Author: Simon Reed

Sega Genesis

Kid Chameleon

You can collect suits throughout stages by hitting the various P blocks (most of the time they just hold gems), and grabbing masks which transform you into various forms.These include a sword wielding samurai, a knight who can charge and destroy walls, a Jason Vorhees clone who can fling axes, and – most amusingly – a tank driving skeleton.Fortunately the costumes aren’t the only entertaining thing here, with the enemies themselves an interesting bunch.

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Game Boy

The Mummy

The main thing that works about The Mummy is that it never feels that strongly tied to the movie. Instead it feels more linked to a game like Solomon’s Key – in spirit at least. This is a good thing. It has you tackling self-contained stages, with the main task to collect a set amount of relics as you venture deeper into the tomb. The most interesting element of the game is that there are three characters to play as, and you’ll have to utilise each of their unique abilities to reach the end. Evelyn has the largest jump, Rick is good in combat, and Jonathan handles the explosives.

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Game Boy

NBA 3 on 3 Featuring Kobe Bryant

B allows you to swap your player, and A lets you swipe to attempt to regain the ball. Doing this at the correct time is crucial, and thanks to the game’s clear graphics it’s easier to do than you’d expect. So the game’s well designed and fun to play, but it’s elevated even further by its excellent presentation. An example are the sound effects that you hear during games, such as when you dispossess someone of the ball, manage to score, or lose the ball yourself. They all sound like SFX from an Atari 2600 shoot-em-up, and are therefore brilliant. It helps stops the game from feeling too serious too.

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PlayStation

Martian Gothic: Unification

Each character has entered the base at different doors, mainly due to their instructions to ‘stay alone – stay alive.’ Yes, that’s possibly the worst reason ever to have characters split up, but it does mark the game out as being a little bit different. This is mainly as you can only progress to certain areas by co-operating with your colleagues by, for example, sending each other relevant items using delivery tubes (or ‘vac-tubes’) and opening doors for the others by using computers in your section.

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Game Boy

Austin Powers: Oh, Behave

One offers incredible basic version of computer programs. A word processor is dubbed ‘Austin’s Pad’, there’s an ‘internet’ program which allows you to look through descriptions of the film’s characters, and finally a calculator (or, as it is deemed here, a shagulator). Alas, these will only maintain your interest for mere minutes (even with Gameboy printer support for the word processor), and you’ll probably end up looking into the games folder for some proper fun. Sadly, the games on offer are incredibly basic.

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ColecoVision

Venture

Even on a huge television this dot is tiny – but once you figure out where it is (it’s at the bottom in the middle of the screen in the picture above) you’ll be fine. Each level has four rooms for you to explore, which you enter using white doors. At first entering these rooms is easy, but the further you progress in the game the more aggressive the green squid-beasts that patrol the corridors become. One touch from them and you lose a life, so when you exit rooms you have to be very careful not to immediately bump into them. There’s no way to fight back against them either.

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N64

South Park: Chef’s Luv Shack

There are some variations to break up the question and answer format, such as the wheel of fortuitousness (where if you land on a certain section you get a points bonus or are allowed to play an extra bonus game) or a pressure round – where if you get enough questions right a huge anal probe/drill is rammed up Cartman’s…well, you can guess where. As you might expect, the mini-games are where the most fun is to be had, and most of the challenges are incredibly simple but perfectly suited to simultaneous competitive play.

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Sega Genesis

Asterix and the Great Escape

You are rarely given any time at all to complete levels, and you’ll often be reaching the ‘exit’ (a special potion) with milliseconds to spare. Obviously this is massively unfair at times, but it does inject an added amount of tension and panic when you’re leaping and punching your way through stages. Unfortunately constant design mis-steps threaten to make the game an entirely frustration filled affair.

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N64

Mission Impossible

You’re tasked with infiltrating a frosty Scandinavian (well, I presume it’s Scandanavian – the game gives all of its locations fake names for some reason) base and destroy the submarine within it. Sounds promising, but it’s almost insultingly simple. You go into a building once you’re into the base, knock out a guard, disguise yourself as him (face changing is a big part of the game) and then stroll to the exit.

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Game Boy

James Bond 007

One example is early on in the game, where you have to sneak past a guard in a bar. To do so you need to shoot out the light so he can’t see you. There’s even a quip – “I left him in the dark” – to enjoy once you’ve complete this task.

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N64

Virtual Pool 64

Moving your cue (seemingly held by the invisible man) is done with the analogue stick. Adjusting the cue angle is done with the right C-button, while holding the R trigger helpfully allows you to see things from an overhead perspective. Hitting the ball is a little odd though. You have to hold A, and then pull back the analogue stick, pushing it forward to strike the ball. The strength of the shot depends on how quickly you move the stick.

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N64

Conker’s Bad Fur Day

The camera is very poor, and you’ll be wrestling with is by using the C-buttons a lot of the time. In terms of difficulty the game can also be very unforgiving, with the latter parts of the war section in particular being controller-smashingly unfair.

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SNES

The Simpsons: Bart’s Nightmare

This is mainly as the developers used a hand drawn art style, which ends up portraying the bright colours of The Simpsons’s cartoon world quite well. It looks a little ramshackle by today’s standards, but still maintains a certain charm. The music used is also quite strange, exuding an oddly lulling quality that is very hard to accurately describe (as you can tell from that hash of a sentence).

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Sega Genesis

Shadow Dancer

You scroll to the right, basically shooting down foes with your shruikens, and avoiding their attacks/bullets. And it’s pretty damn important that you avoid their attacks, as one hit and it’s back to the start. This makes the game a lot more difficult than it would have been otherwise. Ducking usually allows you to avoid the bullets that come flying at you, but with no room for error, one mis-step can send you right back to the beginning of a stage.

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Atari Jaguar

Iron Soldier

Once you’re moving (you can adjust the speed accordingly) you simply have to steer and shoot. Changing your weapons is tasked to the option button and – this took me a little while to realize – the numbered keys at the bottom of the pad. Shooting is something you’ll be doing a lot as well, with endless streams of tanks and helicopters firing at you non-stop. This is why knowing your objective is an absolute necessity, with missions being reasonably varied. Even if most basically just involve destroying stuff.

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Commodore Amiga

Qwak

The game requires you move and think fast. You have a button to jump and another to fire your limited supply of eggs, with the latter essential for dispatching the many foes you’ll encounter. Quite what your enemies are supposed to be (are they animal mutants…or something else?) is irrelevant, but range from the easily culled to ones of the irritatingly persistent variety (some can fly, and home in at you directly).

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Game Boy

Super Monkey Ball Jr.

After all, Monkey Ball has never been a series that’s relied upon its looks – sure, everything apart from the mazes are flat 2D cutouts, but that doesn’t detract much from your enjoyment. But that’s the one sad thing about the game – when it was released it was held up as a mini technical marvel, much like other 3D titles on the GBA (Star X anyone?), and therefore may have been treated better by reviewers as a result.

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