NES

One of the most iconic systems since the Atari 2600. The NES changed the way we looked at console gaming. Here you will find reviews for the Nintendo Entertainment System.

NES

City Connection

Oh, and there are balloons. They are worth bonus points, and grant a city-warp effect when three are collected. Magical warp balloons, yes. Even with those hexing helium semi-spheres, City Connection just poses too many cheap deaths in the player’s direction to really be any fun. This is a “challenge for challenge’s sake” sort of game, where only those who played it without other choice or in search of something utterly difficult and minimally rewarding would ever truly grow fond.

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NES

The Adventures of Gilligan’s Island

The game instead has the Skipper as the central character with Gilligan as your sidekick. You basically walk across the jungle looking for the other castaways. On the way the duo are attacked by birds, warthogs, and other animals of the jungle. The Skipper has the ability to punch (which doesn’t seem to do anything), but running away is more effective. Gilligan is so mindless that he often falls behinds or into pits. Leaving you to have to rescue him time and time again.

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NES

10 Yard Fight

The game clock is divided into two fast counting thirty minute halves, which I appreciate since I’d probably still playing the game of Baseball I began if I didn’t say to hell with it. The difficulty is ranked from high school to Super Bowl and is presented well with different uniform and endzone graphics for each. On a sour note, it gives the illusion that it is similar to a career mode, as any other team you defeat gives you the message “You are on your way to the Super Bowl!” but guess what? NESquester kicked the Super Bowl team’s candy asses before this review was started and was greeted by the screen below…

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NES

Whomp ‘Em

Whomp ‘Em looks great. The enemy designs are fun and varied, while some of them even move smoothly in interesting ways – check out the floating hands in some of the vertically oriented portions. The levels are lush with colors, but better graphical signals could have been used, such as with the bizarre “electric” clouds on the final stage. Also, this game does suffer from some flickering. The pixel artists was skilled, but the execution was not quite fully polished. For instance, that jump animation looks super weird.

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NES

Mach Rider

In an uncharacteristically dark story for 1985 Nintendo, the setting is a post apocalyptic Earth in the year 2112 after an alien invasion of the evil Quadrunners. Whether the programmers were Rush fans or randomly picked that year is a mystery that may never be solved. Mad Max’s pixelated brother in spirit, Mach Rider, is the protagonist who rides like the fury of vengeance on the aptly named Mach Bike to different parts of the Earth. His main goal to begin with is simply finding a new spot to call home but along the way finds other humans that need assisstance being liberated from the alien’s tyranny.

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NES

Monster Party

The “Sorry I’m Dead” monster is more of an in-game joke than a “boss”, as it’s already dead when you get there, and you get a little question mark power up from it (usually) for doing nothing. But the other bosses in the game, with only one real exception, you actually have to fight. Some aren’t so bad. Others, like this Jerk O’Lantern above, can take some real effort (and patience) to beat. He in particular jumps around the room and shoots tiny pumpkins at you in various directions. The bosses in this game vary wildly, and most are weird as hell.

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NES

Baseball Simulator 1.000

The actual batting screen is fine, just fine. As a baseball simulator, those intense pitch-by-pitch at-bats are well-done, and seem to be fine-tuned to a mechanical science by Culture Brain. It is a shame, really, that the fielding is done so poorly, then. When placed head-to-head next to other baseball titles, most of them will shine as being an obvious improvement in the field. However, the real strike against Baseball Simulator 1.000 is that even a new NES player can tell that fielding is wonky, without necessarily any prior baseball-game experience.

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NES

Excitebike

Design Mode is exactly what it sounds like. You get your own NES canvas and get to paint it however you like. Starting with a completely bare track, there are 19 ways to litter it with shit that would drive anyone who tested your tracks out insane. The only bummer here is that it required the Famicom Data Recorder to save and load the tracks, which was never released outside Japan.

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NES

Total Recall

While you are playing and trying to figure out what exactly is going on you will have a happy bubbly soundtrack to listen to. This game is supposed to be a gritty, and dark at moments but the music definitely doesn’t represent that. It’s very off putting, it seems like they pulled a music track from some other happy game and just dumped it in here. The sound effects are also bad with a lot of thud sounds and a weird buzzing type sound.

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NES

Blues Brothers

To put it simply: Blues Brothers is a very challenging game. But to merely put it in such stale words, such simple terms like “extremely hard,” only dulls the true nightmare effect this cartridge provides. Blues Brothers on NES is a master class in awful license games, putting on a clinic of game design choices that artifically inflate both difficulty level and gameplay length through means of platforms the player can only spend a limited time on

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NES

Stack-Up

Enter R.O.B., the greatest Trojan Horse in gaming history. At a time when noone was willing to part with their funds for a video game system, Nintendo unveiled the Robotic Operating Buddy along with the Zapper the following year and explained to retailers that it wasn’t a video game console, and instead marketed it as a toy robot and a toy gun. What kid didn’t see this and automatically start erasing shit off their Christmas list? They even went to the lengths of downplaying the televisions in the advertising to focus everything on the accessories.

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NES

Double Dribble

Finally, one of the most awkward options screens in gaming history is found: Settings such as period length, team, and difficulty level can be altered, but with each button press, rather than simply and instantly scroll through the available selections, an on-screen player actually fires a jump shot at a rim that aligns with the intended option. This makes for an overly tedious selection process, which would be bearable if it were not for the already drawn-out effect of the opening ceremonies screen.

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NES

Godzilla: Monster of Monsters

On Planet X, as with the previous worlds, you have to face all the monsters you previously faced, plus of course the game’s final boss, King Ghidorah, who also naturally happens to be the hardest monster in the game. If you can manage to take his three-headed ass out, and destroy the final enemy base, you have saved the Earth, send the Planet Xians packing out into space exile, and get to enjoy the end credits.

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NES

Popeye

Popeye is given a weapon the Marios and Kongs didn’t have at the time as he can swing his mighty fists at anything that moves with the exception of “Brutus”. To take that huge, burly tub of fatfuck down, there is one can of spinach per level that will make our hero red-dog mad enough to knock the big man halfway across creation. The stages are varied enough to stay fun and there is even a cameo by Swee’Pea. The music is excellent and when the third stage is clear, you are treated to the signature song, complete with the toot-toot, which is a nice touch and causes the ‘Quester to smile everytime.

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NES

Dudes with Attitude

To try and summarize, though: Dudes With Attitude is an action puzzler, like a fast-paced arcade/puzzle genre hybrid. The player controls a Dude of his or her choices; these are little round head-shaped characters, who then enter play on a one-screen field. The grid-based field takes place on a black background and each level, to varying degrees, is filled with objects. The goal is to collect all the treasure on a particular stage without dying, which means avoiding static hazards and moving enemies. How this is accomplished is through a feat quite distinctive on the console: The Dude relentlessly moves back and forth across the screen, bouncing each time it meets a boundary or wall object, dying if it strikes a hazard or enemy twice (one “free hit” is allowed, visibly reducing the size of the round Dude), and collecting treasures.

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NES

NES Baseball

The worst part of this game, and the main reason is gets such a low mark is the goddamned fielding. The controls are just anarchy. Any fielder you control moves about the speed of a mudslide and the game has no concept of who is closest to the ball whatsoever. A routine pop-up was missed by my third basemen and instead of the game allowing me to control the left fielder and try to get to the ball, it makes my 3B run (more like freshly twisted ankle hobbling) after the ball all the way to the warning track. As if it could be worse, the fielder and the ball are often moving the same speed meaning you aren’t getting to shit until you make it all the way to the wall and pray the ball ricochets in your direction.

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