Interviews

We love talking to people who love gaming be it classic or modern, mainstream or indie. Here you can read our reviews from game makers and lovers of games from around the world.

Interviews

The Interview: Jace Hall

So I thought, here I am leaving the active game development industry to attempt to make movies and television shows in traditional Hollywood, while at the same time continuing to play games and hang out with my game industry friends… I was experiencing a unique culture clash between two industries and I thought it might be interesting to capture some of the moments with a video camera. And so The Jace Hall Show was born!

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Interviews

Faxion Q&A

We like giving away treasures! Players can get loot from questing, PvP kills, PVE kills, Epic Encounters (non instanced of course), Territory Control and a number of alternative ways. We have a complete equipment system allowing players to adventure for or purchase varying styles of armor to best reflect their vision for a character.

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Interviews

The Interview: Nelson Gonzalez

I was with a friend of mine (who happens to be Hector Penton’s brother) in my kitchen one day and I pitched him the idea of custom building PC’s for gamers like us. I asked him what he felt about the name Alienware and he said it sounded pretty cool. At that point it just felt right. I immediately called Alex and asked him if he would join me in this new adventure. I told him that he needed to quit his job, give me like $5K and come to work immediately. To his credit he said yes without hesitation.

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Interviews

Rift Q and A

There are also level 50 zone events in the high level zones (and more will be added constantly). Initially, one 20-player raid instance has been released (with more coming over time). There are crafting recipes to continue to collect. Artifact collections to continue completing. Achievements to obtain. Rare crafting recipes to be discovered. Then there’s the level 50 PvP warfront (The Battle for Port Scion), the PvP Prestige leveling system, and so on.

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Interviews

Ugur Sener: Adventure Lantern

Video games are definitely my main interest. I have been playing them since I was 7 years old. I currently play games on my PC, PS2, and GameCube. Adventure is definitely my favorite genre, there’’s really no contest. I’’ve been hooked since a friend of mine showed me the first Monkey Island game many years ago. I also greatly enjoy RPG, strategy, and action-adventure games, but I’’ll give just about any video game a try.

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Interviews

Fallen Earth Q&A

We’re all huge fans of the Fallout games, but most of our inspiration came from post-apoc and dystopian books and films. It’s a genre we’re all very much into and favorites range from “A Boy and His Dog” and “Road Warrior” to “Six String Samurai.” We’re also pretty addicted to the Post-apoc shows on the History and Discovery channels. “Life After People” and “The Colony” are two of the more entertaining ones.

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Interviews

The Interview: Andreas Heldt: Solar Struggle

We’ve always been attached to space-themed video games. As we saw the “Solar Struggle” project, which was maintained by one man, we almost instantly decided that we had to support the game! Ever since did we extended the game and also introduced the “Skirmish” mode, which is the main element of the new “Solar Struggle: Survival”. We just weren’t happy with the original implementation of the skirmish mode and felt that the players wanted a more arcade-style game.

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Interviews

The Interview: Jonathan Biddle: Curve Studios

I think it’s been used just plenty! There’s definitely been a resurgence in the classic platformer in recent years. If we look at remakes or retro revivals such as Bionic Commando Rearmed, Rocket Knight, Mega Man 9 and 10 there’s a trend to bring back exactly those kinds of games experiences. Mario is still around in his classic 2D form as recently as last year in New Super Mario Bros Wii, Contra was recently released on the Wii, Hard Corps Uprising is a classic game in the same vein, the new Rush N Attack also leans heavily on the retro style.

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Interviews

The Interview: Alex Aguila

You know a lot has been made out of this through the years but before there was any “competition” there was a lot of “cooperation”. We played Atari 2600 sword quest series and raiders of the lost ark quite a bit and we worked together towards a common goal. The real competition started when Nintendo released Tecmo bowl and Bases Loaded. The era of cooperation was over, It got ugly, what can I say…

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Interviews

Ten Questions: Computer History Museum

There are also four interactive stations where visitors can play classic games such as Adventure, Pong, Pac-Man and SpaceWar!. One of the key things to me about the Gaming Gallery is that it looks at games of all kinds, but it also includes pieces of gaming ephemera to show that it wasn’t just about the games themselves, but about how they were marketed and packaged.

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Interviews

Ten Questions with Envizions

We learned that we were ahead of our time with in terms of utilizing technology like voice recognition, PC, DVR, content, social and convergence and being that these advance were being presented by a startup company hurt us a bit. We constantly see things from recent consoles that our CES 2007 EVO already employed. Our testers gave us great feedback on what they liked about the system and what needed to be improved on.

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Interviews

The Interview: Good Old Games

We are gamers ourselves and in most cases we played those games back when they were released, so we keep a special place in our hearts for those titles. Our goal from the very beginning was to bring those great games back to gamers, both the older ones who already played them and the new generation of gamers who never had a chance to get their hands on those.

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Interviews

Ten Questions with Tony Gonzales

Romstar was my first manufacturing job. I was half the tech department and later headed up the consumer division. Repair, beta testing, phone counselor, manual writing, I was there. Some previous work I did with a friend on an in-house hardware game system resulted in Magic Darts for the NES. I also helped ship, beta test since I had the only truck at the company (strange but true fact, the cabinet for Ninja Warriors was designed to fit the truck, an 88 Toyota short-bed.

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Interviews

The Interview: Ben Gonyo: Gamers Film

Of the companies I spoke with and got to know, I would say these are passionate gamers wanting to create the best game possible. Yes there is a business to be run and I’m sure there are boards that care less about the game and more about the profit but overall developers are gamers. Very few people want to go to the trouble to create a game if they don’t care about gaming.

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Interviews

The Interview: Peter Brauer: Second Skin

I started playing 13-15 hours a day, and didn’t do much else for a month or two. I had to seriously check my playing to start making the film. I don’t regret the time I spent playing, because I reconnected with a childhood friend who had moved to California. I just had to find the right balance between gaming and working. MMOs can affect player lives differently depending on how they play. We tried hard to show people who played positively.

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Interviews

The Interview: Ned Coker: CCP

Being able to share a common “language” is amazing—considering that we all pretty much grew up loving games of all sorts. From actual playtesting to Halo 2 conference room trash talking to some long standing pen and paper games, it’s refreshing and well, comforting to feel like nearly everyone here is a brother by another mother or a sister by a different mister. Do we all agree that Star Control 2 had one of the greatest multiplayer components of any game ever? No, but not everyone here shares my vision.

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