Interviews

Ten Questions with Tony Gonzales

Romstar logo
Romstar logo

Tony Gonzales

What is your professional background related to gaming?

I had taken electronics in school and a regular hang out type at the local college arcade, I always wondered about the electronics inside and enjoyed looking in when they were being repaired. One particular game was a pain in the neck; the owner had it repaired several times. I idly slapped the cabinet and it did an immediate reset. Turns out that the power supply had leads poking onto a metal casing. Insulated fish paper repaired it for good. That is when he asked me if I wanted a job working on his games. I said yes and games have been a part of my life ever since. The game was Plieades, by the way and the tech at the time with the arcade later went onto fame as the world’s first videogame champion and one of the founders of a major game software company.

Personally when did you start gaming and what did you play?

Always loved pinballs and mechanical games. 7,8,9, no idea of a starting date for liking games. I loved them, though!

One of the companies you worked for was Romstar, can you tell us about what you did there as well as the company itself?

Romstar was my first manufacturing job. I was half the tech department and later headed up the consumer division. Repair, beta testing, phone counselor, manual writing, I was there. Some previous work I did with a friend on an in-house hardware game system resulted in Magic Darts for the NES. I also helped ship, beta test since I had the only truck at the company (strange but true fact, the cabinet for Ninja Warriors was designed to fit the truck, an 88 Toyota short-bed. I still have that truck today). Basically, all of us wore many hats there. Your readers may find this a bit surprising that for a game company that did manufacturing and home games as well as design, the amount of personnel was 14.

Can you tell us about repairing arcade games?

Always a puzzle, always a lot of fun, except when they don’t respond. Each repair teaches me more, and I grew hungry for more knowledge along the way. I still do. Right now as I type this, I am sitting with a Galaxian board in my lap that I had repaired.

What was it like working for SNK?

Lots of fun, lots of hard work. A great balance. Creative juices got out to play, we worked hard to give the customers and distributors good value. Great group to work with, some I still remain in contact today. A huge family, as it were. Same situation at Romstar.

Can you tell us about working on a project that never gets released, does that upset you or are you just glad you had the opportunity to do it?

Tera was probably my favorite project I worked on. That was an in-house designed hardware system. Our vice president had brought in a friend named Doug Hughes, who had designed the old US game board system for Taito (Qix). I spent a week up north on his ranch helping in the design and learning to program it. It was 286 based and programmed in Borland C. Sadly; the system never saw the light of day though some of the programming formed the core game design of Magic Darts on the NES 8 bit. I still have the schematics to this puppy. Might have to hit it up on a CPLD someday 🙂

What was your favorite game related project of your career?

Probably Tera,  I have drawings for what I hope would be a Tera ][ eventually. I revamped the design for a brand new microprocessor I hope to be working with soon called Terbium. Terbium is a 32 bit 65C02 and much more….

What are you currently working on?

I have several projects. The biggest game one I call Pinball Mind. There was a pinball made in the 1970s called Fireball and sold for homes. When the CPU dies on those, they are un-repairable. I designed a piggyback CPU board for those. I have some fun display and light animations at present and I am revamping the code into a cleaner library format. It will release with a whole slew of features to make it worth the cost, including 4 games, a built in contest, possible linking and video capabilities and a software developer’s kit. It is based on the 65C02.

Some other projects include several arcade and redemption games, an alternate reality game which has been in design and some play over the last 4 years, and some music CDs to butress 2 movie soundtracks I am composing.

What games are you currently playing?

Roller Coaster Tycoon 2. Otherwise, I don’t play too much. No time these days!

What is your favorite classic game?

Got too many for different reasons, but Haunted House pinball and Sinistar probably rank in my top, along with Tempest and Chiller.

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J.A. Laraque

J.A. Laraque is a freelance writer and novelist. His passion for writing mixed with a comedic style and intelligent commentary has brought him success in his various endeavors. Whatever the subject, J.A. has an opinion on it and will present it in writing with an insight and flair that is both refreshing and informative.

One thought on “Ten Questions with Tony Gonzales

  • Tony Gonzales always has something interesting to tell me when we chat. He’s a legend in video games!

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