Gamer Profiles

Our exclusive profile feature where we reach out to celebrities, world record holders, company reps and notable gamers and asking them about their favorite classic game and you can see the results and answers here.

Profiled: Nick Clarkson

On this episode of GPS we talked with Nick Clarkson a true gamer who has not only played a large number of classic PC games, but was a pioneer with gaming magazines in the U.K. and worked with a number of great game creators before coming to Merge Games. We talked about his journeyman tour of gaming in the U.K as well as his gaming experiences before diving into Merge’s upcoming titles including, Riot, Albedo and Zombie Kill of the Week. [...]

Profiled: Ray Willmott

This episode of GPS takes us across the pond to the U.K. Wales to be exact, where we talked with Ray Willmott of Big Cake Games on their upcoming game for PS4 and PC titled. Cold Horizon. This is the team that worked on the Metal Gear fan remake and we got a chance to talk about Ray’s gaming history, how he came to Big Cake Games and of course, what we can expect out of Cold Horizon. [...]

Profile: Hollyanne Setola

Alt F4 was honored to feature Hollyanne Setola in our latest episode where we talked about her history of gaming from being introduced to gaming by her grandmother who worked at NASA, to her Counter Strike days with her teammates. We also talked about the current landscape of gaming and todays gamers and the difference between now and only a few years ago. Our discussion about bullying and internet trolls sheds some light on what many, but specifically women deal with in gaming today. [...]

Profiled: Paul Elsy

Paul shared some insights about his journey from being a classic gamer and his love of games like Dune and Sonic the hedgehog to studying Robotics at University before volunteering with the community and writing fan fiction for Eve before accepting a job offer from them. [...]

Profiled: Ichiro Lambe

We talked with Ichiro Lambe from Dejobaan games their incredible game, Elegy for a Dead World where you explore dead civilizations, write about what you find, and share your stories with the world. You can find the game on Steam. Ichiro started gaming at an earlier age and like host, J.A. Laraque even had a Texas Instruments TI 99/4A. We talked about his gaming background and his journey from gamer to game maker. So check out his episode and let us know what you think. [...]

Profiled: Kevin Mentz

When you have a company known for great games you become even more curious about the people behind them so when we had a chance to talk with Kevin Mentz from Daedalic Entertainment we were excited to do so. We were already fortunate enough to have a written gamer profile from Claas Paletta and for Kevin, we learned his favorite classic games we learned his favorite classic game is The Battle of Olympus.. We also talked about his move from playing games to wanting to create them and finally working for Daedalic and the number of games he personally worked on including Memoria. Overall, a fun interview with a lot of game talk and trailers from a number of Daedalic titles including, Memoria, The Night of the Rabbit, Blackguards 2 and Randal’s Monday so check it out. [...]

Profiled: Derek Smart

When you have a chance to talk with someone who created over 17 games you’re going to want to pick his brain on the state of gaming today in comparison to gaming in the past. Derek and his independent game development company based in Fort Lauderdale, Florida has developed a number of games from Battlecruiser 3000AD to the current Line of Defense MMO which can be found on Steam Early Access. We talked with Derek about his early days, including what influenced him to get into game development and the struggles one can go through when creating their first game. We also talked a little about GamersGate and the evolution and near extinction of the video game manual. We even talked about the rumor of Derek purchasing the IP of the Decent Freespace license. [...]

Profiled: Aidan Price

We sat down with Aidan Price from East Asia Soft to talk about their upcoming game Lost Sea and about Aidan’s gaming influences which included classic games such as the original Super Mario Bros. and Contra for the NES. Aidan also worked on a number of projects before his work as game designer on Lost Sea included Brink and Magic the Gathering: Duels of the Planeswalkers. Aidan comes to us from Hong Kong so we can add that stamp to our virtual passport of places we have visited on Gamer Profiles and he gave us some inside into how gamers and arcades are a bit different than in the States and his native U.K. so check out the interview and let us know what you think. [...]

