Game Reviews

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Table Top Games

Mouse Trap

Mouse Trap was indeed a GREAT game. It was inspired by the drawings of Rube Goldberg, whose complicated contraptions had entertained Americans through the middle of the 20th Century. Unfortunately, although Marvin Glass acknowledged Mr. Goldberg’s influence to the game’s design, declined to play the then quite elderly artist any royalties, which Mr. Goldberg had neither the resources nor strength to fight. It’s hard to believe, but board game history is full of dastardly deeds such as this –just ask who actually invented the game of Monopoly. (But I digress…again.)

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N64

Banjo Kazooie

In the standout parts of the game, the worlds you explore are nearly all wonderfully varied and lovingly designed. Each world is standalone, with different enemies and wildly different challenges in each one. They’re small but have a whole lot of things to do in them.

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Commodore Amiga

Syndicate

The great thing about Syndicate was, though simple to play, it had a surprising amount of depth. It wasn’t a case of just shooting everything that moved (though there was thankfully a lot of that) but also managing your resources. The way each of your cyborg agents reacted in missions could be altered by adjusting their IPA (Intelligence, Perception and Adrenaline). Raise taxes too sharply and you might have a rebellion on your hands in your territory. Want more intelligence before you start a mission? OK, but that info will cost you money.

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NES

Adventures of Tom Sawyer

Yet play proceeds without major issues. Even if some parts are annoying, it is rare to feel truly helpless. The ability to duck is a niceand very necessary touch, even if Sawyer can do little else but climb ladders and grab the occasional helpful pelican or red balloon. The boss fight with the enormous zeppelin is a visual spectacle, yet other levels display drab one-color backgrounds. There is minimal flickering or slowdown, but the scrolling is a bit odd in some particular sections, when the screen pauses the action to take a moment to catch up with Sawyer’s movement.

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PlayStation 3

Saints Row IV

So, right from the start the game skips being a GTA clone and quickly becomes something like the game Prototype, and that’s a VERY good thing. Imagine the movie Chronicle meets the Matrix except that instead of being a pussy like Neo you go around trying to break the rules of reality and morality by doing a bunch of crazy shit! You gain super powers that completely change the game around the more powers you gain, as well as upgrade them to be even more metapowerful. Effectively you are the comic book character The Flash mixed with the main character from Prototype as well as a mage… basically you are a God. 😀

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Intellivision

Astrosmash

In this edition, Prixel Derp’s Chris “Sledge” Douglas takes a look at 1981’s Astrosmash, for the Intellivision. Designed by John P. Stohl for Mattel Electronics, this game is not only a ridiculously addictive shooter, its also quite possibly the only game that will adjust it’s difficulty level as you play! And this tension… well, you’ll see…

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PlayStation

Weird Games: Alive

As stated the graphics are not that great. Obviously it is FMV, but the added animation is not well done. You can really see this in the car crash and explosions scenes. It is pretty bad. You can also tell in the gun shots that they use squibs, but all this goes along with the bad acting and overdone death scenes. If there is something I would say this game is known for it is the death scenes, especially the knifing scenes and the abrupt Game Over screen with what sounds like a cheap version of the Law and Order gong.

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Neo Geo Pocket

SNK vs Capcom: Match of the Millennium

The gameplay looks excellent. Sure we’re let down by 2 colour characters, but this is more a limitation of the Neo Geo Pocket than it is the game itself. The attention to details is amazing. Rivalries are all covered at the start of battles. Each Capcom character has an SNK rival & of course you have the original rivalries of Ken vs Ryu, Kyo vs Iori, Terry vs Geese (oops, did I just give away a hidden character??). They all interact & say things that highlight that maybe these 2 characters have a history. If the characters aren’t rivals then you get your generic statement & away you go.

