Profiled: Nick Clarkson

 

Name: Nick Clarkson

Company: Merge Games

Favorite Classic Game: Top 3 – Heroes of Might & Magic 5, Company of Heroes, World of Warcraft

Current Project: Riot

On this episode of GPS we talked with Nick Clarkson a true gamer who has not only played a large number of classic PC games, but was a pioneer with gaming magazines in the U.K. and worked with a number of great game creators before coming to Merge Games.

We talked about his journeyman tour of gaming in the U.K as well as his gaming experiences before diving into Merge’s upcoming titles including, Riot, Albedo and Zombie Kill of the Week.

Profiled: Ray Willmott

Name: Ray Willmott

Company: Big Cake Games

Favorite Classic Game: The Secret of Monkey Island

Current Project: Cold Horizon

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This episode of GPS takes us across the pond to the U.K. Wales to be exact, where we talked with Ray Willmott of Big Cake Games on their upcoming game for PS4 and PC titled. Cold Horizon. This is the team that worked on the Metal Gear fan remake and we got a chance to talk about Ray’s gaming history, how he came to Big Cake Games and of course, what we can expect out of Cold Horizon.

Profiled: Paul Elsy

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Name: Paul Elsy

AKA: CCP Falcon

Company: CCP Games

Title: Community Manager

Favorite classic Game: Sonic the Hedgehog

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GPS heads to Iceland to talk with Paul Elsy community manager for CCP Games about his early days of gaming and how he came to work for famed computer gaming company. In our talk we learned a bit about the impact CCP has had on Iceland and the people, the gamers and fans and even the difference between gamers in Iceland and those in the States.

Paul shared some insights about his journey from being a classic gamer and his love of games like Dune and Sonic the hedgehog to studying Robotics at University before volunteering with the community and writing fan fiction for Eve before accepting a job offer from them.

A great conversation you should check out and let us know what you think.

Profiled: Ichiro Lambe

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Name: Ichiro Lambe 

Company: Dejobaan Games 

Title: Lead Studio Head

Elegy for a Dead World

We talked with Ichiro Lambe from Dejobaan Games their incredible game, Elegy for a Dead World where you explore dead civilizations, write about what you find, and share your stories with the world. You can find the game on Steam.

Ichiro started gaming at an earlier age and like host, J.A. Laraque even had a Texas Instruments TI 99/4A. We talked about his gaming background and his journey from gamer to game maker. So check out his episode and let us know what you think.

Profiled: Kevin Mentz

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Name: Kevin Mentz

Company: Daedalic Entertainment

Title: Designer

Favorite Classic Game: Battle of Olympus (NES)

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When you have a company known for great games you become even more curious about the people behind them so when we had a chance to talk with Kevin Mentz from Daedalic Entertainment we were excited to do so. We were already fortunate enough to have a written gamer profile from Claas Paletta and for Kevin, we learned his favorite classic game is The Battle of Olympus.

We also talked about his move from playing games to wanting to create them and finally working for Daedalic and the number of games he personally worked on including Memoria. Overall, a fun interview with a lot of game talk and trailers from a number of Daedalic titles including, Memoria, The Night of the Rabbit, Blackguards 2 and Randal’s Monday so check it out.

Profiled: Aidan Price

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Name: Adian Price

Company: East Asia Soft

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Title: Game Designer

Favorite Classic Game: Contra

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We sat down with Aidan Price from East Asia Soft to talk about their upcoming game Lost Sea and about Aidan’s gaming influences which included classic games such as the original Super Mario Bros. and Contra for the NES. Aidan also worked on a number of projects before his work as game designer on Lost Sea included Brink and Magic the Gathering: Duels of the Planeswalkers. Aidan comes to us from Hong Kong so we can add that stamp to our virtual passport of places we have visited on Gamer Profiles and he gave us some inside into how gamers and arcades are a bit different than in the States and his native U.K. so check out the interview and let us know what you think.

 

Gamer Profile: Loris Malek

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Gamer Profile: Loris Malek

Name: Loris Malek

Title: President

Company: Moon Spider Studios

Favorite Classic Game: Super Mario Bros, Ninja Turtles, Street Fighter

We’ve talked with fantastic people from around the world and Loris from Moon Spider is no different. Their game, Harold is an interesting mix between Pitfall and Lemmings that gives you that hardcore, but unique gameplay that gamers have been asking for. Loris grew up in France and could have opened up shop in his home town or the west cost of the U.S. but made Miami his home. He is a true fan of classic games and even had an awesome system of sharing console systems and games growing up as a kid in Nice, France, check out our extended interview to learn more.

harold - moon spider studios

About Moon Spider Studios

If you’re sick of hearing, “I’m gonna revolutionize the video game industry!” you’ve come to the right place. Moon Spider Studio, located in gorgeous Key Biscayne, Florida, is home to a collection of veterans and young-bloods focusing on high production values, top-notch visuals, and fun gameplay. The company was founded in 2009 and is a private, independent studio developing on multiple platforms. Only 15 minutes from downtown Miami, Moon Spider is situated mere blocks from some of the most beautiful beaches and fantastic windsurfing in the western hemisphere.

Gamer Profile: Jan Kavan

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Name: Jan Kavan

Title: Game Developer

Company: CBE Software

Favorite Classic Game: Anachronox , A Mind Forever Voyaging & Silent Hill 2

J.U.L.I.A: Among the Stars

CBE Software is an independent video game studio in the Czech Republic that has released a number of games including their current game, the fantastic, J.U.L.I.A: Among the Stars We had a chance to talk with Jan Kavan, one of the dynamic duo at CBE Software about his experiences growing up as a fan of video games in a gaming culture different than many may be used to.

