Author: Simon Lethbridge

Arcade Games

Gravitar

Luckily, there are more fuel cannisters available on most planets which can be grabbed using your tractor beam (activated the same way as the shield). It’s worth bearing in mind, however, that the bunkers are pretty good shots, and enemy ships also appear now and then and zero in on your position, so hanging around to grab fuel can often be costly. It’s not an overly tough game though, at least in theory.

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Atari Lynx

Robo-Squash

About half-way between the two in the middle of the screen is an assortment of bricks and a few other bits and pieces. The winner of the round is the first to score three ‘goals’ past his or her opponent or, less often, a quicker victory can be achieved if you manage to hit the elusive ‘mechanical spider’. There are several things that can make the process of winning a round a bit more complicated though.

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Sega Dreamcast

Mr Driller

Mr Driller has an ever-decreasing air supply so he must drill strategically but quickly. Air capsules are readily available which top up his supply by 20% but sometimes they’re tricky to reach. They are often near brown ‘X’ blocks. These take five drill strikes each to destroy and also take away 20% of Mr Driller’s air, so it’s not really worth breaking one except in an emergency. Mr Driller can clamber up blocks either side of him, but only if they are one block high. This is invaluable for reaching air capsules or escaping falling blocks, but sometimes it’s not enough!

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3DO

Return Fire

If any of your fine vehicles are destroyed you’ll automatically return to your bunker to choose another (unless you somehow manage to lose all seventeen of them!), but you can return at any time anyway to switch if you want. Helpfully, doing this also replenishes their limited fuel, ammunition, and armor as well, although this can be done ‘on the fly’ too, by stopping off at one of the relevant depots nestled amongst the gun towers and other buildings of either side.

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Indie Games

Cavenaut

The first danger you’ll face are the enemies which can be found lurking on most screens in the form of snakes and frogs. They can’t be killed but move in predictable patterns so they can be avoided fairly easily. There are also a good few obstacles as well. Above ground there are trees and bushes and only the latter can be cleared (temporarily) by smacking them with your shovel. It doesn’t take too much exploration to find the entrance to the caves though, and down in these murky depths there are more bushes and enemies and even more hazards.

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Arcade Games

Haunted Castle

As someone who largely avoided Nintendo consoles until the mid-90’s, one of several well regarded IP’s I never got around to looking into properly is Castlevania. I know of their glowing reputation though, and I have played a couple briefly, which makes this effort all the more surprising. It takes the form of a scrolling whip ’em up and involves guiding a suitably heroic-looking fellow through hordes of skeletons, bats, and zombies with the object, presumably, of rescuing the aforementioned girly. So far, so familiar.

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TurboGrafx-16

Super Star Soldier

Each weapon can be powered-up four times by collecting successive icons. Grabbing more after that has a smart-bomb effect. Whichever main weapon you choose, you can bolster it with either heat-seeking missiles or a pair of shot-absorbing drones, both of which can also be powered-up. Contact from an enemy or their fire reduces the power of your weapons by one level so as long as you keep collecting icons, you should be able to progress quite far into the game. Luckily, the desire to do that is much greater here than with the prequel and part of this is down to the graphics which are superb.

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Arcade Games

Buck Rogers: Planet of Zoom

Actually, now that I think about it, I can’t even be sure that we’re playing the game as Buck! Oh well, whoever may be at the controls, it’s your job to guide their ship through a tonne of dangerous stuff, and the best means of doing this is by blasting the crap out of it all. To this end, the ship offers unlimited use of its cannon, and you can also move it around the screen freely and increase or decrease its speed as you see fit. Each round is divided into eight stages (or sectors) of which there are three types – trench (as seen in the screenshot to the right), open space (next shot down), and planet (bottom shot) – but the object of each is the same; namely, to either fulfill an enemy quota or to finish within the time limit.

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Arcade Games

Burnout

There are a total of fifteen named courses through the game but only five of them are wholly unique – Interstate, Harbor Town, River City, Hillside Pass, Gridlock USA – the others are made up of sections taken from these courses, sometimes reversed or at different times of day (or night). Although they’re all comprised of public roads, there’s still a reasonable variety of types and features. Their names should give you a good idea or what they’re like but you can expect to tackle inner-city areas, motorways, coastal roads, quiet country lanes, and various others featuring undulating surfaces, tunnels, long sweeping corners, sharp right-hand turns, bridges, and lots of other stuff.

