obsolete gamer

Interviews

Ten Questions: Ben Chandler

I am a 2d developer in an increasingly 3d world. I am aware that this limits me, however if I could turn this into something that I can do for a living, I’d be absolutely delighted! The answer is, to a degree, “most definitely”, but my reason for creating commercial games would really be simply to allow myself to spend more time making games. I have no grand dreams – I just want to make more games.

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Game Reviews

Fantasy Zone

If there’s one thing that the Fantasy Zone games are known for, it’s their cute, garishly-coloured visual style. Whilst it would be unfair to focus just on that, it’s certainly easy to see where the reputation comes from! This is among the most colourful games I’ve played – some stages such as the first feature bright greens, pinks, and blues, whereas others such as the third stage are adorned in more restrained pastels, but the sheer variety in colours used throughout the game really is amazing.

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Game BoyHandheld Games

Battletoads

Overall, you will get a game that challenges you and keeps you coming for more! You have the great music that keeps you on your feet and well the monsters which you beat up in the most hilarious ways. It’s ok if you haven’t played a toads game before because this would make a great introduction to the series even though there aren’t that many toads games to begin with…..To this day I asked why weren’t there more toads games….I could sure use them right about now….then again that Battletoads phone call prank wouldn’t be that funny because yes they would have Battletoads on stock…

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Interviews

Ten Questions: Mersey Remakes’ Obbbob

Oddbob, one of the few retro remakers, game designers and webmasters that is constantly rubbing himself in flour whilst looking at your webcam, has been kind enough to find some time and answer a few question for your reading pleasure. Now, before you fellow retro gaming addicts and wise ludology connoisseurs go on and read this extremely interesting interview, better learn that Mr., uhm, Bob is responsible -among other things- for G-Force, JSWO, helping humanity with Retro Remakes and getting all creative with MFOR.

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Game BoyHandheld Games

Castlevania 2 Belmont’s Revenge

There are lots of things to like about this Castlevania. First of all, you can start the game from four different levels so the game won’t feel very linear for once. The gameplay is your usual kinky wiping and jumping procedures and the enemies will be more familiar if you played the first gameboy Castlevania. The game does bring out an enjoyable enough experience so that you will have the will to come back for more. The game is not that easy so it’s suggested for moderate players that won’t get mad and throw the gameboy against the wall when they get their asses handed to them.

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Atari 2600

Keystone Kapers

You can earn a “Billy Club” patch with 35,000 points. Back in the day, you were able to take a photograph of your TV screen, send it toActivision, and they would send you an “achievement” patch for a job well done. Points are earned by time left on the clock after capture, and the occasional bag of money picked up while running. Overall, a very fun game. The officer and convict look cool, and the animation of him running with the billy club is funny.

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Game Reviews

Drift Out

From the screenshots this game probably looks awesome, and it is pretty unique in the way that it moves. Unlike similar games where you simply steer the car around the track, here you steer the track around the car! It’s an interesting approach which kind of reminds me of F-Zero on the SNES (although non-3D, obviously), and can take some getting used to. However, Drift Out is a very tough game and it’s not just because of this! The courses look nice, featuring the type of backdrops you might expect to see – wooded areas, dusty tracks, desert areas, shallow water, mud, etc, but there are also a lot of roadside objects and it’s very easy to become stuck by one of these which pretty much ruins any chance of doing well in a race, and it’s this which is Drift Out’s main problem.

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Blog

New project aims to preserve the history of video game landmarks

I had to pay a visit. I was pleased to see that both buildings are still in fantastic shape, and still look almost identical to pictures and news clips I would see back in the day. 1165 Borregas is empty but very well maintained, and looks almost identical to the photo that appeared in 1983 book Screen Play: The Story of Video Games by George Sullivan (one of the hundreds of books and magazines in my historical collection of the industry). 1196 Borregas looks identical to photos found in many old Play Meter Magazines and a YouTube video clip that I found since the visit.

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SNES

Mother

The game is long and fun, the leveling system is simplistic and ideal for a NES game(We don’t need it to be so complicated especially when you are trying to have fun). Also, the characters are just your typical regular people! This game doesn’t take place in the past during the middle ages or the future? This is one of the few games that gives you the present life feel and does a good job at it. Overall, I don’t want to say much but I would highly recommend you getting a repro of it or like I said earlier, a rom file(you cheap fuck!). Either one will work…..

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Game Reviews

Starfox

The gameplay takes the form of a 3D polygonal shoot ’em up and sees you and your teammates flying across various planets and through intervening sections of open space until you reach Planet Venom and ultimately destroy the ‘Core Brain’. There are three differing routes to your destination representing different difficulty levels and each features unique stages. You always start on Corneria and end up at Venom but even they have some differences depending on which route you take. You are always accompanied by your teammates who generally fly in formation behind you, but they occasionally break formation to pursue an enemy or if they are being pursued by one, and they often need your help (except the ultra-lairy Falco), but while you try you’ll have to be careful not to inflict friendly fire upon them (pay special attention, American gamers – hee hee!).

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Interviews

A chat with Q*bert programmer Warren Davis

“Acting is something I started doing in college for fun, and at the time I was hired by Gottlieb, I was also studying and performing improv comedy in Chicago,” he said. “Luckily, I was always able to fit in acting on nights and weekends while my day job was making video games. After a few years, I found myself working in bigger and better theatres and eventually realized that it was something of a second career. Nowadays, I’m more interested in acting and directing than writing software, although I still dabble on software projects that interest me.”

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ColecoVision

Zenji

At first glance, Zenji seemed to be a simple ‘kiddie’ game, with easy gameplay and cutesy graphics and background music. Then as I played more, I realized it was much more than that.
The screen is filled with yellow and blue hexagons, within them are white pathways. You are a rolling white ball with a smiley face (don’t ask me why). As you roll on the paths from hex to hex, you can rotate the hexes 90 degrees at a time, turning the pathways green and eventually connecting them to make one continuous path. After completion of the pathway, you’ll move on to another level, larger with more dangerous hazards.

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Game Reviews

Circus Lido

And therein lies the both the good and bad sides of Circus Lido. It’s a novel approach to the platform/puzzle genre, and has some great, pretty original ideas. The only problem is, it gets too hard, too quickly! I like to play games all the way through before I review them here, but I simply can’t finish this one. In fact, I doubt I can get anywhere near the end of it! This, combined with the game’s obscurity resulting in little online reference material, means I don’t really know a lot about it. I’ve no idea how many stages it has, for example, and there may well be other things I don’t know about the game that might make it easier.

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