[youtube id=”jFqtJLZ7SsU” width=”633″ height=”356″]
Oh, the hours I used to spend playing this bloody game. Not only was Alien Breed one of the best games on the Amiga, it was also one of the hardest – not least because of its incredible stinginess when it came to handing out health and ammo. God knows how I had the patience to keep playing, but I just couldn’t put it down.
Actually, when I come to think of it, the main reason this game was so damn hard was the control system. Because the Amiga only had a one-button joystick, you had to move ever so slightly in the direction you wanted to shoot before pressing fire, meaning that if an alien was sneaking up behind you, in the process of turning round to shoot it you’d more often than not end up walking into it instead. Of course, on modern consoles this problem could easily be solved by just assigning one thumbstick to movement and one thumbstick to directional fire, but obviously this wasn’t an option at the time (and I seem to remember The Chaos Engine suffered a similar problem).
Still, ropey controls aside, this was a brilliant game, and a brilliant-looking one too – the level design really managed to capture the feel of the Alien films the game was so shamelessly ripping off, and it’s still one of the best-looking Amiga games out there. Although I always wondered about the character design – why did the protagonist have an orange head? Did Earth’s government send one of the Incredible Crash Test Dummies to defeat the alien menace?
My favourite bit was when you were tasked with activating the level’s self-destruct system (obviously in homage to the films: “Mother! Turn the cooling unit back on! Mother!…You BITCH!” (Alien), “I say we take off and nuke the entire site from orbit. It’s the only way to be sure.” (Aliens), and so on and so forth (love those lines)). Suddenly the clock in the top left corner would start ticking down and you’d be left to frantically steer your crash test dummy in the direction of the (incredibly far away) elevator, cursing every godforsaken alien that leapt out in front of you and panicking as your already slim supply of bullets ran out. Classic Amiga gaming.
However, I can’t write about Alien Breed without mentioning Team17′s (ridiculous) long-running feud with Amiga Power. Like many Amiga owners, I was a big fan of Team 17, and the company turned out some absolutely classic Amiga games (the Alien Breed series, Arcade Pool, Project X, Worms, etc.), but any time that Amiga Power gave one of their games a mark below 90%, they’d throw their toys out of the pram. It was ridiculous. Sure, they made some great games, but they also made some highly questionable rubbish – F17 Challengesprings to mind – yet for some reason they seemed to think that everything they touched turned to pure gold, and they even tried to sue AP for giving one of their games (Kingpin) a low mark. You can read Amiga Power‘s account of the Team 17 ‘vendetta’ here, and here is a link to an astonishingly libellous article in the French magazine Amiga Concept, which basically claims that AP killed the Amiga by giving low marks to Team 17 games.
For me though, Alien Breed (along with its many sequels) was Team 17′s finest hour, and I’m very intrigued by Alien Breed Evolution, the Alien Breed remake (of sorts) that recently appeared on Xbox Live Arcade. Sadly, according to theGamespot review, the new game seems to do a good job of capturing the negative aspects of the original with its ‘repetitive and dated gameplay’, ‘occasionally unwieldy controls’ and ‘instantly forgettable’ story (although at least they’ve made it a little easier this time around, so hopefully players will be less inclined to gnaw their own limbs off in frustration). Reading this review made me think that perhaps I’m seeing the old Alien Breed through rose-tinted spectacles, that perhaps the mist of nostalgia has obscured the frustrations and limitations of Team 17′s magnum opus. Perhaps, as the review claims, the original AB is an example of ‘a classic game that wouldn’t hold up too well if you were to go back and play it today’.
Perhaps. But whatever the reality, I still have fond memories of this rough-edged Amiga classic, even if Team 17 tarnished their crown somewhat through their litigious relationship with AP.
And what’s wrong with being ‘repetitive and dated’ anyway?
Amazingly, the incredibly badly drawn intro took up an entire disk. Still, the music was good, even if the graphics looked like something from Tony Hart’s Gallery: