Company Representatives

Representatives of gaming companies, publishes, developers, indie, hardware and software. All encompassing for the world of video games.

Profiled: Nick Clarkson

On this episode of GPS we talked with Nick Clarkson a true gamer who has not only played a large number of classic PC games, but was a pioneer with gaming magazines in the U.K. and worked with a number of great game creators before coming to Merge Games. We talked about his journeyman tour of gaming in the U.K as well as his gaming experiences before diving into Merge’s upcoming titles including, Riot, Albedo and Zombie Kill of the Week. [...]

Profiled: Ray Willmott

This episode of GPS takes us across the pond to the U.K. Wales to be exact, where we talked with Ray Willmott of Big Cake Games on their upcoming game for PS4 and PC titled. Cold Horizon. This is the team that worked on the Metal Gear fan remake and we got a chance to talk about Ray’s gaming history, how he came to Big Cake Games and of course, what we can expect out of Cold Horizon. [...]

Profiled: Paul Elsy

Paul shared some insights about his journey from being a classic gamer and his love of games like Dune and Sonic the hedgehog to studying Robotics at University before volunteering with the community and writing fan fiction for Eve before accepting a job offer from them. [...]

Profiled: Ichiro Lambe

We talked with Ichiro Lambe from Dejobaan games their incredible game, Elegy for a Dead World where you explore dead civilizations, write about what you find, and share your stories with the world. You can find the game on Steam. Ichiro started gaming at an earlier age and like host, J.A. Laraque even had a Texas Instruments TI 99/4A. We talked about his gaming background and his journey from gamer to game maker. So check out his episode and let us know what you think. [...]

Profiled: Kevin Mentz

When you have a company known for great games you become even more curious about the people behind them so when we had a chance to talk with Kevin Mentz from Daedalic Entertainment we were excited to do so. We were already fortunate enough to have a written gamer profile from Claas Paletta and for Kevin, we learned his favorite classic games we learned his favorite classic game is The Battle of Olympus.. We also talked about his move from playing games to wanting to create them and finally working for Daedalic and the number of games he personally worked on including Memoria. Overall, a fun interview with a lot of game talk and trailers from a number of Daedalic titles including, Memoria, The Night of the Rabbit, Blackguards 2 and Randal’s Monday so check it out. [...]

Profiled: Aidan Price

We sat down with Aidan Price from East Asia Soft to talk about their upcoming game Lost Sea and about Aidan’s gaming influences which included classic games such as the original Super Mario Bros. and Contra for the NES. Aidan also worked on a number of projects before his work as game designer on Lost Sea included Brink and Magic the Gathering: Duels of the Planeswalkers. Aidan comes to us from Hong Kong so we can add that stamp to our virtual passport of places we have visited on Gamer Profiles and he gave us some inside into how gamers and arcades are a bit different than in the States and his native U.K. so check out the interview and let us know what you think. [...]

Gamer Profile: Loris Malek

We’ve talked with fantastic people from around the world and Loris from Moon Spider is no different. Their game, Harold is an interesting mix between Pitfall and Lemmings that gives you that hardcore, but unique gameplay that gamers have been asking for. Loris grew up in France and could have opened up shop in his home town or the west cost of the U.S. but made Miami his home. He is a true fan of classic games and even had an awesome system of sharing console systems and games growing up as a kid in Nice, France, check out our extended interview to learn more. [...]

Gamer Profile: Jan Kavan

CBE Software is an independent video game studio in the Czech Republic that has released a number of games including their current game, the fantastic, J.U.L.I.A: Among the Stars We had a chance to talk with Jan Kavan, one of the dynamic duo at CBE Software about his experiences growing up as a fan of video games in a gaming culture different than many may be used to. [...]

Marty Newcomb: Raising My Superkid!

Ultima VII (including its follow-up, The Serpent Isle) was one of the first games I remember playing where you could do almost anything in the world that you wanted to. It was enormous, with seemingly hundreds of unique characters, and you could do nearly anything, including making bread from scratch. Add on to that a dark storyline beginning with a gruesome murder, and I was hooked. [...]

Gamer Profile: Evan Hahn

Windforge is a steampunk building block RPG, with fully buildable airships. It’s kind of like a mix of Contra and Minecraft with flying airships. It’s a game that embraces freedom, creativity, and chaotic emergent action. There a million things to do in Windforge, even pretty outrageous things like mining whales for meat, or even turning them into airships. [...]

Gamer Profile: The Unallied

More than all other games, the original Pokemon was a game that hides its complex mechanics under a dead-simple interface. I like many Nintendo games for this reason, but I’m still impressed with how well they distilled the RPG formula into a one-on-one battle with just 4 actions for each side. The game gets much more complex simply by giving you many choices – you can customize your 6-Pokemon team, choosing them from 150 types, and choose the best 4 moves for each one. This kind of “layered complexity” is something I try to think about when designing games, and Pokemon was how I learned it. [...]

