Nexus 2 The Gods Awaken Q&A

There is a fantastic modding community for Nexus 1 and we know what this did for our game. We are still amazed by what some of these modders did. Really impressive. So, for Nexus 2 we will not only co...

Halo 4: Forward Unto Dawn Q&A

The first order of business is bringing creative collaborators to the table. Lydia and I brought in Todd and Aaron Helbing to write the script and Stewart Hendler to direct the series. In concert wi...

The Interview: Robby Zinchak: 8-Bit MMO

There are several NPCs in-game that will teach you the basics of how to play, or give you quests. RobbyZ will teach you the basics of how to play. Draco the Architect is a dragon who likes to build,...

The Interview: Tortured Hearts

Tortured Hearts™: Or, How I Saved the Universe. Again. is an epicly epic, satirical RPG, dedicated to the proposition that most RPGs take themselves far too seriously. Since almost every imaginable ...

The Interview: Nolan Bushnell

This is going to sound very dismissive, but...they were really crappy games [laughs]. Quite candidly, the technology was not extensible. It was viewed a tiny little step on the pathway to a multi-game...

The Interview: Dr Peter Favaro

Well, Alter Ego was to be followed by a game called Child's Play -a humorous simulation about raising children, but Activision fell on financial hard times and had to be scrapped. The project manager ...

Ten Questions: Dave Barton – Zork Universe

Roleplaying gave way to gaming once I got a Spectrum and then an Amiga. I started playing at the tail end of text-based games, when it started to become all about the graphics, so I never really thoug...

The Interview: Johnathan Wendel: Fatal1ty

Play about 8 hours a day in the virtual world working on my movement, timing, strategies, fighting skills and hearing the sounds of the game. I want to be so knowledgeable about the game that if I he...

Ten Questions: Yehuda Berlinger: It’s Alive

After some experimenting, I began to realize that there is nothing holy in the end results of a game. Often as not, they are just that way because the designer or publisher had to choose something. Of...

The Interview: John Wilson – Zenobi Software

The 'Zenobi Love' .. just what the f*ck is that? Zenobi Software was a part of my life, is still a part of my life and always will be a part of my life - it has nothing to do with 'love' it was (and s...

The Interview: Agustin Cordes

Some was feedback by fans, yes, particularly regarding the controls. The new scheme with a fixed camera was so much better and granted more dynamism to the game. Other things were left unsaid the firs...

Ten Questions: Matt Barton

I don't think Matt Chat is unique. There are many, many other YouTubers out there doing similar shows. For instance, ianwilson1978 does great work on the Sega Genesis and Marlin Lee covers a variety o...

The Interview: Dave Gilbert: Wadjet Eye Games

You look at a magnificent skyscraper, and it’s hard to imagine that it was something made by people. And a whole city of those things? It’s kind of overwhelming. As cities grow over the centuries ...

Ten Questions: Pacian

So what, I'm not allowed to say Resident Evil 2? When it comes to what I look for in a game - imaginative worlds and strong characters - I think Chrono Trigger is the one that immediately springs to m...

The Interview: Game Over The Series

A few weeks ago we posted an article about the upcoming series called Game Over that showcases a video game store and the funny stories and interactions that happens within. We had a chance to talk wi...

The Interview: Mari0

Mari0 is what happens when you take the NES classic and add one of the best received concepts in the last few years: Portals. It’s a feature rich, close to original remake of Super Mario Bros. with ...

The Interview: World of Tanks

We’re constantly adjusting the match making system to provide challenging but evenly matched battles at every level. With that said, consideration must be given to the number of players and the tier...

The Interview: Battlestar Galactica Online

Our games live online for many years, so there are a lot of opportunities to introduce new content and features. Working with the acclaimed IP provides us with a direction where we can take the game, ...

Ten Questions: Age of Decadence

We've spent all our money on dialogues and choices, so we had to skip puzzles and goblins completely. Even though they look kinda hot naked. Overall, dialogues and choices are the main aspect of the g...

Ten Questions: Ben Chandler

I am a 2d developer in an increasingly 3d world. I am aware that this limits me, however if I could turn this into something that I can do for a living, I'd be absolutely delighted! The answer is, to ...

Ten Questions: Mersey Remakes’ Obbbob

Oddbob, one of the few retro remakers, game designers and webmasters that is constantly rubbing himself in flour whilst looking at your webcam, has been kind enough to find some time and answer a few ...