Profiled: Brad Smith

Gamer Profiles heads to the great white north to talk with developer, Brad Smith on his latest project titled, Lizard. His Kickstarter brings us a cool platformer for the NES where you explore an 8-bit world while wearing a lizard for a true retro inspired adventure. Brad has been a fan of classic games all his life from Metroid 2 on the Gameboy to Prince of Persia on the PC. Brad is also a fan of video game music and began creating his own music own music for the Nintendo. [...]

Gamer Profile: Loris Malek

We’ve talked with fantastic people from around the world and Loris from Moon Spider is no different. Their game, Harold is an interesting mix between Pitfall and Lemmings that gives you that hardcore, but unique gameplay that gamers have been asking for. Loris grew up in France and could have opened up shop in his home town or the west cost of the U.S. but made Miami his home. He is a true fan of classic games and even had an awesome system of sharing console systems and games growing up as a kid in Nice, France, check out our extended interview to learn more. [...]

Gamer Profile: Jan Kavan

CBE Software is an independent video game studio in the Czech Republic that has released a number of games including their current game, the fantastic, J.U.L.I.A: Among the Stars We had a chance to talk with Jan Kavan, one of the dynamic duo at CBE Software about his experiences growing up as a fan of video games in a gaming culture different than many may be used to. [...]

Gamer Profile: James C. Burns

I blew a lot of lunch money on that bad boy, but what really hooked me was when I got my first GAMEBOY… I loved the game for a simple reason….endless ammo!!! and endless replays..well… until he battery dies… I came out of the pin ball era where all you got for a quarter (thats about $50 in present day rates) was five metal spheres and it got really expensive really fast just learning how to play…. I could’ve bought a mustang with the cash I stuck in that tin box. With a Game boy I could play SI all night and all day…I have no memory of any traveling I did for about 18 months because my head was bent over the GB perfecting the hold and sweep tactic…whole smoking of incoming…I loved the hold and sweep technique….similar to a spray and pray in and FPS…just hold the trigger and move the canon back and forth…chicks just did not understand that their love would not have cured me. ~James C. Burns [...]

Gamer Profile: Dave Vogt

In the end, not Mega Man, not Mario, not even Castlevania could take that spot. It had to be Zelda. This was the game that changed everything for me. The feeling of awe that overwhelmed me the first time I stepped foot into Hyrule has never quite been duplicated- and the intrigue built from there. That sense of wonder and exploration have not only had a huge part in my getting into game development, but truly cemented my love of video games. [...]

Gamer Profile: Carrie Swidecki

There was something cute about those twin dragons Bub and Bob that hooked me into the game. Plus I loved the simplicity of the graphics and the background music. This was the 1st game that I became obsess with getting both a high score and trying to complete the game. I would blow bubbles against the wall in between moving up levels and killing enemies to get max points. I would restart the game if I missed any bonus food items on a level to max my score. Bubble Bobble is also the 1st game that I stayed up all night long, so I could make it to the 100th level to complete the game. It is the only game that I have fully completed on Nintendo and I was 10 years old!! I like to say it’s the game that made me a hardcore gamer!! [...]

Gamer Profile: Stephen Barton

I loved 3D Monster Maze on the Spectrum ZX, but Doom really reset the bar entirely. The soundtrack was awesome (especially given the resources available), but what really got me hooked was that it was the first game I ever played involving a network. That you could be on one computer and playing someone on an entirely different computer in a different room with just a null modem cable between the two, before we even had an internet connection – that was special. [...]

Marty Newcomb: Raising My Superkid!

Ultima VII (including its follow-up, The Serpent Isle) was one of the first games I remember playing where you could do almost anything in the world that you wanted to. It was enormous, with seemingly hundreds of unique characters, and you could do nearly anything, including making bread from scratch. Add on to that a dark storyline beginning with a gruesome murder, and I was hooked. [...]

Gamer Profile: Jay Mohr

I loved Donkey Kong Jr. and spent so many rolls of quarters on it. There was also Dig Dug at my local Ihop and I wore that out too. I wasn’t particularly good at Dig Dug but I loved digging and digging and planning on how the rocks would fall and blowing dudes up with my air pump. Donkey Kong Jr. I loved because it had it all for the time. great graphics. Jumping, swinging, timing and a mission to save someone. [...]