Gamer Profile: Agustín Cordes

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Name: Agustín Cordes

Title: Founder

Company: Senscape

Favorite Classic Game: Space Quest 3 & Fallout

Senscape was founded in 2010 and released the award winning title, Scratches. Agustin is a true fan of classic games specially horror and adventure games such as Kings Quest and Alone in the Dark. He is currently crowd-funding a video game adaptation of H.P. Lovecraft’s novel, The Case of Charles Dexter Ward.

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Check out the Kick-Starter Campaign Here

Marty Newcomb: Raising My Superkid!

Raising My SuperKid

Name: Marty Newcomb

Company: Social Media Applications

Profession: Game Designer

Favorite Classic Game: Ultima VII: The Black Gate

Quote: Ultima VII (including its follow-up, The Serpent Isle) was one of the first games I remember playing where you could do almost anything in the world that you wanted to. It was enormous, with seemingly hundreds of unique characters, and you could do nearly anything, including making bread from scratch. Add on to that a dark storyline beginning with a gruesome murder, and I was hooked.

Bio: I am a 7 year veteran game designer and have worked on over a dozen shipped titles, including Death Jr. 2: The Root of Evil, Marvel Super Hero Squad: The Infinity Gauntlet, and Where the Wild Things Are.

Project: Raising My SuperKid !

Stan Lee

Project Info: Raising My SuperKid! is a game where you raise and train your own super-powered heroes. Along the way, you’ll play with them, watch them grow, discover their personalities and powers, so that one day they’ll grow up and take on a life of fighting crime. You’ll build a home for them to live in, take them out around the city of SuperTown, and help out the eccentric citizens. There are toys, training equipment, clothes, and food that you can use to create your own experience. And, as you play, you’ll be helping others, thanks to the involvement of organizations like the Stan Lee Foundation.

Gamer Profile: Evan Hahn

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Name: Evan Hahn

Company: Snowed In Studios

Profession: Game Designer and Software Engineer

Favorite Classic Game: The X-COM Games

 

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Quote: X-com is a great mix of strategy, exploration, and interacting systems that the player can use to their advantage. It also does a great job at making you care about characters without making a story about them.

Bio: Evan is the game designer and lead programmer of Windforge. He has worked on over 10 shipped games including Deus Ex: Human Revolution Director’s Cut, Swypeout Battle Racing, and Microsoft Tinker.

 

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Project: Windforge

Project Info: Windforge is a steampunk building block RPG, with fully buildable airships. It’s kind of like a mix of Contra and Minecraft with flying airships. It’s a game that embraces freedom, creativity, and chaotic emergent action. There a million things to do in Windforge, even pretty outrageous things like mining whales for meat, or even turning them into airships.

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Check out the Windforge Wiki.

Check out the Kickstarter campaign here.

Check out our interview with Evan.

Gamer Profile: The Unallied

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Name: Callen Shaw

Company: The Unallied

Profession: Founder, Designer/Developer

Favorite Classic Game: Pokemon Blue

Quote: More than all other games, the original Pokemon was a game that hides its complex mechanics under a dead-simple interface. I like many Nintendo games for this reason, but I’m still impressed with how well they distilled the RPG formula into a one-on-one battle with just 4 actions for each side. The game gets much more complex simply by giving you many choices – you can customize your 6-Pokemon team, choosing them from 150 types, and choose the best 4 moves for each one. This kind of “layered complexity” is something I try to think about when designing games, and Pokemon was how I learned it.

Check out Jacob Clark on The Obsolete Gamer Show

Name: Jacob Clark

Company: The Unallied

Profession: Community Manager

Favorite Classic Game: Mega Man 3

Quote: My favorite memory of Mega Man 3, is that damn top man. He was the easiest robot master to kill and also you has the funniest special power. Who wouldn’t want to see to Mega Many kill his enemies with a ballerina twirl?

Bio: The Unallied was founded in 2008 so that Callen Shaw could release Xbox Indie Games. Over the years he collaborated with many artists and game enthusiasts, but still remains a solo development operation. After finding small success with the hit drinking game Drinkards, The Unallied began a path toward becoming a full indie game studio. This involved expanding the Drinkards line with Drinkards Beer Pong and Flip Cup by Drinkards, as well as experimental projects like3D-struction, a stereoscopic 3D game which works on standard screens with Red/Blue glasses or full 3DTV systems.

Recently, The Unallied gained a voice to speak our message, in the form of Jacob. As an experienced organizer and promoter of other successful indie games, his insight and people-skills are rapidly expanding awareness of our awesome games. Jacob brings with him years of experience coordinating events for his group Gaming In Public, including Indies Need Booze, a social event for indie game enthusiasts following PAX East.

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Project Info: Super Dwarf Madness is a twin-stick shooter and the successor to Dwarf Madness for Xbox 360. It pits a rag-tag team of Dwarves with guns against wave after wave of zombies. The goal is to achieve a High Score by picking up Gold Coins, and not how many enemies you kill. Super Dwarf Madness takes the same great formula of Dwarf Madness but adds online co-op, custom, professional art, more items, more guns, more zombies, and multiple new levels to explore and loot. Super Dwarf Madness also brings The Unallied’s brand of humor with a town full of unique characters within the world of Dwyll.

Dominique Vial: Domsware

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Name: Dominique Vial

Company: Domsware

Position/Title: indie iOS developer

Favorite Classic game: Dungeon Master

Why is this game your favorite: The answer is not easy! But each time someone asked me this question it’s always Dungeon Master on top. I was 17 years old and I spend my days and night playing with DM with a friend: one playing and the other managing a map. My friend’s bedroom was full of DM maps pinned on the wall. We played on a cracked version of DM — sorry we were young — and from time to time there was a reset and we must start back from zero! And each tim we updated DM, the reset point was a little bit later in the game but still exits. I wonder if someone succeeded in cracking DM 100% !

