Month
June 2013

Spartan X2

The game is so short that playing it over and over can be quite fun although tiring at the same time. There is only so much you can do and the levels are very linear. There is no other way around any of the levels. Just walk from left to right until you reach the boss. In replay value this game suffers but there is always an urge to come back to it for a quick play especially if you know the length of it. Sometimes, games don’t need to be long to be fun. [...]

Sonic The Hedgehog Triple Trouble

First is that the water in the game is very odd, with weird flickering dots appearing on top of it. Not particularly easy on the eyes. The other is that no matter how many rings you hold, when you get hit you only drop around 5, meaning that the difficulty is a little higher than a Mega-Drive Sonic title. It also robs you of seeing the rings cascading in every direction – personally one of my favourite little touches of the series. [...]

Halo 2

Halo 2 was a big jump up in graphics from the first game, and they did add a lot of new stuff like dual wielding and energy swords now. The single player was enjoyable but kinda left you half empty. I liked playing as Master Chief, I thought Arbiter’s bad guy turned good story-line was uninteresting and stupid. If I’m going to play as a alien you killed a ton of in the last game, then I want to kill humans not other aliens. [...]

A Boy and His Blob

Despite the technical shortcomings of its audiovisual presentation, A Boy and His Blob is undoubtedly one of the most distinctive titles in the NES library. Its creativity and utter uniqueness lends it a sort of quality that has led it to becoming one of the most fondly remembered and beloved cartridges ever released in 8 bits. For many retro gamers, Boy And Blob holds a distinct sway in nostalgic sentimentality. [...]

Alien Crush Returns

The biggest change between this game and the original is of course the graphics which are lovely and suitably grotesque, including pulsating sacs, toothy mouths, slimy tubes, scuttling insects, and all manner of horrifying beasts. There’s even huge bosses this time too! There are initially three tables to play in arcade mode (although more can be downloaded) and the ball pings around them at quite a speed, probably the fastest of any Crush game so far, and as usual they are packed with secrets and bonuses galore. [...]

Logitech G430 Surround Sound Gaming Headset Review

If you don’t want to use the standard audio connectors the headset comes with an adapter that converts the two plugs into a USB adapter. It’s recommended to install the software that comes with the headset should you wish to use the USB adapter with full functionality and support, as far as using it with a Windows PC. The cable is bright blue which is useful in the sense that it can prevent you from stepping on the cable since it is much more visible than a standard black cord. It also has a controller that lets you mute and unmute the microphone as well as adjust the volume of the headphones. [...]

Military Madness

Military Madness sounds like it could be the name for all the wars happening in the past 12 years, but it is actually the name of a turn-based strategy game released for the Turbografx-16 by Hudson Soft in 1989. You play on the moon in 2089 on a hex map controlling the Allied-Union forces against the Axis-Xenon forces. Now unlike many games like this you do not build units, but you can capture enemy units being built in factories. The game was eventually remade for the PlayStation and a 3D remake was made for WiiWare, Xbox Live Arcade and PlayStation Network. [...]

Haunted Hill

With all the hubub about DRM and digital distribution of games, it’s real easy to forget that some platforms have been using the concept for DECADES. One such platform was the Commodore 64, a system very near and dear to my heart. And as such, I’d like to present a game that is similarly dear to me, as it’s one of the first games I ever played, Haunted Hill for the Commodore 64! Written by George Richardson for Merlin’s Associates, its a simple Centipede style game released as a shareware title in 1983. But, as you’ll find out, it’s more than just that. [...]

Rush Bros

In a nutshell, Rush Bros is a platformer game in the likes of MegaMan, Sonic and even newer indie games like Super Meat Boy. You navigate the beautifully created levels with your little rocker running, jumping and avoiding various traps placed throughout each level. The key is taking in your environment. You can just barrel your way through, especially if you are used to playing these types of games, but if you do you are missing the point and the fun. [...]

