Bad Console Knock-Offs. We hope you will tune in.

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Just because we love this video, check out when J.A. Laraque appeared in a promo for his first appearance on 1337 Lounge Live.

What is Game Talk Live

game talk live

Game Talk Live is the ONLY live, one-hour daily video game talk show on the face of the planet — at least as far as our interns could find. We air five days a week, from 5-6 PST, with all of the day’s top video game news, analysis, and jokes…aided by A.I., the artificial intelligence interface we picked up cheap at an NSA yard sale.

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Infinite Crisis What Do You Fight For?

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Infinite Crisis – What Do You Fight For?

A few of us have been playing the Infinite Crisis MOBA and I personally have to say it is fun and interesting if you are into games of that type. Right now the Open Beta is starting for Infinite Crisis and with it comes a new trailer, What do you Fight for? I admit, anytime I have an excuse to show off some comic book related fighting I am all for it and as usual, DC doesn’t disappoint. Here is the official press release for the new Trailer and Open Beta.

Whether you fight for peace, hope, justice, mayhem or chaos – get ready to dive into the DC Multiverse, because Warner Bros. Interactive Entertainment and Turbine have just launched the Infinite Crisis OPEN BETA. Fans can sign up now, and gain instant access to the game!

Infinite Crisis is the highly anticipated, free-to-play multiplayer online battle arena (MOBA) with a robust lineup of DC Comics Champions, including Batman, Superman, The Joker, Wonder Woman, and more. With Open Beta, Green Arrow, Aquaman and Mecha Superman join the cast of characters that fans can choose to play.

In Open Beta, players will be able to test their skills on three different maps including the recently announced “Gotham Divided,” a tri-lane map where two universes collide and players can battle across Gotham City and its Multiverse variant, Gotham by Gaslight. Since the beginning of Closed Beta in 2013, Infinite Crisis has gained an enthusiastic fan base and dozens of Champions have already been revealed, offering bountiful choices to players of all skills and styles.

Players can sign up now and play for free at

Million Point “Mario Off” on 1337 Lounge Live

Million Point “Mario Off” on 1337 Lounge Live

Steven Kleisath and Stephen Boyer

Our friends over on 1337 Lounge Live are having yet another classic gaming event and we are happy to help promote it. On Friday, March 14th from 6PM to 1AM PST you can watch Twin Galaxies video game trading card members and Mario Bros champions, Steven Kleisath and Stephen Boyer go head to head live to see who can get the most points in the classic arcade game, the original, Mario Bros.

Now if you don’t know about 1337 Lounge Live you should:

1337LoungeLive is Jace Hall’s premium celebrity gaming channel on which features weekly programming that spans game tournaments, new release showcases, and celebrity gaming events. In addition to classic gaming record holders, professional gamers and game developers, the channel has hosted events featuring such illustrious guests as legendary Marvel comics creator Stan Lee, Jon Heder, Kelly Hu, Roger cross and other cast members from “Arrow,” Dean Cain, Katrina Law and Dan Feuerreigel of “Spartacus,” Michael Rosenbaum from “Smallville,” Michael Jai White from Spawn, and more.

In addition, recently a number of record holders and champions in classic gaming have been appearing on the channel competing in marathons and other events. The cool thing is you can turn in and chat while watching and even Skype in with video and talk, so you should check it out.

Feel like throwing a tantrum, there’s a Game for that

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Super Table Flip costs about 100 yen or a little more than a dollar to play and considering the reports of worker frustration in Japan I can bet this game is a hit.  ~J.A. Laraque

Super Table Flip

You know in time I think they will figure out a way to let criminals run around in a world of their own and commit crime, well we already have GTA and the little criminals on Xbox and PlayStation, but anyway…

Taitos super table flip game

You ever felt the need to pound on a table to get someone’s attention. Have you ever flipped over a table? Do you want too? Well Taito has a game for you and it is from Japan, surprise, surprise! The game is called, Cho Chabudai Gaeshi! Which translates into Super Table Flip (It had to be super right?).

This is the game. You have various scenarios like Dad and the Kids, Bride at a Wedding and one of my favorites, Frustrated Office Worker. So you can pound on the table and knock things off the shelves and cause damage which not only sets a very bad precedent but scores you points. As the timer runs down you grab the table and flip it. Well, not really since it’s attached to the machine, but the feeling of tossing over a table is there.

This game costs about 100 yen or a little more than a dollar to play and considering the reports of worker frustration in Japan I can bet this game is a hit. I could think of a number of additional scenarios we could add for American audiences like tossing over your desk at school, frustrated arts and crafts table cross and horrible OK Cupid date at chain restaurant.

If you think this game is crazy check out the other game we review that dealt with Spanking People.

Super Mario Bros Crossover

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We love this kind of stuff and it is one of the main reasons we began Obsolete Gamer, to find projects like this. ~J.A. Laraque

Super Mario Bros Crossover

Now you have to bear with me because though I love retro gaming, recently I haven’t had the time to keep up on everything going on so you will have to excuse me when I talk about something like it has just come out even if it has been available for a long time.

