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Diddy Kong Racing
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The Simpsons Wrestling
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Metal Gear Solid 4
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Sonic & All-Stars Racing Transformed
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New Super Mario Bros. Wii
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Super Smash Bros. Brawl
Super Smash Bros. Melee is one of my favorite games of all time, and when the sequel Brawl came out on the Wii I was more than excited. It had been a good number of years since Melee and there was plenty of new features and characters. Including the first non-Nintendo ones being Metal Gear Solid’s Snake and Sega’s Sonic.
The game was generally the same as Melee with the layout and moves. They did recreate the adventure mode with a story and impressive cut-scenes. Though I did miss the Adventure Mode of Melee, as I thought it was overall more fun.
Besides the online matches barely working, and tweaks in the game physics (though only super-fans will be able to tell the difference), I was overall satisfied with Brawl. I did miss that Roy and Mewtwo were no longer around either, but even though I had less fun than I did with Melee it was still one of my favorite Wii games.
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Zelda: Skyward Sword
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Kid Icarus: Uprising
I never played the original Kid Icarus on NES, but I do know of it’s notable legacy. I did play the sequel on the Nintendo Gameboy called Kid Icarus: Of Myths and Monsters and was rather unimpressed. Like many others, I did like the “new” Pit (the hero of Kid Icarus) in Super Smash Bros. Brawl on Wii. I guess it’s no wonder that Super Smash Bros. creator Masahiro Sakurai was asked to make a sequel for the modern generation of video games.
The game features a single and multiplayer mode. The story sets off with Pit being asked by the goddess Palutena to protect the Earth from the revival of the evil Medusa. Most of the levels start with flying missions (similar to StarFox) but due to Pit’s limited flight powers, the later part of levels finish while you travel on-foot.
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While the old series was more or a less a compeitior to Dragon Quest and Final Fantasy, PSO was in a class of it’s own. ~Adam R.
Phantasy Star Online
While Sonic Team might be constantly criticized for never really getting Sonic right when 3D came along, their magnum opus during the Dreamcast era was Phantasy Star Online. Which revived the classic Phantasy Star series after a 7 year break.
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Imagine Metroid meets Ocarina of Time with walking/movement akin to Resident Evil, and you sort of get the picture. ~Adam R.
Mega Man Legends
While the original Mega Man series has only seen ten original games, Capcom’s favorite blue hero also had different spinoff and subseries. Like Mega Man X which features a new Mega Man built by the original Dr. Light in his last days. Later came along Mega Man Legends which introduced a new Mega Man into a 3D world.
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So you can guess that a lot of gamers found this game difficult. There was only 3 lives per each half-stage in the four very long levels. The people who managed to get through the game noted that it was a very vanilla adventure once you take away the harsh difficulty. ~Adam R.
The Castlevania Adventure
In 1989, Konami had great success with two Castlevanias on NES and with another soon on the way. But they also produced an original Castlevania set in a different time than Simon Belmont. In-fact, it’s a prequel game set 115 years before the original.
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Sonic Heroes was a good bit different than the Sonic Adventure games. While those games stopped the furious speed with adventure elements, this game was more true to it’s 2D roots. It was a pretty straight forward platformer with little distractions. ~Adam R.
While Gamecube fans liked the ports of the two Sonic Adventure games, Sonic Heroes was the first original Sonic game for the system. Ironically Sega also produced PS2 and Xbox versions which gave Sonic a home on all the major consoles. Though most critics cite the Gamecube version as the superior edition.
One of the reasons why it had a faithful following on PC was because it wasn’t posed as a legitimate game. Just a fun little side-project of sorts. It was no challenger to say Half-Life. ~Adam R.
Elf Bolwing 1 & 2
Even though the game was released in 2002, the game-play style is too old-school for much enjoyment. It’s too simplistic with little sense of accomplishment or hopes for being awarded anything. Combine that with aging graphics, and you got a game that should be forgotten. It certainly didn’t deserve the hype.
Donkey Kong Jr.
While Capcom canned the Gameboy Color remake of the the original game, that didn’t stop them from developing on the system completely. They made a “kiddie” version of Resident Evil for the GBC near the end of it’s lifespan.
Capcom Vs. SNK: Pro
Double Dragon II: The Revenge
Double Dragon was a decent version on NES, but it had it’s own share of problems. Like a huge hit in the graphical department, and the complete lack of 2 player co-op in the main mode. Luckily they must of learned a few tricks for the 2nd game because you can play with a friend if you wish. The graphics are a little better this time around as well.
