Author: Chris Douglas

Super Famicom

Super Fire Pro Wrestling Queen’s Special

Released in June of 1995 on the Super Famicom (and apparently there was a PC Engine CD version released in February of that year), Queen’s Special was unique in that it was an officially licensed Fire Pro game. Besides the joshi games, all Fire Pro games, from the first one on the PC Engine to the last one released on the PS2 even here in the US (I’m not counting that little XBLA loser) have been unlicensed games. Sure, the characters would strongly resemble real life wrestlers, but they had no official permission to have them in the game. However, these were different. And they were officially licensed from All Japan Women’s Pro-Wrestling.

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DOS GamesPC

Motor City Dragstrip

There are two aspects that do actually help this game out, despite what I just said. Of course, playing against another real BBS user rather than the computer is always fun. Again, this is done in the aforementioned turn-based style, and your opponent will have no idea what happened until he logs back in to that BBS. The other is the gambling system. This definitely helps balance the game out, as when you do keep piling on the wins, you get tempted to wager more and more money on the races. In fact, my most recent playthrough had me absolutely dominating until I made one HUGELY bad bet and lost. Of course, blowing out my tires and killing one of my crew wasn’t a huge help either.

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Arcade Games

WWF Superstars

Despite my apparent frustration with this game, I actually love it! At this point, wrestling games, at least in the US (with the sole exception of Pro-Wrestling for the NES) were pretty much garbage. WWF Wrestlemania for the NES was garbage, and Microleague Championship Wrestling (the C64 / Amiga game which was pretty much rock-paper-scissors with primitive FMV) was nothing but novelty. WWF Superstars was pretty much the only game in town for a “proper” wrestling game. It was great for its time, and it still holds up pretty well today!

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Intellivision

Astrosmash

In this edition, Prixel Derp’s Chris “Sledge” Douglas takes a look at 1981’s Astrosmash, for the Intellivision. Designed by John P. Stohl for Mattel Electronics, this game is not only a ridiculously addictive shooter, its also quite possibly the only game that will adjust it’s difficulty level as you play! And this tension… well, you’ll see…

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Commodore 64

Haunted Hill

With all the hubub about DRM and digital distribution of games, it’s real easy to forget that some platforms have been using the concept for DECADES. One such platform was the Commodore 64, a system very near and dear to my heart. And as such, I’d like to present a game that is similarly dear to me, as it’s one of the first games I ever played, Haunted Hill for the Commodore 64! Written by George Richardson for Merlin’s Associates, its a simple Centipede style game released as a shareware title in 1983. But, as you’ll find out, it’s more than just that.

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