Super Mario Bros Crossover title screen

I recently ran across this Super Mario Bros Crossover flash game made by the folks over at Exploding Rabbit. Now this game was created by fans and has been released since 2010, (which makes me feel even worst that I just found it now). You can read all about it on the Super Mario Bros Crossover Wiki. Currently they are on version 3.1.2 which you can play right now in our Obsolete Gamer Arcade Room.

So the game plays just like the original NES game, but as you can see in the trailer, the characters and levels are different such as being able to play as Ryu and Link and using special abilities from the different characters.

The overall goal is the same, you go from left to right making your way through the worlds and defeating the enemies until you get to the fourth level of each world where you face Bowser. Now the levels have been tweaked and changed since different characters have different abilities to add more challenge and re-playability to the game.

Exploding Rabbit Banner

We love this kind of stuff and it is one of the main reasons we began Obsolete Gamer, to find projects like this. Now as we said this game has been released for 4 years now and is constantly worked on which is great to see. Also, they allow you to download it and embed it on your site which is awesome and exactly what we did, but we wanted to give full credit and let everyone know about this game who, like us, might have missed it.

So give it a try and let us know what you think. Also visit Exploding Rabbit and check out their other awesome games, videos and projects including their YouTube page.

Super Action Squad

Also if you love this kind of great work as much as we do please consider supporting the Super Action Squad.

Would you buy: N64 USB Controller

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I remember purchasing SNES-like controllers for my PC to play games like NBA Live 95 and while there were never quite right, they were good enough. This controller states it’s an exact replica of the original and has a six foot cable. ~J.A. Laraque

N64 USB Controller

Personally, I did not love the N64 controller, I know a bunch of people that did but the original SNES controller felt so perfect to me that the button placement, the size and analog stick just felt, well it felt wrong. Now obviously this was just my personal opinion and later controllers, especially the Xbox control looks like took a page from the N64 and PSOne controller, but in the end, it looks as if this design along with the SNES was like a gold standard for controllers since the original Atari joystick.

N64 USB Controller

Here is part of the description from Think Geek:

It’s been almost 20 years since the release of Nintendo’s revolutionary console, the N64. With 64-Bit 3D mapping and games, it’s miraculous just how influential and relevant this magnificent console is today. But, as technology changes exponentially and old hardware gets thrown in the back of the closet or, even worse, in the trash, it gets progressively harder to go back and relive good times.

Now this is a USB controller made by Retrolink, so you can connect it to any computer with a USB port. I remember purchasing SNES-like controllers for my PC to play games like NBA Live 95 and while there were never quite right, they were good enough. This controller states it’s an exact replica of the original and has a six foot cable.

Now would you buy this? At $24.99 it is a little pricey and with the ability to connect your wireless Xbox controller to your PC I assume you would need to really be a fan of this specific controller or a collector in general to purchase it, but I like the idea that you can if you wish.

N64 USB Controller

So, would you buy it?

If you are interested check out the N64 USB Controller at Think Geek.

Product Specifications

  • A replica of the wonky and fun N64 controller for use with emulators
  • USB enabled: Use on any PC/Mac with USB port
  • 10 function buttons
  • Precise 3D – Analog Stick
  • Approximately 6 feet of cable

Thanks to Ketorulz for the video review, check out his YouTube Chanel here.

Defending Charity

defenderSome people might think that it would be impossible to beat a score of 79,976,975, but Billy Joe Cain of Austin, Texas, thought otherwise.  He calculated that it would take at least 80 hours to get 80 million or more points to beat the current marathon record.  He estimated it would take a little more than 1 million points per hour to make it happen.  Having won not only the First Annual Texas Video Game Championships in and setting records recently for VGS for fastest time to a million and most points scored in an hour, he should know.

The game in question?  Defender.

But Biily wasn’t just wanting to break a world record on Defender, he was wanting to do some good as well and with, Josh Jones, his event coordinator and RecordSetter officiator, they settled on raising funds for the Mission Soup Kitchen in Killeen Texas. The kitchen provides meals for homeless and limited income clients.

They called the event “Defender Marathon – Charity Drive” and are seeking to raise $1,000 for the soup kitchen.  The fundraising end date is targeted for Wednesday, Nov. 20.

Billy received numerous useful tips and advice from record setting marathoners, including but not limited to Tim McVey of Nibbler fame, Lonnie McDonald, who is known for rolling Joust scores throughout the U.S., Ed Heemskerk, who is known for his Qbert attempts that were thwarted by power issues, and many others.

The week leading up to the event was plagued with technical difficulties.  A bad ribbon cable caused a number of issues – but once it was replaced, things seemed to go smoothly.    Several sponsors endorsed the event, including local companys —  Chuy’s on Barton Springs and Mr. Natural — and Kings Isle which provided perks for people who donate specific amounts.  VGS also sponsored the event, providing T-Shirts to be given away.

Billy Joe Cain, left, with Josh jones. Photo courtesy of Josh Jones.

The event was scheduled to start at 10 a.m. Nov. 16, but as Josh told me, Billy was wide awake and ready to go, so they started early, around 8:30 a.m.

