Dead Hotel

As I am semi-randomly and very slowly going through the Interactive Competition entries, I couldn’t help but notice that Dead Hotel is the only game that has been specifically programmed to run as a proper executable for Windows using its very own engine. Out of respect for the extra and, for all I know, difficult effort I decide to give it a look. Didn’t regret it, mind.
Dead Hotel
The game itself is a menu-driven affair, not dissimilar to Snatcher (sans graphics of course), that puts gamers (or should I say interactive readers?) in the shoes of a former policeman trapped in a hotel and facing a zombie apocalypse. Rather banal, I know, but it is pretty well written, though admittedly very short and obviously not quite complete. It’s more of a demo really. A demo with some interesting and i-f compatible combat mechanics.
More importantly, it’s like a demo of something really promising. The engine, you see, sports a lovely, retro-esque, chunky font, looks fine, can support such things as hit-points, combat and inventories, is fast and already features sound. With a few modifications and additions such as maps and graphics, it could end up being able to produce something really amazing, and I’m definitely looking forward to this. Not that I didn’t enjoy the 15 minutes I spent with Dead Hotel
You can download Dead Hotel, as well as the other IF Competition games, for free over here. Actually, you really should. There are more than a few gems waiting for your attention.

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Konstantinos Dimopoulos

Hi, my name is Gnome, a.k.a Konstantinos and I own the blog Gnome's Lair which is all about gaming in all of its many and varied guises. It is thus about computer & video games, old games, new games, indie games, adventure games, free games, board games, ludology, game creation, RPGs, books on games, games on books, and well the theory of and in games.