Rival Turf

Rival Turf

We promise to make no mention of this game’s classicly terrible box art in this post… oh wait.


Anyway, upon release of the Super NES, Final Fight was a big deal. While Capcom’s port was impressive in a number of ways, it was missing multi-player and third playable character, Guy. With Streets of Rage drawing attention in the Sega department, Jaleco decided to fill the two-player beat-em-up void on the SNES with Rival Turf.


Rival Turf isn’t terrible, but it’s generic and brutally difficult. The two characters, Jack Flack and Oozie Nelson (seriously) patrol the streets in levels that are nothing short of blatant knocks on better games. Enemies are the real issue, coming in with names like Skinny and Butch. They’re incredibly overpowered, laying on unblockable combos at will.


Collision detection is sloppy, and the cheap animation doesn’t help matters. The game would spawn two sequels, including the far better Brawl Brothers and moving back into sloppy territory with The Peace Keepers, all SNES exclusive. Rival Turf is easily the worst of the lot, and while not the most painful beat-em-up experience on the system (Bebe’s Kids, we’re looking at you), it’s utterly amazing how a game could sell well enough to spawn a sequel purely on multi-player aspects.

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Matt Paprocki

Matt Paprocki has critiqued home media and video games for 13 years. His current passion project is the technically minded You can follow Matt's body of work via his personal WordPress blog, and follow him on Twitter @Matt_Paprocki.

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