Shaq Fu

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Shaq Fu

I just had to do this because this game is so awesome. So awesome it deserves a pick of the week. After seeing it for a total of three times at my flea market trip last Sunday, I decided to give it a shot and wow what an amazing game this is.

shaq fu - sega - genesis


For a side scroller the graphics are superb and the sound just outstanding, just try playing the game with the stereo plugged in and you will have one of the most amazing soundtracks in video game history! I’m not kidding! The gameplay is simple, you have Shaq doing the Shaqattack! doh! and much much more!

Once you pick this game up, you can’t put it down!


btw….this is all a sarcastic entry….this game is pure shit but since no one in the entire world will pick it as a game of anything, I decided to be a nice guy like usual and do it myself. Screw this game! UP THE A-HOLE!

Mighty Final Fight

Mighty Final Fight
Feel the hi-top of Justice

 The Nintendo Entertainment System certainly had a rather wide variety of game types during it’s 10 year existence. From platformers, to action games, to shooters, to puzzle games, sports games, role playing games, you name it. But the one genre we’re here to talk about today is a fine little slice of gaming known as the “Beat ’em Up”. What defines a “Beat ’em Up”, as opposed to a “Fighting Game”, is that in fighters, your objective is to beat the snot out of the guy across the screen from you, and the person who takes the most rounds wins. But in a “Beat ’em Up”, the objective is to beat the snot out of every single thing that moves on the screen, and to do so until you beat all the bad guys in every single level, and finally save the day. So in other words it’s the difference between a Mohammed Ali fight, and a Jackie Chan film. The NES had it’s share of this fine genre, which enjoyed it’s “boom” period in the late 80’s and early 90s. Double Dragon, Renegade, River City Ransom, Toxic Crusaders, and of course Battletoads all graced the classic console. But I’m here today to tell you about one such game, released late in the NES’ life, years after the Super NES had launched, that may have gotten passed over by many. I’m here to correct that, because it just might be the best of the bunch….

Mighty Final Fight
Back when almost everything Capcom made was gold…..

Most gamers worth their salt know that the first game to truly establish the conventions of the genre known as the “Beat ‘Em Up”, was 1987’s Double Dragon. Developed by Technos, DD became an arcade smash hit that spawned a franchise, and the rest is history. Most gamers worth their salt are ALSO aware of the fact that while Double Dragon started it, another game that came along in 1989, pretty much perfected it. And that would be Capcom’s Final Fight. Originally meant to be a semi-follow up to their first (and terribly obscure) Street Fighter game, this classic was originally going to be called “Street Fighter ’89”. But once they realized it had really nothing to do with their first foray into one-on-one fighting, they renamed it “Final Fight”, and it was off to the races.

Mighty Final Fight

Now, Final Fight was an amazing arcade game, which received a very good port for Super Nintendo, and believe it or not even a solid one for Sega CD. The game was also popular enough to spawn two SNES only sequels, which saw it change characters, but kept the overall look and feel. WELL, around the same time that FF2 came out in 1993, another little known gem also released, for the by then fading-but-still-awesome original NES. And that game, was called “Mighty Final Fight”. Mighty Final Fight is a strange but wonderful beast. It is a fairly comical retake on the arcade original, complete with “chibi” (small, cartoony) versions of the main characters and enemies, and a goofier feel over all. But with the goofieness also came something that most wouldn’t expect, especially out of an NES “port”, and that is the fact that while the SNES version was a great game although lacking 2-player, this NES “remake” was actually superior in a lot of ways, even to the arcade original.

Final fight
The arcade lineup, as seen in the Sega CD version.
Mighty Final Fight
The lineup as seen in the NES. Notice the differing art styles.

For one thing, unlike the better known SNES port, where you could only play characters Cody and Mike Haggar for some strange reason, in MFF you get to choose between all three from the arcade, which includes the ninja characer Guy. Like the SNES version, MFF is only single player, but honestly, that’s small potatoes compared to what they added to the game. Not only does the overall action feel even “meatier” with a superior sense of hit detection, but Capcom also took a page out of the NES port of Double Dragon’s book, and added an rpg like element wherein your character gains experience for every baddie he thrashes, and eventually you “level up”, with each level unlocking new and cooler attacks, as well as extending your life bar.

Final fight
The game’s first boss, “Damnd”, also known as Thrasher.
Mighty Final Fight
Thrasher as seen in the NES version. Aren’t they adorable?

The game also includes most of the content from the original, though it only has 5 stages instead of the arcade’s six, in this case missing the “Subway” area. That aside, it’s got everything the arcade did with a bit more besides, and beyond that, even has one hell of a bad ass 8-bit soundtrack. And again, the soundtrack is arguably superior to the arcade or even SNES versions. All around, Mighty Final Fight is one hell of a game, loads of fun, and a perfect example of why the NES lasted an amazing 10 years in North America, because up through 1994 it kept getting sprinklings of high quality games such as this. In fact, 1993 was a huge year for the ol’ NES all around, as it not only got Mighty Final Fight, it also saw the releases of games like Kid Klown, Zen the Intergalactic Ninja, Duck Tales 2, Battletoads & Double Dragon, and of course Kirby’s Adventure.

Mighty Final Fight
An example of the upgraded moves you get with each level, in this case Cody’s uppercut.

So there you have it folks! If you haven’t ever gotten a chance to get your hands on this true “Beat ‘Em Up” classic, or haven’t even ever heard of it until now, please do yourself a huge favor and do so.You really can’t do much better in it’s genre, and as far as I’m personally concerned, it’s one of the greatest games ever crafted. So fire this bad boy up, and have a great skull-knocking time, on me! Cheers!

