Robert Allen Peeler: Square Enix

While not my first RPG, or my first FINAL FANTASY, FINAL FANTASY VI was just a great game overall that hit all the points that make playing the classics often superior to games today. The large well-developed cast, the amazing soundtrack, and the maxed potential of the SNES on this title are just a few things that helped it stand out above the rest. My favorite moment was just after the world changed and Celes spent her time recuperating on the lonely island with Cid. The game forcing me to relax after this cataclysmic event, when all I thirsted for was the next great battle, really matured my perspective on storytelling through video games.

Read more

Blackwell Unbound

The game is thus slightly longer that Legacy and feels even more so, as the inclusion of a couple new mechanics, make for a far more taxing experience. Not that the game is difficult, mind but the ability to switch between Joey and Lauren, a few newly integrated simple inventory puzzles and looking up names and places in a directory do help mix things up. After all, making sure that a deceased jazz musician, a half-crazed ghost and an incredibly sad villain find their respective ways, shouldn’t be that easy.

Read more

Drift Out ’94 – The Hard Order

Aside from the change in viewpoint there’s actually very little difference between the games though. There’s a similar roster of cars available here (although it seems Visco acquired an official license in the interim as the cars all have their proper names now), such as the usual Impreza, Evo, Celica, Lancia’s, etc. Sadly the Sierra doesn’t return but to make up for it they’ve included a Mini! Anyway, once you’ve chosen a car you’ll start your first race which must be completed within a set time limit.

Read more

Indie Game Gems: Mr. Gravity

The graphics for a game like this don’t need to be complex yet don’t need to be too simple, and Mr. Gravity nails this aspect to. The fairly simple graphics are given a color vector look and glow, reminiscent of classics such as Tempest and more modern hits such as Geometry Wars. Both characters in the game change facial expressions based on what is going on in the level with a simple yet fun charm. The background music is excellent, especially for an indie game, and adds a great extra element for the player while attempting difficult moves.

Read more

Freeway

Overall, I like the game. The graphics are nice and colorful. The bright, yellow chicken moves its little feet quickly across the road. I say “little”, but it’s about 5 foot long. I like to pretend it’s escaping from KFC ‘s Double Down assembly line. The many cars look different, with unique shapes and sizes. A neat little animation of the chicken getting knocked backwards is a nice touch.

Read more

Tekken 2 (SNES)

Pirates come in crappy shapes and sizes. From the Famicom to the Nintendo 64 (Believe it or not) But there are some that just seem to good to be true. This is where Tekken 2 for the SNES comes in. Yes! You heard it! It’s Tekken for your 16-bit console. You might be getting all excited about this “gem” but it’s far from being a “gem”. The game is memorable in many ways and none of those ways are good. We are going to have a brief chat about Tekken 2 for the Super Nintendo Entertainment System.

Read more

Rygar

This game looks grand, from the multi-colored environments that take Rygar through areas of sandy deserts, snowcapped mountain peaks, and even lush woods, to the varied monstrous enemies he encounters, to the detailed backgrounds that put a finishing touch on enhancing the setting. Gameplay itself proceeds at a smooth clip, despite some definite flickering issues, even with just a couple or a few enemies on the screen. Rygar looks like the rugged hero he should, and one can hardly find complaint with the original canon at work here.

Read more

Bands That Are A LOT Like Aqua

Aqua is loved and hated by many, but they are often copied! Here are some clones! This kind of music

Read more

Wolf

The game mechanics really sold the “be-a-wolf” concept. Sound effects of birds and other noises of nature provided ambience, while the graphics were crisp and the scenic vistas marvellous to look at. As your wolf travelled it became either hungry or thirsty, and needed to be satiated. The game simulated a wolf’s incredible sense of smell by showing various scents that your wolf discovered, some close, some far, and all trackable. Humans were a severe danger and were to be avoided at all costs, and could be detected by both sound and scent. You could even howl!

Read more

Gaming Memories: Part 3

My trusty Master System would go on to keep me entertained for many years. It even persuaded my best friend, Luke, to buy one of his own, and he was lucky enough to get a proper Super System! Before long we were spending a lot of our time at each others houses, challenging each other at our favourite games, with both of us becoming firm Sega fanboys in the process, an allegiance which it took the SNES to break, and even then our hearts always remained in the Sega camp. Luke and I both have our favourites on Sega’s first console offering (outside Japan), but after my visit to the late, great Microland with my parents, I came away with the following games…

Read more

The Interview: Dr Peter Favaro

Well, Alter Ego was to be followed by a game called Child’s Play -a humorous simulation about raising children, but Activision fell on financial hard times and had to be scrapped. The project manager was someone named Brenda Laurel, whom everyone first referred to as “The Lizard Queen” in the early days of the Internet. Since then I have had some game ideas. One is finally coming to fruition. It’s Internet based and code named K-OS.

Read more

The 90s Sure Were Weird…

Yeah, when I think of the 90s and its music I think about a bunch of weird shit. I mean,

Read more

Pac-Man Battle Royale super-sizes in new deluxe cabinet

Pac-Man Battle Royale is the first four player competitive Pac-Man arcade game. The original Pac-Man game concept has been given a cannibalistic twist: Eliminate your opponents by eating them and the last Pac-Man standing wins the round. When players eat a power pellet, they power-up by doubling in size and increasing in speed. Once powered up, they are now able to eat non powered-up blue players and ghosts. Players of the same size simply bounce off each other. Players can also be eliminated by running into ghosts if there aren’t any powered up players. Eating a piece of fruit or all of the pellets resets the maze with a fresh new set of power pellets. The game is simple, competitive, and highly addictive. The deluxe cabinet’s glowing lights and large viewing monitor make this the perfect centerpiece for any location.

Read more

The Uncanny X-Men

The “graphics” found in X-Men are genuinely bad. The character sprites are tiny, with only the palette colors enabling you to discern who is who, and not making any effort to showcase the famous characters with any marquee on-screen presence whatsoever. The different levels are a poorly designed, crappy-looking tile-based mess of background haziness, foreground busyness, and bizarre enemies coming from every angle. The navigation screens, like the level selection or character selection, are dull and minimalist, completely uninspired and not making even the least effort to appear interesting or like the developer cared at all about the final product.

Read more