Profiled: Nick Clarkson

On this episode of GPS we talked with Nick Clarkson a true gamer who has not only played a large number of classic PC games, but was a pioneer with gaming magazines in the U.K. and worked with a numbe...

Profiled: Ray Willmott

This episode of GPS takes us across the pond to the U.K. Wales to be exact, where we talked with Ray Willmott of Big Cake Games on their upcoming game for PS4 and PC titled. Cold Horizon. This is the ...

Profiled: Paul Elsy

Paul shared some insights about his journey from being a classic gamer and his love of games like Dune and Sonic the hedgehog to studying Robotics at University before volunteering with the community ...

Profiled: Ichiro Lambe

We talked with Ichiro Lambe from Dejobaan games their incredible game, Elegy for a Dead World where you explore dead civilizations, write about what you find, and share your stories with the world. Yo...

Profiled: Kevin Mentz

When you have a company known for great games you become even more curious about the people behind them so when we had a chance to talk with Kevin Mentz from Daedalic Entertainment we were excited to ...

Profiled: Aidan Price

We sat down with Aidan Price from East Asia Soft to talk about their upcoming game Lost Sea and about Aidan's gaming influences which included classic games such as the original Super Mario Bros. and ...

Gamer Profile: Loris Malek

We’ve talked with fantastic people from around the world and Loris from Moon Spider is no different. Their game, Harold is an interesting mix between Pitfall and Lemmings that gives you that hardcor...

Gamer Profile: Jan Kavan

CBE Software is an independent video game studio in the Czech Republic that has released a number of games including their current game, the fantastic, J.U.L.I.A: Among the Stars We had a chance to ta...

Gamer Profile: Agustín Cordes

Senscape was founded in 2010 and released the award winning title, Scratches. Agustin is a true fan of classic games specially horror and adventure games such as Kings Quest and Alone in the Dark. He ...

Marty Newcomb: Raising My Superkid!

Ultima VII (including its follow-up, The Serpent Isle) was one of the first games I remember playing where you could do almost anything in the world that you wanted to. It was enormous, with seemingly...

Gamer Profile: Evan Hahn

Windforge is a steampunk building block RPG, with fully buildable airships. It's kind of like a mix of Contra and Minecraft with flying airships. It's a game that embraces freedom, creativity, and cha...

Gamer Profile: The Unallied

More than all other games, the original Pokemon was a game that hides its complex mechanics under a dead-simple interface. I like many Nintendo games for this reason, but I'm still impressed with how ...

Dominique Vial: Domsware

We were on our final "lycée" studies and we needed to prepare THE french exam named "baccalauréat". It's very important to make a big score to this exam because it's the passcard to university and H...

Kevin Cerdà: BeautiFun Games

This isn't a really known game. However, I believe that it was really innovative at the moment it appeared. It was made by Mythos games, with Julian Gollop, creator of X-COM. In Magic & Mayhem you rea...

Paul Stephen-Davis: Retro Army

“I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what the...

Tony Oakden: Charlie Dog Games

Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It's one of only a handful of games to score 10/10 in Edge magazine. Years ahead of it's time it uses physics, emergent AI and pr...

Septian Ganendra: PST Team

I'm the founder as well as the main programmer of PST Team, a small indie game developer based in Surabaya, Indonesia. I've been passionate about gaming since kid, when my father bought me something c...

John Getty: Exato Game Studios

As an entrepreneur and gamer by nature, I always wanted to create video games. It started very early in middle school as I modded games like Starcraft and Command and Conquer: Red Alert, then dabbled ...

Gamer Profile: Joymasher

I think (Super Mario Bros 3) is a fantastic game running on a super limited hardware, a real miracle for that time....

Thais Weiller: JoyMasher

I just love beautiful well done 2D graphics and both of these games grab me at first because of that. I grew to love them, however, for very different reasons. I love the sense of solitude and utilita...

Eva Tran: Spacetime Studios

I really got into the art style and the accessible, modern setting of Earthbound. You hung out with jazz musicians, took the bus and had to call mom when you got homesick. It was a funny, well paced l...

Will Brierly: Soda Drinker Pro

I love both of these games for different reasons. Burgertime because I love the gameplay, and it's a game that I've consistently come back to since a little kid, I still can't get very far in it but ...