Josh posted regular score updates to both the event page for the Defender charity run as well as his own profile.  A little after noon, Billy passed the 4 million point mark.  A little more than an hour and a half later, he hit 5.66 million.  By 10:22 p.m. he passed 15 million points and was still going strong.  At 2:17 a.m. Nov. 17, he had achieved 19 million points and by 10:10 a.m. he was at 26.5 million points.  Billy continued playing, averaging over a million an hour.  At 4:09 p.m., Billy was at 32 million, but then something happened – fatigue set in.

Billy started losing ships at a fast pace and after 32 hours and 35 minutes of game play, the marathon ended with a score of 33,644,725.

Billy posted this on Facebook regarding the difficulty of a marathon:

“In order to get your mind around this marathon run, combine rolling the million points, rolling the 256 ships, rolling the 256 smart bombs, and rolling the 256 waves into one giant mess, and while you’re doing that… keep track of:
– your food intake
– your water intake
– your ship count
– your smart bomb count
– your needed restroom breaks

And general human interaction while having news crews, online webcasts, online and in person interviews…

All the while being streamed on the interweb, managed by a referee, and not sleeping or leaving the machine for any reason without the game continuing to run, at a rate of losing ONE SHIP EVERY 7 SECONDS!”


One of the important tips Billy received was the he needed to stay mentally engaged, have conversations with others, etc.  Josh, while verifying the score and making sure Billy was okay, helped out with that, bringing in special guests, getting people to call in, reading questions to Billy for him to answer while he played.

After Billy and Josh get some rest, we intend to do an interview with them regarding the event.

Even though Billy didn’t achieve his goals of 80 million in 80 hours, he should still be recognized for setting an impressive record as verified by both RecordSetter and Video Game Scoreboard.  It was an amazing run even if it was cut short.  Congratulations Billy.

While the marathon attempt has concluded, the fundraising is still open for the Killeen Mission Soup Kitchen.  So far $803 of the $1,000 goal has been raised.  Donations can be made here.

[Defending Charity]

[Video Game Scoreboard]

1 Quarter Run: WWF Wrestlefest


WWF Wrestlefest

Welcome to 1 QUARTER RUN, where I try to get as far as I can with ONLY 1 quarter!  No continues, replays or savestates!


Why do this?  I’ve been a gamer for a VERY long time.  That being said, I’m constantly trying to improve myself.  These “let’s plays” are my attempts to improve myself and talk about the game and its surrounding context at the same time.


My first entry is WWF Wrestlefest.  I had done a text review of its predecessor, WWF Superstars, some years back. However, it was THIS game that TRULY set the standard for great wrestling games during an era when wrestling games had a hard enough time being “good.”


So come and join Prixel Derp’s Chris “Sledge” Douglas as I take on WWF Wrestlefest’s Saturday Night’s Main Event mode, and see how well I can do on this notorious quarter muncher!

Retro Gaming: Brasil

Retro Gaming in Brasil

Retro Gaming: Brasil

During my stay in Sao Paulo Brasil my wife and I made a stop at Bubsy Games. Retro gaming stores are sometimes hard to come by and I am very glad there are still a few around. Every time I’m in Sao Paulo I make sure to stop by Bubsy Games. I ended up trading some games with them and always enjoy stopping by.

Retro Gaming in Brasil

They have a small tv to test games out on, I love the air brush art on that thing.

Retro Gaming in Brasil

Retro Gaming in Brasil

A few of the gems I picked up in the trade. I’m stoked on Time Killers for the Sega Genesis and also the pirated Ninja Gaiden III famicom cart. I’ll be enjoying these a lot when I arrive back home. Thanks Bubsy Games!

Retro Gaming in Brasil

Droidscape: Basilica

Droidscape: Basilica

Indie developer Kyttaro Games makes their App Store debut today with Droidscape: Basilica, a carefully crafted action-puzzle game more than a year in the making. This sprawling sci-fi puzzler features 60 challenging levels, clay-modeled characters animated with stop-motion technology, intuitive touch controls, and an optional “HeadTwister” mode that turns the gameplay hands-free.

The game can be downloaded worldwide from the App Store:

Droidscape Basilica

The year is 4057, and a power-hungry Ecclesiarchy has plunged humanity into a new Dark Ages. One of few remaining Chronomancers dedicated to preserving the secrets of time-travel has been taken hostage on the gargantuan Basilica space station, and if he dies, an already dark world will get a lot darker. Only a small, unarmed droid named Bishop 7 can save him—and only with your help.

 Droidscape Basilica

In each of Droidscape: Basilica’s 60 two-stage puzzle levels, players use strategy to plot Bishop 7’s course around roaming enemy droids to pick up gems, recharge at power stations, unlock doors, and reach the exit. Then, using either simple finger swipes or the revolutionary HeadTwister controls, manipulate time to carefully guide the droid through the course without crossing the enemy’s path. As you travel deeper into the massive space station, Droidscape’s electropunk sci-fi world comes to life via stop-motion animation, futuristic music and sound effects, and a vast backstory presented in interstitial scenes between levels. Droidscape Basilica


Still in its experimental stages, Kyttaro’s HeadTwister technology uses the front-facing camera of newer model iOS devices to replace a flick of the finger with a shake of the head. In this mode, players send Bishop 7 along the plotted course by turning their head right to step forward, or left to step back. The developers plan to refine the technology based on player feedback, with the ultimate goal of developing fully head-controlled games in the future. For those with older devices or who prefer a more tactile experience, the game is also completely touch enabled.

