c64

Commodore 64

Street Fighter

‘Street Fighter’, as you may have guessed, is based on Capcom’s 1987 arcade game. You enter the worldwide martial arts tournament as Ryu and fight opponents from across the globe in order to become the street fighting champion. Ryu’s fighting arsenal is made up of various punches and kicks – that’s it (no special attacks!). Each battle has timed rounds; the winner being the last fighter standing. After each battle, Ryu competes in bonus rounds, smashing bricks to earn extra points.

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Commodore 64

Haunted Hill

With all the hubub about DRM and digital distribution of games, it’s real easy to forget that some platforms have been using the concept for DECADES. One such platform was the Commodore 64, a system very near and dear to my heart. And as such, I’d like to present a game that is similarly dear to me, as it’s one of the first games I ever played, Haunted Hill for the Commodore 64! Written by George Richardson for Merlin’s Associates, its a simple Centipede style game released as a shareware title in 1983. But, as you’ll find out, it’s more than just that.

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Commodore 64

LeMans

LeMans on the C64 is a top-down up-the-screen driving game, where you as the driver, must hit the pedal to the metal and drive to a never ending finish line. The goal of the game is to pass as many cars as you can. The more cars you overtake, the more points you earn. It’s not about the finish line in this game, it is all about accumulating the highest points score.The faster you go, the more points you earn – 2 points per metre to be exact. Every 10 cars passed you earn 1000 bonus points. Keep an eye on the countdown timer, as you will only get time extensions every 20,000 points. This is old school tough.

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Hardware

Logitech G27 Racing Wheel Review

The shifter is both soft and sturdy. I would compare it to using a shifter in a manual Japanese car like Honda Prelude or Nissan Skyline. The wheel itself has flappy paddles which can be used to much like in a real Ferrari or Lamborghini. It is a matter of personal preference and the G27 provides both the flappy paddles and the normal manual shifter. The wheel part has an LED tachometer, which is color coated green, yellow, and red, which makes using a manual gearbox a more viable option in your game.

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NES

Gyruss

The majority of the obstacles to victory consist of groupings of enemies that fly in, dance around in some form of pattern, then make their way to the middle of the screen. Much like Galaga, a handful of groupings will all form together, and should be dealt with before they begin coming back and dive-bombing toward the player. In fact, similar to other shooters such as even Sky Shark, shooting down all the crafts in a particular squadron before they reach the middle garners bonus points.

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Editorials

Exploring the Commodore 64: Part 2

Like the first post, the games featured here were all available elsewhere but were probably most famous as C64 games, especially a certain few, but unlike last time I’m somewhat more familiar with these games, having played them or similar games elsewhere, which should actually prove better for familiarising me with the C64’s abilities. One thing to note is that, as you may have noticed, all the games selected are arcade-style games. I thought this would be okay since I’m just seeing what the C64 is like as a system and I don’t really have time to learn the intricacies of some of the great strategy and adventure games the system offers such as The Sentinel, Forbidden Forest, Citadel, etc, but I certainly intend to play them eventually, at which time I’m sure you’ll hear about it here! For now though, here’s my first impressions of these games:

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Hardware

CD gaming from the late 80s

You see, oh patient and wise reader, CD gaming had hit the mainstream gaming market since the late 80s. The very late 80s actually, or to be more precise since December 1989, when Codemasters (then publishers of such classics as Dizzy, Ghostbusters and Jet Bike Simulator, now found here) released their famous CD Games Pack, an impressive collection of 30 games all on one CD. The compilation was available for 8-bit home computers like the Amstrad CPC, the Spectrum and the Commodore 64.

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Blog

C64 nostalgia

Remember the legendary C64? Remember the loading problems? The impressive color graphics? Actually I don’t, but I am not the disrespectful type. I do know what C64 meant (and means) to a lot of people. And those people (and us of course) are in for a treat.

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Editorials

Exploring the Commodore 64: Part 1

My original idea was to ask my fellow Retro Gamer Forum members to vote for a single game that they felt best represented the old beige breadbin, and then do a detailed report on that, but I was soon besieged by many suggestions covering a great variety of genres. So, instead I will have a quick play of some of these titles and present my first impressions of both the games themselves, and the system generally, here in this series of features.

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Company Representatives

Richard M. Holmes: Club V3

Simply a great game where you can slip into a different era and life from the comfort of your chair without unnecessary features. With each new version it gets better, whilst not destroying the simplicity addictiveness of the core game. The addition of the dancing in the latest version is superb and is a wonderful counterbalance to the hack and thrust of the remainder of the game. First played it on the C64 for months, then again on Amiga and three times on PC. For years…

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Atari 2600

Combat (Atari)

I personally played Combat for hours against my sister who was extremely good at tank pong. What made the game so fun was the two player aspect and even though to today’s eyes one may think the game was simple it took on a whole new dynamic just by switching levels. Even when we got Pac-Man as a present a few weeks later we always came back to Combat because of the fun factor.

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Interviews

Glen VanDenBiggelaar: The Amiga Lounge

What I can tell you is we are at least a year away, and depending on actually outfitting the RV, it might be 2 years. The plan is to leave here (Edmonton, Alberta, and Canada) in October 2011 or October 2012 (to avoid the Canadian winter here). Besides the 4 or 5 Cameras on the RV, I will have a hand held, and I have already started making the documentary of the whole thing. Once the tour is complete, that Documentary will be put together and edited on an Amiga Video Toaster unit and the sales (about $10 each) will go to help recoup some of the cost of the Tour.

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Atari ST

Maniac Mansion review

If I mention the name of the game and the score, it’s obvious that all the old bastards such as myself will nod their heads in understanding and move away to other, more recent or less well known game reviews and those who still don’t know it (are there any gamers who don’t know IT!?) may find the score high enough to lure them into a quick read.

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