Capcom Vs. SNK: Pro

Capcom Vs SNK Pro PS1

Capcom Vs. SNK: Pro

I had played Capcom Vs. SNK 2 EO on Gamecube many years back. I’ve never played the original game though. I was kinda surprised my girlfriend had an old copy of the game. Not terribly excited to play the original, but I’ll give it a shot.
Capcom Vs SNK Pro PS1
The game is basically the same version as the one in the arcade except with a few new features and whatnot. It was a pretty big deal back in the day since it was the first time Ryu could fight Terry Bogard or Chun-Li could fight Mai Shiranui. It offers a suprisngly large cast of characters. I remember being far more disappointed in the original Marvel Vs. Capcom for such a small cast in comparison to the 2nd game.
Capcom Vs SNK Pro PS1
It’s basically what you would expect from Capcom in the past 15 years. Since I already played the 2nd game to death, I was a tad unthrilled at the offerings on the table. I was also mad that they didn’t include analog control even though the PS1 version was released in 2002. I loathe the PS1’s D-pad, and during fighting games my hands feel cramped and the stiff buttons prevent me from reaching my true potential. If you’re not bothered by the PS1/PS2 controller’s D-pad then this a decent fighter, but there’s plenty of better ones to choose from.

Score: 7 out of 10 

Rival Turf

Rival Turf

We promise to make no mention of this game’s classicly terrible box art in this post… oh wait.


Anyway, upon release of the Super NES, Final Fight was a big deal. While Capcom’s port was impressive in a number of ways, it was missing multi-player and third playable character, Guy. With Streets of Rage drawing attention in the Sega department, Jaleco decided to fill the two-player beat-em-up void on the SNES with Rival Turf.


Rival Turf isn’t terrible, but it’s generic and brutally difficult. The two characters, Jack Flack and Oozie Nelson (seriously) patrol the streets in levels that are nothing short of blatant knocks on better games. Enemies are the real issue, coming in with names like Skinny and Butch. They’re incredibly overpowered, laying on unblockable combos at will.


Collision detection is sloppy, and the cheap animation doesn’t help matters. The game would spawn two sequels, including the far better Brawl Brothers and moving back into sloppy territory with The Peace Keepers, all SNES exclusive. Rival Turf is easily the worst of the lot, and while not the most painful beat-em-up experience on the system (Bebe’s Kids, we’re looking at you), it’s utterly amazing how a game could sell well enough to spawn a sequel purely on multi-player aspects.

Dragon Ball GT Final Bout

Dragon Ball GT Final Bout

So another week and another game of the week! This time around we have a very obscure classic that had a too little, too late release during the Playstation’s ending life time. Behold, Dragon Ball GT Final Bout! Why is it worth a mention? Just read on and find out!

Dragonball GT - Final Bout

The music is quite popular and unique for Dragon Ball games but this one is more of a hit n miss. There are some tunes that are quite catchy but other ones are just totally bland. It would’ve been real wise to bring the songs from the series into the game. I mean, it was a no-brainer. Overall though, you have a decent soundtrack and worth a remix or two if you are into that type of stuff. On the other hand, the voice acting is truly amazing as they had the real voice actors represent their respective characters. Makes you think, why not make the music from the series as well!

Dragonball GT - Final Bout

The game has very good graphics. The 3D is very detailed but of course it would’ve been a lot better with some more work. There are times where objects disappear but it rarely happens. The different battle fields are OK at the most. They do resemble parts of the anime series but somehow always fall flat. A little more animation would’ve helped a lot. Overall, just OK graphics and character animation is good at most. The voice acting does help but not as much.

Dragonball GT - Final Bout

The gameplay suffers a lot in this game. If you don’t have any patience then you’ll be looking to turn this game off as soon as possible. The game has a very odd control scheme but you can get used to it in time. The best part is when you go against the computer or a friend and battle it out with a button mashing power shooting extravaganza!

Dragonball GT - Final Bout

This game is always great when you have your friends over. It’s so crappy at times that you’ll want to get drunk in order to enjoy it even more. Believe me, you’ll enjoy it. It has a lot of other options such as a level up system where you can train your own Z fighter and then save the information on your memory card, take it to your friend’s home and use your memory card saved fighter data to go up against your friend’s created fighter. A little confusing? Nah, I don’t think so!

Overall, this game is a very good gimmick. You’ll end up enjoy it from time to time. There is a lot to love about this title especially in nights where you just wanna step back into the prime of the Dragon Ball series. The game has three different versions as well. There is the original that came out in Japan back in 1997, the release here in 1997, and the re-release which I believe came out in 2003. Get either one and you’ll be alright. Until next week!

King of the Monsters


King of the Monsters (1991)
By: SNK Genre: Fighting Players: 1-2 Difficulty: Medium
Featured Version: SNK Neo Geo MVS First Day Score: 47,640
Also Available For: Neo Geo AES, MegaDrive, SNES
Download For: Wii Virtual Console

King of the Monsters

The Neo Geo has gained a great deal of fame and adulation over the years for a variety of reasons but much of this has come from fans of its many one-on-one fighting games. The flagship series must surely be King of Fighters, but fighters are not the only thing it’s possible to be king of! All these human-based games are all very well but even the most creative minds can only do so much with our soft, fleshy, watery bodies. What we need is for someone to open their mind to the possibilities that other beings could bring to the genre. No, I’m not talking about robots, I think we’ve had just about enough of those metallic buffoons clanging into each other (eeek!). Something with the unpredictability of nature is still required I think, but a good helping of muscles, fangs, and a bit of primeval ferocity wouldn’t hurt either. Sounds like a job for the Japanese…

The result is clearly inspired by Japan’s preoccupation with giant monsters and hideous creatures of various descriptions, known as ‘kaiju’, and is set in six cities around said country. Each city is home to a combat arena which is… the city itself! Due to the probably-radiation-assisted size of the monsters, they face off in city streets surrounded by appropriate buildings and other landmarks. Well, I’ve presumed they’re appropriate but I can’t say I’ve spent too much time in the cities in question. The action is viewed from a 3D overhead perspective meaning the monsters can move in all directions around the arenas which are encircled by an electrical barrier. Almost everything within the sizeable perimeter can be and usually is destroyed though – more often than not each city starts out all lovely and pristine and ends up looking more like a debris-strewn warzone!

The titanic battles take the form of wrestling matches which, to quote good old Mene Gene, are ‘scheduled for one fall’ and are contested by six monsters – Geon (a Godzilla-like dinosaur), Woo (a blue King Kong-like ape), Poison Ghost (a creature made of toxic waste like Hydorah), Rocky (who is… umm… a rocky creature), Beetle Mania (a large Megalon-like beetle), and Astro Guy (a courageous Ultraman-like superhero). Any of them can be selected and all are fought twice (including your own character) before the game is finished. Their repertoire of moves doesn’t vary much from one to another, although they do have special moves of course, and they’re also taken from the world of wrestling which means many suplexes, throws, gorilla presses, DDT’s, pile-drivers, and some close-quarters grappling and even biting! It’s possible to pin your opponent (in some humiliating ways, obviously – see blue ape oaf below) any time you knock them down but it’s probably best to beat the crap out of them sufficiently first. If they’re weak enough, your ‘cover’ may result in a three-count and victory.

And that’s pretty much it! One-on-one fighting games have become rather convoluted in recent years in my opinion but King of the Monsters is the opposite. Is that a good thing? Well, it could certainly do with having a bit more to it – some additional fighters at least, and perhaps also the ability to use the surrounding buildings as weapons – but its simplicity also works in its favour in some ways. The graphics and music are quite pleasing for an early Neo Geo title too. The tunes have an air of disaster about them and the monsters all screech/roar appropriately enough. They are also just the right size have some nice animations, and the attention to detail on the cities is superb. In classic B-movie style, the players are attacked by various human vehicles like tanks and boats during play and these can be picked up and thrown. Control of your chosen monster seems pretty good for the most part. Each has two attack buttons and a run button, although it often seems a bit hit and miss as to whether a strike/move is effective or not, but each one needs to count as your character is not restored to full power for the next match which can mean a very rapid defeat.

And therein lies both the appeal and problem with King of the Monsters. It’s simple, even for a fighting game, and is very much an arcade game in the traditional sense – it provides a lot of fun and laughs in five or ten minute bursts but little beyond that. That’s to be expected of an arcade game but the Neo Geo home versions haven’t been enhanced in any way and the MegaDrive and SNES conversions even lose two characters! It certainly is an appealing game though, initially at least, and that appeal is heightened when a second player is added who, splendidly, you can choose to either fight against or alongside you against two CPU monsters! You’ll also likely find much to appreciate here if you’re a fan of the old Japanese films from which the game takes its inspiration. If giant rubbery monsters don’t do it for you though, you’ll probably lose interest fairly quickly. It’s a fantastic premise with some great ideas and there are few fighting games like it, I just wish there was a bit more to it.

RKS Score: 7/10

SNK vs Capcom: Match of the Millennium

SNK vs Capcom: Match of the Millennium

Released 1999

System: Neo Geo Pocket

Review done by Paul Monopoli

SNK vs Capcom

SNK vs Capcom: Match of the Millennium (from here on referred to as MOTM) is the first in the SNK & Capcom vs games. Being a fan of both franchises I purchased this game on release, & I didn’t even own a Neo Geo Pocket!!! It took another 6 months to get that, which means MOTM was sitting in the top of my cupboard eagerly awaiting it’s first play. So 6 months of waiting… it’s a long time. Was it worth it? In a word YES. WAIT, don’t leave the review yet. Don’t you want to know why it was worth it? Thought so…
This game is just so much fun. The game box promises “… the best of both worlds…” & it delivers.

When you first start the game you’re treated to a slide show of clips featuring the characters in the game in chibi form. Don’t let this put you off, it’s actually one of the best features of the game & makes it fit in a lot better than the main console versions. Let’s jump to the main menu:

SNK vs Capcom
So here are our options:

Tourney is the main game. Get in there & start fighting.

VS Mode. Do I need to explain this one? I probably should point out the obvious, being that you’ll need 2 Neo Geo Pockets, 2 versions of the game & the link cable. I don’t know if the wireless linkup device works on this game. Yes the Neo Geo Pocket had a wireless linkup device well before the Gameboy Advance ever did.

Olympic features side games which we’ll cover a bit later.

Entry allows you to customise you own character. I wasn’t very big on this feature. All you can do is create custom music & cheesy tag lines for the characters. Meh…

Sparring is just a non stop practice mode.

Record let’s you view your… well records. Win/Loss & all the rest of it. Let’s jump into Tourney, because this is where you’ll be spending most of your time:

SNK vs Capcom

This is where it REALLY starts to get impressive. SNK & Capcom fans are well & truly covered here. You can battle it alone, with a partner in a Capcom “vs style” match or in an SNK style 3 on 3 team. Let’s have a look at the characters:

SNK vs Capcom

Here’s the lineup. SNK on the left, Capcom on the right but HOLD ON. 4 blank spaces per side… Could there maybe be some HIDDEN characters? Why yes there are thanks for asking, & yes it’s 4 additional characters per side. I’ll get to unlocking them a bit later, as the review has been positive so far. I don’t want to ruin it. On this screen I’ve chosen Capcom “tag” mode, hence the 2 character boxes per side.

In both the TAG & TEAM modes you’re given the option of choosing who goes first, or in the case of TEAM who goes first & second.

SNK vs Capcom

The gameplay looks excellent. Sure we’re let down by 2 colour characters, but this is more a limitation of the Neo Geo Pocket than it is the game itself. The attention to details is amazing. Rivalries are all covered at the start of battles. Each Capcom character has an SNK rival & of course you have the original rivalries of Ken vs Ryu, Kyo vs Iori, Terry vs Geese (oops, did I just give away a hidden character??). They all interact & say things that highlight that maybe these 2 characters have a history. If the characters aren’t rivals then you get your generic statement & away you go.

Sound is great with every character getting their own background music. Music from Fatal Fury, Street Fighter 2, Samuari Shodown is all present. Hits feel like hits & while you’re not going to get an almighty HADOUKEN!! out of the little Neo Geo Pocket, you get suitable sound effects for every occasion.

The developers DIMPS are obviously fans. You tell me how many programmers would go into such minute details about making sure Ryu & Ken have different fireballs a la Street Fighter Alpha?

SNK vs Capcom

All the supers are there. From the Capcom vs games, to the King Of Fighters games, they’re all here

SNK vs Capcom
There’s Ryu doing his super Hadoken.


So the main game gets a 10 out of 10 from me. Superb playability. Yes the characters are chibi, but this makes them FEEL like they’re a part of the same universe, which is something I had problems with with the main console versions. Punches & kicks feel like they’re hitting, Massive fists & feet actually don’t feel out of place.

On a side note: The Neo Geo Pocket joystick is without a doubt the finest fighting controller used on a portable system, & after a few minutes of playing you can tell that SNK designed this little baby for fighters.

So it’s been all pretty good so far. Let’s move on…

Olympic mode is the other part of the game you’re going to be spending some time in. The only problem is that it’s really average. The olympic events are hosted by SNK & Capcom Characters. Rimururu will take you through the SNK section while Sakura’s rival Karin is your Capcom guide. Here’s Rimururu with a list of options:

SNK vs Capcom

Entry is obviously to enter an event.

Record is to check your records in the events

Master Skill is why you’re putting yourself through this. You can unlock new techniques for the characters in the main game.

Talk is to have a chat to either Rimururu or Karin… pretty uninteresting though their replies are mildly amusing.

Exit… I won’t insult you by explaining this one.

Rimururu & Karin’s event lists are the same save for 2 each side. Here are the girls with their event lists:

SNK vs Capcom SNK vs Capcom

First are the 3 first challenges. Survival is just 100 fights on one health bar which gets slightly replentished every so many battles. Time Attack is beating as many people as possible in the given time limit of 7 minutes. First Blast consists of 2 characters with 1 hit point on the health bar each trying to get that first hit in. Now onto the special events for each side.

I’ll cover Rimururu’s list first. Target 9 is based on Metal Slug whereby you pay Marcus & have to destroy all the Mars people. Blade Arts is where you play Jubei from Samurai Shodown & have to destroy straw dummies. It sounds more exciting than it is, trust me! Well if you don’t trust me, trust the screenshots.

SNK vs Capcom SNK vs Capcom

Now Karin has Ghost Trick & Cat Walk in her list. Ghost Trick involves you collecting gold while avoiding Red Arremer & Cat Trick is just a Dance Dance Revolution style game.

SNK vs Capcom SNK vs Capcom

Again, VERY ordinary single screen games. So why are we doing this again? Oh that’s right… secret fighting moves. Everyone has one more move that needs to be unlocked by doing events & earning points.

SNK vs Capcom

I thought I would show you this move in the screenshot above. I’ve actually got Leona highlighted, it’s just not showing on the pic. Apparently Leona can make you happy while you die. Quite how she does this… well I’ll keep it clean & suggest she might kill you softly with his song. Apologies for the obscure musical reference.

Now the rant I promised you. Unlocking secret characters is a PAIN. After you complete tournament mode you are presented with a box made up of 9 squares. One of the squares in this box is removed at random to slowly reveal the hidden character. So you need to clock the game at least 9 times to reveal 1 character, BUT take note of the previous sentence. I’ll repeat it with the bit I want to highlight in bold:

“One of the squares in this box is removed at random to slowly reveal the hidden character”

RANDOM. Yes this means even if a square has been removed the random thingy that removes the squares can land on that spot again. So you could be stuck with one or two squares left & the game just keeps going to over boxes. I played over 30 times before I unlocked Akuma. It is worth it however just to see Geese vs Bison. Firstly Billy Kane & Vega come out & square up, then they step aside to let their bosses duke it out. So frustrating, but worth it in the long run.

So that’s the game. Before ending the review I’d like to comment on the manual. Capcom characters are normally drawn quite mangaey (is that a word?) while SNK characters are more true to life. The artwork in this manual & on the box art should please both parties as it’s a very well done even mix. Sort of a half & half mix. Again this makes everyone feel like they’re part of the same game & the same world. Move lists are included for all but the hidden characters but hey, if they told you in the manual who was in the game they wouldn’t be hidden.

Finally a list of characters per side:

SNK                                    Capcom

Kyo Kusanagi                            Ryu
Terry Bogard                            Ken Masters
Iori Yagami                            Chun Li
Ryo Sakazaki                            Morrigan
Mai Shiranui                            Felicia
Haohmaru                            Zangief
Nakoruru                                Sakura
Athena Asamiya                        Dan
Leona                                Guile

Hidden characters per side:

Akari Ichijou                            Akuma
Yuri Sakazaki                            B. B. Hood
Geese Howard                            M. Bison
Orochi Iori                                Evil Ryu

The last 2 characters per side are INSANELY powerful, but as you’ve already unlocked them I guess there isn’t much else to do except unlock any special moves you missed from the olympic section.



I go back to this game VERY regularly for a quick bash. I’ve unlocked everyone & everything, but it’s still fun. If you’ve played other fighters for the Neo Geo Pocket such as Gal’s Fighters, Fatal Fury or King of Fighters you will notice the game looks & plays the same. This is still an essential purchase, particularly if you’re a fan of both franchises.

I give this a VERY easy 5/5

Samurai Shodown 2: Coming to Apple and Android Devices

samurai shodown 2 logo

Loved the series and love this announcement. Fans of the SNK classic fighter, Samurai Shodown 2 will now be able to play hit game on their Apple and Android devices. The game will feature all the weapon fighting fun you remember from the 90’s and will include support for Bluetooth controllers which is really good considering I never liked fighting games with the on screen directional pad. As of now there is no online play, but at least you do not have to wait long, the game will be released later this month.

Geoff Mendicino on His Tourney for Charity: LOVE of Florida 2012

Geoff Mendicino

Last time Geoff Mendicino was interviewed, he gave us insight on his role in the Fighting Game Community, or FGC. He not only professionally plays fighting games, of course, but also creates videos to help other players and even make them laugh. This time, he’s taking it all to a new level with his tournament for charity: LOVE of Florida 2012.

Geoff Mendicino

What brought about the idea of running a charity event? Was this planned or more of a spur of the moment kind of occasion?

A number of factors came into effect for me to ultimately create a charity tournament.

It’s close to the holiday season. As an aspiring FSU Criminologist grad student, a lot of the disadvantaged and less fortunate kids out there get brought to our attention.

Tallahassee is also a very unknown part of the Florida scene, especially the tournament scene. This is the perfect opportunity to put Tallahassee on the map, before I leave for good to pursue my goals in California the same month.

I’ve been a part of the Fighting Game Community for 5 years now, and I wanted to give something back. Not only to the FGC, but also outside our community to the needy.

Overall, mixing the tight family-like community from fighting games to bring awareness and help to those in need. That’s my inspiration.

So you’re not only contributing to those in need, but once again the FGC as well. It’s a lot to take on, especially with the weight of a life changing event like moving. With schooling in mind, will the FGC still have a large role in your life?

Sadly, only time will tell. The FGC will always be a large part of my life, but once I move to parts unknown it might take me a while to get settled back into the community.

Understandable. This tournament is going to be streamed, right? Do you have a link and maybe any others you may want to share, yet?

Yes! Every game on the roster will be streamed at one point.

Our stream will be available for live viewing of the event on December 15th from 10:00 AM to around 11:30 PM EST.
Darksydegeoff on

Geoff Mendicino

Where will the viewers be able to make donations?

There will be a donation link on the stream page!

What are the fighting games that will be featured?

So far on our list, we have Guilty Gear, Persona 4: Arena, Tekken Tag Tournament 2, King of Fighters XIII, SSFIV AE 2012, Street Fighter x Tekken, Ultimate Marvel vs. Capcom 3 and a special free game to enter for everyone who just wants to be fun which we’ll be announcing later. Games may change depending on circumstances, but what you see there is very solid.

What is the best way to contact you if there are any more questions to be answered?

Feel free to contact Geoff Mendicino on Facebook for any personal inquiries and for business inquires.

Will there be other events happening during the stream?

We have a very special raffle where 100% of the proceeds go directly towards Child’s Play. I can’t talk about the sponsors we’ve received at the moment because we’re finalizing things, but we’ll have fightstick giveaways, Fighting Game Celebrity memorabilia, artwork and tons of things we’re giving away at this raffle.

How were you able to find a suitable location for such a large event?

We’ve worked together with local LAN center Gamescape to make this event as convenient as possible to everyone. $0 venue fee and all the open space of a cleared out Old Navy. B.O. will not be a problem!

B.O can get pretty wicked during these types of things. Well I think that about wraps up all of the most important questions! Do you have anything you would like to add, Geoff?

We have the utmost support from all around the community for this event, from California’s CrossCounter TV to our own Floridian backyard with Alex Jebailey from CEO. Thank you to everyone who has contributed; I promise you an amazing event. Love you all!


I would also like to add that the facebook event page for LOVE of Florida: 2012 is public and located here: LOVE of Florida 2012
There are specifics for the players who plan to attend and other details.

This is a great opportunity to contribute to what is truly important and what many seem to forget during the holidays. There is more to gamers than doritos, mountain dew, and body odor. This is a great example!

No really, I’m serious. There’s more to it than that.

Contact me at if necessary.

Killer Instinct

Killer Instinct - SNES - Gameplay Screenshot

This week we have another gem added to the list. Killer Instinct was Nintendo’s answer to other fighters out there and a true classic game. They were very successful with it although the franchise was long abandoned, we can still look back at this game and see what Nintendo did right.

Killer Instinct - SNES - Gameplay Screenshot

The music is quite catchy for a fighter game. There might not be classic tunes like from Street Fighter 2 but there is something special that came with this game and that’s Killer Kuts. It’s a disc with remixed music of the game!

The graphics are beautiful. The SNES looked to be in its limits when this was released. The game has a 32bit feel although it’s being run in a 16bit console. All I can say is that this was the shit back in 1995!

Killer Instinct - SNES - Gameplay Screenshot

In this game you have to find your favorite fighter and master him or her. You better learn all the finishing moves, combos, and of course the Ultras! The gameplay is very easy to learn so anyone can pick up and play. The next level comes to when you increase the difficulty and decide to take people on the arcade. Of course, that was a 90s thing.

Killer Instinct - SNES - Gameplay Screenshot

Like any fighter, this game is awesome to play against another friend. Have a fighters party and take on all your buddies in a tournament. I can go on and on….it also helps if you have a grudge against a friend and want to kill him via-video games. That works!


So to conclude, the game is a classic that should not be forgotten. With such memorable characters, great fighting engine, and lots of replay value you can’t go wrong with Killer Instinct! An absolute must have for any retro gamer!

King of Fighter I 2012 on the App Store

King of Fighters I 2012

Check it out retro gamers, you can pick up King of Fighter I 2012 for your iPhone on the App Store. Here is the official press release:

KOF-i 2012’s controls allow players to perform special moves and combos, and the game features a multitude of modes for thousands of hours of enjoyment and intense battle. In addition, game play experience is enhanced with the addition of new fight rules, previously available only in the PS3 / Xbox 360 version.

Along with the 20 characters in KOF-i, four new teams of characters are now available, including ‘ART OF FIGHTING’, ‘PSYCHO SOLDIER’, ‘KIM’, and ‘IKARI’ team, bringing the total number of playable fighters to 32. The game also includes six bonus background stages, including popular console stages Plaza of Snow and Blue Sky Open Café.

king of fighters i 2012- gameplay screenshot

In addition to multiplayer over Bluetooth, ‘Versus’ Battles in KOF-i 2012 can be enjoyed via Game Center, both in ‘Rank Versus’ mode, in which player ranking varies depending on the total number of victories and losses, and in ‘Friend Versus’ mode, where the player’s ranking is not reflected. Also new in KOF-i 2012, a new ‘Time Attack’ mode is available where players must win 10 matches as fast as possible, as well as additional features like ‘Ending Movies’ for each default team, new challenges, trading cards and illustrations.