Droidscape: Basilica is a Universal App playable on iPhone, iPad, and iPod touch. It sells for USD $1.99 (or its equivalent in local currency. The game’s HeadTwister mode can be experienced on iPad 2 and up, iPhone 4S and up, or iPod touch 5.

Learn more about Droidscape: Basilica at the official website:

About Kyttaro Games

Founded in 2011, Kyttaro Games has until now been best known for its thematic, pay-what-you-want Bundle In A Box indie gaming bundles and the Indie Dev Grant designed to help indie developers create new games. Kyttaro Games approached their debut game, Droidscape: Basilica, like an interactive work of art, collaborating with sculptor/painter Hariton Bekiaris and composer Chris Christodoulou. Learn more at

SteelSeries & Valve Introduce The Siberia v2 Dota 2 Edition Headset


SteelSeries & Valve Introduce The Siberia v2 Dota 2 Edition Headset

Illuminated Gaming Headset Includes Exclusive In-Game Item – Scythe of Vyse for Nature’s Prophet


SEATTLE – August 6, 2013SteelSeries, the worldwide leader in professional grade gaming peripherals along with Valve, developer of Dota 2 and creator of The International Tournament, today announced the Siberia v2 Illuminated Gaming Headset Dota®2 Special Edition which features an exclusive in-game item, Scythe of Vyse for Nature’s Prophet. In addition to the new headset, SteelSeries will also roll out two new SteelSeries QcK+ mousepads featuring character artwork from the game. The Siberia v2 Dota 2 Edition headset lets the player experience the non-stop excitement of the game while enjoying an incredible soundscape, lightweight over-the-head suspension design and the ability to customize what you’re hearing through an easy-to-configure software suite. Red LED illumination on the outside of each earcup can also be customized to exact user specifications and profiles via the SteelSeries Engine. At an MSRP of $119.99, the headset is equipped with large, premium driver units for the loudest and clearest sound while its circumaural earcups are wrapped in soft leather for comfort and increased passive noise reduction.


The SteelSeries Siberia v2 Illuminated Gaming Headset Dota 2 Special Edition $119.99 Combining lightweight comfort and an optimized soundscape with premium features the headset includes:



Super-bright, red LED lights that glow through the outer mesh grill on each earcup. The illumination offers 6 different modes and can be assigned to behavior and game specific profiles through the SteelSeries Engine, including: Active Mode (responsive pulsing to sound effects, music, and/or voice), Slow Pulse, Fast Pulse, High Bright, Low Bright and Off.


The Scythe of Vyse for Nature’s Prophet has been originally designed and is available exclusively to players who purchase the SteelSeries Siberia v2 Dota 2 Edition headset.


The Siberia v2 Dota 2 Edition headset features an active noise cancelling microphone system. The microphone processor reduces the “noise” and focuses on the sound that is closer to the mic, your voice. It can also retract into the left earcup when not in use. The headsets in-line volume and mute controls are found on a durable cord with a USB connector.


The SteelSeries QcK+ Dota 2 Edition Mousepads – $19.99
Each displaying unique character artwork from the game, the new SteelSeries QcK+ mousepads are comprised of the Tiny and the Vengeful Spirit Editions. The mousepads are composed of a high-quality cloth material and an optimized texture that guarantees both smoothness and glide while a non-slippery rubber base holds the mousepad in place. Because of its size, the QcK+ is perfect for players who are using low sensitivity settings or for those who prefer to have a larger, consistent surface for game play.

Attendees of The International 3, which will kick off in Seattle tomorrow, will be the first to purchase the new SteelSeries Siberia v2 Dota 2 Edition products. The headset and mousepads will be available to consumers via the SteelSeries Web Shop and other etail partners later this summer. For more information about each of the new products, please visit To get the latest news regarding SteelSeries sponsored teams competing during the event be sure to follow us on Facebook.


About SteelSeries

SteelSeries is a leading manufacturer of top quality gaming peripherals from headsets, keyboards and mice to controllers, surfaces, and software. For more than a decade, SteelSeries has been on the forefront of designing and creating gear for competitive gamers. The company’s continued innovation also comes in collaboration with the world’s leading professional gaming teams and partners. SteelSeries is a global brand that continues to support the growth of competitive gaming tournaments and electronic sports leagues through professional team sponsorships, partnerships and community support. For more information, please visit http://steelseries.

Nintendo Museum Exhibition

Nintendo Museum Exhibition

Osaka 2007

Nintendo has a history that is over 120 years long. A past that deserves to be shown.

There are a number of museums around the world that depict the history of video games in general, including Nintendo’s role in this. But there is no place where the public is presented the full history of Nintendo, including their days as maker of cards and toys. The only permanent exhibition that I am aware of, is the one on the second floor of Nintendo World in New York. This includes some nice items, but it is quite small and does not really do the rich history justice.