Gamer Profile: Evan Hahn

Windforge is a steampunk building block RPG, with fully buildable airships. It’s kind of like a mix of Contra and Minecraft with flying airships. It’s a game that embraces freedom, creativity, and chaotic emergent action. There a million things to do in Windforge, even pretty outrageous things like mining whales for meat, or even turning them into airships. [...]

Profiled: Daryl Rodriguez & Jeanette Garcia

World 1-1 is the first in a documentary series on the history of video games. This chapter is about the early years including Atari and how they helped to create a new industry. It focuses on the business deals, the personalities of the pioneers, and the creations of the engineers. This documentary will be a combination of interviews, archival footage, and reflection that retells the story to a new generation that may not know the roots of their favorite hobby [...]

Gamer Profile: The Unallied

More than all other games, the original Pokemon was a game that hides its complex mechanics under a dead-simple interface. I like many Nintendo games for this reason, but I’m still impressed with how well they distilled the RPG formula into a one-on-one battle with just 4 actions for each side. The game gets much more complex simply by giving you many choices – you can customize your 6-Pokemon team, choosing them from 150 types, and choose the best 4 moves for each one. This kind of “layered complexity” is something I try to think about when designing games, and Pokemon was how I learned it. [...]

Gamer Profile: Ryan Culver

Now one of my most memorable video game experiences was playing the original NES at my friend’s house as a kid and working every night to beat Super Mario Bros. It was by far the most popular and talked about game at that time and the big challenge then was to beat that dragon. We had gotten there a couple times before but got killed, so every time you made it to the last part, you’d get nervous, like something real was actually on the line. [...]

Amrack’s Gamer Profile

So my name originated from my youth (like most people). To me a name is like a connection to the past that you can never experience again; it’s a memory of what I once was. When I was little (~8 years old) I use to write crazy RPG adventure books. I used to stay up talking to my brother (because I bunked with him) and role played stories with him so I had more content to write in my chapter books. Though my characters changed from story to story their names remained the same. Names like “Drakis”, “Amrak” (yes, it’s misspelled for a reason), and “Larkins”, to name a few. These were my online names that I gravitated to choose when playing games with my brother. [...]

Gamer Profile: Cambria Edwards

I didn’t have gaming consoles growing up, but my cousins did and I was over there all the time. Donkey Kong was one of the first games I ever played and I fell in love. Whenever a new console came out, of course my cousins had it and monopolized it. So I would go in the other room and play my Donkey Kong on the Nintendo. Even in the early 2000’s I would always ask to play until they finally got rid of their system. I was a bit heartbroken and it still remains one of my favorite games to this day. [...]

Gamer Profile: Ashly Burch

I really like games that are deceptively complex and that don’t hold your hand at all. One of my favorite modern games is Spelunky, as a point of reference. Harvest Moon is actually incredibly nuanced and difficult (I failed miserably the first time I played it), but — potentially unlike Spelunky — it’s an absolute joy to play no matter how well or poorly you’re doing. It does an awesome job of creating a simplistic but deep world that feels real and is filled with secrets and possibilities that aren’t apparent on the surface. Also, I think competing in festivals and courting a potential wife is empirically fun no matter who you are. [...]

Dominique Vial: Domsware

We were on our final “lycée” studies and we needed to prepare THE french exam named “baccalauréat”. It’s very important to make a big score to this exam because it’s the passcard to university and High Schools. Anyway. We spend a lot of time playing DM instead of working our final exams. Locked on my friend’s bedroom, our parents believed we were working on our studies! Ah ah ah! It was a really immersive and addictive game. And, for the story purpose, a friend of my elder brother was working on some computer science laboratory on some kind of “network”. He was helping us by providing us printed listings containing the precious answers to hard DM’s issues: these was from this mysterious “network”. Later and later I found the name of this guy on a W3C document: I then understood he was one of the first working on the internet and that was the mysterious network. He was a pioneer while we were exploring dungeons ! [...]