THE KING OF FIGHTERS-i 2012 App is available for $6.99 from the App Store on iPhone and iPod touch or at Additional characters, including ‘NESTS-Style KYO’ and ‘IORI with the Power of Flames’ are available for $1.99 each through In-App Purchase.
For more information on theTHE KING OF FIGHTERS-i 2012, please visit the official site located at For more information on SNK PLAYMORE USA, please visit the official web site at

Aggressors of Dark Kombat

Aggressors of Dark Kombat

Aggressors of Dark Kombat

Today’s gameplay footage comes from the SNK fighter, Aggressors of Dark Kombat. Apparently the English title is meant to parody Mortal Kombat which is weird since it is nothing like the game. The game was released in 1994 and is a pretty standard SNK fighter except for the fact that you could walk into the background. Also, you could use weapons and only use two buttons to fight.

Another change in this game is the health bar which reminds me of the health bar for bosses in Final Fight where it turns from Green to Yellow and then Red before you get knocked out. To this end there is only one round so if you lose it that’s game.


Personally I took note of two characters; one is Kisarah Westfield which is an English tomboy school girl who has a crush on Joe Kusanagi and Bobby Nelson, an African-American kid that uses his basketball to fight. These games were truly the U.N. of its time.

The Interview: Geoff the Hero

Geoff the Hero

I had the pleasure of meeting Geoff for the first time in person at Metrocon this year in Tampa, Fl where he won the tournament for Super Street Fighter 4 Arcade Edition. He is known for not only his brilliant Cammy in the SSF4 series, but also for his humor and video editing. His Youtube channel contains videos he’s made that bring helpful tips and many laughs to the fighting game community and beyond. He just finished completing a video walkthrough of the game Catherine in parts. Geoff is a valuable asset to the gaming community and his words are very important to gamers everywhere including myself. Thank you, Geoff.

Geoff’s Gaming Career

When did you start competing in fighting games professionally? Did you start when you were confident in your skills or did you get good by participating in tournaments right away?

First off, thanks for the opportunity for this interview! I LOVE YOU. I started actually caring about winning in fighting games when HD Remix came out in 2008. However, my first tournament was a week after Vanilla SF4 came out, which was the nationwide GameStop tournament (they banned my character and forced you to use broken, sticky 360 controllers!). After that terrible abortion of a tournament, I stuck to playing online. I had a terrible grasp of the fighting game engine though, so a lot of that practice time went to waste. I started to gain some sort of understanding of what was happening on the screen when I started making friends on’s Cammy forums. Trust me, a tiny bit of research will help your game tremendously. From there on out I believe I’ve been doing good for myself! I’m pretty great.

How much do you practice to play as well as you do? How much practice do you think one should have in a fighting game like SSF4?

Back when Vanilla SF4 came out, I would grind ALL day long. I’d lock myself in my apartment for an unhealthy amount of hours at a time and grind online like no tomorrow. Little did I know back then that all that was very inefficient because I had a very poor understanding of the fighting game engine itself. When I came to my revelation of understanding, I was playing about 2 hours locally/online a day, due to my job and university taking priority. Nowadays, I find myself playing SSFIV AE a little less than that, but the excitement and spirit of the game is as fresh as it was the first day! My good friend SeikuRyu, a phenomenal Cammy from San Diego, recommends 2 hours a day minimum in training mode… Loser~ 😉

I’m sure you have a few characters under your belt but I understand your main character is Cammy. What was your reason for choosing her to stick with even after the initially gruesome nerf?

I’d like to get back to the nerfs/buffs she got in a second, but to directly address the question– it’s character pride. I’ve stuck with Cammy since Vanilla SFIV (where she was considered horrible) and there’s no reason for me to switch off now. The main change that people are upset about is the Cannon Strike move (a move that is able to apply offensive pressure by cancelling her jump arc into a high damage potential attack). It now has a height restriction which makes her rushdown less intimidating. However, nearly all of Cammy’s punches have been buffed to be insanely effective as frame traps as well as more damaging combos. You do have to put some more brainpower into making her work, but ohhhhh does she work. All the big, established names I talk to absolutely agree, Cammy is still a sexy beast. I do wonder what Ono (SF Director) has in store for Cammy in the rebalancing patch coming this year.

I have been told, actually, there are players who have you to thank for helping other Cammy players get through the change. Are there any comments you may have for them and others who were discouraged by the nerf?

Street Fighter is not immune to typical social stigmas. Hive mentality goes hand in hand with ignorance. Just go into any Street Fighter stream chat and look at how boisterously stupid the majority of chatters are. Any true player will be able to see Cammy’s amazing potential, and I leave it at that! However, if you haven’t seen it, please watch my lightning-quick overall Zero To Hero Cammy tutorial:

Are there any conventions or tournaments you intend to compete at coming up?

I’ll be attending many more tournaments this year. To name a few: Storm Underground 3, some crappy local Tallahassee tournament, Final Round and EVO 2012. GamerBee wants a salty runback on our Hugging Money Match:

Geoff’s Videos

What was the inspiration for your videos? If there was none, where did the idea come from to become so involved? How long have you been making and editing videos?

Since making it as a co-host on MTV’s G-Hole when I was 16, I’ve been inspired to show others that screwing around playing video games is a ton of fun. You don’t need to have an unhealthy obsession with winning at video games in order to have fun. Where’s that going to get you in life? I hope that through example, I’m able to teach others how to take it easy, have fun, and be receptive to learning/daily life experiences. All while I’m having a blast playing video games.

When I made the DarkSydeGeoff channel/persona, it was made as a parody of the ridiculousness of the video game community. The idea took off and formulated into its own cult following.

