Gamer’s Take: Girl Games – From Ignorance to Inclusion

Take a look at this image. As a retro gamer perhaps the first thing one might say is that the history of video games goes back much further than 1995, but obviously that is not the point here. The commentary, whether it is just a joke, as some people have tried to state that it is or that it is legitimate commentary. The idea is that women in the past attacked video games and gamer’s and now want those games and gamer’s to cater to them. Now this is not a new image but whenever it is posted it starts a pretty decent firestorm within the gaming community and so Gamer’s Take decided to look into this on both sides of the debate.

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DOTA 2: A Game for Crazy People?

I played my first game of Dota 2 a week ago at the time of this writing, and am currently sitting on 34 hours logged. This is with two days spent out of town, away from my computer. 34 hours in 5 days, then. For a week, my computer has been little more than a Dota 2 delivery vessel. I am a man obsessed. Consumed, even. I dream of sick ganks and clutch ults. The distinctive sound of a stack of gold dropping, a reward for a last-hit, or the choir heralding my hero’s return to the battlefield, echo in my brain even as I write this. Any experienced Dota player will tell you that 34 hours is but a pittance, that I cannot even begin to plumb the depths of the game, much less attempt to relay them to you, the reader, but I feel I have no choice but to try. This is the first of hopefully several pieces journaling my descent into the madness that is Dota 2.

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Player made dungeons in Diablo 3

In addition, the maps themselves can rotate so it might be the same storage room, but the layout is different enough that it almost feels new. While this is a nice touch I still feel as if more could have been done. Consider, in previous games not only could you play via LAN, but you could make your own maps. In the original StarCraft people would make some fantastic maps and they were fun to play. Now there is a bad way to implement maps and sadly City of Heroes did so at first.

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Is there a NEED to make fun of Gamers?

The idea is that someone who really loves games and chooses to have that as their main source of entertainment during their free time must either lead to something bad or mean they must be missing out on all the awesome things “normal” people do. However, if this was really the case then why would non-gamers constantly bring this up? Do they need the worst stereotype to be true to justify their choices? Do they need to think the worst is true to feel better about themselves and their own lives?

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Warner Bros. Games delivers a slap to the face of gamers

What worries me is there have been companies that have been known for releasing great games and if there needs to be a fix it is addressed quickly. As much as people used to complain about Blizzards long development times, their RTS games were worth the wait, but look what they have become now. They still make good games, but you see the differences between now and before Activision. If we allow these practices to continue then we have to expect other companies to also slack off. If they can save money by releasing a striped down game and selling more DLC’s or rush a game out and patch it later then why shouldn’t they do so if it won’t hurt their bottom line. In the end, only new IP’s and independents will try hard because they have to prove themselves and win us over while fan favorites can do as they please because we will by their game anyway

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A Call to Restore FMV Games

Dependent upon their source, any one of these weirdly enjoyable titles could undergo the same revisionism, provided the hardware was capable of actually running them. Some of these games were likely shot on tape, a limited resolution format that condemns the footage to a lifetime of sub-HD quality. Others, especially the professionally crafted efforts like Wing Commander IV, could have utilized 16mm film, or maybe 35mm. The resolution potentially awaiting those titles is still unavailable in the home, but even at the current standard of 1080p, they could be dazzling.

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Pining for the Days of Weird Video Game Football

Now we only have a few outliers. Backbreaker Football and BCFX (to a lesser extent, the enjoyableBackyard Football series as well) are effectively it for this generation. Publishers avoid anything sans license, and thus, we’re stuck with only a handful of options. While few would want to relive the likes of the SNESMonday Night Football, doing so reveals an interesting mechanic that lets players break free for huge gains in a 2D, button mashing mode. Mike Ditka tried stopping gameplay while the QB selected a receiver. Pro Quarterback gave a shot in the arm to visuals via digitized sprites.

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Video Game Piracy: Counterfeiters are to blame, not piracy!

Now with newer games people are finding ways to rip, burn, copy, and distribute everything from Xbox 360 games, to DS games, to PC games and everything in between. This is a problem because these games are still in stores, the gaming industry is now actually losing money and fans are having to pay for shit that doesn’t even work, sometimes turning them off to gaming all together. People are getting counterfeit game disks, and cartridges, then passing them on when they find out they don’t work.

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Why I Love Retro Games

I read anything I can about NES games on Wikipedia and read reviews and blogs from other retro gamers. I check eBay for NES and Famicom game lots, for cheap rare titles, the few old Nintendo Power issues I’m still missing and just cool Nintendo themed collectibles. I constantly talk to my hubby about the cool deals I got, or the random NES or Famicom facts I read that day. I take pictures of my son holding Nintendo plushies and I even got him a teething toy that looks like a NES controller called the Ninteetho.

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A rant about Facebook games and Micro-Transactions

Now, I have no problem with paying for a good game, hell, I don’t have a problem paying for a bad game so long as it’s entertaining. What I do have a problem with is micro-transactions within so-called “free” games. Because now instead of a company being completely honest with you (just selling you a game), they will hide behind their games pretending like they’re doing you a service providing a free game that is designed to make you fail. Not only is it frustrating, most of the games are those in which you are doing simple mindless tasks in succession.

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Exploring the ColecoVision

Unlike the blocky, low-resolution games found on Atari’s machine, Coleco’s games were like having an arcade in the home thanks to the Z80A processor that powered it. Indeed, many of the games it hosted were arcade conversions and most of them were close to arcade perfect – a term that had to be invented for their machine.

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Breaking down Everquest Next: The Rallying Call

Sony said settlements that are successful remain in the game forever, so what happens if you fail? Can you imagine the crying that will go out if you see videos of a successful settlement and you think it is really cool, but on your sever for whatever reason it failed? Would the risk vs. reward people find it cool that it was even possible to fail or will they be mad they have such “terrible players” that they could not even finish the settlement causing issues within that severs community?

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What I’ve learned from Obsolete Gamer

For the most part people want interaction. They also want a mix of media so they can enjoy pictures, video as well as text. You have to have a bit of everything so people don’t get bored. With Obsolete Gamer, we could have tried some strict policy of retro gaming related content only, but we love a wide array of things and so our site reflects that. We also know in the middle of the night you gamers like looking at sexy Cosplay girls (we have the data to prove this) so we give the people what they want.

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Debate: The Dragon*Con Boycott

When I woke up the next morning, the first thing I did was check my view count. There were roughly 800 views between my article, and the statement from Voltaire, with a handful of views for Nancy’s interview, and Dragon*Con PR. This was HUGE! This happened in my sleep! I don’t think my best fashion piece has reached 800 views YET, with months for them to collect views. An average post of mine gets 200-ish on the first day (which is the most important). So I was on cloud nine because I hadn’t even publicized my work yet. I’d posted it on my Facebook page, and sent the link to Nancy, Voltaire, and the Dragon*Con PR, that was it.

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