We were on our final “lycée” studies and we needed to prepare THE french exam named “baccalauréat”. It’s very important to make a big score to this exam because it’s the passcard to university and High Schools. Anyway. We spend a lot of time playing DM instead of working our final exams. Locked on my friend’s bedroom, our parents believed we were working on our studies! Ah ah ah! It was a really immersive and addictive game. And, for the story purpose, a friend of my elder brother was working on some computer science laboratory on some kind of “network”. He was helping us by providing us printed listings containing the precious answers to hard DM’s issues: these was from this mysterious “network”. Later and later I found the name of this guy on a W3C document: I then understood he was one of the first working on the internet and that was the mysterious network. He was a pioneer while we were exploring dungeons !

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Check out his latest iOS game, Novae!

Kevin Cerdà: BeautiFun Games

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Name: Kevin Cerdà

Company: BeautiFun Games

Position/Title: Game Designer

Favorite Classic game: Magic & Mayhem

Why is this game your favorite: This isn’t a really known game. However, I believe that it was really innovative at the moment it appeared. It was made by Mythos games, with Julian Gollop, creator of X-COM. In Magic & Mayhem you really felt like a wizard, combining spells in many clever ways (such as levitating and enemy and turning it into stone to smash it against the ground, breaking it into pieces). It was like a strategy game with the full base inside one single character that was able to move around and create minions out of nothing without any cooldown at all. Really surprising, fresh and dynamic. A source of inspiration.

Paul Stephen-Davis: Retro Army

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Name: Paul Stephen-Davis

Company: Retro Army Ltd

Profession: Coder/Artist/Designer/Director

Favorite Classic Game: Final Fantasy 7

Quote: “Just an unbelievably huge game, with an amazing immersive world, fleshed out with some great characters that yougenuiely care about”

Bio: Retro Army is a new developer of PC games, based in Edinburgh, Scotland. Our primary mission is to listen to and serve our customers needs. Our secondary mission is to hire young people looking for a break into the games industry, and to then train them within a fair/creative environment, to set out to do what they need to do.

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Project: Medal Wars : The First One

Quote: “I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it”

Project Info:  Medal Wars : The First One is a goofball WW1 shooter currently in development for Windows PC. Taking inspiration from the old classics Medal Wars sets out to create a bonkers 2D shoot-fest with it’s unique targetting system ( You can perform headshots & footshots!), and to immerse the player in a world chock full of insane characters! Taking the role of a fresh recruit, It’s down to you and your madman partner ‘Buddy’ to save the inept Green Army from total destruction. After the invasion of Pebble Beach the Black Army seem unstoppable, with more tricks up their sleeves than Houdini, you’ll need to use your head as well as your trigger finger if you’re to become the greatest soldier ever! Made by just one guy Paul Stephen-Davis this is the result of four years of slave labour, love, and dedication! Prepare yourself for Medal Wars!

Tony Oakden: Charlie Dog Games

Charlie Dog Games

Name: Tony Oakden

Company: Charlie Dog Games

Profession: Programmer, Game Designer, Teacher, Producer 

Favorite Classic Game: Exile

Quote: Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine.  Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place.  I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator.  Just brilliant.  I think the author is working on a mobile version.

Bio: Tony became interested in computer programming and games as a hobby in the early 1980’s but that soon became an obsession and a career.  His experiences began with the first home computers and continued as hardware matured through 6 generations to the super consoles of today.  He has worked on a huge range of projects from one man indie games up to very large AAA titles.  His best know credits are for producer on the PC version of Bioshock and programmer on the Playstation version of Driver 1.  Tony has developed games for many different platforms including: PC, Playstation 1, Xbox360 and Android.  He continues to develop games for mobile devices and currently has three games available for download from the Android store published by his own company “Charlie Dog Games”.  His Android games will soon be available on IOS.

He has developed serious games for applications such as marketing, resource management in the mining sector training and mental health nursing.  His clients include: BHP Billiton and Fuso trucks.

From a technological stand point Tony stays abreast of modern trends and uses a variety of tools and middleware for his work.  He is interested in all aspect of virtual world and game development but he is deeply interested in the procedural generation of large complex worlds and AI ecosystems.  He hopes to release a game based on these ideas sometime in the future.

Tony also teaches programming to second year Advance Diploma and degree students at the AIE.  Through teaching he hopes to pass his knowledge and enthusiasm onto the next generation of game developers so that they will get as much pleasure from the industry as he has.

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Project: Tilt and Swipe

Project Info: Can you Tilt? Can you swipe?  If yes then you can play this amazing new puzzle game!  It combines physics, skill and puzzle solving. You’ll need manual dexterity, quick wits and puzzle solving skills to get through the 40 levels.  The game, and the first three sets of levels, are free for the first twenty minutes, then if you like it you might want to buy it.

Controls are simplicity itself.  Twist and turn the phone/tablet to roll the balls about in the box.  Once you have two or more balls touching you can remove them by swiping over them with your finger.  Remove three or more for a score bonus!  But watch out, if you accidentally leave a lone ball behind then the level can’t be completed and it’s game over!  It’s simple, novel and completely addictive.  Anyone can do it.

Septian Ganendra: PST Team

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Name: Septian Ganendra

Company: PST Team

Profession: Founder, Programmer

Favorite Classic Game: Roller Coaster Tycoon,

Quote: Talking about my favourite classic game, Roller Coaster Tycoon is no doubt my first pick. There’s several series of RCT, but the first series of the game still my choice. It’s fun to watch your amusement parks grow, design your rides, crashing your roller coasters, picking up guest and throw them into lake, oh well that’s dangerous better not to do that in real life. I still can’t forget the joy while I was playing this game, thumbs up for Chris Sawyer.

“Hidup adalah pilihan.”, from My Teacher (Life is a choice.)