Thunder Fleets

I could go on and try to ridicule the thing, but I wont. Sadly knowing that the developers are reading this, I’ll humbly suggest a few things to vastly improve the game and give it a fighting chance in the rich world of commercial indie games, where it will apparently have to compete with such acclaimed games as AI War, VVVVVV, Eufloria, The Dream Machine and Revenge of the Titans. I also promise that should Thunder Fleets get an update in the correct direction, I’ll be more than willing to re-review it. [...]

Black Belt

Enemy strikes deplete Riki’s health-bar but this can be replenished by performing a high-jump (jump while squatting) to grab the icons that occasionally float along the top of the screen. As well as several types of food to refill your energy, there’s also a temporary shield, but they’re tricky to grab without taking any damage as the buffoons running backwards and forwards along the single-plane landscapes are infinite and quite quick too. They’re also pretty small, as is Riki himself. The level of detail isn’t too impressive on most sprites either but the mid and end-of-stage bosses are quite varied and a bit more detailed too. [...]

Star Wars: Knights of the Old Republic

The combat was probably the weakest thing about KOTOR, which isn’t probably a bad thing when the quest was so long, the characters so memorable, and a story that dragged on you for the ride. Republic solider Carth, Jedi Bastila, alien teenager Mission, her wookie Zaalbar, weird cat lady Juhani, and the evil droid HK-47 all have their deep but interesting backstories, and provide memorable parts to the main plot. The Sith Lord Dark Malak made the first really great Star Wars villian since Darth Vader. [...]

Bravoman

So the plot, well using my comic book knowledge it is like a strange version of Hal Jordan and Green Lantern. A normal man who works at an insurance company encounters and alien named Alpha Man who gives him a metal rod, a fork and a coin, kind of sounds like a Macgyver setup, and this allows him to turn into Bravoman. His mission is to stop the evil Dr. Bomb who gives him a… you thought I was going to say bomb didn’t you. Dr. Bomb has an “end the world weapon”, whatever that means, that will, er, end the world. [...]

Why everyone should have some eurogames in their tabletop collection

One of the best Ameri-trash games I have ever played is called Arkham horror. This is a phenomenally themed tabletop game set in the Cthulu mythos. The game does an excellent job in making you feel like you are a paranormal investigator in the roaring 1920’s trying to stop this great evil from destroying the earth. When you sit down and look at this marvelous game set up on a dining room table you are intimidated into thinking this game is way too complicated for me to play. When you look through the rulebook it makes the game seem like it is more complex than it actually is. [...]

Power Blade

The game itself though, is of the solid blade hurling action variety, with a decent range of enemies and obstacles to avoid/destroy. You can choose any of the levels from the main hub in any order you wish, except for the final boss’ lair. I’ve not made it that far though, admittedly. Some of the enemies however, such as faces that are bolted onto walls, don’t quite fit into the future-setting of the game. They feel like something more out of Castlevania or Megaman. [...]

Samurai Shodown 2: Coming to Apple and Android Devices

Loved the series and love this announcement. Fans of the SNK classic fighter, Samurai Shodown 2 will now be able to play hit game on their Apple and Android devices. The game will feature all the weapon fighting fun you remember from the 90’s and will include support for Bluetooth controllers which is really good considering I never liked fighting games with the on screen directional pad. As of now there is no online play, but at least you do not have to wait long, the game will be released later this month. [...]

Paul Stephen-Davis: Retro Army

“I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it” [...]

Galaga

There is one particular Galaga enemy ship that is special – these enemy spaceships take multiple hits before they are destroyed. If you do not destroy them, they can fly down the screen towards you and release a tractor beam to capture your ship. To free the captured ship, you must destroy the captor Galaga while it is attacking you, if you fail, your captured ship will be destroyed. When you free your captured ship, it will dock alongside your current ship, and you are thus rewarded with a dual firing weapon of mass destruction. [...]