The Interview: Geoff the Hero

Back when Vanilla SF4 came out, I would grind ALL day long. I’d lock myself in my apartment for an unhealthy amount of hours at a time and grind online like no tomorrow. Little did I know back then ...

Ten Questions: Vince Twelve of xii games

I’ve got several ideas which I’ve trimmed down to two to decide between. I want to do something longer than Anna or Linus and tell a full story. One of the two ideas relies on me finding an artist...

A chat with Q*bert programmer Warren Davis

“Acting is something I started doing in college for fun, and at the time I was hired by Gottlieb, I was also studying and performing improv comedy in Chicago,” he said. “Luckily, I was always ab...

The Interview: 8-Bit Weapon

We don't sample any music or sound effects. Everything you hear is from us controlling the chips of each computer or console directly with software to make original music with....

The Super Fighter Team Interview

Super Fighter Team has an absolutely brilliant name. And it possibly is the only indie developer for retro platforms that has managed to impress the mainstream gaming media; after all, shiny new cartr...

Ninja Loves Pirate Interview

I wasn't involved in the demo design, as I am part of the development of the full version taken up by Muskedunder Interactive. As far as game play tuning for the demo though, I think it's safe to say ...

The Interview: Jace Hall

So I thought, here I am leaving the active game development industry to attempt to make movies and television shows in traditional Hollywood, while at the same time continuing to play games and hang o...

Faxion Q&A

We like giving away treasures! Players can get loot from questing, PvP kills, PVE kills, Epic Encounters (non instanced of course), Territory Control and a number of alternative ways. We have a comple...

The Interview: Nelson Gonzalez

I was with a friend of mine (who happens to be Hector Penton's brother) in my kitchen one day and I pitched him the idea of custom building PC's for gamers like us. I asked him what he felt about the ...

Rift Q and A

There are also level 50 zone events in the high level zones (and more will be added constantly). Initially, one 20-player raid instance has been released (with more coming over time). There are craf...

Ugur Sener: Adventure Lantern

Video games are definitely my main interest. I have been playing them since I was 7 years old. I currently play games on my PC, PS2, and GameCube. Adventure is definitely my favorite genre, there'’s...

Fallen Earth Q&A

We’re all huge fans of the Fallout games, but most of our inspiration came from post-apoc and dystopian books and films. It’s a genre we’re all very much into and favorites range from “A Boy ...

The Interview: Andreas Heldt: Solar Struggle

We’ve always been attached to space-themed video games. As we saw the “Solar Struggle” project, which was maintained by one man, we almost instantly decided that we had to support the game! Ever...

The Interview: Jonathan Biddle: Curve Studios

I think it’s been used just plenty! There’s definitely been a resurgence in the classic platformer in recent years. If we look at remakes or retro revivals such as Bionic Commando Rearmed, Rocket ...

The Interview: Alex Aguila

You know a lot has been made out of this through the years but before there was any “competition” there was a lot of “cooperation”. We played Atari 2600 sword quest series and raiders of the l...

On the Record: Champions Online goes Free-to-Play

I think a hybrid model is likely to go on for some time, maybe forever. Some people (and certainly the business) prefer subscriptions. But I think that the a-la-carte model is here to stay and will li...

Ten Questions: Computer History Museum

There are also four interactive stations where visitors can play classic games such as Adventure, Pong, Pac-Man and SpaceWar!. One of the key things to me about the Gaming Gallery is that it looks at...

Ten Questions with Envizions

We learned that we were ahead of our time with in terms of utilizing technology like voice recognition, PC, DVR, content, social and convergence and being that these advance were being presented by a ...

The Interview: Good Old Games

We are gamers ourselves and in most cases we played those games back when they were released, so we keep a special place in our hearts for those titles. Our goal from the very beginning was to bring t...

Ten Questions with Tony Gonzales

Romstar was my first manufacturing job. I was half the tech department and later headed up the consumer division. Repair, beta testing, phone counselor, manual writing, I was there. Some previous work...

The Interview: Ben Gonyo: Gamers Film

Of the companies I spoke with and got to know, I would say these are passionate gamers wanting to create the best game possible. Yes there is a business to be run and I’m sure there are boards that ...

The Interview: Peter Brauer: Second Skin

I started playing 13-15 hours a day, and didn't do much else for a month or two. I had to seriously check my playing to start making the film. I don't regret the time I spent playing, because I reconn...

