shoot-em up

Commodore Amiga

Alien Breed

My favourite bit was when you were tasked with activating the level’s self-destruct system (obviously in homage to the films: “Mother! Turn the cooling unit back on! Mother!…You BITCH!” (Alien), “I say we take off and nuke the entire site from orbit. It’s the only way to be sure.” (Aliens), and so on and so forth (love those lines)). Suddenly the clock in the top left corner would start ticking down and you’d be left to frantically steer your crash test dummy in the direction of the (incredibly far away) elevator, cursing every godforsaken alien that leapt out in front of you and panicking as your already slim supply of bullets ran out. Classic Amiga gaming.

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Arcade Games

ASO: Armored Scrum Object

There are eight different collectible armors altogether and aside from a shield they are all offensive including more powerful cannons, super-missiles, and energy beams, right up to a powerful smart-bomb style attack. Using any of them will deplete your energy and they only last for a limited amount of time or number of shots, plus some are better in certain situations than others, so strategic use is advised! There are many other icons to be found too – twenty in total, amazingly – and even one of my sizable reviews isn’t big enough to go into all of them, but suffice to say it’s possible to upgrade and downgrade your ship’s various attributes and, mercifully, there are also icons that let you keep your various power-ups after a life is lost, one each for speed, lasers, and missiles.

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Arcade Games

Truxton

As you progress through each area, it gets more critical to collect the various power-ups and weapons that come your way. The souped-up weaponry, like the green Tatsujin-beam, assist in killing the motherships with fewer shots. The game has 5 big bosses to defeat across 200 hundred areas (not levels!).

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Sega Master System

Fantasy Zone 2

The biggest difference between this and the first Fantasy Zone game is that each round is now divided into several different areas. Destroying enemies still releases coins (and notes now, too) of varying value but some Menon bases leave behind a blue warp instead. These allow you to travel back and forth between the areas, each of which generally contains four or five bases. There is also one base that will leave behind a red warp when destroyed. This leads to the boss but you can’t enter it until all the bases are destroyed.

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Blog

4D Warriors

The game contains at least six distinct worlds. You begin in a red zone populated by a variety of surreal enemies. The red zone also contains at least three kinds of powerups in the form of crystals.

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Blog

99: The Last War

The game plays like a mix between Galaga and Space invaders and features a shield button as well as a fire button. You can activate the shield before the vessel’s energy meter depletes to protect yourself against incoming missiles. Backgrounds depict a variety of locales, from futuristic cityscapes to moon surfaces, but it was 1985 so all the backgrounds are just static images.

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Sega Master System

TransBot

Given the popularity of the Transformers at the time this was released, it’s not hard to see where the inspiration for the main character came from, but I’m not really sure it works too well. It’s at best an under-used gimmick here, but does that make this a bad game? Well, back when my trusty Master System was my main console of choice and its games were freely available in high-street stores, I always steered clear of this game. Every magazine review I saw of the game slated it, despite its cheaper price point. If it was that bad then, it must be terrible now, right? Well, no actually. Being both a budget game as well as an early release for the Master System, TransBot is understandably basic, in concept as well as aesthetics, but it’s actually not at all bad, and certainly not as bad as I’ve believed all these years!

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Editorials

Top Five Amiga Shmups

It’s generally accepted that, outside of the arcades at least, shoot ’em ups have always been the province of consoles. There were a few good examples on the Spectrum, Amstrad, Commodore 64, Atari 400 & 800, etc, and the arrival of the more powerful 16-bit machines should’ve heralded even more, but they never really came, despite the genre’s enduring popularity. Few could argue with either the quantity or quality of offerings on the likes of the NES, PC Engine, or MegaDrive, and I myself, in my days as a die-hard Sega fanboy, used to champion the latter console as Lord of Shmups. Of all the computers, however, it was arguably the Commodore Amiga that fared the best with its shmups with not only some decent arcade conversions but also a good few original games too. In fact, I believe all the games in this Top Five were Amiga exclusives! Here they are:

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Game Reviews

Fantasy Zone

If there’s one thing that the Fantasy Zone games are known for, it’s their cute, garishly-coloured visual style. Whilst it would be unfair to focus just on that, it’s certainly easy to see where the reputation comes from! This is among the most colourful games I’ve played – some stages such as the first feature bright greens, pinks, and blues, whereas others such as the third stage are adorned in more restrained pastels, but the sheer variety in colours used throughout the game really is amazing.

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Arcade Games

Gun Frontier

As might be evident from some of the screenshots, Gun Frontier looks and plays a lot like some other well-known vertical scrollers, notably Flying Shark. It features the same sort of tanks, squadrons of enemy fighters, and ground targets such as gun turrets and buildings, and even some of the backdrops are reminiscent. Not that this makes it a bad game, of course, just not very original. Maybe that’s what the Wild West theme is in aid of.

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Arcade Games

Kino One Review

Despite not being incredibly original and at times feeling slightly repetitive (some stages do drag a bit), one can’t help but notice the amount of care and polish poured into the thing. It features more than enough levels, impressive end bosses, different difficulty options and even comes packed with cute faux arcade flyers. Besides, the control scheme that effortlessly lets players cloak, use smart-bombs and shoot everything in sight works like a breeze and helps Kino One become a most addictive fun little high-score chase.

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Editorials

Top Five MegaDrive Shmups

This underrated gem was a pretty early release for the MD but still ranks among its best coin-op conversions. It doesn’t have the graphical tricks of some games (see below!), but it is one of the most polished, balanced shooters I’ve ever played. It’s true that it’s somewhat unforgiving (it’s basically a one-life game) and doesn’t really have much in the way of power-ups, but it’s hard to complain when the game is still so good! Varied levels, a rocking soundtrack, a well-graded dificulty curve, and perfect collision detection make this one of the best!

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Editorials

My Favourite Games – Part 3

Back in my Sega fanboy days, I used to love it when a game like this came along. It would give me more ammunition to use against those who would seek to besmirch the good Sega name, and would almost always overshadow similar efforts on other machines (at least until the SNES came along!). I can fondly recall many arguments with my Amiga fanboy friend at college. Try as he might, he could never convince me that Project X was a patch on this game! I didn’t have to argue hard either. Featuring lush graphics, an awesome rocking soundtrack, kick-ass weaponry, big bosses, and eight varied levels (including the awesome lava stage, pictured), there’s not really much more a shoot ’em up fan could ask for here.

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Arcade Games

Extermination

The gameplay is pretty simple, you can move up and down or left and right and fire your gun at the numerous enemies that fly, run and crawl down the screen toward you. What made Extermination a bit different was you needed to kill the monsters in order to replenish your life. As you were hit your life score would continue to drop, but as you killed the monsters tiny orbs would slowly drop down toward you. When you collected the orbs you would regain health, this helped to make sure that you killed as many monsters as you could.

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