gamecube

Doshin the Giant

Doshin the Giant managed to suck me into its world entirely. At its core the game is incredibly simple, yet somehow utterly compulsive: you play a friendly yellow giant whose aim is to help four tribes scattered across several islands. The villagers’ requests are pretty simple – they generally amount to raising or lowering the ground or moving trees about – and every time you help them out they send a bit of love your way. The more they love you, the bigger you get, so that by the end of each ‘day’ in the game Doshin is usually towering above even the highest mountains. However, come the next day, he always reverts to his original size, although all the changes you made to the islands remain the same. [...]

Sonic Heroes

The game also made use of Sonic’s friends and enemies being forced upon the player. You can pick between four teams of three. So you had the good team (Sonic, Tails Knuckles), the evil team (Shadow, Rogue, Omega), the girly team (Amy, Cream, Big), and the weird team. The last team was comprised of the awful characters from Knuckles Chaotix. I have to give Sega credit for bringing back such strange characters for no reason. [...]

The Legend of Zelda: The Wind Waker

Don’t get me wrong, Twilight Princess is an absolutely brilliant game, but whereas Wind Waker was a breath of fresh air that drew me in from the very beginning, Twilight Princess feels a little samey and derivative. The designers have obviously done their best to throw in a few new gameplay elements, but many of them fall flat – the sections where you play as a wolf, for example, just aren’t as much fun as playing in your human form, and of course they pale a little in comparison with the wonderful Okami [...]

Luigi’s Mansion

Puzzles are a mixed bag. The majority are nothing too taxing, but the way the game squeezes as many ideas as it can out of Luigi’s limited moveset is admirable. But occasionally you do feel the game is struggling to design a puzzle that is different enough to a previous one. This doesn’t really detract from the experience to any significant degree though. [...]

Soul Calibur II

That reason was because Link from the Legend of Zelda was a playable character. Spawn was in the Xbox version while Heihachi from Tekken was in the PS2 version. I remember some fanboys of the other two systems saying Link didn’t even fit in the SC universe. Yeah I’m sure a weaponless fighter and an african-american demon from hell are perfect matches too. Link fit well with his master sword, bow, and bombs. [...]

Paper Mario: The Thousand Year Door

The second Paper Mario game has an epically long quest with lots of quirky humor (there’s a tranny ghost who has a crush on Mario; I’m completely serious), and interesting characters. Be warned that the difficulty jumps for no apparent reason right at the end. Other than that, I can say that Thousand Year Door is a worthy successor to not only Paper Mario, but Super Mario RPG. [...]

Resident Evil (GameCube)

I think my favorite part was the crimson head zombies. The regular zombie was no longer a threat, so after a few easy 9mm caps in their butts they go down easy. However after some time, the zombies revive into nastier and stronger version of themselves. The first time you see one of these guys wake up, will make you paranoid about burning or beheaded every zombie you meet. [...]

Weird games: Cubivore

Most of the gameplay revolves around traveling the world fighting other Cubivore’s and ripping off their libs. You also collect hearts throughout the game that will allow the female Cubivore’s you mate with to have children. The process of mutation and creating offspring actually has a strategy to it even if the combat itself is simple. [...]

My Favourite Games: 1

Some of my many interests include retro videogames, movies, and anime, but I have been complacent in the pursuit of these interests for quite some time now, espically since I’ve been married. This is my attempt to make amends, and will offer the opportunity/excuse to sample some of the best, and no doubt worst, these subjects have to offer, including some that I’ve been meaning to try for many years, and will also allow me to re-evaluate some old favourites that should perhaps be better consigned to fondly-recalled memories. [...]

David Costarigot: Zallag

I actually discovered this game a little later than most gamers. As I didn’t own a Dreamcast I had to wait for the GameCube release a few years later. It was unfortunately not a big hit in France and quite difficult to find in stores. Despite these accessibility issues, I’ve had tremendous fun playing this game. I think it’s the RPG that occupied me for the longest time (120 hours). I’ve completed the main story and almost all of the secondary missions. [...]

Haruneko: Haruneko Entertainment

Eternal Darkness because this masterpiece is not known well enough: this game is just sheer perfection, the game system, the story, the characters, everything is crafted really well. This is an horror game like no others, sucks you in like a good book and entertains you like the best arcade you can think of. Eternal Darkness achieves to tell you a really complex and shocking story without being tedious or rely on hundreds of lines of text. [...]

Dig Dug review

Myself, I find this game fun and I often wonder to what level I can get to the next time I play. Considering I’ve played this game thousands of times since the 80s and I still play it, the game is a classic and very replayable. I give replayability a score of 9 out of 10. [...]