video game review

NES

Batman

It remains to be one of the more memorable games of my childhood, and features one of the most unforgiving final boss fights I’ve ever encountered in a game. This game is based on the first Batman movie, although you may forget that once you see batmans purple suit, never before seen enemies, and some off the wall boss fights. You will find yourself beating down enemies, ninja gaiden wall jumping, and batarang spamming all the way to the Joker. A challenging, exciting, and highly enjoyable game in every way… this is one you dont want to skip over.

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Xbox 360

Transformers: Fall of Cybertron

Fan service is also prevalent here; many more characters are featured this time around, including the Dinobots, the Combaticons, Metroplex, and the Insecticons. I actually felt like I had been sucked into an eighties toy commercial every time a new character appeared. Hardcore Transformer fans should really find a lot to enjoy here, before I played the game I couldn’t distinguish Swindle from Onslaught, so fans of the source material will really enjoy all of the love taken with the character choices.

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Commodore 64

Pitstop II

You also have to be careful how you drive as not only can you run out of fuel but you can also wear out your tyres too. Driving too fast around corners too often, for example, will soon see your car squeal off to the side like a burst balloon and stop dead. This, as well as the fuel situation, can be overcome by making one of the titular pit-stops. These can take some time but are unfortunately necessary if you want to make it to the end of a race in anything resembling a decent position.

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Game BoyHandheld Games

Kirby Tilt and Tumble

A s for the game, it’s well suited to the Gameboy and really did deserve to reach a worldwide audience. It has small, manageable maze levels that are suited to quick bursts of play, and is simple enough to be grasped by most players. Stabs of annoyance can occasionally be inflicted through the game’s controls, such as having to flick your gameboy to jump, which temporarily snatches any view you may of the actual screen. Fortunately, foibles such as these aren’t enough to boil over into out and out frustration.

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NES

Barbie

Each “level” of this “game” is actually a dream that Barbie is having, which is a convenient cop-out way to explain the ridiculous elements in each stage. Nonetheless, Barbie is armed to confront her adversaries with projectiles that never seem to hit anything, despite their somewhat potentially interesting mechanic of traveling a certain distance dependent on how long the player holds the B button. It is a shame that the potential of this degree is play control is wasted on such garbage of a video game.

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Game BoyHandheld Games

Gex: Enter The Gecko (GBC)

Most noticeable is that the game uses ‘B’ to progress through menus and jump, which goes against the unwritten rule that ‘A’ is the main button. The fact that this is one of the most noticeable elements of the game does not bode well. Actually, the controls are generally rubbish (walk more than a few consecutive steps and the green one breaks into a run) and level design is of a labyrinth rather than linear nature, which helps brew up a sense of confusion after playing only for a few minutes. A lack of map doesn’t help either.

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Commodore Amiga

Happy Monster

Actually, now that I think about it, this must be how Mr. Neelsen was able to fund his F-Zero exploits. Oh well, he’s no worse than Zoda I suppose. Whether the F-Zero tournaments are tainted or not, our hero is gifted with only the basic platforming actions here. He can drop down through platforms, and he can fall an unlimited distance without harm, but contact from any monsters causes instant death. By means of offensive abilities, he can shoot fireballs from his torso to take out the monsters, of which there are several colours which determines their speed and how many hits they take to defeat, but he can only jump a short height.

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NES

Alpha Mission

Alpha Mission already suffers a blow in being ported to a television setting, since vertically scrolling shooters are much more apt to their original arcade screens, oriented to provide an optimal perspective and taller screen. With so much working against it, and forcing the player to deal with a ship that begins so slowly and existing under the constant threat of downgrades (which, by the way, actually serves to discourage quickly going after power-ups, which seems outrageously philosophically counter-intuitive of shooter design), this video game is just not good. Even worse, it is not fun.

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NES

Mega Man

The graphics are very stable. They are nothing amazing but it does make you feel like if you are in the future. The game looks and feels great overall. There aren’t that many weird things off from the game but it wouldn’t make any sense since it’s from the future. The bad guys are definitely known by many with such simple names as Cut Man and Guts Man…. Yeah, I remember those. The gameplay is quite tough. This is one of the more difficult Mega Man games out there mainly because there is no Mega buster, no sliding, no E-tanks…I can go on and on. You’ll have to use your best Mega skills to get through this. It’ll be worth it though!