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Commodore Amiga

Alien Breed

Some things that are worth looking for include cash, keys, ammo, and health, all of which can be found laying around on the floor and all of which is necessary to make progress. The cash can be used to buy one of six different weapons (flamethrower, plasma gun, missiles, laser, etc) from the Intex computer terminals you’ll find now and then, all of which have finite ammo. The terminals also offer a map of the stage (which looks dauntingly large and intricate!), various stats and information screens, a game of Pong to kill time, and you can also buy a portable map, extra lives, and more of the stuff you can find on the floor in case you’ve developed a habit of squandering the existing supplies (although since that must also include cash, I guess you’d still be in trouble).

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Commodore 64

Street Fighter

‘Street Fighter’, as you may have guessed, is based on Capcom’s 1987 arcade game. You enter the worldwide martial arts tournament as Ryu and fight opponents from across the globe in order to become the street fighting champion. Ryu’s fighting arsenal is made up of various punches and kicks – that’s it (no special attacks!). Each battle has timed rounds; the winner being the last fighter standing. After each battle, Ryu competes in bonus rounds, smashing bricks to earn extra points.

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Famicom

Hello Kitty World

The gameplay is quite entertaining. You keep yourself levitated with two balloons and your goal is to get across the level without getting your balloons popped! It may sound simple but believe me, levels get tougher and tougher as you move along. Even if you get your balloons popped you’ll be able to inflate new ones to fly into the sun! Of course, you gotta make sure you don’t land on the different obstacles that will definitely kill you such as fire.

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Table Top Games

Ten Euro-Games Every Board Gamer Should Own

The other day I started to look through my gaming shelf to see what my wife and I should play. While looking through, I realized that most of my collection was made up of euro-games. This really got me thinking about why this was. I then realized that by game mechanics, euro-games were way more fun to play. Even though they don’t have as great of a theme as ameritrash games do. I had a great thought that hey maybe I should put together a list of games that every board gamer should own in their collection. In this list I’m going to start out with the best gateway games and work my way to the meatier games, so here goes.

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Spectrum

Journey’s End

Despite all of this we loved the game, and I think there was more to this adoration than just being able to call one of your warriors Arsebum. The very fact the pace of the game was so slow allowed Tony, my brother and myself to play it together. We gave our characters personalities, argued over the way to go, shouted at the TV in unified anger when we had tripped over an invisible bit of stone in the maze losing 5 strength points, laughed at each other’s jokes during the dull slog looking for the Bridge across the river and cheered when we found the castle. We may have never actually reached the End but the Journey was fun in itself.

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N64

The Legend of Zelda: Majora’s Mask

Despite a lot of recycled graphics, Majora’s Mask is one of the most unique Zelda games ever. It’s dark, weird, has aliens, and is about the end of the world. Not exactly a typical adventure in Hyrule. Hell it’s not even set in our favorite Nintendo kingdom.

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Xbox 360

Payday 2: The Heist

The most enjoyable way to play Payday 2 is with three of your friends who actually use microphones. When the missions are pulled off flawlessly you will feel extremely satiated as a player, but communication and precise planning are necessary, even on some of the easier and shorter selections. One stupid mistake can cost you an entire run, and this will happen 99.9 percent of the time you even attempt, making robberies that don’t end up turning into the last act of Dog Day Afternoon both extremely rare and immensely rewarding.

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DOS GamesPC

Battle Chess

Battle Chess is obviously a chess game developed and released way back in 1988. The cool thing about it was that all the pawns where animated and you could see them killing each other in interesting and funny ways. When I was playing it I was still a kid so I didn’t know what I was doing but I was trying desperately to discover all the killing animations that were available.

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NES

Whomp ‘Em

Some of the stage designs are questionable. Among Let’s Players and others, the final level has gained notoriety for being rather difficult and just plain cheap. These design errors are evident elsewhere, though: Several areas force the player to make blind jumps, which is hardly ever fun. At least the player can aim the spear downward, likely helping the cause in these cases. There still remain, though, a few spots in which it is tough to tell which elements are mere background and which are needed platforms, along with dubious practices in enemy regeneration.

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