Axel Schmidt: GameDuell

Due to its unrivalled presentation, its compelling storyline, the unique races and characters and the enormous strategic gameplay depth and balancing StarCraft has continued to keep my fascination ali...

Jonathan Malave: Kuroato Media

It's the only game I have ever played over and over again, and never got bored of it. I love Japanese Anime; Final Fantasy 7 always gave me the feeling like I was taking part of an anime or something....

Dylan Barker: Cadenza Interactive

Making games is hard, particularly for people who grew up immersed in gaming culture. Your first forays into development never live up to your standards, because despite having ideas about what makes...

Torben Larsen: Cope-Com

Cope-Com was founded in 1987 by Martin Pedersen and Torben Larsen with the aim of making great Amiga computer games. With the award-winning game titles Hybris and Battle Squadron they successfully pro...

Gamer Profile: Australian Retro Gamer

I'm partial to all types of gaming genres, but beat'em ups are pretty much at the top of the pile. Double Dragon was the first beat’em up to introduce two-player co-operative play. For this reason, ...

William Lukas Black: Mr. Gravity

I liked how the art in (Donkey Kong Country) popped out at the player. It was one of the first games I can recall that tried to combine 3D (style) characters into a 2D platformer. I also liked how var...

Nathan Bradford: Mr. Gravity

The controls are simple yet addicting, there is a lot to explore in such an early game including lots of secrets that I'm still discovering despite having played through the game nearly a dozen times....

Jeremy Heintz: DreamWorks Animation

Simplistic controls and challenging mazes - The Legend of Zelda challenges you in way that you don't see in current generation games. The labyrinths are long a boss fight are epic....

Casey Spencer: React Games

Each level was challenging and unique. Very rewarding when you finally beat it after hours of playing. The music for the game was awesome....

Tiane: Creative

I've spent so much time on it, that if it wasn't my favorite I would have to ask myself some serious life questions.....

Andy Briggs: Pwned

This is a tough question, I could of gone with a few games that I loved growing up, Mike Tyson's Punch Out, Mario Bros., Skate or Die and countless other ones, Tetris is just one of those games that I...

Marc Georgeson: Addictive 247 Games

It's the game that I loved to play in my local snooker hall when I was about 11! The graphics and sound captivated me and even though it was a really tough game I kept on putting coins in....

Greg Moore: Capcom

A great blend of fine-tuned action, adventure elements, and intense theatrics with a delightfully subversive twist on pre-established platform gaming norms....

Brett Elston: Capcom

Though it's the easy choice, to me, Mega Man 2 was and always will be a perfect game. Not a wasted second or sprite in there. Controls, graphics, music, design, everything is top notch and I think rem...

David Kudrev: Retrospekt

Not only the colourful graphics and amazing soundtrack presents itself as one of a kind in a jRPG, but also the storyline, and longevity of 3 days’ worth of gameplay nonstop. I should add, that the ...

Greg Zesinger: DoughMain

I could have gone a few different directions here - Madden 93, Super Tecmo Bowl, Castelvania, Secret of Monkey Island, or Ultima, but went with Quest For The Rings which predated them all and helped s...

Yuri Moskva: Frogwares

Being a huge fan of karate-ninja stuff I was completely mesmerized when I first played this game. I was always concerned that this game is much more advanced in terms of gameplay and possibilities tha...

John Master Lee: Raptr

“It's a rare turned-based strategy game that only came out in Japan. It was published by Atlus and Namco in 1988 on the Famicon. It was the first time I was completely absorbed into the gameplay in ...

Derek James: Polyclef Software

I'll actually pick two. For classic arcade action, my favorite was probably Gyruss. Why? Because I thought tube shooters were cool...it was like Galaga, but in a circle! And I also really thought the ...

Robert Allen Peeler: Square Enix

While not my first RPG, or my first FINAL FANTASY, FINAL FANTASY VI was just a great game overall that hit all the points that make playing the classics often superior to games today. The large well-d...

Kyle Kulyk: Itzy Interactive

I just found out recently that this was Will Wright's first game. I loved this game as a kid. It was one of the first games I played where your play area wasn't confined to the immediate screen, and t...

Bryan Davies: Wargaming.net

It was a groundbreaking game in the sense of crossing genre barriers, it was also really the first game that the gameplay and story truly changed based on your choices in how you play. ...

