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Vectrex: Vectrom 32 Game Multi-Cart

The Vectrom cart costs about $45, that is about $1.40 for each game – what a bargain! For that price, you get the cart hinged inside a VHS style case. To keep the authentic retro feel, the game selection is done manually via the mini dip-switch selector on the cart – no software menu selection system here folks! The stuffing around with the dip-switch selection takes some getting used to, but the feature adds to the charm. Don’t stress though, the back of the VHS case has the dip-switch combinations for each of the 32 games.

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NES

Bigfoot

Supposedly, the plotline (yes, those roaring engines really need an expansive plot for motivation) involves Bigfoot and his rival, The Growler, in a race across the United States of America. At certain stops, they will partake in a top-down race to try to reach a finish line first, whereas other challenges will take on a side view in the form of a drag race, tractor pull, hill climb, or similar straight-line challenges. After each event, the player can spend winnings on vehicle upgrades. When the player loses an event, the game is over. Well, sometimes. Other times, the game just keeps going anyway.

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DOS GamesPC

The Syberia Collection

As for the misguided souls that haven’t tried any of the games on offer yet, let me just say they all feature excellent art -Mr. Sokal is after all a most talented comic artist- classic gameplay mechanics, great soundtracks, mostly easy but well-integrated puzzles, traditional interfaces, brilliant settings and pretty decent plots. The two Syberias in particular are played from a third person perspective and take place in a whimsical clockwork-operated world, whereas the first-person Amerzone is set in a fantastical version of a thinly disguised Amazon rainforest.

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TurboGrafx-16

Monster Lair

Monster Lair is a side-scrolling action game originally released to the arcades by Sega in 1988. A year later the game was adapted for the Turbo Grafx-16 by Hudson Soft. One of the cool things about Monster Lair is how the game starts out as a normal platformer where you control a boy or girl hero trying to stop the enemy from destroying your land and later on in the game, it turns into a shoot em up.

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NES

Kickle Cubicle

There’s something quite refreshingly odd about it as well. The opening world is named ‘vegetable land,’ yet apart from veg circling you in celebration at the end of a stage there isn’t a sight of produce anywhere else. Plus, a tomato is spotted in one level – rookie error Irem. The boss fights and the cutscenes are also a sickening broth of the saccharine and cutesy, but they are certainly endearing. Although how Kickle manages to jump from cloud to cloud in one cutscene, yet can’t jump over a small river in game is beyond me.

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Famicom

Gradius 2

The game is just as enjoyable from beginning to end. If you have the guts to play through it and come back again for another run, you have been warned. As I mentioned before, the game is difficult and will only get more difficult as you go further in the game but it’s so satisfying to come back to.

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Arcade Games

Ghosts’n Goblins

It is not all doom and gloom if you know some tricks to beat this game. The developers at Capcom weren’t going to be totally cruel to us poor arcade gamers. They left us a few surprises (easter eggs) along the way to help Sir Arthur get further into the game. What were these tricks you ask ? Well, we won’t give away all of them, but one good one can be found on the third cave level.

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TurboGrafx-16

Bloody Wolf

Bloody Wolf is a pretty standard run and gun in the vein of Ikari Warriors, Merc and Heavy Barrel. Developed by Data East in 1988 this arcade game featured Snake and eagle, two commandos against an army of bad guys, but luckily for you, you had a ton of weapons at your disposal.

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NES

Little Samson

The NES was already past its prime but developers knew every trick there had to be for the console. Programming a beautiful game was no problem due to the experience developers had. In other words, since this game came out in 1992 and was developed by a brilliant team, it means the graphics are awesome! Each character looks as exquisite as the other. The backgrounds are live and vivid and the enemies are just as lively as everything else on the game! Well done!

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N64

Knife Edge

You play as a fighter pilot, and view things from a first person perspective. Basically you move your crosshair with the analogue stick and fire away at baddies. That’s it. All the main handling is done for you. It’s a generally sluggish and un-involving affair, with only the boss battles the moments graced with any gravitas.

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NES

Flintstones: The Rescue of Dino & Hoppy

Flintstones: The Rescue Of Dino & Hoppy looks pretty, sharp, and pretty sharp. The animated sprites are drawn well, the enemy designs are competent, and the levels vary widely in their appearance. Even the signature style from the show is used for Fred’s walk animation, with his exaggerated leg movements. The way Fred can creep along while holding B for a club strike is enjoyable. Yet among the strengths are a couple noticeable flaws: Primarily, the one-color backgrounds in some bits, startling when jumping across a broad chasm; and, in the game’s ambition, there are some minor flickering issues when dealing with the larger foe creatures.

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Indie Games

The Button Affair

The Button Affair is the story of Enzo Gabriel. His quest. To steal the priceless Button Jewel from the infinitely wealthy business tycoon Victor Meirelles. Yes, that definitely does sounds like something taken straight from a ’70s action movie and is perfectly complemented by the game’s beautifully stylized visuals that can’t help but remind me of the elegant aesthetics of Another World. Just have a look at this trailer and you’ll see for yourself dearest reader:

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Arcade Games

Insector X

The freedom of flight would be useless without something a bit more aggressive to back it up with though, as a single hit from one of the spindly critters is enough to put him down. To this end, Yanmer is also equipped with the standard weedy gun which initially fires a single small shot. It can be powered-up fairly quickly by collecting ‘P’ icons though, while the similar ‘S’ icons put a bit more wind in his wings, the ‘A’ icon equips an autofire option, Lightning icons are smart bombs, there are acorns to collect for bonus points, and there’s also the odd 1up to look out for.

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NES

8 Eyes

The gameplay is as tough as you’ll find. I guess you can’t say it’s Battletoads tough but more like a very tough side scroller that you don’t want to play again. The game has decent controls but the monsters come from all places! You can’t find yourself in a good position at most of the times. Your bird doesn’t help much, you are at a loss!! HELPPP!!!

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NES

Mappy-Land

Sometimes the trampolines are a bit touchy, and the third-level vines especially so. In fact, this entire game has a very distinct feel to its controls that takes some getting used to. Once you get used to it, you will find yourself smoothly traveling between the floors, using the trampolines, setting the in-level traps, grabbing the items, and traversing along as you conquer level after level, until the welcome reprieve in the castle side-level (like the church or haunted house on level six) of level eight when you race to try and gather the items in time for Mappy’s family member’s birthday party, etc. This is among the most obviously arcade-inspired of the NES games.

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TurboGrafx-16

Victory Run

Racing fans always wanted to get their hands on a game that allowed them to challenge themselves on real life racing tracks. As games began to come out featuring them, fans wanted more and more. Enter, Victory Run for the Turbo Grafx-16. It was released in 1989 by Hudson Soft and was one of the first racing games to depict the Paris-Dakar Rally

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Atari 2600

Crash Dive

You play as the white ship (see pic) that is always fixed on the left hand side of the screen. Enemies such as fish, battleships and lizards all come at you, and it’s your duty to blast them away. That’s your lot. Added intrigue does comes about however, with how the screen is unevenly split between air, sea and underground. Your craft can dive underwater (which involves a cute – for the Atari – splash effect) and burrow underground, but for all extents and purposes the ship’s handling remains the same.

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