The Music Hall

Streets of Rage 2 OST

So after reading through Nick’s article on Streets of Rage 2, I really got all nostalgic and went searching for my OST from the game. I remember this and Sonic 2 were the two games I played constantly on the Sega Genesis. Everything about this game is well done, but I specially love the music and wanted to share it with the OG Nation.

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Console Games

Streets of Rage 2

This was a classic beat ’em up game from Sega that I played over and over again on my Sega Genesis. I actually played Streets of Rage 1, 2 and 3 back then – but 2 for some reason was always my favorite of the trilogy. By today’s standards, it can be a bit slow and sometimes the fighting is a bit ‘cheap’ – but it is still a good throwback to the older days of gaming for those of us who recall Final Fight, Golden Axe, Double Dragon and Streets of Rage so fondly.

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PlayStation

Valkyrie Profile

Loosely based on Norse mythology, players assume the role of a valkyrie who recruits and prepares the souls of fallen warriors, before sending them to Valhalla for a final apocalyptic battle between the Æsir and Vanir: Ragnarok.
Several improvements were made to the English release of Valkyrie Profile, including more cinematics and the ability to adjust all characters’ armor. Some editing occurred during translation, but visible blood, drinking, and sexual comments remain.

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Arcade Games

Avenging Spirit

Different enemy types also give you varying speed, strength, jumping power, etc., in addition to their unique weapon. Of those enemy types, as mentioned, for a game from 1991, you get a pretty healthy selection to choose from. They include, as seen above, nefarious 1930s mobsters complete with pistols, and feisty Amazon women who look suspiciously like classic Wonder Woman, who use their raw power to punch waves of force at you. You can also play Rambo-esque commandos with machine guns, ninjas who are very agile and throw stars, goofy wizards with magic wands, a baseball player complete with a bat, a robot, an invisible man, and even a fire breathing DRAGON (probably the coolest thing you can play in the whole game).

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NES

NES Baseball

The problem with the game are really three things. The first is the speed of the game, it really goes far too slow for it’s own good. The second are the controls which aren’t so hot when you’re trying to throw it to the right base. Lastly is the difficulty when playing against the computer. It’s far too good getting easy home runs while you struggle to get pass any base.

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Game BoyHandheld Games

Super Mario Land 2

The gameplay is wonderful! It’s a joy to play such an awesome game! You couldn’t expect anything less from Nintendo. As sidescrollers were the shit back then, every other would end up mimicking the Mario titles. Of course, very few were successful in doing so which is why Nintendo and Mario were always on top. Mario has a whole new arsenal of power ups including the bunny ears which works like the leaf from Super Mario Bros 3. Be sure to play through this game till the final showdown against a now famous Nintendo character Wario.

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Mobile Games

Metal Slug: 1st Mission

Enemies are still animated enough to be amusing, and the levels are a fairly varied bunch, with vehicle missions thrown in at regular intervals. In fact the game’s main problem is how it structures its levels. Various circumstances (usually involving dying at a certain point) can leave you in random levels over and over again, such as the jail stage.

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DOS GamesPC

Civilization II

I made a custom world, medium map, played at prince level and stupidly selected the raging hordes for barbarians, I played against 4 other civilizations. I selected to be the Romans myself, so I could employ the unfunny name of ‘Naughtius Jamesius’, some things never change. The game started well until I realised I’d completely forgotten how to play, tactics and strategies were absent from the beginning and soon the 4 other civilizations were ploughing ahead with warfare, advancing technology and building wonders of the world. My only saving grace was the fact my people seemed to like me, therefore I could address my fellow leaders from a throne instead of a rock.

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Xbox 360

Limbo

I guess the reason why I’m NOT ABSOLUTELY LOVING THIS GAME is because games like Another world and Braid were great simply because they were something different (and if you wanted a game shrouded in obscurity and dripping with existentialism, there’s always Passage and Yume Nikki) They were stand alone games. This whole “guessing game” within games buried in silent mystery and artsy-ness seems to be a new genre emerging. I’m not sure that I like that idea of that so much. It’s not that I don’t like these types of games, in fact I love these games and games that make the player think and feel a sense of immersion, but I feel that it would give new developers an excuse to make a poorer product.

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NES

Super Mario Bros

The only negative I can even possibly find with this game is the 2 player. If you are Mario, you have to die in order for it to be Luigi’s turn. If the person playing Mario was good, go to the store, take a shit, balance your checkbook, develop a written language for Sea Monkeys, and make a LEGO fully functional house and THEN, it might be your turn. In one of those weird “I’d never think anyone else would do this but me” things, I used to boot up 2 player, immediately feed Mario to a hungry Goomba, and rock the whole game as Luigi. Recently, I spoke to two other people who did the same thing. Awesome.

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Modern PC Gaming

Lost Planet 2

The episode environments are varied but you’ll end up doing basically the same thing in every one. While the game tells you that the objective is to take control of a train or cause a mining drill to spin out of control it always comes down the same thing: taking control points. The T-ENG data-posts from the original game seem to be the most important thing on EDN III. These points are apparently the only control scheme on the planet so every mission has you capturing all of the posts on the map while shooting waves of faceless goons.

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PlayStation

Medal of Honor

I had fun with it, but going through the review has really made me a bit more negative on the whole thing. It’s an interesting game that’s for sure, but the little annoyances really nip at your heels. The end of the game does sort of end abruptly as well. You would have thought with a game backed by Spielberg you would get something, instead you get a 15 second clip announcing victory. The gameplay is decent in Medal of Honor, but the total lack of story doesn’t really drive you forward to complete it.

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Indie Games

Dead Hotel

The game itself is a menu-driven affair, not dissimilar to Snatcher (sans graphics of course), that puts gamers (or should I say interactive readers?) in the shoes of a former policeman trapped in a hotel and facing a zombie apocalypse. Rather banal, I know, but it is pretty well written, though admittedly very short and obviously not quite complete. It’s more of a demo really. A demo with some interesting and i-f compatible combat mechanics.

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Table Top Games

Mouse Trap

Mouse Trap was indeed a GREAT game. It was inspired by the drawings of Rube Goldberg, whose complicated contraptions had entertained Americans through the middle of the 20th Century. Unfortunately, although Marvin Glass acknowledged Mr. Goldberg’s influence to the game’s design, declined to play the then quite elderly artist any royalties, which Mr. Goldberg had neither the resources nor strength to fight. It’s hard to believe, but board game history is full of dastardly deeds such as this –just ask who actually invented the game of Monopoly. (But I digress…again.)

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N64

Banjo Kazooie

In the standout parts of the game, the worlds you explore are nearly all wonderfully varied and lovingly designed. Each world is standalone, with different enemies and wildly different challenges in each one. They’re small but have a whole lot of things to do in them.

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Commodore Amiga

Syndicate

The great thing about Syndicate was, though simple to play, it had a surprising amount of depth. It wasn’t a case of just shooting everything that moved (though there was thankfully a lot of that) but also managing your resources. The way each of your cyborg agents reacted in missions could be altered by adjusting their IPA (Intelligence, Perception and Adrenaline). Raise taxes too sharply and you might have a rebellion on your hands in your territory. Want more intelligence before you start a mission? OK, but that info will cost you money.

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