Syndicate
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Syndicate
I’ve always been interested in politics and, well, power. I distinctly remember aged 7 or 8 explaining to a classmate that Margaret Thatcher was a Prime Minister, not a President as Britain didn’t have Presidents. When I was given the action figure of Hordak (main villian of She-Ra and former mentor of Skeletor of course) I considered the ramifications amongst the villians of suddenly having the old boss back. Who would they back? Could Skeletor be deposed? Could civil war break out on Snake Mountain?
I was an odd child in many ways.
By the time I was 13 I had started to think about how power should be used and, most importantly, who should be in charge. My conclusion? That I should be in charge. Yes, me. Sadly at 13 I realised I was some time away from seizing power. Sorry, did I say seizing? I obviously meant to say ‘become politically active, maybe getting involved in local politics or something’…
While I waited to get old enough to fulfil my political destiny I played games that seemed to have a political or, ahem, power-hungry bent. Civilization, Command & Conquer, Colonization, Rise of Nations, and, the subject of this post,Syndicate.
Syndicate is set in a Blade Runner-esque future where nation states and governments have been replaced by corrupt corporations. The people have been numbed into submission by having a chip inserted into their heads which alters reality, making them see a world of sunshine and lollipops rather than the dystopian nightmare it actually is. Imagine the iPhone ten years from now.
Rather than make you a freedom fighter or something similar (booooooooring),Syndicate puts you at the head of one of these naughty businesses. The aim of the game is to forcibly take over all other rival corporations – effectively take over the world. You do this by sending a team of four heavily armed cyborgs into various global hotspots to commit sabotage, oppression and bit of old-fashioned political assassination. Successfully complete the mission and a chunk of the world would become yours. It certainly puts the aggressive in ‘aggressive takeover’.
Each mission takes place in a city. One of the most impressive things aboutSyndicate, especially considering when it came out, is the way each level felt like a real city. Yes, they all look the same, but they seem like living, breathing places. Police are patrolling the streets, cars and trains are moving around the place and people are going about their daily business. Well, they were going about their daily business until cyborgs got in the way.
Of course you didn’t just have to kill people, you could also hypnotize them, kidnap them and turn them into cyborgs to use in future missions. You could raise taxes in each territory you owned and invest those funds in weapon research and upgrading your cyborgs, giving them fancy new legs, skin and eyes.
The great thing about Syndicate was, though simple to play, it had a surprising amount of depth. It wasn’t a case of just shooting everything that moved (though there was thankfully a lot of that) but also managing your resources. The way each of your cyborg agents reacted in missions could be altered by adjusting their IPA (Intelligence, Perception and Adrenaline). Raise taxes too sharply and you might have a rebellion on your hands in your territory. Want more intelligence before you start a mission? OK, but that info will cost you money.
There’s something about seeing the colour of your empire slowly spread across the map of the world that is just so appealing. Every time you successfully completed a mission you saw the cut scene below. I never got tired of watching it.
Unfortunately, for various reasons I never played either of the follow ups – ‘American Revolt‘ (an expansion pack for the original game) and Syndicate Wars, a full sequel released on the Playstation and PC in 1996. I would love an updated version though. Even though it’s not something I ever do, an onlineSyndicate would be awesome, especially as the world of Syndicate seems to get a bit closer every day…
Ian
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