Bio: I’m the founder as well as the main programmer of PST Team, a small indie game developer based in Surabaya, Indonesia. I’ve been passionate about gaming since kid, when my father bought me something called “Sega Genesis”, where it all began. “This is cool! I want to make a game, my own game!”. After that I started to walk my path as Game Developer. And now, here I am, creating my own games. Currently I’ve created Sentou Gakuen and Samurai Taisen, and I will keep improving myself by making more games.

Projects: Sentou Gakuen, Samurai Taisen

Project Info: We are currently working on Samurai Taisen, our second project after Sentou Gakuen. A browser based MMORTS set in warring states period of Japan. Players will assume their role as Ji-samurai, lords of a small domain, whose village is largely undeveloped. Players can expand by constructing new buildings and upgrading existing ones. To gain power, the player can create new villages or conquer the villages of other players.

Diplomacy is a key factor in Samurai Taisen as players can join alliances for mutual cooperation in both economic and military matters. The game also features a wide range of units to help the players achieving their goal to claim the title of Shogun, such as Geisha, Ninja, as well as Ashigaru that were heavily used during that time.

Samurai Taisen also features four major forces: Date clan, Uesugi clan, Takeda clan, Oda clan. Each of them has their own characteristics and strategical bonus. The amount of strategical bonus depends on the current provinces that faction holds. Players may choose to join one or not to join to stay independent as Ronin. The choices are in players’ hands.

 

Samurai taisen

Homepage : http://taisen.co

Wikipedia : http://en.wikipedia.org/wiki/Samurai_Taisen

Screenshots : http://taisen.co/screenshots.php http://www.youtube.com/watch?v=1tdeEzYbKuM

 Sentou Gakuen

Homepage : http://gakuen.org

Wikipedia : http://en.wikipedia.org/wiki/Sentou_Gakuen

Screenshots : http://gakuen.org/screenshots.php

John Getty: Exato Game Studios

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Name: John Getty

Company: Exato Game Studios

Profession: Executive Producer & Lead Game Designer

Favorite Classic Game: Final Fantasy Tactics

Quote: “It’s all about the game.” – Ernie Calhoun, Video Game High School

Bio: As an entrepreneur and gamer by nature, I always wanted to create video games. It started very early in middle school as I modded games like Starcraft and Command and Conquer: Red Alert, then dabbled a little in RPG Maker and flash. When I got to college, I met a good friend who shared a similar interest and with very little deliberation (we were both very excited), we started Exato Game Studios.

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Project: Guncraft

Project Info: Guncraft is a voxel-based first person shooter that boasts fully destructible environments, the ability to construct individual blocks or full structures in a single click, tons of killstreak rewards such as helicopters, tanks, jetpacks, bunker buster missiles, drones, and turrets, and a fully featured map creation tool that also features a voxel map importing function (using the Substrate C# engine). Play traditional modes like Deathmatch and CTF, or totally unique modes like Lava Survival, Siege Mode, and the coop-enabled Onslaught Mode. On top of that, there are standalone servers, peer hosted servers, clan support and friends lists, in and out of game chat, leaderboards, and much, much more.

Gamer Profile: Joymasher

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Name: Marco Galvão (Keyo)

Title: Programmer / Game Designer

Company: Joymasher

Favorite Classic Game: Super Mario Bros 3 (NES)

Quote: I think it’s a fantastic game running on a super limited hardware, a real miracle for that time.

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Name: Danilo Dias

Title: Programmer / Game Designer / Pixel Artist

Company: Joymasher

Favorite Classic Game: Ninja Gaiden II (NES)

Quote: This game made me wanted to be a ninja for months. I consider it a masterpiece of action games.

Thais Weiller: JoyMasher

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Name: Thais Weiller

Title: Game designer and producer

Company: JoyMasher

Favorite Classic Game: Super Metroid and Yoshi’s Island

Why it is your favorite: I just love beautiful well done 2D graphics and both of these games grab me at first because of that. I grew to love them, however, for very different reasons. I love the sense of solitude and utilitarianism Metroid makes the player feel. It’s like “You felt in this cliff with no platforms back to security. Deal with it”. Mario World 2: Yoshi’s Island is completely different and I love the small and simple design choices that made the game so much fun. The joyful pace, the lovely sound tracks, Yoshi’s extra jump which makes the player fell just a bit more confident and Mario’s cries (though a bit disturbing in the beginning, they end up bringing a sense of familiarity to the gameplay and also were a not too punitive punishment to the player).

Eva Tran: Spacetime Studios

Spacetime-Studios

Name: Eva Tran

Title: Artist

Company: Spacetime Studios

Favorite Classic Game: Earthbound (SNES)

Tell us why it is your favorite: I really got into the art style and the accessible, modern setting of Earthbound. You hung out with jazz musicians, took the bus and had to call mom when you got homesick. It was a funny, well paced little RPG and it ages pretty well.

Will Brierly: Soda Drinker Pro

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Name: Will Brierly

Company: Soda Drinker Pro

Profession: Game Developer

Favorite Classic Game: Burgertime or Loom

Quote:  I love both of these games for different reasons.  Burgertime because I love the gameplay, and it’s a game that I’ve consistently come back to since a little kid, I still can’t get very far in it but i don’t mind.  I just love that game.  I also love Loom for the story and the beautiful artwork.  I loved how you had to use the spell book that came with it too to cast spells.  A truly creative game that I’ll never forget.

Bio: I live in Cambridge MA with my fiancee Ali & two cats Decaf & Polly.  I wrote Soda Drinker Pro, Get Outta My Face(Arcade), Living 2 Die Vs. Dying 2 Live, Vivian Clark, My Girl the Video Game, and a few other games!

