game

Nightmare Busters

The fine folks over at Super Fighter Team have a new run and gun game for the Super Nintendo called Nightmare Busters. The first game made for SNES in 14 years. Works on both SNES and Super Famicom and PAL. The game appears to be pretty awesome. Seems like a mix between Alice in Wonderland meets Castlevania. The colors and graphics are spot on. Play alone or grab a friend to play on the 2 player cooperative mode. Nightmare Busters is available for pre order and is expected to be shipped out 2013. $60 will get you a game cartridge with authentic plastic shell and a full color instruction manual that come inside a sturdy full colored box. [...]

Independent Adventure Games for the masses

Independent video game developers are like the artisans of yore. They aren’t wage slaves, they don’t exploit anyone else’s work, they are neither masters nor slaves, but creative people who strive for the quality of their product and don’t have to succumb to whatever ridiculous market realities managers can come up with. In short, they are to be supported, fiercely guarded even, as they’re (more or less) involuntary combating dominant modes of consumption and production. Oh, and let’s not forget the fine games the indy/bedroom developers have historically come up with. Games like Another World, Skool Daze, Darwinia, Simon the Sorcererand countless others that are all the proof you should ever need… [...]

Java Based NES Emulator

It’s a simple, albeit glorified, post about a link. A link to a Java-based NES (or Famicom, accordingly) emulator, wisely code-named Andre’s NES Emulator. Visit it and play such classics as Super Mario Bros., Donkey Kong, Punch Out, Metroid, The Legend of Zelda, Final Fantasy, Mega Man and Castlevania. Each one of them a piece of gaming history. Each one of them quite free and without the need for any downloads. [...]

Pathologic: The Demo

Pathologic is a game with a pretty interesting official site. Then again, it also is a breathtakingly unique game developed in Russia and one best described in this Eurogamer review. As for me and Pathologic, well, I’ve been playing it for quite some time now and the only thing I can compare it to is Fahrenheit (Indigo Prophecy in the US). Thus, I’m in awe. Quite confused too. Think I might try writing a review or a something on it someday. [...]

The Interview: Dr Peter Favaro

Well, Alter Ego was to be followed by a game called Child’s Play -a humorous simulation about raising children, but Activision fell on financial hard times and had to be scrapped. The project manager was someone named Brenda Laurel, whom everyone first referred to as “The Lizard Queen” in the early days of the Internet. Since then I have had some game ideas. One is finally coming to fruition. It’s Internet based and code named K-OS. [...]

Ten Questions: Yehuda Berlinger: It’s Alive

After some experimenting, I began to realize that there is nothing holy in the end results of a game. Often as not, they are just that way because the designer or publisher had to choose something. Often, it was the first number they came up with, or whatever matched the type of game that they liked to play. Since different people like different things, it seems obvious to me that games should be played differently by different people. There is no “right” way to play the game, despite what the rules say. There are better and worse rule sets, but even then, if people like playing the worse one, why stop them? [...]

Ten Questions: Vince Twelve of xii games

I’ve got several ideas which I’ve trimmed down to two to decide between. I want to do something longer than Anna or Linus and tell a full story. One of the two ideas relies on me finding an artist or two who are willing to help me realize the game, so we’ll see about that. (Any artists out there want to help me out?) But you can be sure that there will be some innovative thinking included in the design. I wouldn’t make a game that didn’t have something unique to offer. [...]

Catherine Demo

What I was expecting was a kind of dating simulator that Japan is known all too well for releasing, but if that aspect is imbued in it, I didn’t notice. The demo takes you through what seems to be the introduction of the game, and the first two stages of the puzzles. Yes, there are puzzles. Even on the easy difficulty the demo plays by default, the puzzles are quite challenging and require the player to think on the fly. Also, there is a way you can text the “first” “K”atherine, literally, through Vincent’s phone. The main menu is active and has actual character models. [...]

Knightsquire

Knightsquire, lovingly crafted by none other than buloght (?), is apparently a game about a knight and his squire. Make that better a game about a knight, his squire and a door stuck shut. Not very epic in scope, but funny, quirky and touching on the delicate subject of squire-maltreatment (quite the class issue in medieval Europe), Knightsquire is a rather traditional point and click adventure, that’s slightly reminiscent of Gobliins 2 [...]

Feyruna: Fairy Forest

Feyruna – Fairy Forest will henceforth be referred to, probably features Feyruna, a fabulous fairy (which could also be the name of FFF’s setting mind you, but really, I like the idea of calling the fairy Feyruna), and is quite frankly an alliteration heavy casual and/or retro gamer’s wet dream. It also is one of the more polished (but less innovative…) indy games I’ve recently seen and one of the few PC offerings with three unlockable mini-games. They might not be much, they might be simple, basic even, but they’re definitely a touch that shows the amount of care gone into the game. [...]

RISK, Strategies Explained

Risk (BGG entry), according to sources that prefer to call themselves voices and are not to be taken seriously, is one of the most successful, imitated and thus influential board games ever devised. It also is a particularly enjoyable game, that comes in a variety of flavours ranging from Star Wars to Lord Of The Rings to Classic, with the added bonus of being less prone to shatter friendships than Diplomacy. Also, also, Risk has the dubious honour of being the first truly mainstream wargame. [...]

