Format- Gameboy Color
Genre- Tilty maze-fest
Bit of a curio this one – especially for Europeans such as myself, who never saw it gain an official release on our shores.
That was undoubtedly something to do the accelerometer housed inside the lurid pink cartridge. With this and Warioware Twisted both sadly confined to the US and Japan, the mercury used for the tilty tech clearly doesn’t agree with some European law. Even though I know none of the details I can easily say that law, whatever it is, is complete and utter tosh. Or perhaps i’m just being bitter.
A s for the game, it’s well suited to the Gameboy and really did deserve to reach a worldwide audience. It has small, manageable maze levels that are suited to quick bursts of play, and is simple enough to be grasped by most players.
Stabs of annoyance can occasionally be inflicted through the game’s controls, such as having to flick your gameboy to jump, which temporarily snatches any view you may of the actual screen. Fortunately, foibles such as these aren’t enough to boil over into out and out frustration.
Kirby TAT is not a classic by any means – and any novelty it may have once had is also long gone due to the iPhone et al and their many effortless accelerometer based titles – but it’s still a refreshingly simple and interesting experiment.
It’s like most Kirby titles really, in that it shows pleasing sparkles on invention, but makes sure it gets the gameplay basics down pat first. Kirby’s Air Ride the obvious exception.
I managed to bag a cartridge for £8 online, seeing as a box was relatively unnecessary for such a simple title. Especially as this being well out of my or any sane persons price range – see the link below.
The game is just about worth that I think, especially for those curious to see Nintendo’s first foray into tilt based technology.
Or you could wait and pray for a release on the upcoming 3DS store. With the 3D portable possessing an accelerometer it surely wouldn’t be to difficult to port across.