Kid Chameleon

You can collect suits throughout stages by hitting the various P blocks (most of the time they just hold gems), and grabbing masks which transform you into various forms.These include a sword wielding samurai, a knight who can charge and destroy walls, a Jason Vorhees clone who can fling axes, and – most amusingly – a tank driving skeleton.Fortunately the costumes aren’t the only entertaining thing here, with the enemies themselves an interesting bunch.

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Asterix and the Great Escape

You are rarely given any time at all to complete levels, and you’ll often be reaching the ‘exit’ (a special potion) with milliseconds to spare. Obviously this is massively unfair at times, but it does inject an added amount of tension and panic when you’re leaping and punching your way through stages. Unfortunately constant design mis-steps threaten to make the game an entirely frustration filled affair.

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NBA Action ’95

NBA Action ’95 was so terrible, it contained a weird charm. There was (and still isn’t) anything remotely like its bizzare combination of simulation aspects and broken arcade gameplay. A level of complete unpredictability happens during every game, but that doesn’t mean its a classic, or even acceptable. On the bright side, Marv Albert’s now unintentionally funny, “Serves up a facial,” commentary may be the best aspect of the actual gameplay.

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Shadow Dancer

You scroll to the right, basically shooting down foes with your shruikens, and avoiding their attacks/bullets. And it’s pretty damn important that you avoid their attacks, as one hit and it’s back to the start. This makes the game a lot more difficult than it would have been otherwise. Ducking usually allows you to avoid the bullets that come flying at you, but with no room for error, one mis-step can send you right back to the beginning of a stage.

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Alien 3

One other notable feature is your large arsenal you have at your disposal. A missile launcher and a machine gun are two of the finest from the selection available to you. These weapons aren’t enough to stop the aliens regularly handing you your ass on a plate though. Instead of going down the slow, tension addled route the game throws aliens at you like they’re going out of fashion. They leap at you so quickly that they can be nigh on impossible to avoid completely. Worst of all Ripley takes far too long to get up once hit – not a good thing when you’re up against the clock.

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Altered Beast

Graphics wise, the game looks good in stills, but in movement doesn’t appear so impressive. There are lots of things that look out of place, like the mist which bosses dissolve into when you defeat them, that just don’t fit into the aesthetic of the game. This results in giving the game a weirdly low budget veneer, even when you take into consideration its age.

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Warsong

There are other factors as well, such as terrain and if your leader characters have any gear equipped (at the start of each level, a scenario is given to you and you have a chance to spend your hard earned gold on different kinds and quantities of soldiers, and that is also when you can choose to put a piece of equipment on a leader character). I recall getting so good at the game that I could go through the first couple of levels or so without buying any soldier units, to conserve money for when I would need it more in subsequent levels.

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Eternal Champions

Eternal Champions would plunder its time faring gimmick from 1992′s Time Killers, a sickly exploitative brawler that pitted past & future in blood splattering conflict, enough to make Mortal Kombat whimper. Sega’s headstrong fighter would eschew colorful, explicit ferociousness, partly due to subdued hardware capabilities. Locked to 64 colors (the Sega CD port finding itself a rare 256-color mode user), Eternal Champions ran with enlarged sprites to make Super Nintendo Street Fighter characters appear trifling in comparison, yet meek with dried up purples and browns. With system exclusivity allowing for peak fidelity, Champions would still fall prey to lackluster splash in an era where saturation was an attention hook.

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Battle Mania

The gameplay is genius! You can guide your two gals through the stages and detach them as you go in order to plan an strategy for victory! You’re going to need all your cunning to get through the stages but it’ll be an enjoyable experience overall. If you are a fan of shoot ’em ups and cute girls, then check this baby out!

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Micro Machines

Unfortunately, this is where the problems start, at least as far as I’m concerned. The single player Challenge mode features a series of twenty four races which includes several courses based on each house location with corresponding vehicle type used. Races are against three CPU vehicles with very simple rules – complete the required number of laps and finish in the highest position possible. If you finish in the top two, you can move on to the next race. If not, you’ll lose a life. All the other play modes feature one-on-one races, whether that’s human vs the computer or another human.

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The Pagemaster

Then there are characters which might be enemies, but you’re not sure, so you avoid them. For example, some books can be found just sitting around (see pic), but don’t seem to serve any purpose even if you risk getting near them. Why are they there? Graphically its okay, but it’s hard to care about such things when the game is constantly spewing frustrating situation after frustrating situation into your face. Perhaps it gets better after a while, but that’s no excuse for the churning tedium they inflict upon you in the game’s opening. If they can’t be bothered to provide a well balanced game, I definitely can’t be bothered to play it.

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Toy Story

Perhaps the delay was to to make the game better – after all, no-one knew if the film was going to be a hit, and this could have therefore made the developer re-think producing a cash-in rather than a product that was a worthy accompaniment to the film (not that is something that happens often). Although this is not a crushingly soulless exercise in licensed based tedium, the game is still nowhere near the classic the film is.

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Cool Spot

Plus, the opening level alone is tough enough to make you spit your lemonade out in sheer frustration. Set on a beach (see picture above), the stage is swarming with crabs that for reasons unknown want Spot dead. Difficult to simply jump over (you usually just end up landing on another one and hurting yourself), to make decent progress you have to slowly work your way to the right and picking off the crustacean cronies one by one with your soda spray attack. This is not fun.

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Contra: Hard Corps

Whenever you shoot something, which is constantly, your enemy explodes in a beautiful shower of fireballs. The problem……..it’s so huge and bright, you’re constantly being cheap-killed by a stray bullet!!! The normal dexterity needed to play these games are normally reserved for AD&D 2nd Edition Thieves (Yep, I’m old). I get that. But, when you can’t see what you’re trying to dodge, it just takes all the fun out it. I’m not freaking Daredevil! (2nd nerd drop..I’m done)

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Dragon’s Fury

One significant difference between the two versions is the bonus tables. There are still six of them here but only two of the ones from the Engine version have survived the transition; the other four are all new. I’m not sure that they’re better but they are probably easier (except for number six which is well ‘ard). Also, this version has an ending! If you can defeat all six bonus tables, you’ll progress to a final table featuring ‘King Dragon’ (or King Demon, depending on which territory you’re in). Defeat him and you’ve completed the game! If you’re like me though, you’ll purposely avoid reaching him in order to achieve the highest score possible.

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Home Alone

There’s some really unique game play here, which won me over right away: There’s an overview of the “neighborhood”, which consists of the 5 houses that Harry and Marv are trying to rob. The game gives you 20 minutes to slow down the Bandits before the cops arrive. You do this by staying ahead of them inside the houses. Moving around the neighborhood in a motorized sled, you enter each house to set up traps. Once you’ve entered, there’s a blueprint map where you do this; marbles, toys, oil…a number of things to slow them down, because they seem to be too stupid to look down at the floor, I suppose. Once they’re inside, you go into “attack” mode, using weapons against them.

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