Project: Soda Drinker Pro http://sodadrinkerpro.com/

Project Info: Soda Drinker Pro is the most advanced FPS(First Person Soda) drinking simulation in the world.  It has been featured at Pax 2013, Kotaku, Mashable, Giant Bomb, Game Informer and many other national outlets.

Axel Schmidt: GameDuell

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Name: Axel Schmidt

Title: Head of Public Relations

Company: GameDuell

Favorite Classic Game:  StarCraft

Tell us why it is your favorite: Due to its unrivalled presentation, its compelling storyline, the unique races and characters and the enormous strategic gameplay depth and balancing StarCraft has continued to keep my fascination alive over the years.

Guillaume Bastide: Anuman Interactive

Anuman

Name: Guillaume BASTIDE

Company: Anuman Interactive (through Joystick Replay label)

Profession: PR & Communication Manager

Favorite Classic Game: Donkey Kong (Game&Watch)

Quote: This is one of the first game Very simple but very hard too, especially challenging my father on the high score ranking 🙂

Bio: Created  in 2000, Anuman Interactive is a french softwares, applications and videogames publisher. Launched in March 2013, after Anuman Interactive recovered the “Joystick” and “Tilt” brands, the “Joystick Replay” Label  includes the remastered versions of the big classic titles of the video game history. More informations on http://www.anuman-interactive.com/en/

Project:

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Released:
“Crazy Cars – Hit the Road”, “The Bluecoats – North vs South”
Incoming: “Fire & Forget: The Final Assault”, “Prehistorik”

Project Info:

The Bluecoats – North vs South trailer

Crazy Cars Trailer :

Jonathan Malave: Kuroato Media

Kuroato Media

Name: Jonathan Malave

Title: Founder, Game Designer & Producer

Company: Kuroato Media

Favorite Classic Game: Final Fantasy 7

Tell us why it is your favorite: It’s the only game I have ever played over and over again, and never got bored of it. I love Japanese Anime; Final Fantasy 7 always gave me the feeling like I was taking part of an anime or something. Also, who could deny how cool and bad-ass the main characters, rivals Cloud and Sephiroth were? I have yet to find another game with rival characters that could match their synergy. Overall I think it was the Characters and the Storyline that did for me. Final Fantasy 7 is one of the best games ever made! and I think Square Enix should remake it.

 

Dylan Barker: Cadenza Interactive

Cadenza Interactive logo

Name: Dylan Barker

Company: Cadenza Interactive

Profession: Game Designer

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Favorite Classic Game: Starcraft: Brood War.  I’m a competitive gamer to my core, and Brood War is the game that set the standard.

[youtube]http://www.youtube.com/watch?v=npsS-TA0Bro[/youtube]

Quote: It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.” – Ira Glass

Making games is hard, particularly for people who grew up immersed in gaming culture.  Your first forays into development never live up to your standards, because despite having ideas about what makes a good game, experience and understanding with actually making games is critical.  Our first game, Sol Survivor, ended up being a fun game, but in a way it has exposed for me just how little I knew at the time about making games.  I’m encouraged, though, by hearing other creatives (in this case Ira Glass) talk about that blow to the creative ego.  The only way to move past it is to never stop creating.  For every hundred things you create, you’re lucky to find one that’s great.  The thing that separates game design success from failure is the ability to iterate; there are no “silver bullets.”

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Bio: Cadenza Interactive is a company built around LAN gamers.  Though about half of the team grew up in different places, we all had a common experience; schlepping heavy CRT monitors in the back of our parents’ cars to make it to an 8 man all-night game marathon was our idea of fun.  As a company, we’re committed to making games that excel in multiplayer, both competitively and cooperatively.  Our last game Sol Survivor can be played either way, and we’re committed to the same for our current game, Retrovirus.

Our philosophy is to respect our players.  We want to challenge them, not hold their hand.  We want to respect them as customers by making our games playable regardless of whether they leave open the program of the storefront they bought the game from.  We are committed to LAN and WAN by IP multiplayer modes, and we release content for our games for free after release instead of trying to sell players insignificant DLC.

We started as three guys in a small, boiling hot house and we’ve grown to seven full-timers who have sacrificed a lot to live the dream of making games.  It’s a wild ride, and we’re always up for sharing our experiences with fans and other developers!

Retrovirus logo

Project: Retrovirus

Project Info: Retrovirus is a Descent-inspired six axis shooter that we’re working on for PC.  We’ve created a software world where the player takes the role of an antivirus program fighting against an invasive virus.  Retrovirus’ weapon system feels unique, relying on common weapon archetypes with an added strategic scanning ability that lets players deny space and control opponents who get stuck in their grasp.  We’ve included an “FPS MOBA” mode that mixes players and AIs in an objective-based multiplayer, as well as classic competitive multiplayer and campaign co-op to round out the experience.

A big part of our team is tools development, which is great for fans because we can generate a lot of content even after release.  Better still, we’re trying to release our tools for Retrovirus to the public.  To do so on-schedule, we’re raising funds via Kickstarter.  If we’re successful on Kickstarter, we’ll have a large-scale closed beta that includes our tools, to let the community start building their own experiences.

Torben Larsen: Cope-Com

cope-com-logo

Name: Torben Larsen

Company: Cope-Com

Profession: Creative Director

Favorite Classic Game: Ping Pong

Quote: It was the first game I played sometime late 1970’ties on a TV console. The simplicity and fun factor still holds today and reminds me of how far the games have developed since that time 🙂

[youtube]http://www.youtube.com/watch?v=pDrRnJOCKZc[/youtube]

Bio/Current Event:

Cope-Com was founded in 1987 by Martin Pedersen and Torben Larsen with the aim of making great Amiga computer games. With the award-winning game titles Hybris and Battle Squadron they successfully proved the capabilities of the Amiga home computer.