Dominique Vial: Domsware

We were on our final “lycée” studies and we needed to prepare THE french exam named “baccalauréat”. It’s very important to make a big score to this exam because it’s the passcard to university and High Schools. Anyway. We spend a lot of time playing DM instead of working our final exams. Locked on my friend’s bedroom, our parents believed we were working on our studies! Ah ah ah! It was a really immersive and addictive game. And, for the story purpose, a friend of my elder brother was working on some computer science laboratory on some kind of “network”. He was helping us by providing us printed listings containing the precious answers to hard DM’s issues: these was from this mysterious “network”. Later and later I found the name of this guy on a W3C document: I then understood he was one of the first working on the internet and that was the mysterious network. He was a pioneer while we were exploring dungeons ! [...]

Kevin Cerdà: BeautiFun Games

This isn’t a really known game. However, I believe that it was really innovative at the moment it appeared. It was made by Mythos games, with Julian Gollop, creator of X-COM. In Magic & Mayhem you really felt like a wizard, combining spells in many clever ways (such as levitating and enemy and turning it into stone to smash it against the ground, breaking it into pieces). It was like a strategy game with the full base inside one single character that was able to move around and create minions out of nothing without any cooldown at all. Really surprising, fresh and dynamic. A source of inspiration. [...]

Paul Stephen-Davis: Retro Army

“I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it” [...]

Tony Oakden: Charlie Dog Games

Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine. Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place. I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator. Just brilliant. I think the author is working on a mobile version. [...]

Septian Ganendra: PST Team

I’m the founder as well as the main programmer of PST Team, a small indie game developer based in Surabaya, Indonesia. I’ve been passionate about gaming since kid, when my father bought me something called “Sega Genesis”, where it all began. “This is cool! I want to make a game, my own game!”. After that I started to walk my path as Game Developer. And now, here I am, creating my own games. Currently I’ve created Sentou Gakuen and Samurai Taisen, and I will keep improving myself by making more games. [...]

John Getty: Exato Game Studios

As an entrepreneur and gamer by nature, I always wanted to create video games. It started very early in middle school as I modded games like Starcraft and Command and Conquer: Red Alert, then dabbled a little in RPG Maker and flash. When I got to college, I met a good friend who shared a similar interest and with very little deliberation (we were both very excited), we started Exato Game Studios. [...]

Thais Weiller: JoyMasher

I just love beautiful well done 2D graphics and both of these games grab me at first because of that. I grew to love them, however, for very different reasons. I love the sense of solitude and utilitarianism Metroid makes the player feel. It’s like “You felt in this cliff with no platforms back to security. Deal with it”. Mario World 2: Yoshi’s Island is completely different and I love the small and simple design choices that made the game so much fun. The joyful pace, the lovely sound tracks, Yoshi’s extra jump which makes the player fell just a bit more confident and Mario’s cries (though a bit disturbing in the beginning, they end up bringing a sense of familiarity to the gameplay and also were a not too punitive punishment to the player). [...]

Will Brierly: Soda Drinker Pro

I love both of these games for different reasons. Burgertime because I love the gameplay, and it’s a game that I’ve consistently come back to since a little kid, I still can’t get very far in it but i don’t mind. I just love that game. I also love Loom for the story and the beautiful artwork. I loved how you had to use the spell book that came with it too to cast spells. A truly creative game that I’ll never forget. [...]

Jonathan Malave: Kuroato Media

It’s the only game I have ever played over and over again, and never got bored of it. I love Japanese Anime; Final Fantasy 7 always gave me the feeling like I was taking part of an anime or something. Also, who could deny how cool and bad-ass the main characters, rivals Cloud and Sephiroth were? I have yet to find another game with rival characters that could match their synergy. Overall I think it was the Characters and the Storyline that did for me. Final Fantasy 7 is one of the best games ever made! and I think SquareEnix should remake it. [...]

Dylan Barker: Cadenza Interactive

Making games is hard, particularly for people who grew up immersed in gaming culture. Your first forays into development never live up to your standards, because despite having ideas about what makes a good game, experience and understanding with actually making games is critical. Our first game, Sol Survivor, ended up being a fun game, but in a way it has exposed for me just how little I knew at the time about making games. I’m encouraged, though, by hearing other creatives (in this case Ira Glass) talk about that blow to the creative ego. The only way to move past it is to never stop creating. For every hundred things you create, you’re lucky to find one that’s great. The thing that separates game design success from failure is the ability to iterate; there are no “silver bullets.” [...]

Torben Larsen: Cope-Com

Cope-Com was founded in 1987 by Martin Pedersen and Torben Larsen with the aim of making great Amiga computer games. With the award-winning game titles Hybris and Battle Squadron they successfully proved the capabilities of the Amiga home computer. Martin Pedersen started out with a ZX81 (actually an upgraded ZX80) in 1982 and later switched over to the ZX Spectrum, which was eventually exchanged with an Amstrad. In 1985 he did the game “The Vikings” for the Amstrad. At the same time Torben Larsen was doing the graphics for the same game on the Commodore 64. This was how the two met. [...]