These showcases at Nintendo’s American flagship store, though modest in scale, are even an exception for this company, as they usually do not dwell too much on their (pre video game) past. They rather focus on the future and the latest, newest game systems and games.


The company history page on Nintendo’s US website even starts in 1985, with the NES! Completely skipping the first hundred year since the company started in 1889. A period, admittedly, when the focus was primarily on the Japanese home market. For that matter, the Japanese site shows the full history, but with very short statements only and without any illustrations.


In recent years, the Iwata Asks series of interviewes have given glimpses into Nintendo’s past. But overall, Nintendo provides the general public very limited options to see all the great toys and games that they produced over the course of their long history.

Up until now there has only been a single event in the world that presented Nintendo’s past in its full breadth. This was a temporary exhibition that was held in 2007, in a department store in Osaka, close to Nintendo’s Kyoto homebase.

The event was called “Nintendo Museum” (ニンテンドー ミュージアム), and Isao Yamazaki, who was featured on this blog in a recent Meet the Collectors episode, was involved in its inception. The items on display also stemmed for a large part from his collection.


In the interview below, Isao relates how this unique one-off event came about. Hearing his tale and seeing the pictures from this exhibition, I really hope a simliar event will happen again sometime in the future.

Nintendo Museum, Hankyu department store Osaka (2007)

Isao Yamazaki: “I started thinking about this event when my contacts in the Japanese monthly magazine Nintendo Dream called me.”


“The Osaka Hankyu department store was about to celebrate its 100th anniversary, and they were looking for an idea for a fun event that could be enjoyed by all ages.”


“Because the Nintendo DS and the Nintendo Wii were very popular at the time, the store’s staff wanted to involve Nintendo in this event. Nintendo in turn contacted Nintendo Dream to help them.”


“As a matter of fact, a few years earlier, Nintendo Dream had organised a small event in Tokyo with a few of Nintendo’s vintage toys, taken from my collection. This event was a big success in Tokyo.”


“For the Osaka exhibition, Nintendo allowed us to show more. There were still a lot of restrictions, like the space we could use.”


“This event took place for eleven days only, from Wednesday March 28 to Friday April 6. Originally it was intended to run up to April 2, but as the visitors came en mass it was extended for a few more days. There were more people than we expected, and it was a real success.”


“Lots of Nintendo’s employees came to see, including key persons. It was a pleasure to look at their nostalgic reactions, and talk with them and hear their own memories or experiences at Nintendo.”


“You know, all the Nintendo staff told me it was a small miracle, because Nintendo usually does not like to talk about their older history. They usually do not approve these kind of events.”


“Until this day I do regret that I had not enough time to prepare an official exhibition guide book.”


“I was very proud to be involved in such a project, and would have provided my time and collection for free. But the department story even gave me money to thank me.”


“And a funny thing: my collection was considered like and art exhibition. So the department store also paid some very expensive insurance to protect all my items.”


“Another great memory was the fact that one of my best friends, the noted French Nintendo researcher Florent Gorges, came over to Japan especially for this occasion. He helped make the event a success, and worked with us one night straight without sleeping, to prepare the exhibition. I remember having a breakfast with him after the work was finished, and we continued talking passionately about ways to make the event even more fun.”


“It was a very happy moment for me. Florent took his video camera with him and he recorded a few hours of film; from the preparation of the event to the real public opening ceremony. Afterwards he made a nice “making of Nintendo Museum video”, which he gave me on DVD. This movie is like a documentary about this event and is for me an important treasure.”

Above pictures of the Nintendo Museum by kind permission of Kris Vanderweit.
For more on the Nintendo Museum, check out these the-making-of pictures. If you want to find out more about Isao’s collection, please check this previous post.

The Space Invaders: In Search of Lost Time


The Space Invaders: In Search of Lost Time

Director: Jeff Von Ward
Studio: Wooden Horse Productions
Released: 2013

Distributor: Amazon Instant Video – $3.99 (7-day rental) or $14.99 (buy movie)

Synopsis: The Space Invaders: In Search of Lost Time will take you inside America’s hidden game rooms and into the hearts and minds of those who have made it their mission to enthusiastically preserve these important cultural touchstones.


Let’s get straight to it – as an arcade junkie, this film well and truly fed my need for retro gaming nostalgia. Jeff Von Ward has created a masterful film in which he tracks down and interviews some serious arcade collectors, like Jon Jamshid, who has amassed an impressive 180 machines!

The collectors share their passion for preserving these historic machines and the connection you feel with them is instantaneous – from scoring their first machine, their real estate woes, to the lengths they go to seek their next arcade hit.

You will be amazed by the number of machines that are stored in basements and garages (as well as the stories behind them all!). You will be blown away by the dedication of these collectors and their respective arcade setup, especially Peter Hirschberg’s Luna City Arcade – an amusement heaven.


Interspersed throughout the film is some amazing archival footage, including Damon Claussen’s appearance (with his mom!) on the Starcade TV game show. The flow of this film, from start to finish, feels natural and just right.

