Astrosmash

Astrosmash - Intellivision

How often is it that a game plays a big hand in your life? I mean, really big. Like, it brought upon the birth of someone, big. Ok, obviously I’m going to have to explain THAT one…

In this edition, Prixel Derp’s Chris “Sledge” Douglas takes a look at 1981’s Astrosmash, for the Intellivision. Designed by John P. Stohl for Mattel Electronics, this game is not only a ridiculously addictive shooter, its also quite possibly the only game that will adjust it’s difficulty level as you play! And this tension… well, you’ll see…

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Chris Douglas

Chris "Sledge" Douglas here, and I write for Prixel Derp, my blog about all things retro gaming and computing related. I'm a lifelong gamer who grew up in the Atari 2600 / Intellivision days, matured through the NES / SNES era, and am still going today! In my videos and articles, I try to talk about the stuff that has seemed to go by the wayside. And unlike "caustic critics" I like to at least try to get some enjoyment from what I play.