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Arcade Games

Pocket Gal

This ‘effort’ comes in the form of stages. There are more of them per girlie the further you get and they alternate between frames of regular pool (is it still called a ‘frame’ in pool?) and trick shots. A predictibly simple interface enables you to take the shots – just move your aim, represented by a dotted line, and set the power. It’s hardly a complicated process so you should find yourself smacking the balls around (giggity) in no time. There are a few different variations of pool during the course of the game (6 ball, 9 ball, etc) and it’s possible to add topspin, backspin, and swerve to the cue ball during play, but that’s about as complex as things get. So, your prize for playing well may nudge this game toward the ‘adult’ side of things, but is it even worth playing it at all? Well, not for the ‘prize’ itself, obviously – even in its day this was hardly an obscene game – but it’s actually not bad.

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Arcade Games

BlazeOn

Now don’t get me wrong if you love these types of games then you’ll understand there is only so much you can do, but the key question becomes, is the gameplay fun. In BlazeOn you fight one against an army of enemies and like R-type you are not always in free open space. You end up traveling inside enemy bases and end up fighting a boss at the end.

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Arcade Games

Berzerk

Everything has an “electric” feel to it, from the laser shots to instant death from brushing against a wall. You receive points by destroying the robots, but you can’t hang around too long before escaping or “Evil” Otto will quickly be on your ass. Otto, a bodiless smiley face, is the “Smoke Monster” of video games. A true indestructible enemy that will chase you down like a heat-seeking missile.

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Editorials

Double Dragon: 1987 vs 2012

I am an old school retro gamer, and yes, I also dabble in the current generation video gaming systems. When I heard that one of my favorite beat’em ups would be rebooted on the current gen consoles, I was salivating at the thought of kicking some black warrior heads. Well, I have finally ‘tasted’ the Double Dragon Neon reboot, and let me say this – I was initially wowed (nostalgia got to me) but within a few minutes of play I started comparing Neon to the original arcade game. I found myself thinking, I would rather be playing the original !

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NES

Alfred Chicken

The visuals are not awful, but they lack a certain polish. In a way that is difficult to describe yet obvious the moment you see it, the art used is very “flat,” lacking outlines or layers, giving the human player a “washed-out” sensation for everything. All this, despite the fact that the game prides itself on not having a big single color for its backgrounds, instead plastering little stars and crap across the canvas of the levels. Another instance: The first stage’s color sample is in a yellow and brown theme, even though Alfred himself is yellow and brown, and the whole event just feels stale and yucky.

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Atari 2600

Crystal Castles

A 1983 Atari product, Crystal Castles is a game that stands out. From its crazy-detailed cabinet art to its glow-in-the-dark trackball, you wouldn’t be able to miss this in any arcade. But, how does it play? The “Crystal Castles” are 40 isometric levels given a 3D look. You play as a goofy-looking bear wearing Dorothy’s ruby slippers. Throughout the pathways of the castles are scores of gems and jewels. Your mission is to collect them (for points) as quickly as possible. The trackball moves you around and there is a jump button, as well. To reach the different levels of the screen, you’ll use ramps, stairs, elevators, and secret passageways.

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TurboGrafx-16

Cadash

This week’s video review features the 1991 platform game, Cadash. Developed and published by Tatio, the gameplay combines the elements of the traditional role-playing game with that of a platformer. The game features sword and sorcery and is set in a medieval fantasy world where powerful demons and abominations who at one time walked among humans, were banished to the underworld below Cadash. A powerful wizard named Balrog has arisen to take revenge on the humans and return to the overworld.

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Indie Games

Waveform

Not all is perfect though. Especially as things get more hectic the controls can feel a tad unresponsive. Oh, and despite the variety on offer and even them hidden levels, said things can actually get repetitive, especially when you are frantically trying to play through the game for a review… Then again, and in what can only be considered a showcase of spontaneous dialects, it remains both fun and addictive; a bit like Tetris actually. What’s more, Waveform is indeed something one has to definitely try in order to experience an oddly relaxing yet essentially arcade game.

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