Month
September 2010

Glen VanDenBiggelaar: The Amiga Lounge

What I can tell you is we are at least a year away, and depending on actually outfitting the RV, it might be 2 years. The plan is to leave here (Edmonton, Alberta, and Canada) in October 2011 or October 2012 (to avoid the Canadian winter here). Besides the 4 or 5 Cameras on the RV, I will have a hand held, and I have already started making the documentary of the whole thing. Once the tour is complete, that Documentary will be put together and edited on an Amiga Video Toaster unit and the sales (about $10 each) will go to help recoup some of the cost of the Tour. [...]

Brian Wyser: X-Ray Kid Studios

DD was my first experience with fighting co-op… um… for everyone back then I guess as it opened up a new genre of gameplay. My friends and I were hooked from the first day we wasted at the local sandwich shop. We probably paid for the machine 5 times over with all the quarters pumped into it. Best move was the grapple/knee to the head then toss, but watch out because you could punch your buddy too. [...]

Gamer Culture: OverClock Remix

OC Remix’s artists do not just take a song and make a few changes here or there. Sometimes a song is totally re-envisioned creating a completely new piece of music. These are true fans of video game music and offer it to the world free of change. In addition the remixes help preserve the essence of the original music and credit is always given to the original composer. [...]

Your Girlfriend to W.O.W in three easy steps

Your girlfriend played World of Warcraft, quit after a day and hates it more. This is path three. Well, just like the night you went for that storybook kiss and she slapped your face, you are out of luck son. This happens, a lot. The game is designed to get women to play, but for some reason she doesn’t like it. In 90% of the cases this means she will hate you for playing it even more. There are two choices here, quit playing (yeah right) or hide if from her. You might think there is a third choice, finding a new girl, but let’s face it, lighting doesn’t strike you twice. [...]

Nery Hernandez: MonkeyPlum Media

Tie Fighter stands out for me as one of those games that has that rare quality of being an experience. From the story, the initiation into the Emperor’s Inner Circle (Secret forearm tattoo and all), the ship models, it was a game that you could tell was made with L.O.V.E. for the source material, while still maintaining an originality of its own. [...]

POD: Marvel versus Capcom 3

I won’t even try to pretend I am not fanboi’ing out over MvC3. When I first heard about it I was excited and it took me back to the days when I played X-Men versus Street Fighter. I would spend hours at the gas station playing and honestly kicking everyone’s ass who dared to challenge me. Then I moved on to the arcades where I had a pretty strong record, but as always some 8 year old kid would come and lay the smack down on me, I swear his dad made the game. [...]

Steven Peeler: Soldak Entertainment

I think this was the first rpg that I played on a computer and I sure do have fond memories. Even with minimal graphics, which were actually pretty good at the time, it was still frightening and great fun exploring and killing all of the monsters. All to save some king or something. 🙂 It had multiple character types, a party, turn based combat, random encounters, layout, and items, and an auto-map. Some of this is common now, but this is from a game made almost 30 years ago. [...]

Michal Gledala: Global Fun

Some people think it is crazy to just look at the stats, clicking on numbers and watching 22 small round dots flying around the screen, but for me it is pure fun. It is a great feeling to start a career as a manager of your favorite club, and build your squad the way you want. I can spend hours on looking for players and staff that can help my team to win the league and go far in the European competition. [...]

Games need to be more like “24” aka the Dead Space Conundrum

In 24, You know exactly what Jack’s doing, where he’s going, and whose life he’s about to turn into a carnival game. The plot-lines are never confusing, and there’s around 7 of them in every season. But they also manage to never get boring, even the ones with Kim (or what gamers call the escort mission) never really become boring in any way. That’s why 24 is such a good show, because there is never a dull moment. Every episode ends with some revealing situation or personality change (or twist, as most people call them) that changes the whole situation of the show. That’s what I want for games. [...]

Wes Platt: Fallen Earth LLC

Ultima IV was the first open-world style game that I ever played that gave me a real sense of control over the destiny of the character from the start. The player answers a series of ethical challenges to determine the personality of their character. That really spoke to me from a design perspective, because it offered immediate opportunities for replayability and gave the player unprecedented control over how their character evolved in a computer game. [...]

Heavy Rain

It very easy to move the character around to interact. During cut-scenes, which is like 90% of the game, you have to press certain buttons or a combination of buttons depending on the situation you’re in. Usually it’s X, O, triangle and square, or moving the joystick in different directions… but some combinations are hard getting used to, especially when you’re given a certain amount of time to do it. It’s sometimes hard to see what the character is thinking, especially when they are jittery and nervous, so you’ll often find yourself pressing the wrong button. [...]

Demon’s Souls

Playing online can be a blast if you don’t mind the occasional PVP encounter, as Black Phantom players can and will jump in on your game if you’re in body form and attempt to murder you at the most inopportune times. I’ve been able to recruit a couple of Blue Phantom players the last time that happened, and it ended up turning into a huge brawl. Summoning Blue Phantoms can be a double-edged sword, as the bosses get much harder the more players there are. [...]

Sonic CD OST

Released in 1993 this story takes place after Sonic 1 and once again our hero has to go up against the evil Dr. Robotnik. However this time two new characters are introduced, the pink female hedgehog, Amy Rose and the evil robot Hedgehog, Metal Sonic. I just loved the idea of traveling between four zones in each area including Present, Past, Good Future and Bad Future and it had real reply values because of the different endings. Sometimes only small changes are needed and Sonic CD added just enough to make it new, but didn’t strip away what made it a classic. [...]

POD: MegaMan Universe

Mega Man games are beloved by fans all over the world. Since their debut in 1987, Mega Man has remained a videogame icon, having starred in more than 140 titles over the last 22 years. The connection he’s made with pop culture at large has extended beyond games and into cartoons, toys, clothing, comics, kid’s meals, and more. Part of that popularity is driven by the series’ ability to evolve over time yet consistently retain the addictive gameplay experience that sets Mega Man games apart. [...]

Halo Reach: Deliver Hope Trailer

Whether you like the Halo series or not (really, who doesn’t like it) you will like this trailer. You might have seen shorter versions of the live action trailer titled “Deliver Hope” but now you can see the full version. It is incredibly well done showcasing some great action sequences and a music score that even gives the ol’ heart strings a tug. [...]

Cosplay: World of Cos-Quest

World of Warcraft is not just about sitting behind a computer for twelve plus hours a day it can also mean going to events where people dress up like their favorite characters. Truth be told many of the cosplayer’s shouldn’t have left their homes but there are quite a few who many wish they could take home. So without further ado let’s take a look at the good (hot) side of World of Warcraft cosplay. [...]

Alpha Protocol

The game uses the UT3 engine but I found the performance laggy at times. Most of the time the performance is fine but when it lag-spikes, it’s really god-awful and that sometimes ends up getting you killed. I found this happens a lot when there is some crazy action about to happen and then some character talks to you especially one over the headset (such as the mission handler). The graphics look nice and they get a score of 7 out of 10. Not the best but not too bad either. There were parts that you could see a character that was trying to walk through a door, like in Thief: The Dark Project. [...]

Maniac Mansion review

If I mention the name of the game and the score, it’s obvious that all the old bastards such as myself will nod their heads in understanding and move away to other, more recent or less well known game reviews and those who still don’t know it (are there any gamers who don’t know IT!?) may find the score high enough to lure them into a quick read. [...]