The combat is also a lot faster and smoother than the first NES game. They also have a decent control set-up where one button hits/kicks opponents on one side, and the other button takes care of the other side. It’s a shame some of this is ruined by awkward platforming. It’s a shame to lose one life because you got too close to an edge, or messed up a jump.
It’s a pretty good game, however I don’t have someone who can play with me, so half of the experience is gone already. They also give very little lives which means you’ll have to be real good and play the game over and over until you can endure the countless hordes of thugs. It’s aged for sure, but it holds up better than I expected.
The Legend of Zelda: Majora’s Mask
Despite a lot of recycled graphics, Majora’s Mask is one of the most unique Zelda games ever. It’s dark, weird, has aliens, and is about the end of the world. Not exactly a typical adventure in Hyrule. Hell it’s not even set in our favorite Nintendo kingdom.
That reason was because Link from the Legend of Zelda was a playable character. Spawn was in the Xbox version while Heihachi from Tekken was in the PS2 version. I remember some fanboys of the other two systems saying Link didn’t even fit in the SC universe. Yeah I’m sure a weaponless fighter and an african-american demon from hell are perfect matches too. Link fit well with his master sword, bow, and bombs.
The rest of the game was good as the arcade version but with more modes and whatnot. Spent many hours playing this game. Unlocked all the characters, bought most of the weapons, even read some of the awful back-stories. My favorite in the series, and for the record I thought Soul Calibur IV was a big disappointment.
With the game-play and story-style almost unchanged, Paper Mario: The Thousand Year Door did receive a good graphics boost. And when you have a decently fun RPG combat system, there’s not much room to complain when its not drastically different. I think all the Super Paper Mario haters can agree on that one.
The original PS1 version is a classic, but the game is dated quite a bit. Just think about it, we went from this
to this. Defiantly not a poor rush job on Capcom’s part. Not only is everything redone, but they added more areas, tweaked weapons, and made enemies even tougher.
I think my favorite part was the crimson head zombies. The regular zombie was no longer a threat, so after a few easy 9mm caps in their butts they go down easy. However after some time, the zombies revive into nastier and stronger version of themselves. The first time you see one of these guys wake up, will make you paranoid about burning or beheaded every zombie you meet.
The only bad thing I can say about it is that it’s a little bit too difficult. I think the PS1 version had a better balance of challenge. However it still was a fantastic job done by Capcom and really is one of the best remakes gamers have ever seen.
I never really played Halo 1 that much since I didn’t have a good PC at the time it came out for that version (really bad trust me), and never had the friends at home locally to enjoy the first game.
The combat was probably the weakest thing about KOTOR, which isn’t probably a bad thing when the quest was so long, the characters so memorable, and a story that dragged on you for the ride. Republic solider Carth, Jedi Bastila, alien teenager Mission, her wookie Zaalbar, weird cat lady Juhani, and the evil droid HK-47 all have their deep but interesting back-stories, and provide memorable parts to the main plot. The Sith Lord Dark Malak made the first really great Star Wars villain since Darth Vader.
Though Tecmo gave us this weird monster lady boss, and even though it was a good fight, Tecmo is pathetically trying to put a thong on anything female. Works with Dead or Alive, Ninja Gaiden… not so much. Joking aside, I think this is the best game in the series, and even though Ninja Gaiden II sucked monkey balls. I think Ninja Gaiden: Dragon Sword on the DS was fantastic and a much truer sequel than the 360 train-wreck.
Bioware had a lot to live up to after they quit the KOTOR series. They said they were going to make a more original game cause apparently stupid shit like making sure every stupid alien having the right eye color is very important to George Lucas and fanboys. The result was a similar yet different game based on the old days of China.
Except marines never had weapons as cool as this game’s arsenal. Each ammo type providing a different way to kill an enemy. Some worked better on others, some were traps, etc. You had plenty to play with so you never felt bored when it came right down to it.
Mine would be MGS3: Snake Eater. It perfected the classic MGS gameplay, and the new jungle and desert scenes with the new camo gave it a whole new level of stealth to use. The story was great and made sense (fuck you MGS2), the enemies were smarter in the past, good variety in weapons and areas, and a whole lot of wierd little things to notice or do.