Gamer Profile: Australian Retro Gamer

I’m partial to all types of gaming genres, but beat’em ups are pretty much at the top of the pile. Double Dragon was the first beat’em up to introduce two-player co-operative play. For this reason, it was great to have a mate with you beating up some baddies with either your fists, baseball bats, knives, barrels, whips, you name it, they could pick it up and use it. Also, who else could get away in a fight wearing sunglasses. [...]

Nathan Bradford: Mr. Gravity

The controls are simple yet addicting, there is a lot to explore in such an early game including lots of secrets that I’m still discovering despite having played through the game nearly a dozen times. There is a level system which makes me want to keep playing it rather than simply just going through it. There is more than one ending. Overall I feel it’s a very well made game for its time. [...]

Andy Briggs: Pwned

This is a tough question, I could of gone with a few games that I loved growing up, Mike Tyson’s Punch Out, Mario Bros., Skate or Die and countless other ones, Tetris is just one of those games that I can jump into at any time, play a quick game and bounce right out. I feel it still holds up today with gameplay. It’s not a very complicated game and the graphics might be big blocks, but to me, that’s the appeal of the game. To this day, I still play it as often as I can, maybe once a week or more if time allows. The reason why I love this game is because it causes you to objectively think fast. It’s just one of those games that I can be so emerged into that I don’t really care what’s happening outside, it’s nice to feel lost in a game that requires critical thinking. [...]

David Kudrev: Retrospekt

Not only the colourful graphics and amazing soundtrack presents itself as one of a kind in a jRPG, but also the storyline, and longevity of 3 days’ worth of gameplay nonstop. I should add, that the game has a multiplayer system that no other game has ever had (at least to my recollection), where it starts off as a single player game, but when meeting other main characters on your journey, your mates can then join up via Multitap and play as them with you as well. [...]

Greg Zesinger: DoughMain

I could have gone a few different directions here – Madden 93, Super Tecmo Bowl, Castelvania, Secret of Monkey Island, or Ultima, but went with Quest For The Rings which predated them all and helped spark my interest in games. The Odyssey2 was our first home video game system..before we even started regularly using the term “video games”. In our house, they were “TV games”. As a 7 year old, I would spend quite a bit of time and effort writing up and drawing “concept images” of games I’d like to see on my beloved Odyssey. Quest For The Rings was a gamechanger – one of the first games I can remember that included multiple levels with different environments tied together by a tangible boardgame-like experience that admittedly we didn’t use as often as just jumping into the game. [...]

Yuri Moskva: Frogwares

Being a huge fan of karate-ninja stuff I was completely mesmerized when I first played this game. I was always concerned that this game is much more advanced in terms of gameplay and possibilities than any other SNES game. And all the possibilities, weapons, skills and the atmosphere… Sorry, I have to go find my old SNES console. [...]

John Master Lee: Raptr

“It’s a rare turned-based strategy game that only came out in Japan. It was published by Atlus and Namco in 1988 on the Famicon. It was the first time I was completely absorbed into the gameplay in a way that went being just a fan. It got me thinking about game design, I learned Japanese (because I couldn’t read the text otherwise!), and I never went back to board games since. It was the first time that I realized how deep and complex a game can be back on the NES.” [...]

Derek James: Polyclef Software

I’ll actually pick two. For classic arcade action, my favorite was probably Gyruss. Why? Because I thought tube shooters were cool…it was like Galaga, but in a circle! And I also really thought the electronica-style Bach music was cool. For the PC, the games I remember the most fondly were the Zork and Enchanter trilogies from Infocom. Text-based adventure and puzzle-solving games are obsolete now, but I really thought the blend of storytelling, puzzle-solving, and interactivity was very immersive and compelling. Myst was a great continuation of this style of game in graphical form, but I still have a soft spot in my heart for Infocom’s games. [...]

Robert Allen Peeler: Square Enix

While not my first RPG, or my first FINAL FANTASY, FINAL FANTASY VI was just a great game overall that hit all the points that make playing the classics often superior to games today. The large well-developed cast, the amazing soundtrack, and the maxed potential of the SNES on this title are just a few things that helped it stand out above the rest. My favorite moment was just after the world changed and Celes spent her time recuperating on the lonely island with Cid. The game forcing me to relax after this cataclysmic event, when all I thirsted for was the next great battle, really matured my perspective on storytelling through video games. [...]

Kyle Kulyk: Itzy Interactive

I just found out recently that this was Will Wright’s first game. I loved this game as a kid. It was one of the first games I played where your play area wasn’t confined to the immediate screen, and things happened off screen! Wait too long and fortifications were being built that would hamper your efforts. In the middle of a mission – too bad! Your carrier is under attack. It seems like nothing now, but at the time this was pretty revolutionary to me. [...]