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Sega Master System

Zillion

Like many Japanese games, this one is based on an anime series, albeit a shortish and relatively unknown one, even in Japan. Both the anime and the game star a fellow called JJ who is a member of the medieval-sounding White Knights, a peacekeeping force who are out to destroy the evil Noza Empire’s base which is located on the 50’s sci-fi-sounding ‘Planet X’. At the start of the game, the White Knight’s mothership has just landed on Planet X leaving JJ to infiltrate the underground base, rescue two captured comrades, and set the base’s mainframe computer to self-destruct. Sounds simple enough!

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Neo Geo

King of the Monsters

The titanic battles take the form of wrestling matches which, to quote good old Mene Gene, are ‘scheduled for one fall’ and are contested by six monsters – Geon (a Godzilla-like dinosaur), Woo (a blue King Kong-like ape), Poison Ghost (a creature made of toxic waste like Hydorah), Rocky (who is… umm… a rocky creature), Beetle Mania (a large Megalon-like beetle), and Astro Guy (a courageous Ultraman-like superhero). Any of them can be selected and all are fought twice (including your own character) before the game is finished.

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Commodore Amiga

Alien Breed

Some things that are worth looking for include cash, keys, ammo, and health, all of which can be found laying around on the floor and all of which is necessary to make progress. The cash can be used to buy one of six different weapons (flamethrower, plasma gun, missiles, laser, etc) from the Intex computer terminals you’ll find now and then, all of which have finite ammo. The terminals also offer a map of the stage (which looks dauntingly large and intricate!), various stats and information screens, a game of Pong to kill time, and you can also buy a portable map, extra lives, and more of the stuff you can find on the floor in case you’ve developed a habit of squandering the existing supplies (although since that must also include cash, I guess you’d still be in trouble).

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Editorials

Exploring the ColecoVision

Unlike the blocky, low-resolution games found on Atari’s machine, Coleco’s games were like having an arcade in the home thanks to the Z80A processor that powered it. Indeed, many of the games it hosted were arcade conversions and most of them were close to arcade perfect – a term that had to be invented for their machine.

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Atari ST

Switchblade

It’s also worth looking out for Fireblade fragments, of course, and successful recovery of all sixteen pieces bestows a sizeable bonus upon Hiro as well as the option of using the Fireblade as a seventh weapon power-up. It will be a while before that becomes possible though as Switchblade is a pretty big game. It consists of five levels but, although ending with a boss fight, each level continues on from the last so there’s no real break between them. This extends to the look of them.

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Sega Dreamcast

Blue Stinger

Predictably enough, the hideous creatures increase in both strength and numbers as you progress through the game but it’s worth taking them on rather than running as each will explode in a shower of coins upon defeat! Whilst this does break the illusion a little, they are nonetheless invaluable sources of money which is needed to make decent progress. Money can also be found in a few other places, as can numerous other items. Some of them are useful but not very exciting such as keys, bank and ID cards, stamps, etc. Others are a bit more interesting but less useful such as an array of new t-shirts! Various foods and ‘Hassy’ drinks can also be found or bought which replenish your energy level to a varying degree depending on what you consume.

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Nintendo Wii

Alien Crush Returns

The biggest change between this game and the original is of course the graphics which are lovely and suitably grotesque, including pulsating sacs, toothy mouths, slimy tubes, scuttling insects, and all manner of horrifying beasts. There’s even huge bosses this time too! There are initially three tables to play in arcade mode (although more can be downloaded) and the ball pings around them at quite a speed, probably the fastest of any Crush game so far, and as usual they are packed with secrets and bonuses galore.

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Sega Master System

Black Belt

Enemy strikes deplete Riki’s health-bar but this can be replenished by performing a high-jump (jump while squatting) to grab the icons that occasionally float along the top of the screen. As well as several types of food to refill your energy, there’s also a temporary shield, but they’re tricky to grab without taking any damage as the buffoons running backwards and forwards along the single-plane landscapes are infinite and quite quick too. They’re also pretty small, as is Riki himself. The level of detail isn’t too impressive on most sprites either but the mid and end-of-stage bosses are quite varied and a bit more detailed too.

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