Author: BassForce

Humor

Games need to be more like “24” aka the Dead Space Conundrum

In 24, You know exactly what Jack’s doing, where he’s going, and whose life he’s about to turn into a carnival game. The plot-lines are never confusing, and there’s around 7 of them in every season. But they also manage to never get boring, even the ones with Kim (or what gamers call the escort mission) never really become boring in any way. That’s why 24 is such a good show, because there is never a dull moment. Every episode ends with some revealing situation or personality change (or twist, as most people call them) that changes the whole situation of the show. That’s what I want for games.

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Editorials

Games Are Not Art

It’s an observation vs interaction argument. Some art can be interacted with. Some people make sculptures that can be moved, but that isn’t changing it, just rearranging it in a way that is intended. Games aren’t meant to be observed. Games by definition, cannot be observed. You play a game. You are controlling the character, making decisions that inherently change the game. In Flower, you control the breeze, but there is still an objective and things that you must complete in order to progress. Current art doesn’t have that.

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Indie Games

Limbo Review

While we’re on the topic, let’s talk about the deaths in Limbo. “Limbo is unforgiving” is a complete understatement. It’s more than unforgiving, it makes you look like a pathetic fool as well, should you make a mistake. Run too far without paying attention? Bear Trap has now turned your body into an Ocarina. Happen to be in a calm state of mind? Limbo sends a giant spider to impale you and then shake you off as if it stepped in something. Didn’t jump down at the right spot? Limbo forgot to show you that spinning buzz-saw blade waiting to turn you into meat shuffleboard pieces.

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