Game Gear

Sonic The Hedgehog Triple Trouble

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This is a nice enough portable rendering of Sonic, but it fails to deal with any of the issues that have always been present in the series. ~Simon Reed

Sonic the Hedgehog Triple Trouble

Sonic is not a character I have ever really warmed to. I prefer my platforming to be precise and skillfull, with new challenges introduced throughout. Sonic, however, seems to be purely about running fast and letting his (usually lovely looking) backdrops become a blur. That’s not something I can really abide by.

Anyway, that’s my feeling about Sonic, and most of his games. Triple Trouble doesn’t change this mindset, but if you’re a fan I suppose it’s a pretty good effort, especially for a Game Gear game.

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It starts with a little cutscene with Sonic chasing Knuckles, who has taken some gems. Tails bring up the rear (i’m saying nothing). Eggman (or Dr Robotnik, whatever), then appears, and holds a gem. Nothing more is explained. Whether you end up having to take on two enemies in the game is a mystery.

Next, the title screen pops up with Sonic’s face. A smaller Knuckles appears and laughs like a dick. This was obviously before he wimped out and became a good guy, letting in freaks like Shadow into the increasingly cack Sonic enemy cast.

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I chose to play as Sonic instead of Tails in this play-through by the way. I don’t think I need to justify my choice.

Great Turquoise is the first world. It is neither turquoise or great, but whatever. Basically, it’s Green Hill Zone. You can easily rush your way through to the boss stage, and I only really noticed two things during my dash.

First is that the water in the game is very odd, with weird flickering dots appearing on top of it. Not particularly easy on the eyes. The other is that no matter how many rings you hold, when you get hit you only drop around 5, meaning that the difficulty is a little higher than a Mega-Drive Sonic title. It also robs you of seeing the rings cascading in every direction – personally one of my favourite little touches of the series.

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The Boss for the first set of levels is a flying turtle thing. You start in a pool of water, with the fight eventually reaching ground level. It’s tough to hit the boss in this part as he’s high off screen. You just have to spring up and hope you hit him, instead of the other way round.

After sending him to turtle-robo hell you’ll see Knuckles on top of a cliff. He laughs like a dick (again) and roasts you with a wall of fire. How he set up such a thing I have no idea, especially as it seems to come out of nowhere.

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Sunset Park is the next stage, and is a solid but unspectacular world, full of slightly unfair deaths. Spikes, flying hammer bees and exploding platforms are all frustrating obstacles, but you can scrape your way through eventually.

The boss for this world is an even bigger pain though. Set on a moving train you have limited control of your character and must hit a gun firing directly at you. What’s worse is that you have to start the whole level, which is slow (for a Sonic game) and boring, from the start if you die.

I think i’ve seen enough from those two worlds though. Basically, it’s as I said in the introduction. This is a nice enough portable rendering of Sonic, but it fails to deal with any of the issues that have always been present in the series. Oh and one last thing – Sonic The Hedgehog: Pocket Adventure on Neo-Geo Pocket is much, much better than this.

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Simon Reed

A retro gamer, but one who is always keen to assess an older title without judgement being clouded by nostalgia. He doesn't always manage this though... Check out his Youtube page at: http://www.youtube.com/user/ebtksonline

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