Battle Chess

Battle Chess is obviously a chess game developed and released way back in 1988. The cool thing about it was that all the pawns where animated and you could see them killing each other in interesting and funny ways. When I was playing it I was still a kid so I didn’t know what I was doing but I was trying desperately to discover all the killing animations that were available.

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Whomp ‘Em

Some of the stage designs are questionable. Among Let’s Players and others, the final level has gained notoriety for being rather difficult and just plain cheap. These design errors are evident elsewhere, though: Several areas force the player to make blind jumps, which is hardly ever fun. At least the player can aim the spear downward, likely helping the cause in these cases. There still remain, though, a few spots in which it is tough to tell which elements are mere background and which are needed platforms, along with dubious practices in enemy regeneration.

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Luigi’s Mansion

Puzzles are a mixed bag. The majority are nothing too taxing, but the way the game squeezes as many ideas as it can out of Luigi’s limited moveset is admirable. But occasionally you do feel the game is struggling to design a puzzle that is different enough to a previous one. This doesn’t really detract from the experience to any significant degree though.

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Switchblade

It’s also worth looking out for Fireblade fragments, of course, and successful recovery of all sixteen pieces bestows a sizeable bonus upon Hiro as well as the option of using the Fireblade as a seventh weapon power-up. It will be a while before that becomes possible though as Switchblade is a pretty big game. It consists of five levels but, although ending with a boss fight, each level continues on from the last so there’s no real break between them. This extends to the look of them.

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Chew-Man-Fu

Perhaps it is the Japanese equivalent to the Ham-burglar. In Chew Man Fu your mission is to stop this hungry little man from stealing all the worlds’ fried rice and egg rolls. The game plays sort of like Pengo and you have to take out the enemies by firing the balls you place on each of the 500 stages. Developed by Now Productions and published by Hudson Soft and NEC in 1990 you can also find this game on the Wii’s virtual console.

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Wonderland

Magnetic Scrolls developed an interesting game engine called “Magnetic Windows” which they used for Wonderland. Rather than one game screen, Magnetic Windows permitted several game screens to be opened at once (much like Microsoft Windows), and each window could be moved or resized as needed. So a player could have their inventory screen, a screen with details about a particular object, the game map, a specific room item list, a compass, a help menu, the main screen with a graphic, and more all open at once.

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Paper Mario: The Thousand Year Door

The second Paper Mario game has an epically long quest with lots of quirky humor (there’s a tranny ghost who has a crush on Mario; I’m completely serious), and interesting characters. Be warned that the difficulty jumps for no apparent reason right at the end. Other than that, I can say that Thousand Year Door is a worthy successor to not only Paper Mario, but Super Mario RPG.

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Wolfenstein 3D: Atari Jaguar

The Jag version also has the useful feature of three save slots which can be saved to while playing, by tapping either the 1, 2 or 3 buttons on the controllers keypad. No pausing is necessary. Just make sure you don’t press them when you mean to look at the map screen number button. This feature really helps to make the game an even more instantaneous, fuss free fun-fest.

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Magical Dinosaur Tour

Pretty much whenever you see the words Magical and tour in something it means educational which for many means boring. This game was released in 1990 so it was before the whole Dinosaur craze, but it would have fit right in if you had a child that really liked learning about Dinosaurs and whom you wanted to punish by giving them this instead of say Ninja Spirit.

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King of Kings: The Early Years

In Jesus and the Temple, the player actually controls characters on foot, alternating between Joseph and Mary per level. With gameplay mechanics most akin to the Bible Adventures game, precision-jumping challenges are back, including classic logs-on-a-waterfall bits, ala Super Mario Bros. 2. Once again, wild animals are on the prowl as well, even little frogs. The point is, Joseph and Mary are traversing through this levels in order to find twelve-year-old Jesus, who has gone missing; just as in the Biblical account, he has left his parents to go teach in the temple with great insight.

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Grim Fandango

Grim Fandango is a 3D Adventure Game with a Film Noir art-style inspired from the Mexican holiday “Dia de los Muertos” (Day of the Dead) and it comes from the good old LucasArts era. It is Manny Calavera’s 4-year journey through the land of the dead to reach the 9th underworld where all the dead souls go to find eternal peace.

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Cratermaze

So you are traveling through time with friends and an evil villain kidnaps them and you have to travel through more time periods to save them. Along the way you “collect” (cough *steal* cough) treasures from the various periods. Every 15 levels you rescue a friend (what did he leave them as breadcrumbs). Also on level 30 and 60 there is a floating super boss that can kill you with a single touch.

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Blue Stinger

Predictably enough, the hideous creatures increase in both strength and numbers as you progress through the game but it’s worth taking them on rather than running as each will explode in a shower of coins upon defeat! Whilst this does break the illusion a little, they are nonetheless invaluable sources of money which is needed to make decent progress. Money can also be found in a few other places, as can numerous other items. Some of them are useful but not very exciting such as keys, bank and ID cards, stamps, etc. Others are a bit more interesting but less useful such as an array of new t-shirts! Various foods and ‘Hassy’ drinks can also be found or bought which replenish your energy level to a varying degree depending on what you consume.

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