The Ninja

The gameplay consists of working your way upwards and dealing with onrushing enemies with a swift shruiken to their faces. One hit and you’re finished, so the game can be frustrating, especially if you are approaching a yet unexplored area. Foes seem to come from nowhere and can finish you off in a second. Trial and error is therefore a part of the game, and you either love that or hate it. I’m usually against such underhanded tactics, but in this game is seems an acceptable evil.

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Beetlejuice

This game looks okay. There are some still frames that look like characters from the movie, and one particularly creepy face shot of Beetlejuice that is reused every time something happens. But the actual gameplay graphics are not indicative of a producer that cared about its product, as the insect enemies look a little worse than generic and even the bosses are uninspired and bare-minimum. The highlight may be the infamous “snake” villain, which is truly frightening; though, this could just be because it is impossible to kill.

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California Games

Surfing – my personal favorite of all the events. Surfing was changed on this version to riding the wave from ‘right to left’ – this actually breathed a new life to this event, as I was never crazy about surfing on the console versions. You earn points by staying ahead of the wave and getting airborne to perform (multiple) spins. Yes, I can do quadruple spins – that is a 1440! Oh yeah you must land the board on the wave at an angle that won’t see you diving into the surf.

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A Valley Without Wind

That’s why I’ve wisely come up with an alternate description too: it is a procedurally generated, side-scrolling, 2D arcade adventure, with strong exploration, RPG and strategic elements, that is sort of infinite. Is this better? Does it make sense? Well, I sure hope so, for I have only entered the still-in-BETA world of AVWW for a couple of hours and am incredibly impressed. I’m also pretty certain that it’s only by playing AVWW that one can properly understand and fully appreciate the thing, but here’s another try

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Rad Raygun

“I spent most of my childhood trying to learn anything that could get me in the video game industry, such as programming and 3D animation,” he said. “I can remember being 13 or 14 and wanting absolutely nothing for Christmas. All I wanted was knowledge. I wanted to know how to make games. I would make little text games in QBasic. I would also download other people’s source code and dissect it, trying to figure out how it worked. In 10th grade Computer Science class, I built my first two actual games, a clone of Pong and a clone of Frogger.

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Ghosts’n Goblins

Killing the lesser enemies on each stage is not mandatory – some of them are actually infinite so it’s not even possible. With this and the time-limit in mind, it’s advisable to proceed to the end of each stage as quickly as possible. Sir Arthur is initially armed with throwable lances which are in unlimited supply and defeat most enemies, certainly on earlier stages, with one hit. A few of the enemies, however, carry urns. Killing them allows you to then collect the contents which is most often one of numerous sparkly items for bonus points (including some of the Princesses’ possessions!), but occasionally you’ll find a new weapon.

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Why I agree that we are in the golden age of boardgaming

When playing a euro game you will sit there and look at the game and say wow this game really has no story or theme to it but wow what a great game. Now when it comes to what they call ameritrash games these are games that have an amazing theme but can definitely use some mechanics to help it along. When you play one of these games you will love the story or the theme but will with the game played a little bit better. Now to give you guys some examples of eurogames would b e games like the castles of burgundy. Castles puts you in the role of a duke that has a bit of land and has to build his land through tiles that you pick up dependant on two dice that you roll. It is an amazing game based on the mechanics but when you see the actual game and theme you think this can’t possibly be fun.

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Star Wars: Battlefront II

The multi-player had it’s problems, but it was a blast. Being a Jedi, or Sith made you feel over-powered, but you had to earn it, and it was a real challenge to beat one of the juggernauts. The connection speeds could’ve been a bit faster, and even after the game was super-old you still had to pay for a map pack that would kick you out of certain matchmaking’s. I’m sad to see that they haven’t made a real sequel yet I don’t believe, it could defiantly use some HD returning, tweaks, and improvements.

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Xevious

The graphics have no retro wow factor either – patches of grass look like they were sketched by a five-year old in a more restrictive version of Mario Paint – it makes you wish for a simple but effective black space background. I’ve not managed to get very far in the game (the screenshot above is of a level that I will probably never get the chance to play through) but I still think most of these criticisms still stand. So don’t bother with Xevious. Just let it quietly pass away, and hopefully the game’s developers will do the same.

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World of Warplanes Beta Key Give-a-way

So it’s simple if you want a free key post in the comments your favorite classic game and tell us why it is your favorite and we will send you the code. Now, to make this easier we ask that you register using your Facebook then we can just message you the code. Otherwise you can post your commend then e-mail us by clicking here. Then we can e-mail the key to you, but honestly attaching your Facebook is best because we will be getting more give-a-ways and will randomly send them to people who post comments on our website.

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Runner 2: Legend of Rhythm Alien

Runner 2 might as well be a checklist of how to do everything correctly in a video game. The gameplay is extremely accessible and enjoyable, coupled with eye pleasing, unique graphics and an amazing soundtrack. Difficulty in the game gradually scales but is unbelievably fair; you start off with a simple selection of moves and then slowly learn all of the combinations required to be successful. There’s also some great humor (the hardest thing to pull off in gaming) and some phenomenal references mixed in to the package that I wouldn’t dare spoil here.

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Keith Courage in Alpha Zone

With games like Final Fantasy 2(4 in Japan) hitting the USA and other RPGs as well, there was no doubt that this title wouldn’t stand against others. In my opinion, I think this game was released just to show off what the Turbo Grafx console was capable of. The game is very simple, although based by an anime, it’s not bad at all. It contains some RPG elements that help it stand out a little bit. There is also a transformation sequence where you turn into a robot and fly around…

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Pinball Quest

The level design in the game is creative and every level carries a different objective. As you climb your way towards the top you will find the one annoying feature of this game, as everytime you lose on a stage you will drop down to the last and be forced to fight your way back up. A concept that keeps you playing and occasionally keeps you frustrated. The game features no game over, so there is no real reason to quit.

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Valis 2

The game itself is more of a traditional action platformer. Developed by Telenet Japan Co and released in 1990 this six staged game featured your standard left to right enemy slashing actions. The game featured, items, power-ups, mid-level bosses and end bosses which, as said, took advantage of cut scenes featuring animation and voice overs.

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Cosplay: Push to Start

We need more Cosplay.

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