Martin Pedersen started out with a ZX81 (actually an upgraded ZX80) in 1982 and later switched over to the ZX Spectrum, which was eventually exchanged with an Amstrad. In 1985 he did the game “The Vikings” for the Amstrad. At the same time Torben Larsen was doing the graphics for the same game on the Commodore 64. This was how the two met.

Feeling limited with the Amstrad and its technical abilities, Martin and Torben decided to take a closer look at the Amiga in 1985-86. The technical aspects of the Amiga in terms of more advanced processors, better screen resolution, more colors, and 8 bit sound sampling, was very impressive to both of them.

Being excited about the great possibilities of the Amiga, they decided to develop games for this machine. They started out with their first Amiga title, a shoot’em up called Hybris. For this game they teamed up with the American publisher Discovery Software International Inc. Hybris was published worldwide in 1987 and was an instant success on the Amiga. The game received several Amiga awards and was praised for its high technical standard, great game play, and sharp graphics.

Taking on the challenge after Hybris, they decided to develop an even better vertical shoot’em up for the Amiga called Battle Squadron. This time they teamed up with Innerprise Inc. as publisher. The game was released worldwide in 1989 and again an Amiga classic was born. The game featured two simultaneous players and a novel gaming “predator” enemy effect. Battle Squadron received a 109% rating in Amiga Computing, and 90-100% in many other computer magazines of that time.

As of 2012 Cope-Com is now working on converting their great classic Amiga games to new formats, such as iPod Touch, iPhone, iPad and Android.

Have a look on the past and current projects from Cope-Com here on their website:

Gamer Profile: Australian Retro Gamer

Name: Ausretrogamer 

Title: Chief Executive

Company: ausretrogamer.com “Celebrating the nostalgia of old video gaming systems & games”

double-dragon

Favorite Classic Game: Double Dragon

[youtube]http://www.youtube.com/watch?v=S0-2xhQAO9k[/youtube]

Why it is your favorite game: I’m partial to all types of gaming genres, but beat’em ups are pretty much at the top of the pile. Double Dragon was the first beat’em up to introduce two-player co-operative play. For this reason, it was great to have a mate with you beating up some baddies with either your fists, baseball bats, knives, barrels, whips, you name it, they could pick it up and use it. Also, who else could get away in a fight wearing sunglasses.

William Lukas Black: Mr. Gravity

Mr.-Gravity-Indie-Games

Name: William Lukas Black

Title: Art Lead (Mr. Gravity)

Company: Mr. Gravity

donkey-kong-country

Favorite Classic Game: Donkey Kong Country

[youtube]http://www.youtube.com/watch?v=OuZO4qCLY4o[/youtube]

Why it is your favorite game: I liked how the art in (Donkey Kong Country) popped out at the player. It was one of the first games I can recall that tried to combine 3D (style) characters into a 2D platformer. I also liked how varied the environments were in that game.

Nathan Bradford: Mr. Gravity

Mr.-Gravity-Indie-Games

Name: Nathan Bradford

Title: Marketer

Company: Mr. Gravity

SOTN

Favorite Classic Game: Castlevania: Symphony of the Night

[youtube]http://www.youtube.com/watch?v=pXJShS2x60w[/youtube]

Why it is your favorite game:  The controls are simple yet addicting, there is a lot to explore in such an early game including lots of secrets that I’m still discovering despite having played through the game nearly a dozen times. There is a level system which makes me want to keep playing it rather than simply just going through it. There is more than one ending. Overall I feel it’s a very well made game for its time.

Jeremy Heintz: DreamWorks Animation

Dreamworks-animation

Name: Jeremy Heintz

Title: Lighting TA

Company: DreamWorks Animation

the legend of zelda

Favorite Classic Game: The Legend of Zelda

[youtube]http://www.youtube.com/watch?v=c4bvZZa5Mtg[/youtube]

Why it is your favorite game: Simplistic controls and challenging mazes – The Legend of Zelda challenges you in way that you don’t see in current generation games. The labyrinths are long a boss fight are epic.

Casey Spencer: React Games

React Games

Name: Casey Spencer

Title: Lead Programmer

Company: React! Games

megaman_nes

Favorite Classic Game: Mega Man

[youtube]http://www.youtube.com/watch?v=slD8IzS5kOA[/youtube]

Why it is your favorite game: Each level was challenging and unique. Very rewarding when you finally beat it after hours of playing. The music for the game was awesome.

Tiane: Creative

CreativeLabs

Name: Tiane
Company: Creative

NES_Tetris_Box
What is your favorite classic game: Tetris

[youtube]http://www.youtube.com/watch?v=CvUK-YWYcaE[/youtube]
Why is it your favorite classic game: I’ve spent so much time on it, that if it wasn’t my favorite I would have to ask myself some serious life questions..

Andy Briggs: Pwned

pwned-dot-com

Name: Andy Briggs

Company: Pwned

Title: Founder

NES_Tetris_Box_Front

What is your favorite classic video game:  Tetris

[youtube]http://www.youtube.com/watch?v=CvUK-YWYcaE[/youtube]

Why is it your favorite: This is a tough question, I could of gone with a few games that I loved growing up, Mike Tyson’s Punch Out, Mario Bros., Skate or Die and countless other ones, Tetris is just one of those games that I can jump into at any time, play a quick game and bounce right out. I feel it still holds up today with gameplay. 

It’s not a very complicated game and the graphics might be big blocks, but to me, that’s the appeal of the game. To this day, I still play it as often as I can, maybe once a week or more if time allows. The reason why I love this game is because it causes you to objectively think fast. It’s just one of those games that I can be so emerged into that I don’t really care what’s happening outside, it’s nice to feel lost in a game that requires critical thinking.

