Keystone Kapers, designed by Garry Kitchen (ACTIVISION).
The object of the game is for the player, who controls a keystone cop (equipped with a billy club), to catch a convict (dressed in b&w stripes). You’re in a 4-story department store, starting in the bottom right corner, and the convict has a bit of a head start. He will try to reach the roof, and if this happens he gets away. You have 50 seconds to reach him, and there are escalators and elevators to help. Also, there are many obstacles in the way that you will have to either jump over or duck under. This includes radios, bouncing balls, and toy planes. A hit from a plane takes away a life (you get 3), and other obstacles take off 9 seconds. If the timer reaches 0, you lose a life. The game potentially could last forever, because there is no true end to the game. But, the pace gets rather fast and hectic.
You can earn a “Billy Club” patch with 35,000 points. Back in the day, you were able to take a photograph of your TV screen, send it toActivision, and they would send you an “achievement” patch for a job well done. Points are earned by time left on the clock after capture, and the occasional bag of money picked up while running.
Overall, a very fun game. The officer and convict look cool, and the animation of him running with the billy club is funny.
Controls work well, although sometimes I have problems lining up with the elevator.
Not too much audio or sound effects, just some footsteps and a sound when you jump or run into something.
The game is very repetitive, but the pace picks up after a few rounds. I find myself not even blinking after a couple of minutes of game play, worried about what is in the next “room”.
It’s a game that makes me want to get right back into it to improve my score.