Month: September 2010

Company Representatives

Michal Gledala: Global Fun

Some people think it is crazy to just look at the stats, clicking on numbers and watching 22 small round dots flying around the screen, but for me it is pure fun. It is a great feeling to start a career as a manager of your favorite club, and build your squad the way you want. I can spend hours on looking for players and staff that can help my team to win the league and go far in the European competition.

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Humor

Games need to be more like “24” aka the Dead Space Conundrum

In 24, You know exactly what Jack’s doing, where he’s going, and whose life he’s about to turn into a carnival game. The plot-lines are never confusing, and there’s around 7 of them in every season. But they also manage to never get boring, even the ones with Kim (or what gamers call the escort mission) never really become boring in any way. That’s why 24 is such a good show, because there is never a dull moment. Every episode ends with some revealing situation or personality change (or twist, as most people call them) that changes the whole situation of the show. That’s what I want for games.

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Company Representatives

Wes Platt: Fallen Earth LLC

Ultima IV was the first open-world style game that I ever played that gave me a real sense of control over the destiny of the character from the start. The player answers a series of ethical challenges to determine the personality of their character. That really spoke to me from a design perspective, because it offered immediate opportunities for replayability and gave the player unprecedented control over how their character evolved in a computer game.

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PlayStation 3

Heavy Rain

It very easy to move the character around to interact. During cut-scenes, which is like 90% of the game, you have to press certain buttons or a combination of buttons depending on the situation you’re in. Usually it’s X, O, triangle and square, or moving the joystick in different directions… but some combinations are hard getting used to, especially when you’re given a certain amount of time to do it. It’s sometimes hard to see what the character is thinking, especially when they are jittery and nervous, so you’ll often find yourself pressing the wrong button.

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PlayStation 3

Demon’s Souls

Playing online can be a blast if you don’t mind the occasional PVP encounter, as Black Phantom players can and will jump in on your game if you’re in body form and attempt to murder you at the most inopportune times. I’ve been able to recruit a couple of Blue Phantom players the last time that happened, and it ended up turning into a huge brawl. Summoning Blue Phantoms can be a double-edged sword, as the bosses get much harder the more players there are.

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The Music Hall

Sonic CD OST

Released in 1993 this story takes place after Sonic 1 and once again our hero has to go up against the evil Dr. Robotnik. However this time two new characters are introduced, the pink female hedgehog, Amy Rose and the evil robot Hedgehog, Metal Sonic. I just loved the idea of traveling between four zones in each area including Present, Past, Good Future and Bad Future and it had real reply values because of the different endings. Sometimes only small changes are needed and Sonic CD added just enough to make it new, but didn’t strip away what made it a classic.

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Blog

Happy Birthday Mario

I remember first playing Super Mario Bros. on my Nintendo Entertainment System. Before this I had only used either an arcade controller or the Atari joystick. It took me some time to get use to the shape of the controller and even more to the game, but I was hooked from the start.

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