Mac

Indie Games

Organ Trail: Director’s Cut (Multi-Platform)

I won’t spoil the story too much, but Clements isn’t with you for long, but gives you his diary to help you out, explaining how much of what things you need. You and your party leave D.C. to head cross country with the supplies you’ve scavenged thus far. Just like in Oregon trail, things break on your station wagon, friends get hurt. They may get by a zombie and you may be forced to put them down, or they may get dysentary, or one of 9 other diseases, and if you don’t heal them with medkits they eventually die. As you travel from city to city, you have to scavenge for supplies such as food, ammo, fuel, money, medkits and car scraps and upgrades to survive.

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Editorials

Distorted Poetry: The creation of an Indie Gaming Company

The interesting thing was about two or three months after we put our musical project “Impulses” on hold. We read about a game from Cipher Prime called Pulse. Not only did it have a very similar name, its gameplay and visual style was somewhat identical to our prototype. I guess some people would call it a coincidence, but for me I didn’t look at it like that. For all the ideas and creative people out there it’s inevitable that multiple people can think of the same idea. All you can really do is try and develop the idea and get it out as fast as you can!

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Interviews

The Interview: John Wilson – Zenobi Software

The ‘Zenobi Love’ .. just what the f*ck is that? Zenobi Software was a part of my life, is still a part of my life and always will be a part of my life – it has nothing to do with ‘love’ it was (and still is) the ‘driving-force’ behind my existence.It was a dark rainy night and Balrog was slumped over a plate of mince & tatties when there was a gentle ‘tap’ on the kitchen door. “Bloody visitors .. and at this time of night as well!” growled Balrog as he flicked the errant pea(s) back on to his plate and shuffled off in the direction of the knock. “John Wilson ?” enquired the chubby-faced gent stood in the pouring rain.

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Blog

DotEmu to offer Gabriel Knight Series

Recently DotEmu announced a partnership with Activision to release their Gabriel Knight series for Windows XP, Vista and Windows 7 DRM-Free. The series includes the games: GABRIEL KNIGHT: Sins of the Fathers® ($5.99), THE BEAST WITHIN: A Gabriel Knight® Mystery ($5.99) and GABRIEL KNIGHT® 3: Blood of the Sacred, Blood of the Damned ($5.99).

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Interviews

The Interview: William D. Volk

I could see true greatness in the creativity of Rand and Robyn Miller (Cyan). The User Interface was just breakthrough. I was also a bit pissed at the delay of CD-I and wanted to send a message about that. Activision was recovering from the video game crash and wanted something that was ground breaking. Finally Stewart Alsop suggested that the Manhole would be an ideal CD-ROM title. He was right. ~William D. Volk

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Humor

There Are Games On Macs. It’s True!

The scenario I described does sound a bit immature but I assure you that the internet is serious business. From personal experience, playing TF2 since the Mac launch I have seen Mac and PC users alike verbally assault one another in a brutal fashion and even personally attempt to dominate the OSX or Windows lovers specifically. It has brought a new flavor to gaming online in Source games and it’s a welcome rivalry that I think many are glad to finally play a more aggressive stance in. The only downside I find in all of this is when someone asks me if they should buy a Mac I can’t say “There are no games on a Mac.” With World of Warcraft and Source’s amazing multiplayer online games that’s all you’d really need to have as a Mac user.

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Modern PC Gaming

Machinarium

Like I mentioned before, the game takes place in a cyberpunk setting although it’s extremely “cute”, which might seem strange to some. Although it is cute, the setting does remind you well of the urban sprawl, especially since every kind of robot in this society fulfills a specific kind of role. There’s poor neighborhoods filled with artists. A special detail is a church with schedules for specific robots to go pray and complete specific functions until the end of time. With it being a clever graphic adventure game, it tells the story through a comic like style of having characters talk in comic balloon dialogue popups drawn in a style that look as if a kid had drawn them but using symbols so that anybody in any country can understand what’s being said.

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