Author
Brennan Martin

Ninja Gaiden Sigma Plus

Upgrades are another thing you’ll find in Ninja Gaiden Sigma Plus, you can upgrade your accessories for upgrades (like extra health or defence) and every weapon can be upgraded to do more damage ala God of War. Upgrades, health potions and accessories are all available for purchase from in game shops and strangely enough statues of blacksmiths. You buy upgrades with the yellow orbs you collect from killing enemies. It has a familar economic feel just like other action games, and it works well, and there’s just that much more incentive to go out and kill some more baddies. [...]

Escape Plan

This is a puzzle game so story is pretty bare bones… You play as two different characters, Lil and Laarg, two strange ink people who are for some reason imprisoned by a guy named Bakugan. Considering that no one ever speaks in this game (although you do hear Bakugan getting upset once and a while), there’s no personification to speak of, and it’s sort of not the point, like in any puzzle game that isn’t Portal, the Story isn’t the focal point. [...]

The 3rd Birthday

The RPG elements are limited to upgrading your weapons and your DNA, you get new DNA pieces by diving into enemies through the overdrive mechanic. Upgrading your weapons are a must, starting out with only 180 bullets in your assault rifle puts your in a tough place, and eventually I ended up with being able to hold 900 at a time. The DNA upgrades were always a bit of a mystery for me though, the game doesn’t do a good job at teaching you what you need to do to take proper advantage. [...]

Blood Omen: Legacy of Kain

As you progress through the game you gain new abilities, spells and equipment, that range from raising your health and magic bars to learning how to become a werewolf and tear your enemies apart. Health as you would imagine is gained from drinking the blood of your enemies, if you hit them the right number of times they’ll hold this very Mortal Kombat “finish me” pose where you can feed. Also while traveling to villages you can feed on the locals before heading off to defeat one of the games many interesting bosses. [...]

Resident Evil 3: Nemesis

If you notice the Nemesis in the title you’ll wonder what that is, Nemesis is another bio-weapon from Umbrella corp. that chases you around trying to wipe out the last members of S.T.A.R.S. of which your character is the final one remaining. We already had something like this in RE2 again, and if feels just like a recycling of the last game. The difference is in RE3 you get two options each time he appears, usually between fight or flee. Depending on which one you choose you’ll see a few different areas of the game, but make no mistake this is linear progression, and Nemesis is there to get you to hurry up. But because most encounters with him let you press a button and escape, he doesn’t feel like much of a threat. [...]

Castlevania: Symphony of the Night

What is interesting is the scope of the Castle, every part feels different which makes it easy to remember where you are, and where you’re supposed to go (the map helps too). Half-way through the game however (if you use a special item during what seems to be the final battle) the castle will flip over and you’ll play through the castle again (upside-down) while collecting more cool items and defeating more bosses. There are many endings; I didn’t go through them all, but those I witnessed were interesting and worth the playtime. [...]

Medal of Honor

I had fun with it, but going through the review has really made me a bit more negative on the whole thing. It’s an interesting game that’s for sure, but the little annoyances really nip at your heels. The end of the game does sort of end abruptly as well. You would have thought with a game backed by Spielberg you would get something, instead you get a 15 second clip announcing victory. The gameplay is decent in Medal of Honor, but the total lack of story doesn’t really drive you forward to complete it. [...]