One of the last reasons that I love this game is that you can never win playing Type A. It’s literally impossible to win. If you’re wondering what my highest score is, I can’t say I know the exact number, but I’ve gotten to level 23 quite a few times. I generally average about

19-21 after I’ve played a few rounds to warm up.

Marc Georgeson: Addictive 247 Games

addictive247logo

Name: Marc Georgeson

Title: CEO

Company: Addictive 247 Games

rygar-arcade

Favorite Classic Game: Rygar (Arcade)

[youtube]http://www.youtube.com/watch?v=PBQmYNYZkFM[/youtube]

Why it is your favorite game: It’s the game that I loved to play in my local snooker hall when I was about 11! The graphics and sound captivated me and even though it was a really tough game I kept on putting coins in.

Chris Kramer: Digital Mind Soft

digitalmindsoft-logo

Name: Chris Kramer

Title: Managing Director

Company: DigitalMindSoft

Dune2

Favorite Classic Game: Dune II / Herzog Zwei

[youtube]http://www.youtube.com/watch?v=RR9Q4Nfe1Vo[/youtube]

Reason: Both of them laid the foundation for modern RTS games. They are one reason why I always kept attached to the industry.

Greg Moore: Capcom

Capcom logo

Name: Greg Moore

Company: Capcom

Title: Community Specialist & Liaison

Bionic Commando logo

Favorite Classic Game: Bionic Commando

[youtube]http://www.youtube.com/watch?v=0y6NZmPJD9U[/youtube]

Why it is your favorite game: A great blend of fine-tuned action, adventure elements, and intense theatrics with a delightfully subversive twist on pre-established platform gaming norms.

Brett Elston: Capcom

Name: Brett Elston

Company: Capcom

Title: Online/Community Manager

megaman-2

Favorite Classic Game: Mega Man 2

[youtube]http://www.youtube.com/watch?v=VJxPC2ZT288[/youtube]

Why it is your favorite game: Though it’s the easy choice, to me, Mega Man 2 was and always will be a perfect game. Not a wasted second or sprite in there. Controls, graphics, music, design, everything is top notch and I think remains among the greatest games ever made.

David Kudrev: Retrospekt

Retrospekt

Name: David Kudrev

Title: Founder/Writer

Company/Website: Retrospekt

Secret-of-Mana-Box

 

Favorite Classic Game: Secret of Mana on the SNES

[youtube]http://www.youtube.com/watch?v=yh7Z5IZ1gjI[/youtube]

Why it is your favorite: Not only the colourful graphics and amazing soundtrack presents itself as one of a kind in a jRPG, but also the storyline, and longevity of 3 days’ worth of gameplay nonstop. I should add, that the game has a multiplayer system that no other game has ever had (at least to my recollection), where it starts off as a single player game, but when meeting other main characters on your journey, your mates can then join up via Multitap and play as them with you as well.

Greg Zesinger: DoughMain

dmlogo

Name: Greg Zesinger

Company: DoughMain

Title: Director of Game Development and Marketing Services

Favorite Classic Game: Quest For The Rings – Magnavox Odyssey2

the quest for rings

Quote on why it is your favorite: I could have gone a few different directions here – Madden 93, Super Tecmo Bowl, Castelvania, Secret of Monkey Island, or Ultima, but went with Quest For The Rings which predated them all and helped spark my interest in games. The Odyssey2 was our first home video game system..before we even started regularly using the term “video games”. In our house, they were “TV games”. As a 7 year old, I would spend quite a bit of time and effort writing up and drawing “concept images” of games I’d like to see on my beloved Odyssey. Quest For The Rings was a gamechanger – one of the first games I can remember that included multiple levels with different environments tied together by a tangible boardgame-like experience that admittedly we didn’t use as often as just jumping into the game.

[youtube]http://www.youtube.com/watch?v=2Ll_bbzRHKQ[/youtube]

Four character classes – the Warrior with his magic sword that could teleport lesser monsters (orcs and firewraiths) to a different part of the screen (and if you were lucky, you could get two of them to jump to the same spot and get stuck together, immobilized), the Wizard with his paralyzing power bolts capable of temporarily warding off the terrible Doomwinged Bloodthirsts and the nightmarish Spydroth Tarantulus, the Changeling who could turn invisible and sneak by the dragons, and the Phantom who could walk through walls…unless they were made of lava. Featured co-op play, truly a masterpiece for its time. Loved it and helped fuel my desire to get into the game industry. And while the folks at Magnavox rejected the one submission seven-year old Greg made to them (a Pitfall-esque adventure called Jungle Safari), their games like Quest For The Rings, Pick Axe Pete, Showdown in 2100 A.D. and Monkeyshines set me on my path.

 

Yuri Moskva: Frogwares

Frogwares logo

Name: Yuri Moskva

Title: Community manager

Company: Frogwares

Ninja Gaiden Trilogy

Favorite Classic Game: Ninja Gaiden Trilogy (SNES)

Why it is your favorite game: Being a huge fan of karate-ninja stuff I was completely mesmerized when I first played this game. I was always concerned that this game is much more advanced in terms of gameplay and possibilities than any other SNES game.  And all the possibilities, weapons, skills and the atmosphere… Sorry, I have to go find my old SNES console.

[youtube]http://www.youtube.com/watch?v=OGoja-AN1i8[/youtube]

John Master Lee: Raptr

Raptr Logo

Name: John Master Lee

Title: Vp of Marketing

Company: Raptr

King_of_Kings

Favorite Classic Game: King of Kings

Why is this game your favorite: “It’s a rare turned-based strategy game that only came out in Japan. It was published by Atlus and Namco in 1988 on the Famicon. It was the first time I was completely absorbed into the gameplay in a way that went being just a fan. It got me thinking about game design,

[youtube]http://www.youtube.com/watch?v=h4uyJK7gWgQ [/youtube]

I learned Japanese (because I couldn’t read the text otherwise!), and I never went back to board games since. It was the first time that I realized how deep and complex a game can be back on the NES.”

