A Boy and his Blob

A Boy and His Blob

Overall Rating: 2.5/5 Stars
A Boy and his Blob
In 1990, a particularly unique video game from the mind of David Crane (the man who brought Pitfall to Atari) was developed by Imagineering Inc and Absolute Entertainment was released for the 8-bit Nintendo Entertainment System home console. This was A Boy and His Blob: Trouble on Blobolonia, a title that defied many existing precedents, genres, and standards for the NES.

Gameplay

The player controls the titular Boy protagonist as the Blob tags along as a sort of pet/friend/helper character. The goal is to save the planet of Blobolonia from the evil king currently ruling it, though the player must first traverse the realm of Earth in order to gather treasure to buy vitamins (which serve as ammo for the Vitablaster weapon against later enemies, of course) in order to stand a chance of survival in further areas, including planet Blobolonia.
A Boy and his Blob
In terms of genre description, the closest parallel may be the classic point-and-click problem-solving-based adventures on old PC software; albeit, obviously, with a controller instead. The challenge is based on the premise that the Boy starts out with hundreds of jellybeans in an inventory, available by scrolling through with the Select button, and available in several different flavors. Each flavor, when fed to the Blob, transforms the Blob into a different object or even creature, which then can, hopefully, somehow be used to traverse a current obstacle or get to a previously unassailable location.

A Boy and his Blob

These jellybeans are tossed with the A button, and actually require a little care in their aiming, lest they be wasted by falling uselessly to the ground (where they are, presumably, rendered disgusting and no longer acceptable for blob consumption). The B button whistles, which calls the Blob to the Boy, if possible. Following this formula of using different jellybean-flavor functions to solve obstacle-based puzzles, the player tries to advance to the end of the game. Solutions include such choices as turning the Blob into a ladder or trampoline to reach a higher spot, a coconut to roll across certain places, a hole to drop through the floor to a lower level, or even a bubble that the Boy can use to enter underwater regions. It can be very difficult to figure out where to go next, but the cartridge does offer a little flexibility in giving a few different open-ended options for where to proceed.

Graphics
A Boy and his Blob
A Boy and His Blob has an interesting appearance. On the one hand, the screen-by-screen traveling can exude a very static feeling, with some background images (giant cornstalks ‘” yes, giant corn) looking better than others. On the other hand, this title definitely has a very whimsical, original atmosphere about it, with the occasional fun details thrown in among the bizarre “enemies” and obstacles. Perhaps the highlight is how the game uses puns and other wordplay-based jokes, such as the literal cherry bombs, or the fact that using the Apple-flavored jellybeans turns Blobert into a Jack, a reference to the breakfast cereal Apple Jacks. The ending screen is also memorable, providing appropriate closure in evocative fashion. There are also the few visual jokes like the way the Boy runs off a ledge but runs in place for a few moments before falling, much like an old-fashioned cartoon.

Sound
A Boy and his Blob
The music is meager and unambitious. There are only four tracks in the entire game, including the title music and the ending screen tune. Thus, the bulk of the quest is occupied by the endless repetition of one piece for Earth and another for Blobolonia. These melodies are not terrible, but neither are they among the NES’s Greatest Hits. The sound effects are okay; in fact, the Boy’s whistle is pretty darn good. But, again, they are lacking, as there are only a few different sounds throughout the entire gameplay. While the Blob occasionally makes silly sounds for certain transformations, and the cherry bombs burst when they hit the ground, there are no effects for entering water, jumping on the trampoline, etc.

Originality

Despite the technical shortcomings of its audiovisual presentation, A Boy and His Blob is undoubtedly one of the most distinctive titles in the NES library. Its creativity and utter uniqueness lends it a sort of quality that has led it to becoming one of the most fondly remembered and beloved cartridges ever released in 8 bits. For many retro gamers, Boy And Blob holds a distinct sway in nostalgic sentimentality.

Yet, when examined on an objective, holistic basis, this is not a game without its flaws. A Boy and His Blob can be daunting, confusing, and just plain hard; for every fun, rewarding puzzle solved, there is a place of frustrating mystery. For every moment of enjoyable visuals, like the interplanetary rocket ride, there is another of odd vagueness, like the bouncing white squares. The quest is potentially rewarding, but lacks much replay value. It seems that A Boy and His Blob is a video game of dichotomy, where its “meh” gameplay aspects are matched by whimsy and originality. In all honesty, if it were not cleverly written or imaginatively drawn, this might be a downright dreadful title. Its refreshing nature saves it, though mileage will vary from player to player. There is a little wonder still left in Boy And Blob, tucked away within its middle-of-the-road rating of two and a half stars out of five.