Ten Questions: Yehuda Berlinger: It’s Alive
1. Let’s start with something personal, shall we? Nice. How did you get into game design?
After some experimenting, I began to realize that there is nothing holy in the end results of a game. Often as not, they are just that way because the designer or publisher had to choose something. Often, it was the first number they came up with, or whatever matched the type of game that they liked to play.
Since different people like different things, it seems obvious to me that games should be played differently by different people. There is no “right” way to play the game, despite what the rules say. There are better and worse rule sets, but even then, if people like playing the worse one, why stop them?
After tinkering with other games, the next natural step was to take different game ideas and try putting them together into new games.
2. Is it only board games you’re interested in designing or are you looking to expand into video gaming and/or RPG territory?
3. Care to mention some of your favorite games?
I also love Frisbee and Soccer. I like word based party games. I like dice-light role-play and biblio-drama. And I like inventing games, as a game.
4. So on to your brand new It’s Alive! board game. It’s your second one right? Care to describe it a bit?
5. A set-collection and board game it is, then. How do those game mechanics work?
The simplicity and auction ideas are fairly reminiscent of Knizia’s design style, I believe.
6. Regarding the weird an wacky game setting/plot. Did you decide on it? Could you briefly describe it?
The game won’t be able to sit on the same shelf as games like Rummikub and Canasta, and I know that some little old ladies would buy the game if it did. But that’s not the first market Jack’s looking to approach.
7. Still, should be fine for kids. What’s the target group of It’s Alive?
Gamers and geeks.
8. Are you happy with the final product and Reiver Games? Why did you decide to go for a limited 300 copies only release?
9. Anything planned for the future? Should we be looking forward to more designed by Yehuda games?
10. Improvise, please. Is there anything you ‘d like t add. Something related to your blog perhaps?
Thanks for taking the time, best of luck with It’s Alive!
Kondtantinos or Gnome is a classic and indie gaming writer. You can see his wonderful blog by following this link – Gnomes Lair.