Derek James: Polyclef Software

Derek James - Polyclef Software

Name: Derek

Title: Owner & Founder

Company: Polyclef Software

gyruss

Favorite Classic Game: Gyruss & Zork

Why is this game your favorite: I’ll actually pick two. For classic arcade action, my favorite was probably Gyruss. Why? Because I thought tube shooters were cool…it was like Galaga, but in a circle! And I also really thought the electronica-style Bach music was cool.

[youtube]http://www.youtube.com/watch?v=hF2m7EW9_lM[/youtube]

For the PC, the games I remember the most fondly were the Zork and Enchanter trilogies from Infocom. Text-based adventure and puzzle-solving games are obsolete now, but I really thought the blend of storytelling, puzzle-solving, and interactivity was very immersive and compelling. Myst was a great continuation of this style of game in graphical form, but I still have a soft spot in my heart for Infocom’s games.

Robert Allen Peeler: Square Enix

Name: Robert Allen Peeler

Company: Square Enix

Title: Community Manager

FINAL FANTASY VI

What is your favorite classic video game: FINAL FANTASY VI

[youtube]http://www.youtube.com/watch?v=NOYvYNo_Nbw[/youtube]

Why is the game you chose your favorite: While not my first RPG, or my first FINAL FANTASY, FINAL FANTASY VI was just a great game overall that hit all the points that make playing the classics often superior to games today. The large well-developed cast, the amazing soundtrack, and the maxed potential of the SNES on this title are just a few things that helped it stand out above the rest. My favorite moment was just after the world changed and Celes spent her time recuperating on the lonely island with Cid. The game forcing me to relax after this cataclysmic event, when all I thirsted for was the next great battle, really matured my perspective on storytelling through video games.

Kyle Kulyk: Itzy Interactive

Itzy Interactive-logo

Name: Kyle Kulyk

Company: Itzy Interactive

Title: Co-Founder/Lead Developer

Raid_on_Bungeling_Bay_Cover

Favorite Classic Game: Raid on Bungeling Bay

Quote on why it is your favorite: I just found out recently that this was Will Wright’s first game. I loved this game as a kid. It was one of the first games I played where your play area wasn’t confined to the immediate screen, and things happened off screen! Wait too long and fortifications were being built that would hamper your efforts. In the middle of a mission – too bad! Your carrier is under attack. It seems like nothing now, but at the time this was pretty revolutionary to me.

[youtube]http://www.youtube.com/watch?v=AZUi_EEMwRQ[/youtube]

Bryan Davies: Wargaming.net

Wargaming.net_Logo

Name: Bryan Davies

Tittle: VP of Public Relations, North America

 

Company: Wargaming.net

Dxcover

What is your favorite classic game: Deus Ex (Original) developed by Warren Spector

Why is it your favorite classic game: It was a groundbreaking game in the sense of crossing genre barriers, it was also really the first game that the gameplay and story truly changed based on your choices in how you play. 

[youtube width=”600″ height=”480″]http://www.youtube.com/watch?v=ZpEoLH0cUSw[/youtube]

James Booth: Distorted Poetry

Distorted Poetry

Name: James Booth

Company: Distorted Poetry

Title: Creative Director

Favorite Classic Game: Donkey Kong G&W

Donkey Kong Game Watch

Quote on why it is your favorite: At my grandparents there was never anything cool there, except for this game. Fortunately this game was all I needed. A classic example of addictive gameplay with the most simple of mechanics. Still playable today and truthfully I prefer this version over the arcade version.

[youtube]http://www.youtube.com/watch?v=g6cPfanPyKk[/youtube]

Giuseppe Grassi: Aureus Interactive

AUREUS_LOGO

Name: Giuseppe Grassi

Company: Aureus Interactive

Title: Game Designer

Favorite Classic Game: Monkey Island

Quote on why it is your favorite:
Pirate: Guybrush Threepwood? That’s the most ridiculous name I’ve ever heard!
Guybrush: Well, what’s your name?
Pirate: [matter-of-factly] My name is Mancomb Seepgood.

Youtube Link:
[youtube]http://www.youtube.com/watch?v=5DUXhk_Fj4M&feature=related[/youtube]

Aileen Bautista: Dinoroar Interactive

dinoroar interactive logo

Name: Aileen Bautista

Company: Dinoroar Interactive

Profession: Founder and CEO of Dinoroar Interactive

Favorite Classic Game: Gods

Quote: I played this game religiously when I was a kid on my PC.  I loved the mystical feel of the game and any opportunity to upgrade my weapons was a given.  I also enjoyed all the secret rooms and codes you had to break, and every time I played that game I remember finding something new which amused me even more.

Bio: I’m the founder and CEO of Dinoroar Interactive. The team at Dinoroar are pretty mad and consists of a vast array of super nerdy talented people that are committed to creating excellent and exciting games and products for all our loyal gaming followers. Our focus is basic interaction- which means that the team provides smart, quirky and entertaining situations for you to be in. Dinoroars’ innovative and interactive products and games gives anyone (of any age) an excuse to enjoy themselves for that brief moment in time.

master challenge gameplay screenshot

Project: Samurai Training is our latest game in production

Project Info: The game takes place in the Ba-hai Temple, where a young warrior seeks the knowledge of an old master. He is put through a series of short training sessions (punching, kicking, and combo training). He will then get the chance to challenge the master. Mastery of skills is the focus, and more training will lead to increased skill level and the player has the opportunity to unlock secret combinations. The anticipated release date is later this month or in April, and the price point will be $1.99 or $2.99 USD. Stay tuned via our website for updates and the release announcement.