General Questions

Fighting games aren’t the only type you play. Do you have any favorite developers or series in other genres? What are they?

Atlus and Capcom are my favorites right now (not Capcom as of late!). I ran a fairly popular MegaMan website community way back then, so I’m pretty diehard about that series. No matter how hard they run everything into the ground. Otherwise I love pretty much any game/series that can emotionally wreck me. Ace Attorney Series, Heavy Rain, SMT/Persona Series– all must play games.

What are you playing now besides Catherine?

I just finished a playthrough of the indie game VVVVVV. So simple yet addictive.

Any last comments for our readers, Geoff? Is there anything you’d like to add?

If you’re interested in my crazy, wacky video game philosophies, check out my YouTube channel: DarkSydeGeoff

A Few Notes::

– A “vanilla” version of a game is the original. It is a term that can be used for other genres but it is mainly used for fighting games. Street Fighter 4 is the “vanilla” Super Street Fighter 4.

– A developer can fix or modify an already made game in the form of a totally separate upgrade like SSF4: Arcade Edition or downloadable content. This can either “nerf” an aspect or character which makes things worse, or “buff” it to make them better. This is meant to create balance but not everyone is always happy with changes made.

-Gamerbee is a Taiwanese SSF4 player who came out of nowhere and eliminated the infamous Justin Wong, one the top players of the United States during the SSF4 semi-finals of EVO ’10.

-“EVO” or “Evolution” is the annual fighting game world championship for not only Street Fighter, but other fighting games as well.

The New Characters of UMvC3. Wait, Phoenix Wright?

[youtube id=”UPtEQCVRy6Q” width=”633″ height=”356″]

Jumping back onto the subject, why did Capcom choose such a character to add into a fighting game? Is it truly the fanbase? How will he fight? There have been other characters the highly acclaimed game developer morphed into fighters, right?~Lady Death

The New Characters of UMvC3. Wait, Phoenix Wright?

Early this morning, EventHubs revealed much information about “Ultimate Marvel vs. Capcom 3”, a $40 upgrade/downgrade to its predecessor depending on opinion. They mention a “spectator mode” in which players may finally see online matches with others, an improvement of “the game’s balance and online functionality”, and 12 new characters.

Phoenix Wright

The Characters Announced

When at first EventHubs only posted the next 4 heroes or villains, a leak was released of the next 8. It was then an official article was written and posted not long after. The characters include Strider who was also in MvC2, and many other completely new characters to the Marvel vs. Capcom series like Virgil from Devil May Cry 3 and…Nemesis? With Nemesis included there are now 4 characters of the Resident Evil series included in the game. One character in particular surprised me with the leak: Pheonix Wright even after all of the speculation. As a quick summary Wright is a lawyer in the popular “Phoenix Wright” series that eventually moved from the Nintendo DS to the Nintendo Wii. One of his most defining characteristics is this “Objection!” trademark in which he exaggerates his call during court:

Jumping back onto the subject, why did Capcom choose such a character to add into a fighting game? Is it truly the fanbase? How will he fight? There have been other characters the highly acclaimed game developer morphed into fighters, right?

A Note on EventHubs

EventHubs has been accepted as one of the central news stations for the Capcom fighting game scene. The lastest and greatest is posted there.

For your entertainment or possible disappointment, here is the link to the leaked characters:

Ruh Roh, Raggy.

and with the newest trailer of UMvC3 with Strider and the others:

According to speculation, the 13th and 14th characters will be DLC, downloadable content. Oh, also, that they could be Proto Man and Mega Man X from the Megaman series.

Are Asians Good At All Games?

Quick answer: Nope! Where the hell did this stereotype come from? Where did this claim that Asians are the demigods of gaming originate? I don’t know and I’m sure a quick google search could answer that question for me, but you know what? I don’t feel like opening my browser for such productive means! Instead I’m going to rant while being entirely ill informed and uneducated! Are you ready because I am!

The claim that Asians are amazing at games probably started with Starcraft and not a day before that. Just look back at the epic story of The Wizard starring Fred Savage. Who won that tournament? Not an Asian. That alone is hardcore evidence that our allies in the Far whatever directions aren’t that adept at video games.

The only game that I can recall Asians faring well in would be RTS games. Everyone complains when they go against an Asian player in a Real Time Strategy because you know you’re going to die. RTS games in Korea are like the fucking Olympics or Soccer. It’s a pretty big fucking deal. Ungodly accuracy, impeccable multitasking, and the execution of unparalleled tactics lead them to victory. I guess it makes sense for them to do well considering Sun Tzu wrote The Art of War so close by!

The Unmoving Faces of Death
It doesn’t seem American born Asians have the same prowess as their homegrown cousins. It seems that the water in those lands are what grant them this advantage in RTS gaming. In the League of Legends championship USA placed third because they overcompensated the team with Asians and instead the Euros defeated us. Great job! You got stomped by wine drinking, rotten shark eating Europeans. Lets not even get into how poorly our US team spoke when they get the microphone handed to them from the cheerful Riot female interviewer.

Beyond the RTS realm where do they stand out? They can’t play racing games for obvious reasons. They’ll just drive slow, swerving side to side with their indicator on but never turning. You can’t win a race like that! This inability to perform well in vehicles then carries over into the realm of flying games. They’re going to just kamikaze into the ground since it’s all they know. Fun Fact: The Japanese claimed that being a Kamikaze was a tactic when in reality it was to avoid the embarrassment of being known as the worst pilots in the world.

Fighting games? What just happened a week or so ago? Famous gamer Daigo claimed in a video he could destroy America in Marvel Versus Capcom 3. I forgot what happened… Oh wait, no! I remember! He got completely thrashed about like a little bitch. Looks like the stereotype filled someone else with false pride.

Now I know you’re probably wondering why I even bothered to write this article. I wrote it in the hopes that you no longer feel fear when playing a game against an Asian gamer. They’re like anyone else, except for in an RTS. Don’t be afraid anymore. Fill your lungs with the vigor of hopefulness and victory to destroy these fools and free them from them by abolishing the stereotype with every defeat you liberate them with. Asian can be defeated and it is up to you to lead the charge.