Kevin Cerdà: BeautiFun Games

This isn’t a really known game. However, I believe that it was really innovative at the moment it appeared. It was made by Mythos games, with Julian Gollop, creator of X-COM. In Magic & Mayhem you really felt like a wizard, combining spells in many clever ways (such as levitating and enemy and turning it into stone to smash it against the ground, breaking it into pieces). It was like a strategy game with the full base inside one single character that was able to move around and create minions out of nothing without any cooldown at all. Really surprising, fresh and dynamic. A source of inspiration. [...]

Paul Stephen-Davis: Retro Army

“I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it” [...]

Tony Oakden: Charlie Dog Games

Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine. Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place. I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator. Just brilliant. I think the author is working on a mobile version. [...]

Septian Ganendra: PST Team

I’m the founder as well as the main programmer of PST Team, a small indie game developer based in Surabaya, Indonesia. I’ve been passionate about gaming since kid, when my father bought me something called “Sega Genesis”, where it all began. “This is cool! I want to make a game, my own game!”. After that I started to walk my path as Game Developer. And now, here I am, creating my own games. Currently I’ve created Sentou Gakuen and Samurai Taisen, and I will keep improving myself by making more games. [...]

John Getty: Exato Game Studios

As an entrepreneur and gamer by nature, I always wanted to create video games. It started very early in middle school as I modded games like Starcraft and Command and Conquer: Red Alert, then dabbled a little in RPG Maker and flash. When I got to college, I met a good friend who shared a similar interest and with very little deliberation (we were both very excited), we started Exato Game Studios. [...]

Thais Weiller: JoyMasher

I just love beautiful well done 2D graphics and both of these games grab me at first because of that. I grew to love them, however, for very different reasons. I love the sense of solitude and utilitarianism Metroid makes the player feel. It’s like “You felt in this cliff with no platforms back to security. Deal with it”. Mario World 2: Yoshi’s Island is completely different and I love the small and simple design choices that made the game so much fun. The joyful pace, the lovely sound tracks, Yoshi’s extra jump which makes the player fell just a bit more confident and Mario’s cries (though a bit disturbing in the beginning, they end up bringing a sense of familiarity to the gameplay and also were a not too punitive punishment to the player). [...]

Will Brierly: Soda Drinker Pro

I love both of these games for different reasons. Burgertime because I love the gameplay, and it’s a game that I’ve consistently come back to since a little kid, I still can’t get very far in it but i don’t mind. I just love that game. I also love Loom for the story and the beautiful artwork. I loved how you had to use the spell book that came with it too to cast spells. A truly creative game that I’ll never forget. [...]

Jonathan Malave: Kuroato Media

It’s the only game I have ever played over and over again, and never got bored of it. I love Japanese Anime; Final Fantasy 7 always gave me the feeling like I was taking part of an anime or something. Also, who could deny how cool and bad-ass the main characters, rivals Cloud and Sephiroth were? I have yet to find another game with rival characters that could match their synergy. Overall I think it was the Characters and the Storyline that did for me. Final Fantasy 7 is one of the best games ever made! and I think SquareEnix should remake it. [...]

Gamer Profile: John A Pompa

I love all games. Both old and new, but the classic/retro ones, are the ones that appeal to me more. I’m a collector of game systems and computers. It seems the older I get, the farther I drift back in these gaming machines. The older stuff, and this is just my own personal opinion, has a much greater re-play value. I mean Batman ArkhamCity on the Xbox 360 or PS3 is great, looks amazing and is super fun. But once it’s beaten, I will most likely never go back to it. Yars’ Revenge on the Atari 2600 is a different story with me, that game could never get old. [...]

Gamer Profile: Pamela Horton

I heard about it from my group of friends who had read articles on it back in 2009. The very first character I ever played was Janna. I was really good with her (or so I thought.) The second character I played was Teemo. It was love at first mushroom kill. He’s so cute! With Teemo I play AP hybrid, starting with boots and pots, building into a malady and a wits end. I always built Magic Resist because I was usually mid with Teemo. I was hard on banks top too. 🙂 I also play an AP support Soraka so my heals and skills do more than your typical support. It tricks the enemy team to blowin their ults and CDs thinking they are going to get a kill. Then they see their target full health and start focusing me. 😀 [...]