video game reviews

TurboGrafx-16

J.B. Harold Murder Club

In the game a wealthy womanizer named Bill Robbins has been murdered and you as J.B. Harold has to find out who did it. There is a list of suspects and you must travel around talking to people and searching for clues. For the most part you travel using a grid map and view pictures. For many of today’s gamers it would not be that interesting, but for those who like reading and solving mysteries and puzzles it was an interesting game.

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NES

Baseball Stars 2

The gameplay of the game is nothing but wonderful. If there is a strong point of this game is the gameplay which is what makes you want to come back for more. Not only is it challenging at times, but it’s just a wonder to go through your noobie team and turn them into professionals. From beginning to end, you’ll end up powering through some tough challenges and it’ll definitely want to do it all over again.

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GameCube

Resident Evil (GameCube)

I think my favorite part was the crimson head zombies. The regular zombie was no longer a threat, so after a few easy 9mm caps in their butts they go down easy. However after some time, the zombies revive into nastier and stronger version of themselves. The first time you see one of these guys wake up, will make you paranoid about burning or beheaded every zombie you meet.

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NES

Ghostbusters II

On the first level, the player notices three barricades blocking three of the lanes. Now, by their height, it could be supposed that they look low enough to jump over. This would not be an unreasonable guess. However, they are impossible to jump over, resulting in the loss of a life for a player trying that tactic. So then, now knowing to dodge those particular sorts of barricades rather than try to hurdle them, the player immediately comes across another interesting sight.

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Indie Games

Cthulhu Saves the World

What’s more the game itself is rather good too, though definitely not exactly my kind of CRPG. It’s pure hack-and-slash with minimal exploration, only slightly confusing dungeons and simplistic combat. If it weren’t for the demented plot, the brilliantly hilarious cut-scenes, the hundreds of hidden jokes, the excellent and deep combat system, and the fact that the game wisely rewards gamers with something different every hour or so, I’d have probably given up on it, and would have lost one of the most ridiculous game finales this side of Monkey Island 2.

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Famicom

Spartan X2

The game is so short that playing it over and over can be quite fun although tiring at the same time. There is only so much you can do and the levels are very linear. There is no other way around any of the levels. Just walk from left to right until you reach the boss. In replay value this game suffers but there is always an urge to come back to it for a quick play especially if you know the length of it. Sometimes, games don’t need to be long to be fun.

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NES

A Boy and His Blob

Despite the technical shortcomings of its audiovisual presentation, A Boy and His Blob is undoubtedly one of the most distinctive titles in the NES library. Its creativity and utter uniqueness lends it a sort of quality that has led it to becoming one of the most fondly remembered and beloved cartridges ever released in 8 bits. For many retro gamers, Boy And Blob holds a distinct sway in nostalgic sentimentality.

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Nintendo Wii

Alien Crush Returns

The biggest change between this game and the original is of course the graphics which are lovely and suitably grotesque, including pulsating sacs, toothy mouths, slimy tubes, scuttling insects, and all manner of horrifying beasts. There’s even huge bosses this time too! There are initially three tables to play in arcade mode (although more can be downloaded) and the ball pings around them at quite a speed, probably the fastest of any Crush game so far, and as usual they are packed with secrets and bonuses galore.

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TurboGrafx-16

Military Madness

Military Madness sounds like it could be the name for all the wars happening in the past 12 years, but it is actually the name of a turn-based strategy game released for the Turbografx-16 by Hudson Soft in 1989. You play on the moon in 2089 on a hex map controlling the Allied-Union forces against the Axis-Xenon forces. Now unlike many games like this you do not build units, but you can capture enemy units being built in factories. The game was eventually remade for the PlayStation and a 3D remake was made for WiiWare, Xbox Live Arcade and PlayStation Network.

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Commodore 64

Haunted Hill

With all the hubub about DRM and digital distribution of games, it’s real easy to forget that some platforms have been using the concept for DECADES. One such platform was the Commodore 64, a system very near and dear to my heart. And as such, I’d like to present a game that is similarly dear to me, as it’s one of the first games I ever played, Haunted Hill for the Commodore 64! Written by George Richardson for Merlin’s Associates, its a simple Centipede style game released as a shareware title in 1983. But, as you’ll find out, it’s more than just that.

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Indie Games

Thunder Fleets

I could go on and try to ridicule the thing, but I wont. Sadly knowing that the developers are reading this, I’ll humbly suggest a few things to vastly improve the game and give it a fighting chance in the rich world of commercial indie games, where it will apparently have to compete with such acclaimed games as AI War, VVVVVV, Eufloria, The Dream Machine and Revenge of the Titans. I also promise that should Thunder Fleets get an update in the correct direction, I’ll be more than willing to re-review it.

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TurboGrafx-16

Bravoman

So the plot, well using my comic book knowledge it is like a strange version of Hal Jordan and Green Lantern. A normal man who works at an insurance company encounters and alien named Alpha Man who gives him a metal rod, a fork and a coin, kind of sounds like a Macgyver setup, and this allows him to turn into Bravoman. His mission is to stop the evil Dr. Bomb who gives him a… you thought I was going to say bomb didn’t you. Dr. Bomb has an “end the world weapon”, whatever that means, that will, er, end the world.

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Arcade Games

Galaga

There is one particular Galaga enemy ship that is special – these enemy spaceships take multiple hits before they are destroyed. If you do not destroy them, they can fly down the screen towards you and release a tractor beam to capture your ship. To free the captured ship, you must destroy the captor Galaga while it is attacking you, if you fail, your captured ship will be destroyed. When you free your captured ship, it will dock alongside your current ship, and you are thus rewarded with a dual firing weapon of mass destruction.

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Arcade Games

Robocop

So Robocop gives you the general feel of the first movie. You walk around the streets of Detroit shooting random bad guys and facing bosses, some you have never seen in any movie and others you will instantly recognize like ED-209. Like the Superman game, they had to make it way easier for you to die, so Robocop is a bit of a wimp meaning just gays running at him unarmed can cause him damage and bullets hitting him anywhere do why too much damage.

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NES

The Jetsons

The music is decent for this game. It definitely doesn’t make you feel like you are in the future but there is nothing more amazing like an 8-bit soundtrack especially if it’s upbeat and fun. The sound effects are also pretty decent as well. There is no voice acting although it’s possible in the NES but you do have some classic sounds. The music would be above average and some of the tunes actually mimic the cartoon’s music.

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Indie Games

The Dream Machine

Stunning visuals aside, the Dream Machine is an impressively good and rather traditional indie game of the point-and-click sort, that is less traditionally played via a browser and somehow manages to save your process in a cloud; or was that clouds? I frankly wouldn’t know. Steam also sports some sort of a cloud they tell me, but I’m pretty sure I was once taught clouds are made of steam and, well, did I mention it’s a great game? It is. And it’s got a great and appropriate soundtrack to go with it too.

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Sega Master System

Assault City

The weird faces the humans pull when you blast them with lead are amusing though. (the robot’s death animations are boring in comparison). It’s almost like the designers wanted you to shoot the wrong targets… You’re then given a ranking for how well you did (I performed badly, predictably), and whisked into the first stage proper. Things get ugly quickly. Enemies fly around in the air, and a robot (which the game has taught me is certainly an enemy) walks along the bottom. All of them are rather uninspired and blandly designed. I shoot away at them, and their death explosions are as equally dour.

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