From the moment I sat down to watch ‘The Space Invaders: In Search of Lost Time’, I did not move nor blink (that may be a slight exaggeration) until the last credit was shown. Whether you are familiar with the arcade machines or not, this film is for anyone that has a nostalgic bone in their body, or would just like to find out what makes serious collectors tick.

Verdict: ‘The Space Invaders: In Search Of Lost Time’ is a wonderful film that should not be missed. Mr Jeff Von Ward, you deserve an Oscar!

Jeff reports that the film has just been picked up by New York City based digital entertainment curator, FilmBuff. FilmBuff has successfully distributed niche documentaries such as ‘Exit Through the Gift Shop’ (the doc or anti-doc on Banksy) and ‘Super Size Me’.

Super Mario: Bounce to This

super mario world

Most of the time a cool video we find online we will just share on our social media pages, but since this is Mario and it is so awesome we felt it deserved a place in our archives. Honestly, I am not sure how this was made or by whom besides the name below the vid, but it is quite awesome to watch and listen to so enjoy.

組曲『ニコニコ動画』  by Ryumario

Update: We got some info on this from one of our Facebook fans. If you want to know some background on this video check out the link here. Thanks to Shawn Wrenn for the info.


Need more Automatic Mario? Enjoy!

Super Mario 64 beaten in 7 minutes


Super Mario 64 beaten in 7 minutes

Spoiler alert this video contains the use of glitching obviously to get past 99% of the levels, but still as said in the Youtube comments, watching this made me cry for all the days, weeks and months I spent beating the game originally. Don’t get me wrong, I rather beat it legit then cheat, but watching this killed my childhood just a little.

Modern and Retro Gaming at Florida Supercon 2013

Florida Supercon 2013

Modern and Retro Gaming at Florida Supercon 2013

It was like finding an island oasis in the middle of another oasis. Florida Supercon 2013 featured a ton of awesome comic books, comic related merchandise, guest stars, Cosplayers and yes oh yes, video games, modern and classic.

The video game section was away from the main convention hall right next to the band stage so you could listen to bands rock out while playing everything from League of Legends to Michael Jackson’s Moonwalker. On the other side of what I called the gamers hall was the concession stand so we had video games nestled between music and food, it doesn’t get much better.

Florida Supercon 2013

Over at the Origin PC video game station we found our friends showcasing more of their awesome video game PC’s. We never get tired of seeing their tri-screen display that is any gamers dream. We also got a look at the powerful, but compact Chronos machines and I got to try the Nvidia Shield hands on. By the way, the Shield was playing Borderlands off of one of the Origin PC machines and it looked and played great.

ORIGIN PC also featured a live demonstration of Intel’s insanely fast “Thunderbolt” technology with their high-performance systems and showed a full video explaining all of its amazing new features! Don’t know what Thunderbolt is? You can learn all about it here:

origin pc - intel thunderbolt
Origin PC had a lot of systems set up so gamers could come and play as they wished on them, but they also held some tournaments where the best of the best could win some cold hard cash. I got a chance to take a look at the League of Legends tournament and as always it did not disappoint. It was great to see them there and keeping PC gaming going strong.

Stealth Mobile Gaming - Florida Supercon 2013

Now we already talked about Stealth Mobile Gaming and their awesome outdoor mobile gaming stations, but there was more retro gaming inside. Right across from Origin PC was the Florida Arcade & Pinball Exposition which featured classic arcade cabinets of many of your favorite retro games. These are original arcade cabinets and were all free to play. They featured games including Donkey Kong, Asteroids and Pac-Man. In addition, they had both classic and modern Pinball machines including, Spider-Man and a cool new one called AC/DC.

We had a chance to talk a little about the games and the group of collectors who shared their awesome arcade and pinball machines so fans could get their fill. You can check out that interview on our upcoming podcast.

Florida Supercon 2013

 Last but not least we found another retro gaming heaven within heaven itself. To the left of Origin PC and across from the console gaming tournaments we found a table featuring a ton of incredible classic games from NES up to N64. You could pick out any game you wanted and play it on one of the many television screens and console systems setup behind the table. I saw people playing Mario Cart, Strider and an awesome game of Smash Bros.

Now I am not sure if you have seen Jace Hall’s ultimate game machine, but it look as if we found its brother or sister depending on your view. In the back center was a breathtakingly beautiful arcade cabinet that allowed you to play a multitude of games off of the M.A,M.E emulator platform. This machine looked awesome with all the bells and whistles that would make any gamer smile. You could literally surround yourself in classic gaming all day for no additional cost.

Florida Supercon 2013

It was great to see so much classic gaming at a Comic Convention. Everyone I talked to was surprised at how many people turned out to play these classic games. I was not surprised. Classic gaming is in all gamers and sure, we love the modern games, but classic games have a special place in our hearts and always will. I can wait till next year to see them expand on it.

Stealth Mobile Gaming: Florida Supercon 2013

Stealth Mobile Gaming - Florida Supercon 2013

Stealth Mobile Gaming

We are always on the lookout for gaming and specifically classic gaming and we found multiple instances of it at Florida Supercon 2013. Now in-between the main hall and the ballrooms I heard what I thought was Megaman music so I had to go check it out and I was right. This mobile gaming oasis was pumping out some awesome jams. They were not only playing Megaman music, but music from Streets of Rage, Final Fantasy and more. I had to check it out and found they had an indoor trailer with sweet leather seats, a big screen HD television and some console games.