James Booth: Distorted Poetry

At my grandparents there was never anything cool there, except for this game. Fortunately this game was all I needed. A classic example of addictive gameplay with the most simple of mechanics. Still p...

Giuseppe Grassi: Aureus Interactive

Pirate: Guybrush Threepwood? That's the most ridiculous name I’ve ever heard! Guybrush: Well, what's your name? Pirate: [matter-of-factly] My name is Mancomb Seepgood....

Aileen Bautista: Dinoroar Interactive

I played this game religiously when I was a kid on my PC. I loved the mystical feel of the game and any opportunity to upgrade my weapons was a given. I also enjoyed all the secret rooms and codes y...

Seppo Santapukki: Prank Ltd

The second Mega Man was my first encounter to the series, igniting a love that still keeps growing after 20 years - thanks to Mega Man IX and X. It taught me patience, dexterity, and above all: trying...

Theodore Bergquist: Gamersgate

The depth of the game, the many endings, the spell creation system. Back then this was so complex and immersive and I spend many hours with that game as my best friend....

Olivier Vermeille: Zallag

It was about politics, religion, betrayal, love, murder, friendship…all mixed perfectly with a near-perfect gameplay experience. I won’t go into detail about the mechanics but let’s just say tha...

Daxon Flynn: BattleGoat Studios

A quick thinking strategy game that uses a trackball to build walls with tetris like pieces to defend your castle and fight enemies with your cannons. An arcade game that I actually beat with one quar...

Chris Gerspacher: Kerberos Productions

It was a hard pick, but I mentally went through all my NES carts and I have to pick Ninja Gaiden. Bouncing from wall to wall, ninja star throwin', minion dodgin', hack and slash boss battlin' - the or...

Darren Grant: Kerberos Productions

The original prototypical city builder game, before the PC genre was really branded. No other city builder I know of has ever made the interplay of economics this tactile. Hours of zen tweaking and ba...

Henri Haimakainen: Colossal Order

It was something really cool compared to the single player games of the time. It also presented a different take on the multiplayer game mode since many games were about players taking turns to play t...

Lisa Haasbroek: Legacy Interactive

Remember in the original NES Metroid, when Samus took off her helmet and it turned out she was woman? It was totally jaw dropping at the time, since there were so few women game heroes in 1986, and I ...

Simone Bevilacqua: BOH

I have no favorite game because there are so many I love that it's just impossible to choose. Anyway, I'm mostly into C64 and Amiga games (but, of course, I've also seen/played many games on many othe...

Mariina Hallikainen: Colossal Order

I used to play Theme Park when I was a teenager. It was insanely addicting and fun! I played it for hours at a time and it must have made my mom worry a bit. I guess it didn’t come as a surprise tha...

Chris Stewart: Kerberos Productions

I remember Ultima 3 (my entry to theseries) calling to me constantly, with its vast, dangerous world to explore. Then explore again, just in case I missed digging something up on an island somewhere. ...

Johan Andersson: Paradox Interactive

It was on a game compilation I got with my first computer (c64), and I just loved the “speech” whenever you started a new game. “STAY AWHILE…. STAY FOREVER!”...

Valerie Wicks: Legacy Interactive

“Every moment is fun and every moment I care no matter how many times I play it. I’ve always loved Chrono Trigger for that- for being so good to me.”...

Daniel Haffner: Highbrow Games

The bionic arm made you feel like a badass all the way through the game, and allowed you to do some really cool things once you got some skill. All the music maintained the consistent military theme ...

David Costarigot: Zallag

I actually discovered this game a little later than most gamers. As I didn't own a Dreamcast I had to wait for the GameCube release a few years later. It was unfortunately not a big hit in France and ...

Frank Dolmans: VSTEP

Revolutionary, incredibly addictive, and manages to surprise and be fun even today. ...

Christophor Rick: Gamers Daily News

Alternate Reality was really the first taste of how immersive a role-playing game could be. It had a mysterious and engrossing storyline (even if you never found out what it was, you WANTED to know), ...

Rolf KloeppelL: Neonga

The Civilization Series had a major impact on my whole gamer life and I do not regret a single hour I have spent building up empires and ruling the world virtually....

Haruneko: Haruneko Entertainment

Eternal Darkness because this masterpiece is not known well enough: this game is just sheer perfection, the game system, the story, the characters, everything is crafted really well. This is an horror...