Cracked Games: Soul Blade

Soul Blade - Title ScreenCracked Games: Soul Blade

Fighters are usually good games but when it comes to pirate fighters, that’s a different story. Soul Blade for the SNES does not make any justice for the real deal. It was a nice attempt while it lasted but that’s about everything it is accounted for. The game is a clone of the Tekken game but at this point it could have been the other way around. You have the fighters and lame music so you know you are playing something very crappy and unless you are blind and willing to do whatever you feel like with the controller, you are in for a nasty ride.

Soul Blade - Gameplay Screenshot 1

The game is quite difficult to control. You are trying to pull a move when the opponent keeps on hitting you over and over without any chance of a counter attack. The only moment you are able to counter is when your life is almost non-existent and you are on the floor. Even then the opponent will jump on you and finish you off. Most of the time you have to jump back and get away from your crazy opponent as you are not able to try anything without any distance. There are combos to pull but they are just very difficult. I only suggest you play through this game if you are a hardcore Soul Blade fan.

Soul Blade - Gameplay Screenshot 2

The game delivers very little satisfaction and more frustration than even the Tekken title. I don’t want to keep on bashing on this game but there are just things that should be fixed before releasing any kind of game. These games are just too difficult for its own good and this is coming from a fellow who can play through TMNT for the NES with no problems. If you are willing to take the challenge, I dare you!

Why did she Kick My Ass at Fighting Games?

His name was Erwin and he played with Orchid and was able to pull off a combo from the start of the match and chain it into a finisher so you did not get in one single hit. He taught me that trick in exchange for six bags of Skittles, a Mars bar and my limited edition Cobra Commander with cloth mask.~J.A. Laraque

Why did she Kick My Ass at Fighting Games?

One day when I was a teenager I decided to invite my sister to play some fighting games with me. She was totally not a gamer, hell she didn’t even know how to turn on my SNES. I don’t know why I asked her to play, the last time I got her to try a game was Final Fantasy and she just looked at the screen, then to me and said; “So this is why you don’t have a girlfriend.”

Gamer Girl

Maybe I wanted revenge on her for scaring my ass a child making me believe there were ghosts that shook the house never telling me it was the subway underneath. Perhaps I was bored because my friends were out living life and I was trying to master every finisher in Mortal Kombat.

Mass Shrinkage

So I popped in Street Fighter 2 for the SNES, I figured the first thing I would do was show her who is boss. I had marathon seasons with my friend John who could beat the game on hard with the controller behind his back. (He did this and yet had a girlfriend). He would play Ryu and I would play Ken and thanks to his skills I could kick almost anyone’s ass.

Gamer Girl anime

My sister picked Chung Li because she was a girl and was “pretty”. She didn’t even ask what button did what, but I decided to give her a few moments to get used to the game. After a moment I jumped in expecting to finish her off pretty quickly, and then something weird happened.

I couldn’t lay a hit on her. She was just mashing the buttons and somehow she was kicking my butt. You should have seen her face; she looked like she was wrestling with a rat in her hands. She was blinking wildly and sweating. Even worst she would turn her whole body with the controller as if that helped her. All this and she owned me.

Oh Hell No!

We had about ten matches before I had to take a break to get some air (and to cry). I did get close; she had 10% health and somehow beat me. I could not believe it, 10 and 0, her win. I had to get my balls back so I loaded up the Sega Genesis and popped in Mortal Kombat.

beaten by a girl

MK2 was my game. I played in the arcades and was taught every combo and finisher from this guy who claimed his dad had worked on the coding for the game. I knew every in and out and I was determined to make my sister pay for what she did to me. If I ever hoped to get laid I had to beat my sis at video games. Yes, I see now my logic was flawed.

I picked Scorpion and again my sister went with a girl, Sonya Blade. My sister told me Sonya was a nice name; she nicely kicked my ass again. Don’t get me wrong, with MK 2 I won some matches, but in the end she won more. She even pulled off a finisher and she never played before or even saw the movie!

At this point I was her bitch and had one more game to try.

Balls, missing

Killer Instinct was recently released for the N64 and I had been trained in it by the master. His name was Erwin and he played with Orchid and was able to pull off a combo from the start of the match and chain it into a finisher so you did not get in one single hit. He taught me that trick in exchange for six bags of Skittles, a Mars bar and my limited edition Cobra Commander with cloth mask.

My sister thought the game was very pretty when I loaded it up and to her surprise I picked the girl. My sister was upset, but then smiled when she realized she could also pick Orchid. It was to be sweet revenge because I would beat her with a girl character.

hot girl gamer

It started off well enough. Again, she knew nothing of the game and didn’t ask for instructions. I had her half health when out of nowhere she pulled off a combo breaker. I felt my scrotum shatter as she pulled off her own combo and somehow killed me. I just sat there, my mouth gaping, I couldn’t believe it.

I only played her that one time. I got up without saying a word and left. I think I walked six miles before I feel to my knees embracing the defeat. At that time everything I was evolved gaming and my noob sister owned me in three different fighting games I was a pro at.

You took my balls and I’m going home!

I didn’t play any games for the next few weeks. I started to go out more and play basketball and even met a girl. It didn’t work out, but hey it was a start. In the end my sister helped to break the addition to games. I still played a lot more than a normal kid, but it did get me to realize that what’s important is moderation because if you sister can kick your ass then you might as well not take the game so seriously.

Girl Gamer FPS

I also had an effect on my sister. She got into video games though her type was adventure or horror like Resident Evil and Silent Hill. To no surprise she was very good at those games as well.

I never learned why my sister had a natural ability to own me. I never saw her play anyone else so I don’t know if it was just me or something else. Either way I learned something that day; girls can play games and lay the smackdown on you too. Later in life I made sure to get my girlfriends into games, sometimes they beat me, but in the end I always came out on top. (Lol’s sex joke for the win!)