The 3DO or 3DO Interactive Multiplayer system was released in 1993. Sadly, it came at a horrible time and with too steep of a price and so it died not long after its birth. There were some decent games made for the 3DO and you can see some of them and their reviews here.
If any of your fine vehicles are destroyed you’ll automatically return to your bunker to choose another (unless you somehow manage to lose all seventeen of them!), but you can return at any time anyway to switch if you want. Helpfully, doing this also replenishes their limited fuel, ammunition, and armor as well, although this can be done ‘on the fly’ too, by stopping off at one of the relevant depots nestled amongst the gun towers and other buildings of either side. [...]
here are three main tables to explore – Surf’s Up, Disaster Central, Tunnel of Luv – and they mostly include the kind of features you would expect to find on real tables including all the usual bumpers, ramps, chutes, kickers, gates, etc. The ‘ball’ (it’s actually more like an ice-hockey puck) is equipped with magnetic grips and thrusters so you are afforded a degree of control over it and can aim it towards the various bonuses. It’s a novel idea and is definitely a new approach for pinball games, one very well suited to one of the first 32-bit consoles where gamers were expecting just this kind of innovation, but it’s not without its problems. At certain points the game ‘camera’ will zoom out but for a majority of the time, the viewpoint is very much ‘up close and personal. [...]
Before you start a match, you can select from six different tanks, each of which varies with regards to its armour, speed, firepower, cornering etc. They can also perform small jumps, which are used primarily for avoiding enemy missiles, and they are also equipped with a radar which shows the location of the ball and your opponent. Each tank has an energy meter which is depleted by laser and missile fire. When this happens, the craft will be disabled for five seconds or so giving the aggressor a few precious seconds of peace to grab the ball and line up a decent shot. [...]
The game is viewed from one of my favourite perspectives – 3D isometric. There are ten large levels which are divided over the three planets, and each has a different objective. On level one, for instance, you must destroy a set number of rockets containing an addictive spice, though you’ll only get a short time to do this as they start to launch as soon as they appear on the screen. [...]