c64

Blog

The Obsolete Gamer Show 3

You ever watch a tv pilot and the set, the lighting and everything else just doesn’t seem network ready? Then next week comes and the show looks completely finished as if polished and shined to look better. Well that is what we are doing with The Obsolete Gamer Show.

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Notables Gamers

Glen McNamee: Obscure Internet

By the geniuses at Sensible software it’s a game I still play it regularly today, because the game play is fantastic, there is still is absolute no other game like it. It’s weirdest games ever, a stroke of mad genius, featuring screaming cats, hostile geometric shapes, and drops of paint firing bullets at you, flith raids, and a brilliant and original soundtrack.

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Hardware

The Commodore 64

Who can forget the awesome and sometimes just plain strange commercials of the 80’s and 90’s for computer and console products? Obsolete Gamer is searching the globe to find some of the classics from the Sears version of the Atari 2600 to the Commodore 64.

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Interviews

Interview – Tomas Danko (VO Producer at DICE)

Finally, and this is the nice part as far as I’m concerned, some people are working hard to push the narrative aspects of gaming further in order to get on par with the Hollywood movie industry in regards to telling a story and giving the player an emotional experience as well. Merging the knowledge and methodologies created and perfected by Hollywood with the non-linear and interactive core mechanics found in games, to give the player a brand new experience in the future. This is where the frontier lies in gaming, as far as I’m concerned.

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Computer Games

Another World

Music is absent from most of the game except during the intro and ending. Although we are used to having most games playing music most of the time, in real life we don’t go around hearing a theme song in the background all the time, which makes the game have a suspenseful atmosphere. The intro music is tenseful. The ending theme nice and very soothing. Overall the music in this game gets a score of 7 out of 10.

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Interviews

Interview – CoLD SToRAGE (Tim Wright)

I’ve done a lot of fast paced racing or shooting games. Recently I’ve had the chance to write some music for younger children’s games, so that was fun. I’d love to write music for a horror game, something really dark and terrifying. It’s not a genre I’ve really had much to do with, so I think I’d really love the challenge of writing a score that gives people an adrenalin rush (like the Wipeout tracks) but for a different reason.

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Arcade Games

Dig Dug review

Myself, I find this game fun and I often wonder to what level I can get to the next time I play. Considering I’ve played this game thousands of times since the 80s and I still play it, the game is a classic and very replayable. I give replayability a score of 9 out of 10.

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Commodore 64

Aztec Challenge (c64) review

Basic and obvious joystick controls. The fire button usually either makes you jump for some of the stages. Some stages have different kinds of jumps that vary in height/length. These are done by pushing the joystick different directions to vary the jump. In the traps stage, you press the fire button to stop running and up to jump. In the piranha stage, you press the fire button to dive for a few seconds, to prevent being eaten alive. Controls get a 7 out of 10 because the game doesn’t explain in game what you need to do and you might die the first time playing.

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