The Interview: Ned Coker: CCP

Being able to share a common “language” is amazing—considering that we all pretty much grew up loving games of all sorts. From actual playtesting to Halo 2 conference room trash talking to some...

The Interview: Judd Saul

To be a pro gamer takes a lot of tenacity and risk. Like any sport, if you want to be the best and actually get paid to be a pro gamer, you have to practice, and you have to sacrifice. And most people...

The Interview: Arthur Lewis

Last year, we launched Alienware into China for the first time. We had over 400 media show up!! Every question I got was around “why did it take you guys so long.” To see the reach our Brand ha...

Ten Questions with Aaron Hunter of Playtechtonics

I started games as a kid with an Apple 2e computer. I began learning programming languages before high school and kept up with it as a personal hobby since then. I've worked for a number of large game...

Community Profile: Single Gamers FTW

My first console was one of the original Sega’s. I ended up going the NES route and sticking with Nintendo for a long time. Switched back to Sega instead of Sony and then jumped to XBOX. I have alwa...

Community Profile: Game Casa

I started out gaming with classic arcade games and the Atari system. I spent many hours of my childhood at other people's houses playing video games with other guys. It didn't matter whether or not I...

Community Profile: Meet A Gamer

What is gaming? Just kidding, I've been gaming since I was a really little kid started off playing Mario Bros series on the original Nintendo, when you had to blow into the cartridge of the game to g...

The Interview: Steve Gray

Ha. The stories I have to share involve other Square employees, cute Japanese girls at various locations in Tokyo at night. They are not fit for public consumption... so I'll let you guys imagine so...

The Interview: William D. Volk

I could see true greatness in the creativity of Rand and Robyn Miller (Cyan). The User Interface was just breakthrough. I was also a bit pissed at the delay of CD-I and wanted to send a message abou...

Glen VanDenBiggelaar: The Amiga Lounge

What I can tell you is we are at least a year away, and depending on actually outfitting the RV, it might be 2 years. The plan is to leave here (Edmonton, Alberta, and Canada) in October 2011 or Octob...

The Interview: Chris Tremmel

The process has become more complicated, usually requiring a large number of people to make something significant. The money involved in some of the triple A games is staggering with some budgets now ...

LanSlide PC – Free Gaming Computer Help

At first, it might seem like helping people build their own computers or educating them about buying computers so they avoid buying parts they don't really need would be detrimental to a gaming comput...

Lineage A Crack of Time – Q&A

Our focus is on enhancements based on player feedback. We are in a unique situation where we have the option of catering to our players requests and we want to make sure they are given a game they wil...

Aion Assault on Balaurea – Q&A

Every MMO that I’ve ever played or worked on has always pursed balance, and I don’t think any of them ever achieved it. You tweak one thing here, and another thing breaks as a result. It’s a c...

Zack Weddington – Viva Amiga

We think the film will be interesting to people who have never even heard of the Amiga, because it is the stories of the people involved with the Amiga which really drive the film. It's also gonna hav...

Tera Online Q&A

Brain Knox: When characters die in the game, they lose what we call “stamina.” Stamina can be regained quickly by spending gold, or you can heal your character's stamina by resting near a campfire...

World of Warcraft: Ask a CDev

As shown in the World of Warcraft Special #1 comic, Algalon is currently monitoring the activities of the mortal races of Azeroth. His outlook on life and the titans' plans has been called into questi...

The Interview – Vadim Asadov – iZ3D

There are a lot of factor you need to keep in mind for 3D: quality, brightness, resolution, glasses (all 3d monitors use either active or passive glasses). I think 22" iZ3D is the best combination of ...

The Interview – Justin Melendez – LanSlide PC

LanSlide was founded by a group of gamers sick of dragging their oversized desktops around. We're dedicated to bringing powerful but portable desktop computers to the gaming community because we find ...

Interview – Tomas Danko (VO Producer at DICE)

Finally, and this is the nice part as far as I’m concerned, some people are working hard to push the narrative aspects of gaming further in order to get on par with the Hollywood movie industry in r...

Interview – CoLD SToRAGE (Tim Wright)

I’ve done a lot of fast paced racing or shooting games. Recently I’ve had the chance to write some music for younger children’s games, so that was fun. I’d love to write music for a horror gam...