The TI 99/4A

TI 99/4A, usually referred to (well by us gnomes at least) simply as the Texas Instruments, was the first computer I ever touched and the only computer of mine I just can’t remember where to find. Damn! This Space Invaders cartridge was so utterly amazing, and so unbelievably better than its Atari 2600 version, I’d just love to play it again… Show it to them silly Atari loving kiddies. Take it out for a beer even. Ah, the days, the days… [...]

Germ Attack

Germ Attack, though, introduces an interesting and rather successful twist to the color-matching mechanics, that makes for quite a refreshing gameplay experience. Instead of placing colored candy on a grid a la Sweety Puzzle, arranging falling colored objects a la Columns or utilizing a Baku Baku mechanic, Germ Attack lets you rotate (apparently colored) germs, as they are placed on the playing area. Not easily described, but simple and intuitive, and you’ll get the whole idea by playing the demo for 15 seconds. [...]

Zombies 2

Assuming those interested in Zombies!!! 2 are already Zombies!!! players (well, they really should be, as the original game is quite required to enjoy the Z!!!2 affair), I’ll get right to the new stuff. Ruleswise you get a slightly tweaked core ruleset, that helps speed the game up and clean up slight problems, a nice FAQ and quite a few brand new rules. Without wanting to spoil the overall fun-of-the-fan I’ll just mention two of them: 1) you get to ride vehicles, 2) tougher (government enhanced) zombies are introduced. [...]

Sweety Puzzle

Non-gamers are Nintendo’s Wii little target, non-gamers were the people the PlayStation turned to gamers all those years ago and non-gamers are the market casual games are aiming for. But what are casual games (ask the masses in their booming and state-shattering voices)? Well, according to Wikipedia they are “a category of electronic or computer games targeted at the mass audience, which are peculiar for their simple rules, engaging game design, require no time commitment or special skills from an end user as well as comparatively low production and distribution costs from producer”. [...]

The CD-i

Even though the console was a commercial failure, it was rather an interesting kit of hardware, that somehow managed to become the home of some weird, rare and quirky Mario and Zelda games. Featuring a 16bit 68000 based processor (@ 16MHz), 1.5 whole MB of RAM, a single-speed CD drive, optional MPEG-1 capabilities and dazzling 32k color graphics, CD-i was quite the home-entertainment hub Philips had wanted it to be. [...]

Spooks

On the plus side, the dialogs, handled with a typical multiple-choice interface, are very well written, the finale is unexpectedly unexpected, the Sierra styled interface works in an okay way, and as I’’ve already said everything is fine and dandy. Even the lead character is like Diamanda Galas in joke-mode. I guess that in order to find out more you should rather download and play the game. Here are more screenshots, and a hint on the plot: It’’s about ghouls. The female kind. That should do it. I’’m sure I’’ve convinced you to have a look. [...]

Little Wars

Playing with toy soldiers in a modern context, on the other hand, is -as expected- a rather more recent development, and as such a more cruel one too. The whole thing, you see, didn’t start as playing per se, but more of as a way to train Prussian military officers in the subtleties (?) of war (Kriegspiel they called it, and it used dice to simulate random battlefield events). The concept didn’t actually evolve into something less blood thirsty till H.G. Wells decided that a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys’ games and books would be a nifty idea. [...]

RPG Sex

Despite this, RPG sex is definitely lacking. The real problem seems to be a distinct lack of sex rules, that would seamlessly integrate the whole carnal experience into the game world. Rules that would intrigue the average Game or Dungeon Master. Rules covering such topics as Inter-Species Fertility, The Wild Thing or Sexual Psionic Powers. Rules that would be free. [...]

Apprentice Deluxe

Do you know what the difference between a “review” and a “critique” is? No? Yes? Good for you. You can skip the rest of this paragraph. If your answer was no though, all I can do is provide you with my (very personal and quite copyrighted) view: A review is a critique from a consumer’s point of view. It is there to tell you if something is worth the money it will cost you. A critique on the contrary, judges something on its own and usually on its artistic merits alone, without taking price into consideration. On the other hand, computer games tend to be reviewed, as is customary and as they are considered inferior to -say- movies or apparently novels. So what shall I do with ‘Apprentice deluxe’? It is a PC game (an adventure to be more precise) and it is freeware. Should I review it? Critique(sp.) it? Take it out for a beer? What? [...]

Talisman Returns

“Talisman is a cult fantasy board game for 2 – 6 people. Players control a myriad of characters from a heroic warrior to a powerful sorcerer. In this perilous adventure, play centres around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom.” [...]

Puttanopoly

An Italian adaptation of Monopoly, that does to board games, exactly what Pimp: The Backhanding (by none other than the prestigious White Wolf of Vampire fame) did to card games. Unfortunately, it’s only in Italian. Still, the idea is internationally understood. Be a hooker, avoid evil pimps, get to the rich customers, avoid Jack-the-Ripper wannabes and cops and (that’s the Monopoly bit) protect and expand your turf. [...]

Dig Dug review

Myself, I find this game fun and I often wonder to what level I can get to the next time I play. Considering I’ve played this game thousands of times since the 80s and I still play it, the game is a classic and very replayable. I give replayability a score of 9 out of 10. [...]