I walked around and found more classic gaming consoles where you could play games like Street Fighter vs. X-Men, Mario Cart and more. I had a chance to talk with the owner and found out his company is called Stealth Mobile Gaming. They not only do events, but they will come to your party or home and setup a sweet gaming station with console games of your choice like the Xbox, PS3 or Wii as well as classic consoles as well like the NES, Genesis and N64.

Check out or video and then check out their site.

My Favorite Level: Sonic 3 Hydrocity

Hydrocity Zone 2

My Favorite Level: Sonic 3 Hydrocity

There are a ton of levels I love across all of the Sonic Universe, but one of my favorites is Hydrocity. This is the second zone in Sonic 3 and is a mixture of a underwater zone and ruins.  You start off after you fall from the broken bridge on Angel Island, if you fall to the left you can find a ring container. Depending on where you fall you will encounter some spikey enemies, spikes or some red colored springs. You sometimes will be spending a lot of time underwater so it’s good to look for bubbles that will give you air or better yet, the bubble shield which keeps you from drowning completely.

Hydrocity Zone 2

Perhaps it is because I always loved water and waterparks, but the different experiences in these two levels were fun to me. Right in the beginning you open a gate and a run of water forces you out and you speed across the underwater city. You also can go up and hover on fans of air and jump from conveyer belts before speeding around loops and slides going above and below the water.

Hydrocity Zone 2

There are multiple ways to traverse the level. You can stay low and underwater, head up and down the various ramps and go to the top of the level via levitating platforms. Of course there are hidden area’s that will take you to get Chaos Emeralds, but there are also power ups, coins and free levels scattered about the level.

Hydrocity Zone 2

Now I love both zones, but my favorite is act 2 mainly because of the water slides. On some of the slides you just use your own speed to go up or down them and others have spinning platforms. On these platforms a hand comes out and you speed up and go rocketing up the slide, just watch out for the shark/missile looking enemies. I can’t talk enough about the slides and if you time it right you can spend a good amount of the level on these slides that spin and twist and take you pretty much all the way to the boss.

Hydrocity Zone 2

I also love the music. On the main page of Obsolete Gamer you will see I have Hydrocity Act 2 music in the music player. Like most of Sonic’s music it matches the level and is a really catchy tune. I like act one music, but act 2 is by far my favorite.

Overall a great series of levels in an awesome game and for me ranks right up there with Chemical Plant zone.

DuckTales Remastered

Ducktales remastered-

DuckTales Remastered

I loved DuckTales and unlike my Candy Crush game playing I am not ashamed to admit it. So I was pleased to see that Capcom announced that the awesome platformer game of the game name is coming to PC, yeah, that’s right, PC. You will be able to get it from Steam, Origin, GamersGate, Impulse and many other locations you can download PC games.

Now obviously you will also be able to download this game via Xbox Live Arcade and PlayStation Network, but this summer we will all be able to relive a classic. So far the price point is $14.99, but we should learn more from Capcom during E3.

Dungeons & Dragons

As a bonus, Dungeons & Dragons®:  Shadow over Mystara  is also being rereleased and remastered!

Vectrex: Vectrom 32 Game Multi-Cart


The Vectrex was one of those ‘love to have’ gaming machines which only rich kids had back in the 1980s. The machine was ahead of its time. Fast forward 30 years and the machine remains a ‘love to have’ for many a retro gamer.

If you are one of those lucky enough to have a Vectrex, you would be well aware that games are hard to come by, and usually quite expensive when you do stumble across them.


If you don’t care for having each individual Vectrex game (or the overlays), there is another option – the Vectrom 32 game multi-cassette (cart). This ‘homebrew’ cart gives you the best bang for your buck. The more popular ‘Sean Kelly’ cart may have more games (72 in fact!), but they are almost impossible to source and very expensive.


The Vectrom cart costs about $45, that is about $1.40 for each game – what a bargain! For that price, you get the cart hinged inside a VHS style case. To keep the authentic retro feel, the game selection is done manually via the mini dip-switch selector on the cart – no software menu selection system here folks! The stuffing around with the dip-switch selection takes some getting used to, but the feature adds to the charm. Don’t stress though, the back of the VHS case has the dip-switch combinations for each of the 32 games.


Before you scream “this isn’t legit!”, let me assure you, it is. The original makers of the Vectrex have given open permission to continue development and have put the entire system into the public domain. Unlike other old consoles, it is perfectly legal to emulate all original Vectrex games.

For those itching to know what games are on the cartridge, here is the complete list. The games on the cartridge are some of the all-time best games for the Vectrex.


Verdict: If you have a Vectrex and you are sick of playing MineStorm, then you need the Vectrom 32-in-1 multi-cassette!

