It was 1992 when CD-ROMs became widely available to us gnomes. And, let me tell you, we were thoroughly impressed. Even felt like digital entertainment pioneers, like taking part in some sort of video game revolution. Sherlock Holmes Consulting Detective (mobygames entry here) in FMV astonished us more than C-3PO astonished the (much hated) ewoks, and Sierra’s Jones in the Fast Lane (mobygames entry here) made us hopelessly worship the new medium.
The Sound Blaster Pro. The gnomes’ entrance to CD gaming.
Little did we know how outdated we were. How pathetically passe, even by the low late-adapting standards of gnomish society.You see, oh patient and wise reader, CD gaming had hit the mainstream gaming market since the late 80s. The very late 80s actually, or to be more precise since December 1989, when Codemasters (then publishers of such classics as Dizzy, Ghostbusters and Jet Bike Simulator, now found here) released their famous CD Games Pack, an impressive collection of 30 games all on one CD. The compilation was available for 8-bit home computers like the Amstrad CPC, the Spectrum and the Commodore 64.
The CD Games Pack. Obviously via Blitz Games.
On to some impressive CD Games Pack facts, then(besides of course providing then-next-gen fun to 8-bit owners):
a) No CD-ROM drive was needed, as any audio CD-player would do. Loading software (on tape or disc) and a cable (connecting the CD player to the joystick port) were provided to make said miracle happen.
b) The games loaded faster and more reliably than their tape counterparts.
c) It didn’t cost much more than an average game.
d) It was a definite commercial flop. Go figure…
[UPDATE] Apparently the brilliant online version of the fondly remebered CRASH magazine has a review of the CD Games Pack. Read it here.
Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.