Nacho Pintos: Frugal Games

I can't help it, it's so perfect, so seminal. All 'collect-everything' games started here. The setting is absurd: colored ghosts, yellow dots, a pizza-like avatar... That's what I miss most in curren...

Wes Paugh: Fusion Reactions

Everything about Perfect Dark felt streamlined and polished, with enough to do to keep me satisfied no matter what experience I craved. Throw in a phenomenal multiplayer and it's a formula that has ke...

Robert Muresan: Exosyphen studios

“I don’t try to make better games than the ones that exists. I come up with new game types that have never been created and played. Then I try to make them better than the first time”...

Michael Austin: Hidden Path Entertainment

It's my favourite quote because I think it sums up why it is I wanted to be in the game industry in the first place. I loved fantasy books as a kid, and creating video games is the closest to true ma...

Carlos Eduardo Murrer Gomes: CEMG Apps

When I was a kid my father worked developing games for ATARI in Brasil and we had almost all ATARI Games. I started playing Kaboom! for Atari when I was 3 years old, we had also a different joystick f...

James Whitehead: Boss Baddie

No game has inspired me as much as this one. Most of my inspiration comes from sound and music, and as a 7 year old when I found this rummaging through my parents bedroom, it blew my mind when I first...

Martin Cirulis: Kerberos Productions

Quick, dirty, elegant, funny and straight to the point. Distilled essence of 4X with Cowboy speech events AND multiplayer network support LONG before that was cool....

Rob Hewson : Dark Energy Digital

Micro Machines is one of those rare games which feels as fun today as it ever was - the simplicity of the concept and the top down visuals mean it really hasn't aged in the way something like Goldeney...

Ben Bradley: Ben Bradley

This was a blend of real time strategy and first person shooters - it took the two most popular genres on the PC at the time and combined them in their entirety. Add to that an amazing outdoor graphic...

Mark Sheeky: Cornutopia

The best games combine action and strategy and my other favorites Airborne Ranger of Project Stealth Fighter on the C64 did that brilliantly, as well as Frontier Elite 2 on the Amiga. Oh and I can't h...

Alan Wild: Focus Multimedia Limited

What. A. Game. An RPG and a work of art that was way ahead of its time in terms of graphics, engine, combat and character interaction. I installed the crazy number of floppy disks it arrived on, one a...

Aileen Bautista: Dinoroar Interactive

My fondest memory was catching Carmen Sandiego, feeling all awesome that I caught the bad guy. For an educational game at that time, it definitely didn't seem like it. I was having too much fun tryi...

Brooks Piggott: Barcode Games

PFS allows players to own, operate, and coach a football team by simulating a single season or dozens of seasons. Players are in complete control of many team functions, including player drafting, fre...

Andreas Persson: ApGames

DoDonpachi was one of the first "bullet hell" shooters and in my opinion still number one. A game that when you play it for high score never gets old. DoDonpachi is all about the gameplay and that per...

Jon Hamblin: Big Ideas Digital

Seriously, this a game in which you can die simply by crossing the road without waiting for the little green man. After a while, I began to think – maybe Jim Walls isn’t a pedant – maybe he’s ...

Vern Jensen: ActionSoft

I felt like everything I had done programming was unworthy compared to what I was seeing on the screen. And, once I got to play the game, the gameplay certainly matched the special effects. Super Metr...

John “Loktofeit” Albano: CCP

Wizardry offers fun hack-n-slash CRPG gameplay with just the right mix of story, progression, risk and reward to keep me entertained even decades later. ...

Kim Soares: Nitro Games

For me, classic means something from 1980’s. From that era, Faery Tale was the most mind altering experience (along with Elite, of course). I still remember first reading a review that told about th...

Mikail Yazbeck: TaleWorlds Entertainment

I remember getting HoMM II, b/c I had to return some stupid mini-golf game that wouldn't run on my 75MHz Pentium, thank goodness for that, the franchise turned out to be a life long gaming love affair...

Sara Wendel-Örtqvist: Paradox Interactive

I played it when it was released in 1997 and I hadn't even started to learn English at that time, so my mother helped me understand what the characters said. I remember memorising several lines of dia...

Marcus Hswe: Tandem Learning

Once you reached a level of mastery (i.e. cheats), you could be Cameroon and win the World Cup. Plus, it was cheap entertainment until we broke the game. The graphics at the time were average but the ...