The Obsolete Gamer Show #31 Rose Colored Glasses

J.A. Laraque

We celebrated our first Google + Live Hangout and episode #31 of the Obsolete Gamer Show. We began with Xander Denke from 1337 Lounge Live which is an awesome video game channel now hosted on Twitch TV and brought to you by Jace Hall of The Jace Hall show. We talk about how the channel game about and the process for all the awesome guests who we get to see in the lounge. If you haven’t checked it out you should. See below for the promo they shot when I was on the show.

Next we talked Xbox One with Grace Snoke who wrote about her views on the recent press release that has caused quite a storm within the gaming community. If you haven’t seen it yet you can check out the highlights in the video below. We covered everything from the rumors surrounding paying a fee for used and borrowed games to the controversy surrounding the always on internet connection requirement. While we answered a lot of questions we also created a lot more and in the end we will have to wait till E3 to answer them.

Finally we talked about looking back on games with rose colored glasses. At some time we all looked back on something we did and thought it was awesome only to go back and realize it wasn’t as good as we thought. This happens in gaming as well. We each talked about a game that we had such found memories of, but just did not live up to the hype we gave it.

We want to thank Xander and Grace for coming on and you can either watch the show below or click on this link to view the show page where you can listen to it via Stitcher Radio or Itunes, you can also always get the app for Stitcher to listen to the show anytime and download the show from Itunes for your apple device.

team rubicon

There is also a 3-Day streaming event to raise money for the victims of the recent Oklahoma tornado. You can read about it on Team Rubicon, and watch the stream on their Twitch TV channel.

Indie developer Tiffany Nickel

Tiffany Nickel

The first two boom periods for the video game industry referred to the games as a fad or trends. Today, entire generations have grown up in a world that never knew life without them. Among them is 21-year old Tiffany Nickel of Tinley Park, Illinois.

“I am a fan, a gamer and an indie developer,” Nickel said. “I’m pretty well entrenched in gaming to the point where it’s hobby, interest and career. It would be hard to describe myself outside of the gaming world as that seems to be my only world.”

Nickel recalls her passion for video gaming was sparked by a now-iconic game character.

“The first game I can recall playing on my own was Tomb Raider II for the PlayStation,” she recalled. “I know I played some Super Nintendo games before that but I was so young I can barely remember it. I was about five years old when I first played Tomb Raider II, the first level is so ingrained in my memory because I had to play it so many times to get past it…and I wasn’t savvy on the whole ‘saving your game’ yet. I played Crash Bandicoot and Resident Evil 2 around that time as well.”

While these early Sony titles are the ones Nickel recalls as introducing her to video gaming, she quickly recalled the single game title that later hooked her for good and made her think of games from a different point of view.

Final Fantasy X for the Playstation 2 was the game that hooked me. Not only was it the game that hooked me, it was the first game I started taking notes on,” she recalled. “These notes consisted of ideas that I thought would make the game better for whatever reason to questions such as ‘why do all the characters walk the same?’ I was only ten years old at the time and didn’t know much about 3D models and animation, so I’d sit and contemplate these things.”

Almost a decade later, Tiffany would be introduced to a person who she says helped her take her from contemplating about the inner workings of a video game and into the world of developing them herself.

“For me things really became more clear when I turned 18 and met Doc Mack and the people at Galloping Ghost Productions,” said Nickel. “A friend of his and my brothers talked and set up for Doc and I to meet so he could show me what it’s like to be an indie developer and develop your own game. Since meeting him over three years ago it has quite honestly changed the way I look at games and play them.”

Nickel’s new outlook on video gaming has lead her to begin development on Endless Mark III, a deep role playing game title.

“Even though I was thoroughly enjoying playing RPGs, I would often find myself thinking of other elements that I thought would make them better,” she said. “Even games that were so influential to me like Final Fantasy X still had things I would have wanted to see. After a while, the amount of ideas I had, left me thinking that it would be great to see all these ideas come together in an actual game.”

With the freedom of indie development, Nickel says she is taking her time to pay attention to the fine details of Endless Mark III, aiming to connect the players with the characters while keeping the game at a fun pace.

“We are still early in development, the story itself is still being written and developed. It’s a fairly large story and its seems every time we are working on one element of the game, we come up with new elements to incorporate to it,” Tiffany stated. “A lot of attention to detail is being put into the game and I really hope to develop characters people will connect with and grow attached to as they play through their journey. We’ve been especially working hard on creating a unique and innovative leveling system for players to get involved with. I feel in RPGs, most of the time you’re just grinding away trying to gain some levels. With that in mind we’re trying to make the battle system fresh and innovative so those ‘RPG grinds’ won’t feel old and boring. There really isn’t anything that’s not important to us during development.”

With indie game development at an all-time high, Nickel also offered some words of encouragement to others who might dream of taking their ideas into an on-screen gaming experience.

“You can’t just talk about making a game. Start writing out your ideas and drawing and just push forward no matter what,” she said. “I didn’t have much experience when I started and now I able to do graphic work, web design and have such a better understanding of just how a game is made. There are some great people out there with lots of knowledge who are looking to help with projects. Communicating and finding other people to help get you to your goal is key.”

Gamers can follow Tiffany Nickel’s progress on development of Endless Mark III on the game’s official website at and on Facebook