Darkman

Darkman the NES game has both good and bad elements to it. In summary, some good aspects: Innovative stages involving photography and differing gameplay goals, differing characterizations based on Darkman’s ability to take on the appearance (and thus, apparently, the other physical traits) of certain foes later met as bosses, and an overall smooth, pleasing appearance. The bad components: Not-quite-polished physics resulting in overly slippery momentum and odd hit detection (battle is somewhat arbitrary in contact), rather difficult precision-jumping sequences throughout, and just an overall license-grade performance. [...]

Robocop

So Robocop gives you the general feel of the first movie. You walk around the streets of Detroit shooting random bad guys and facing bosses, some you have never seen in any movie and others you will instantly recognize like ED-209. Like the Superman game, they had to make it way easier for you to die, so Robocop is a bit of a wimp meaning just gays running at him unarmed can cause him damage and bullets hitting him anywhere do why too much damage. [...]

My Favorite Level: Sonic 3 Hydrocity

Now I love both zones, but my favorite is act 2 mainly because of the water slides. On some of the slides you just use your own speed to go up or down them and others have spinning platforms. On these platforms a hand comes out and you speed up and go rocketing up the slide, just watch out for the shark/missile looking enemies. I can’t talk enough about the slides and if you time it right you can spend a good amount of the level on these slides that spin and twist and take you pretty much all the way to the boss. [...]

The Jetsons

The music is decent for this game. It definitely doesn’t make you feel like you are in the future but there is nothing more amazing like an 8-bit soundtrack especially if it’s upbeat and fun. The sound effects are also pretty decent as well. There is no voice acting although it’s possible in the NES but you do have some classic sounds. The music would be above average and some of the tunes actually mimic the cartoon’s music. [...]

Tony Oakden: Charlie Dog Games

Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine. Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place. I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator. Just brilliant. I think the author is working on a mobile version. [...]

DuckTales Remastered

I loved DuckTales and unlike my Candy Crush game playing I am not ashamed to admit it. So I was pleased to see that Capcom announced that the awesome platformer game of the game name is coming to PC, yeah, that’s right, PC. You will be able to get it from Steam, Origin, GamersGate, Impulse and many other locations you can download PC games. Now obviously you will also be able to download this game via Xbox Live Arcade and PlayStation Network, but this summer we will all be able to relive a classic. So far the price point is $14.99, but we should learn more from Capcom during E3. [...]

The Dream Machine

Stunning visuals aside, the Dream Machine is an impressively good and rather traditional indie game of the point-and-click sort, that is less traditionally played via a browser and somehow manages to save your process in a cloud; or was that clouds? I frankly wouldn’t know. Steam also sports some sort of a cloud they tell me, but I’m pretty sure I was once taught clouds are made of steam and, well, did I mention it’s a great game? It is. And it’s got a great and appropriate soundtrack to go with it too. [...]

Ninja Gaiden

I think my main deal with GoW or DMC is really just the combat. I think they are a bit too slow and sluggish and the enemies seem to take too much of a punch for no reason. With Ninja Gaiden, enemies take long to defeat only when you’re not skilled enough to take them out effienctly. The bosses were excellent, the combat smooth, and their was a little RPG-ish shop system that made the game a little easier after the game gets much harder. [...]

Super Air Zonk

How Japanese gaming is this, you have a hero that belts out songs on his microphone, hurls sushi at enemies and morphs into all kinds of things in a shooting game. Well that is what you get with Super Air Zonk the follow up to Air Zonk which is a spin-off from the Bonk’s Adventure series. You got all that? Super Air Zonk was released in 1993 for the TG-16 by Hudson Soft. Like in Air Zonk you face a multitude of enemies and your overall arch nemesis, SandroVitch. You can power Zonk up with the meat item to eventually turn him into Ultra Zonk and Tyrano Zonk. In addition, after rescuing your friends from capture you can morph with them and combine your powers. [...]